@@ComfyDents with Crim's picture on it. that would be an awesome Secret lair. all the goldfish crew with a signature card, picture, and quote.... of course WOTC would make the total value of cards in the drop $3 and charge $40
!! PSA for those unaware !! The reason MKM set redemption was an anomalous $35 was apparently because of an MTGO code bug. I do not know the details, but apparently in certain formats on MTGO, the game would ERRONEOUSLY give you the entire set of MKM after playing in some of the bugged formats. When people received this, they obviously went to redeem the whole set, which crashed the MKM price redemption value, because this value is automatically upheld by bots tracking sales.
110% agree with Crim. I feel like all of us expect the next set to break standard, but that shouldn't be the case. It's a fine set with some playables, a new dual land cycle, and probably some hidden gems that'll probably have a hidden card similar to how Fable of the Mirror Breaker didn't see play for a period of time.
the biggest MKM fail was that it should have been a Capena set. Everything from theme to characters to graphic design SCREAMS Capena, but it's so obvious they tried to push the clue thing with one of their most beloved settings
Thank you Crim for the thoughtful response to the Standard talk. Seth and Richard tend to be all doom and gloom then wonder why power creep is steady pumping. It’s to help stop the hysteria behind quick takes.
@xLegendaryPete While I get it's early, to be fair, we haven't had a standard meta that hasn't had something banned for a while now. Also, while some Standard metas in the more recent times have been somewhat diverse. They haven't been as diverse as some of the pre-Throne of Eldraine metas. Like War of the Spark the set may have had some problematic cards. However, the Standard format at that time completely blows out any of the recent Standard metas for diversity of top tier decks and just diversity of playable competitive decks period.
@jasonkorf7700 I liked War of the Spark standard but people were complaining then, too. There was more deck diversity but everyone hated most of those decks.
We haven't had anything banned because Wizards changed their philosophy on bannings and refuse to ban cards in Standard except for once each year no matter how much it might improve the format to ban things.@@jasonkorf7700
The Sunfall argument is just Wizards power creeping themselves into a corner. Destroy effects became too good so things had to become immune to destroy to be worthwhile. Exile then has to become more common to deal with all the cards immune to destroy. So next we're either going to get cards that cannot be exiled or get cards that get so much value that it doesn't matter if they are exiled.
Completely agree with the lands discussion. The buggest thing holding me back from playing paper magic is the price. Printing the lands that people need into the ground would reduce the cost of the decks i want to play by %50 or more and would get me to play in paper.
10:27 I think the rares and mythics aren’t pulling their weight because it seems like they were designed more for Commander than 1v1. The mechanics of the set overall are too slow and super gimmicky. They seem more suited to Commander players who really want some new gimmick deck but the standout commons and uncommons are filling a few niches in older 1v1 formats.
@@Rucarlos A lot of the sets seem like they were made for 1v1 but with multiplayer wording on most cards: Dominaria United, Wilds of Eldraine, Lost Caverns of Ixalan, etc. The most egregiously 'made for Commander' sets appear to be Karlov Manor and Aftermath. Commander is a focus for some of the cards in every set though which is why it's easy for someone to think they haven't been designing for 1v1.
Yes, the main draw of these lands is to be another thing to chase for commander. They're essentially taplands in every other format besides Modern and Legacy where they're obsolete
They're pretty good in legacy and modern too - legacy dnt, Reanimator, tes, and a bunch of blue control decks are trying them. In modern it's similar. Surveil is so strong. @@ammonaustin9081
@@ammonaustin9081They're still extremely good one offs in formats with fetchlands. There's a lot of times where you want a tapped dual land off a fetch, and getting a surveil is pretty huge. They've been very good in legacy reanimator for me so far.
Surely the reason people love LOTR is powerful cards like The One Ring and Orcish Bowmasters, and the reason people hate it … is powerful cards like The One Ring and Orcish Bowmasters.
One thing to note with MKM in Standard: MKM was designed before they changed the rotation. I believe they said it was Bloomburrow that is the first set design with the three set rotation in mind, with MKM and Thunder Junction still being designed around the two year rotation. So it’s not surprising that it’s not fighting through the previously established top decks since it wasn’t initially designed to do so. I think the impact it’s had is pretty good all things considered.
The thing about the two Tarkir timelines is that there's three sets, each set follows one timeline, one in the present, one in the past, and one in the altered present, but the main gimmick of the plane changes drastically. First, you have Khans. It's a three color set. Each clan is a wedge. The dragons have been long dead and that makes Sarkhan sad. Ugin lived there, which powered up the dragons on the plane but he got killed by Bolas so they all went extinct. Zurgo, Anafenza, Sidisi, Surrak and Narset all get three color legendary cards on it because they're the bosses on this timeline. Then, Fate Reforged is the small set of the block and kind of follows the previous wedge scheme. Sarkhan goes back in time because Ugin planned to be revived all along and he interferes in the fight, making it so that Ugin just takes a long nap. Here you have the bosses of 1000 years ago, Alesha, Shu Yun, Tasigur and the other ones. Finally, you have Dragons, where it's a allied color set because Sarkhan helped Ugin and his magic made the dragons strong enough to take over the place. The Jeskai became a UW faction led by Ojutai, the Temur became a RG one led by Atarka and so on. The bosses of the first block also show up as mono color cards on this set, all subservient to the dragons, except Anafenza, who is dead, and Narset, who studied too much and became a planeswalker. This later makes her become an exile in her last card because Ojutai hates nerds. So, overall, I think the issue is similar to the issue with Alara: Things changed too much. The Phyrexian invasion might have shaken things up but, last we were there, the 3 color theme was gone and the world is kind of crap for people. It's not about the Khans, it's about the dragons ruling over the place.
