Correction: I accidentally mentioned that TIC-80 was made for emulating (an example of this is Yuzu, a Nintendo switch emulator), it’s actually not. It’s a fantasy emulator (emulator of a fictional console). Hence the confusion on my part as I thought it would be a good idea to go off script (it wasn’t lmao 😂) Also, Celeste started as a PICO-8 (a different fantasy emulator) project, not TIC-80 in a four day game jam! Very sorry for the error I really can’t help myself spreading misinformation on the internet (it’s my favourite hobby!)
So lumberyard is outdated and its successor is O3DE (open 3d engine) but lumberyard is the cry engine, the one used for the Far Cry and Crysis series. As lumberyard is was never open source but it was renamed and made freeware by Amazon before they have up on it.
Re: GameMaker I replied to some comments with a certain correction, but I want to flesh it out a touch more in a direct comment. This video sounds like it was published after GameMaker had already dropped subscription fees. You can now *freely* publish for Windows, Mac OS X, Linux (Ubuntu for sure), iOS, Android, HTML5, and *more* for non-commercial projects. If you intend to make money from your published work, then YoYo Games wants a one-time fee. Only if you intend to publish on a *console* (e.g., Switch, PlayStation, Xbox) do you need to pay for whatever month(s) you'd actually create executable(s).
Agreed and it pretty much has the same feature set as gamemaker. The only problem I would say is that the defold team doesn't know how to Market their game engine while and there are no real tutorials that are any good for it.
@@chrono581 There are a lot of tutorials. If you want to make similar games by imitating other people's games, defold may not be for you. If you look at the Defold tutorials, they are very descriptive :)
1. Unity doesn't support Javascript or Boo 2. New World is made with Lumberyard. But Lumberyard is considered dead and replaced by O3DE 3. Unigine Community edition is free like Unity 4. These are not the top 17 game engines. Some don't belong there
@@Cattotwo2 many years ago it did, but not anymore. If you still think you are right, please link. Also you find no new Unity tutorials using javascript
Tic 80 isn't for emulating. It is a fantasy console - an emulator of console that doesn't exist. Celeste wasn't originally created for Tic 80. It was made for different fantasy console - Pico-8.
I've worked with Stride for quite some time trying to learn it and it's inner workings. I'd honestly not putting it in A tier despite me currently "using" it. It has tons of potential and lots of features. It's just that all of those features are behind a Do it yourself wall and a sea of MMO grinding. It can do a lot and is flexible, you can do it completely in code very easily. Problem is all the work. One simple example as a metaphor for the difference in engines: Get world position in Unity: transform.position; Get world position in Stride: Entity.Transform.WorldMatrix.TranslationVector; That makes no sense. WTF is a TranslationVector. And guess how you get the local position: Entity.Transform.Position; It's backwards. And why do you have to reference the object INSIDE THE OBJECT!
Defold is great! I think is catching up fast with Godot. Once it has parity with Godot in 3D I'll permanently switch to Defold. Godot is B engine and it's rate of development is inversely proportional to it's funding.
I think the absurdity of this order is that you consider 2d and 3d together. I think you should make separate rankings for 2D and 3D. If someone wants to make a 2D game, they won't need 3D anyway and this is an unnecessary negative in this ranking.
As for 2d engines: GameMaker does not have a trial. You can create a game in free mode and then buy a sub to build when needed. Personally I don't like GODOT for its language (And I don't have much time to learn this engine). Signals are meh. You can't do anything fast... "find this, find that, find there". Unity is worse in this regard. And its also TOO bulky for just a small 2d game. But plugins, libraries and tutorials are better for unity & godot... ofc it's easier to create a mess in gamemaker, but when you know how not to, it's good
Yeah that’s what I meant for game maker but I thought it would be easier thought of as a trial since the main point of making games is to release it so you’re basically getting a demo version unless you pay for it, hence the trial. And for the others I can see where you’re coming from for godot and Unity but I think they are all round good engines, godot physics is a bit of a letdown though, and the support is super good and they are by far the most popular engines along with unreal engine
YT says you commented 1 month ago. I don't know how accurate that is, but 1 month ago, GameMaker had no subscription fees (except if you're specifically publishing on consoles).
It's like guy that only use Godot try to rank game engines. Half of them are not even available. Amazon Lumberyard (Shatterline, New World use it) and O3DE is B-tier minimum. But agree that Unigine is total russian trash ang Gdevelop is good. No Flax Engine no Heaps no Bevy.
