Legion TD Random

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  • เผยแพร่เมื่อ 27 ส.ค. 2024
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ความคิดเห็น • 10

  • @Bioren93
    @Bioren93 3 หลายเดือนก่อน +12

    Build the terrains always one more block in the front than the place you think its good.

    • @Tom-ou8cz
      @Tom-ou8cz 3 หลายเดือนก่อน +2

      Yeah, I think years of placing units that move (polar and TOT) is making it more difficult

    • @Bioren93
      @Bioren93 3 หลายเดือนก่อน +4

      @@Tom-ou8cz The units you mentioned provide more tankiness through their stats and slow debuffs while terrain is more of an explicit DELAY unit which is a mechanic that is more relevant to other LTD versions/modes that have hundreds of mobs as a wave.
      Ideally you want to build the delay in a line and have one ranged unit like an archer in the frontline only for the initial pull so the enemy units funnel making a cone and constantly kill the 2-3 units that make contact with your army.

  • @Nishisaki405
    @Nishisaki405 3 หลายเดือนก่อน +1

    that level 4 wave was juicy

  • @Appake
    @Appake 3 หลายเดือนก่อน +3

    Terrains have a bit more range than their actual model. The aura also last a second or so when unit exit the area. So can place them a lot further a part than you have them for max AoE.

  • @jenersharma
    @jenersharma 3 หลายเดือนก่อน +1

    I have said earlier, place the rough terrain at the point where creeps at level 4 stand away from your towers.

  • @darthmid_gaming7875
    @darthmid_gaming7875 3 หลายเดือนก่อน +1

    I blame green for going for so much push. He needed to hold 10.

  • @muratkilinckaya4210
    @muratkilinckaya4210 3 หลายเดือนก่อน +3

    Tight game 👍

  • @mihoxd843
    @mihoxd843 3 หลายเดือนก่อน +1

    I think just go 17. So hard win 20. But nice game 🤠

  • @Amateur2CombaT
    @Amateur2CombaT 3 หลายเดือนก่อน +1