Romano British Total Horde Campaign #11 New Beginnings | Rome Total War Barbarian Invasion

แชร์
ฝัง
  • เผยแพร่เมื่อ 4 ก.พ. 2025

ความคิดเห็น • 9

  • @JayU10
    @JayU10 22 วันที่ผ่านมา +4

    This campaign lives?! 😱 IT LIVES!! 😍

    • @ToNerdistoHumanTNH
      @ToNerdistoHumanTNH  22 วันที่ผ่านมา +2

      @@JayU10 Viva la resurrection baby! Maybe that should be the episode title actually 😅

  • @pyrrhusthegreat2103
    @pyrrhusthegreat2103 22 วันที่ผ่านมา +3

    7:40 I had no idea a lone Sassanid General could be this good on autoresolve ! This one really takes the biscuit !

    • @ToNerdistoHumanTNH
      @ToNerdistoHumanTNH  22 วันที่ผ่านมา

      Absolutely mad right!? There’s another stupid example coming up too! 😅

  • @pyrrhusthegreat2103
    @pyrrhusthegreat2103 21 วันที่ผ่านมา +3

    I keep wondering if hording the Eastern Empire rebels will somehow break the game like it did for the West haha Btw, I wouldn't have picked up on it when you said "this was the Roxolani campaign " XD

    • @ToNerdistoHumanTNH
      @ToNerdistoHumanTNH  20 วันที่ผ่านมา +1

      The western Roman situation was a really specific situation I think. The game has worked immaculately since ep11 and fear not, the eastern empire will cause no such problems…

  • @pyrrhusthegreat2103
    @pyrrhusthegreat2103 22 วันที่ผ่านมา +2

    Get better with your concussion !

    • @ToNerdistoHumanTNH
      @ToNerdistoHumanTNH  22 วันที่ผ่านมา

      Cheers. I was feeling it that day but thankfully it passed quickly.

  • @ЖабонЖабовский
    @ЖабонЖабовский 22 วันที่ผ่านมา

    Hi! Thank you for all your tips and tutorial videos! It was extremely helpful and medieval 2 diplomacy fix is a charm, bugged me for almost 20 years, before you showed the solution.
    Since you are an expert on all things total war I wanted to ask you a question regarding another bug that's been bothering me since 2006. In medieval 2 there's a dynamic dirt overlay texture, it works as intended I suppose on infantry, but all mounted units get completely dirty basically in 7 seconds, before general finishes his speech and even without moving.
    I've googled for a couple of evenings and never found a solution for that one( some people mentioned that problem but no solutions). Studying descr_geography_new file didn't bring any thoughts either, it seems there are no variables related to mounted troops.
    Do you have any ideas or insight how it can be fixed via tweaks?
    That ultra-fast dirty cavalry clearly doesn't work as intended.
    Thank you in advance!