@@kobedev Unity killed itself with their new pricing policy. Stride is FOSS and has the same MIT license as Godot but is more technically advanced and performs better, its also called a Unity clone its structure. So it can replace both Unity and Godot, only downside its documentation isnt the best and updates usually take months. Gdevelop is free and open source, easy to use and amazing for 2D creations and now even features 3D capabilities and improving rapidly. Only contender would be Defold but its 3D abilities seem even more limited. Only downside some analyzing and leaderboards are limited to paid subs. Screw paid engines in general. TL; DR: GDEVELOP/STRIDE > REST , FIGHT ME!!!
@@DustMan2704 Haha I respect your opinion and can see that you are very passionate about stride and Gdevelop so I won't persuade you otherwise :). I'm scared that you will fight me 😂
@@kobedev Iam neutral, I don't play favorites. I'm just saying how i see things. But people are too stubborn to approach new engines with an open mind and it's pretty frustrating cause they miss out.
I obviously can’t add every single game engine otherwise the video would be 3hr long, if there are enough engines suggested in the comments (like 15 or so) I’ll do a part 2!
Godot is unbeatable for 2d in my opinion, GameMaker is like a good intro tutorial sort of thing to get your feet wet but the fact you have to pay sub to make your exe puts it under godot straight away, it does have visual code which is kind of a plus, but not really in the long run, just learn to code, and GML is not hard at all.
YT says you commented 1 month ago. I don't know how accurate that is, but 1 month ago, GameMaker had no subscription fees (except if you're specifically publishing on consoles).
For those who do not have much knowledge about coding, it may be unrivaled in the 2D section. If you are not making a 2D creative game, you will turn to engines that do not require coding. If you want creative, flexible 2D games, you already need to know coding. If I am going to release a 2D game, I definitely want to publish it on mobile. I think Defond is unrivaled in publishing it on mobile and desktop platforms. Godot is caught in the middle a lot.
Hmmmm, from the perspective of an indie developer you can’t even use source 2 and RAGE so that’s why I ranked them lower. Unity is definitely up there because of its popularity and it’s popular for a good reason. Again, this entire video is just my opinion and if someone else did it the rankings would be different
If usability for indy devs is a criteria (which was not clear in any way), why did you choose the proprietary engines for the ranking in the first place? The ranking doesn't make sense at all that way.
@@davemonaco1 it's just low effort view farming. Every game dev TH-camr at some point makes a "best engine tier list" and "why I use xxx engine" etc. etc. Often they make the same video with different wording. Like Thomas Brush. Often they make crap videos riddled with misinformation and lacking any material but decorate it with glitter. Like Garbaj.
Why do a tier list on Game Engines you have clearly never used and have done almost no research on. Clearly a wanna-be game dev that hasn't touched a code based larger than 2000 lines of code. Half this stuff is just 100% made up, inaccurate, or complete non-sense.
And this is why you shouldn't create a tier list if you dont have experience with every engine you list. i'll quote @bexplosion here: 1. Unity doesn't support Javascript or Boo 2. New World is made with Lumberyard. But Lumberyard is considered dead and replaced by O3DE 3. Unigine Community edition is free like Unity 4. These are not the top 17 game engines. Some don't belong there and some extras: 1.The Half Life series was not created in Source 2. All Half Life games, except Half Life: Alyx were made in earlier versions of the Source Engine. 2.Game maker doesn't really have a free trial. There's a free version which you can use to make a game, but if you want to release a game, you need to buy the engine to build it. This video just missed the mark completely. It's almost like you haven't used most of these engines. Oh wait, you haven't. As someone who HAS used most of these engines, I'd like to correct your list from personal experience: S: Unity (great all around tool, very versatile with the most tutorials of any game engine), Godot (Great tool for very polished 2D games, as well as 3D if necessary. Very easy to learn language too) A: Unreal Engine (Mainly known for it's incredible blueprint system. I mean, literally anyone could make a game in this thing. Only use if you're in a team as it takes a hell of a long time to get anything done in this thing. But hey, it's freakin' pretty), Game maker ( Extremely easy to use, wether you want to use GML or VS. GML is literally a baby language for anyone that is new to coding. Basically pseudocode at this point. VS is also very intuitive but just like Unreal Engine, it takes longer to make anything using VS.) B: C: GDevelop(I mean, you got godot and game maker. There's no reason for this to be on this list but it's decently popular. Still, pick another engine I beg) D: And the rest are completely irrelevant. Mentioning game engine that aren't even accessible to the public is quite frankly ridiculous.
This is your opinion, I have my own opinion which is the entire point of a tier list video which I find pretty funny that you don’t understand that. You don’t have to get so bloody pressed over a TH-cam video some 18 year old kid made for fun. But hey, thanks for taking the time to comment even if it was a pretty negative one, engagement is engagement and maybe that’s what I was going for when making the video 😉
@@kobedev There is no opinion to be had. You can't have an opinion on a product you havent used, thus the video makes little sense to make. Perhaps try the engines for a bit, understand the nuances of each engine, then you may have an opinion. The problem with this video is that you give out misinformation to people who may be just starting their game dev journey and are looking for the 'best' game engine. Coming across this video, I'd be pretty confused as to what the hell was going on. Ps. Negative engagment doesn't work in the long run :)
YT says you commented 1 month ago. I don't know how accurate that is, but 1 month ago, GameMaker had no subscription fees (except if you're specifically publishing on consoles).
Correction: I accidentally mentioned that TIC-80 was made for emulating (an example of this is Yuzu, a Nintendo switch emulator), it’s actually not. It’s a fantasy emulator (emulator of a fictional console). Hence the confusion on my part as I thought it would be a good idea to go off script (it wasn’t lmao 😂)
Also, Celeste started as a PICO-8 (a different fantasy emulator) project, not TIC-80 in a four day game jam!
Very sorry for the error I really can’t help myself spreading misinformation on the internet (it’s my favourite hobby!)
Also Boo support was dropped by unity a long time ago, which is why I dropped unity!
So lumberyard is outdated and its successor is O3DE (open 3d engine) but lumberyard is the cry engine, the one used for the Far Cry and Crysis series. As lumberyard is was never open source but it was renamed and made freeware by Amazon before they have up on it.
Re: GameMaker
I replied to some comments with a certain correction, but I want to flesh it out a touch more in a direct comment. This video sounds like it was published after GameMaker had already dropped subscription fees. You can now *freely* publish for Windows, Mac OS X, Linux (Ubuntu for sure), iOS, Android, HTML5, and *more* for non-commercial projects. If you intend to make money from your published work, then YoYo Games wants a one-time fee. Only if you intend to publish on a *console* (e.g., Switch, PlayStation, Xbox) do you need to pay for whatever month(s) you'd actually create executable(s).
Defold's pretty underrated. Probably the most performant, lowest build-size game engine I've ever found.
Defold's pretty underrated. Defold is rare engine who can use to console game platforms without loyalty fee and subscription fee
Agreed and it pretty much has the same feature set as gamemaker. The only problem I would say is that the defold team doesn't know how to Market their game engine while and there are no real tutorials that are any good for it.
@@chrono581 There are a lot of tutorials. If you want to make similar games by imitating other people's games, defold may not be for you. If you look at the Defold tutorials, they are very descriptive :)
@@chrono581 a bit late, but does it support no code / node coding / visual scripting? Thanks
He should have done more research, Javascript was removed from Unity in 2017
Thanks for the feedback this is a learning curve for me as I should have researched from more than one source!
1. Unity doesn't support Javascript or Boo
2. New World is made with Lumberyard. But Lumberyard is considered dead and replaced by O3DE
3. Unigine Community edition is free like Unity
4. These are not the top 17 game engines. Some don't belong there
Thanks a lot man for the feedback it means a lot that you are constructive and I will definitely take this into account for my next video!
It does support JavaScript
@@Cattotwo2 many years ago it did, but not anymore. If you still think you are right, please link. Also you find no new Unity tutorials using javascript
@@bexplosion when you make a script it said cs or js
I enjoyed it, thank you. Bevy and Fyrox are coming up strong too, and already have a quite large following, especially Bevy.
Oh yeah I’ll have a look into those!
Bevy isn't really an engine. Closer to a framework like LibGDX or Monogame.
@@ketsmeoutside7164it is an engine cuz Devs and Contributers are to add an Editor to it. For now it is a Framework
Crazy how many game engines there are available compared to what there used to be
Tic 80 isn't for emulating. It is a fantasy console - an emulator of console that doesn't exist. Celeste wasn't originally created for Tic 80. It was made for different fantasy console - Pico-8.
Thanks! I’ll add a correction!
I've worked with Stride for quite some time trying to learn it and it's inner workings.
I'd honestly not putting it in A tier despite me currently "using" it.
It has tons of potential and lots of features. It's just that all of those features are behind a Do it yourself wall and a sea of MMO grinding.
It can do a lot and is flexible, you can do it completely in code very easily.
Problem is all the work. One simple example as a metaphor for the difference in engines:
Get world position in Unity: transform.position;
Get world position in Stride: Entity.Transform.WorldMatrix.TranslationVector;
That makes no sense. WTF is a TranslationVector. And guess how you get the local position: Entity.Transform.Position;
It's backwards. And why do you have to reference the object INSIDE THE OBJECT!
Nice video, the first engine that I tried was defold, and I rarely see people mentioning it
Nice! Glad I could include it!
Defold is great! I think is catching up fast with Godot. Once it has parity with Godot in 3D I'll permanently switch to Defold. Godot is B engine and it's rate of development is inversely proportional to it's funding.
Lumberyard is based on crytek (farcry, crysis, prey), star citizen is built on it.
I think the absurdity of this order is that you consider 2d and 3d together.
I think you should make separate rankings for 2D and 3D. If someone wants to make a 2D game, they won't need 3D anyway and this is an unnecessary negative in this ranking.
Lumberjard is the GOAT engine XD
As for 2d engines: GameMaker does not have a trial. You can create a game in free mode and then buy a sub to build when needed.
Personally I don't like GODOT for its language (And I don't have much time to learn this engine). Signals are meh.
You can't do anything fast... "find this, find that, find there".
Unity is worse in this regard. And its also TOO bulky for just a small 2d game. But plugins, libraries and tutorials are better for unity & godot...
ofc it's easier to create a mess in gamemaker, but when you know how not to, it's good
Yeah that’s what I meant for game maker but I thought it would be easier thought of as a trial since the main point of making games is to release it so you’re basically getting a demo version unless you pay for it, hence the trial. And for the others I can see where you’re coming from for godot and Unity but I think they are all round good engines, godot physics is a bit of a letdown though, and the support is super good and they are by far the most popular engines along with unreal engine
You can use C# with Godot.
YT says you commented 1 month ago. I don't know how accurate that is, but 1 month ago, GameMaker had no subscription fees (except if you're specifically publishing on consoles).
It's like guy that only use Godot try to rank game engines. Half of them are not even available. Amazon Lumberyard (Shatterline, New World use it) and O3DE is B-tier minimum. But agree that Unigine is total russian trash ang Gdevelop is good. No Flax Engine no Heaps no Bevy.
Unity has not supported JavaScript (correctly: UnityScript) and neither Boo in many years.
Explain why Godot is S. Barely has the features of a serious game engine. Is B at best.
Stride, Gdevelop = God tier
Rest obsolete
Joking but not joking
idk man Unity is pretty up there but I’m actually annoyed at godot rn for not having good physics
@@kobedev Unity killed itself with their new pricing policy.
Stride is FOSS and has the same MIT license as Godot but is more technically advanced and performs better, its also called a Unity clone its structure. So it can replace both Unity and Godot, only downside its documentation isnt the best and updates usually take months.
Gdevelop is free and open source, easy to use and amazing for 2D creations and now even features 3D capabilities and improving rapidly. Only contender would be Defold but its 3D abilities seem even more limited.
Only downside some analyzing and leaderboards are limited to paid subs.
Screw paid engines in general.
TL; DR: GDEVELOP/STRIDE > REST , FIGHT ME!!!
@@DustMan2704 Haha I respect your opinion and can see that you are very passionate about stride and Gdevelop so I won't persuade you otherwise :). I'm scared that you will fight me 😂
@@kobedev Iam neutral, I don't play favorites. I'm just saying how i see things. But people are too stubborn to approach new engines with an open mind and it's pretty frustrating cause they miss out.
😇
Rage engine deserves S
There's not alot of depth into each game and why they are given the ranking they are given, not quite a sub but a like.
no Source
no Love2D
no UPBGE
F tier tierlist
I obviously can’t add every single game engine otherwise the video would be 3hr long, if there are enough engines suggested in the comments (like 15 or so) I’ll do a part 2!
@@kobedev Uh where's that part 2?
@@Jajuan44 don't have enough suggestions
Godot is unbeatable for 2d in my opinion, GameMaker is like a good intro tutorial sort of thing to get your feet wet but the fact you have to pay sub to make your exe puts it under godot straight away, it does have visual code which is kind of a plus, but not really in the long run, just learn to code, and GML is not hard at all.
YT says you commented 1 month ago. I don't know how accurate that is, but 1 month ago, GameMaker had no subscription fees (except if you're specifically publishing on consoles).
For those who do not have much knowledge about coding, it may be unrivaled in the 2D section.
If you are not making a 2D creative game, you will turn to engines that do not require coding. If you want creative, flexible 2D games, you already need to know coding. If I am going to release a 2D game, I definitely want to publish it on mobile. I think Defond is unrivaled in publishing it on mobile and desktop platforms.
Godot is caught in the middle a lot.
cryengine..??
L tierlist
what is your ranking?
@@oh-facts sorce 2 and rockstar engine S and unity C. the rest is fine
Hmmmm, from the perspective of an indie developer you can’t even use source 2 and RAGE so that’s why I ranked them lower. Unity is definitely up there because of its popularity and it’s popular for a good reason. Again, this entire video is just my opinion and if someone else did it the rankings would be different
If usability for indy devs is a criteria (which was not clear in any way), why did you choose the proprietary engines for the ranking in the first place? The ranking doesn't make sense at all that way.
@@davemonaco1 it's just low effort view farming. Every game dev TH-camr at some point makes a "best engine tier list" and "why I use xxx engine" etc. etc.
Often they make the same video with different wording. Like Thomas Brush. Often they make crap videos riddled with misinformation and lacking any material but decorate it with glitter. Like Garbaj.
Roblox could had been there
Fr tho I didn’t think of that
@@kobedev add geometry dash to then
Blender
Roblox studio left the chat.
Why do a tier list on Game Engines you have clearly never used and have done almost no research on. Clearly a wanna-be game dev that hasn't touched a code based larger than 2000 lines of code. Half this stuff is just 100% made up, inaccurate, or complete non-sense.
And this is why you shouldn't create a tier list if you dont have experience with every engine you list.
i'll quote @bexplosion here:
1. Unity doesn't support Javascript or Boo
2. New World is made with Lumberyard. But Lumberyard is considered dead and replaced by O3DE
3. Unigine Community edition is free like Unity
4. These are not the top 17 game engines. Some don't belong there
and some extras:
1.The Half Life series was not created in Source 2. All Half Life games, except Half Life: Alyx were made in earlier versions of the Source Engine.
2.Game maker doesn't really have a free trial. There's a free version which you can use to make a game, but if you want to release a game, you need to buy the engine to build it.
This video just missed the mark completely. It's almost like you haven't used most of these engines. Oh wait, you haven't. As someone who HAS used most of these engines, I'd like to correct your list from personal experience:
S:
Unity (great all around tool, very versatile with the most tutorials of any game engine),
Godot (Great tool for very polished 2D games, as well as 3D if necessary. Very easy to learn language too)
A:
Unreal Engine (Mainly known for it's incredible blueprint system. I mean, literally anyone could make a game in this thing. Only use if you're in a team as it takes a hell of a long time to get anything done in this thing. But hey, it's freakin' pretty),
Game maker ( Extremely easy to use, wether you want to use GML or VS. GML is literally a baby language for anyone that is new to coding. Basically pseudocode at this point. VS is also very intuitive but just like Unreal Engine, it takes longer to make anything using VS.)
B:
C: GDevelop(I mean, you got godot and game maker. There's no reason for this to be on this list but it's decently popular. Still, pick another engine I beg)
D:
And the rest are completely irrelevant.
Mentioning game engine that aren't even accessible to the public is quite frankly ridiculous.
This is your opinion, I have my own opinion which is the entire point of a tier list video which I find pretty funny that you don’t understand that. You don’t have to get so bloody pressed over a TH-cam video some 18 year old kid made for fun. But hey, thanks for taking the time to comment even if it was a pretty negative one, engagement is engagement and maybe that’s what I was going for when making the video 😉
@@kobedev
There is no opinion to be had. You can't have an opinion on a product you havent used, thus the video makes little sense to make. Perhaps try the engines for a bit, understand the nuances of each engine, then you may have an opinion.
The problem with this video is that you give out misinformation to people who may be just starting their game dev journey and are looking for the 'best' game engine. Coming across this video, I'd be pretty confused as to what the hell was going on.
Ps. Negative engagment doesn't work in the long run :)
@@biggalaxybrian th-cam.com/video/ydJmjHqsWuk/w-d-xo.html&ab_channel=PirateSoftware 😂
🤓☝️ touch grass
YT says you commented 1 month ago. I don't know how accurate that is, but 1 month ago, GameMaker had no subscription fees (except if you're specifically publishing on consoles).
🙄