Quick comment for Richard. What is the best way for us to enjoy this podcast that helps you the most financially? I usually listen on Apple Podcast, but if TH-cam or a different app pays you guys the most then I’m all for it. Thanks
One or two cards coming out of a power down set is nice. Strixhaven wasnt too far off, but had a worse land cycle imo. The commons and uncommons having good value is a sign the card has some hidden value down the line IMO. In terms of standard, these sets are usually a primer coat, where we see a lot of other stuff stick to them after time.
I feel like sunfall would be fine if you didn't get the incubate. Most of the time people should have an answer for it but the fact that it's a wrath essential on a 6/6 body pushes it a little over the edge
"Are you expecting the new set to come in and just reset/wipe out Standard?" (Paraphrasing Crim) Yes! THAT'S THE WHOLE POINT OF NEW SETS IN STANDARDS. I _want_ a set to come out and then not seeing Atraxa, Triomes, Sheoldred, but it's not happening. So until they ban Sheoldred, Triomes, Atraxa, etc. etc. I will be moving onto other games because Standard is stagnant fam...it's not changing fam...and Standard is about CHANGE. So either ban a TON of stuff to force change or print cards that make the older cards obsolete. OH and thanks so much Richard for bringing up Sunfall, why is there not just a 4MV white and Red Wrath in the format and not all these "Exile All Creatures" cards that are heinous and limiting my reanimation options. While we're here, let's give some mad props to Crim for his lore knowledge on Tarkir, some serious praise to Seth for his hair/facial hair consistency and an extra large serving of whatever Richard likes for being the voice of erudite questioning. Bonuses for all, let's go!
one thing I learned about wotc over the years . they always have 2 choices: ( ) more players (x) more money and this includes 001/001 Superman cards(mark my words they will do it) , neglecting constructed play, below average sets so on and so forth.
Really? Because week one (and possibly two/three) are actually weeks with most played cards usually. Just check WoE release, dimir feries were among top decks, people even brought it to world and it did not survive at all. Same with Ixalan and dinosaurs. I feel like Crims inputs are 95% BO1 arena games - and it is great to have that kind of input but do not think it says much about tournament standard
@@moedark4390 idk if you're genuinely curious or just fishing, but I will say that living with your parents is nothing to be ashamed of if you pull your weight. Times are rough out here.
Wanted to weigh in on set rankings from a LIMITED perspective on a scale of 1-10 (i do about 5 paper prereleases every set and draft on arena quite a bit for each set.).. All Will be One: 4 LoTR: 5 Eldraine: 6 Ixalan: 7 MoM: 8 Manor: 8 One, LotR, and even Eldraine to an extent had pretty stale limited formats where one archetype was way better than others (LotR also had the issue of multiple difficult to beat COLORLESS bombs). The best draft/ sealed environments are the ones where you can reasonably draft all/ or at least most archetypes and not feel disadvantaged.
The reason we haven't returned to Tarkir is that there would be a player expectation of fetch lands being reprinted. WOTC doesn't want to waste their reprint equity so they are dodging the player backlash by simply not mentioning the plane again.
I think in the discussion about the sets of the last year you guys overlooked the effect that enfranchisement has on consumer's tastes. To me it makes sense for Eldraine to be more popular because it's fairy tales theme is more appealing to a wider audience, vs the Phyrexian themes which are more appealing to enfranchised players.
I fully agree with Crim on Sunfall. I've played aggro, midrange and control in this meta, all three can play around a sunfall (and I'm sure that the ramp domain deck can too).
So with ONE as a set, I think there's a couple of reasons it didn't end up as popular as Seth thought. The first is that a lot of the cards weren't very powerful (I've called this a real estate set because the best cards from it are the fast lands) and were for specific, unpopular strategies like poison that weren't further iterated on in later sets either. The second is that Phyrexia tends to be really divisive as a plane and as a fixture in Magic and ONE really leans into a lot of the body horror elements that Phyrexia is known for. ONE is really quite a dark set because Phyrexia is, well, a very dark part of Magic's storytelling, and while people like myself love that, it's shown to not be very popular over time. For MKM, at least personally as someone who doesn't have a super high opinion on the set, a big part of the problem is the aesthetics. I don't think there is anything really inherently wrong with having a murder mystery set on Ravnica, but the execution is really dubious. What it looks like primarily is that the people of Ravnica suddenly underwent a massive cultural shift of like a few hundred years. Suddenly people are wearing trenchcoats and fedoras and half the named characters on the plane have been conscripted in the Detective update. There's no real effort given to justify it, and I think justifying it could have been done quite easily by having, say, some bleed over with factions on New Capenna, which is something that you can do with the omenpaths now in a really interesting way. It's a problem with Wizards kind of rushing over the worldbuilding that could have been done. Also there are an annoying number of pop culture reference cards in the set, and I really don't care for the two Scooby Doo cards or the Columbo card. Those could have been cards that added more depth to the worldbuilding. They could have been Brokers,
It's also worth noting that ONE was notoriously bad for draft, with a lot of draft players calling it one of the worst draft sets in years. If that's your favorite part of MTG, ONE was likely a real bad time for ya.
Regarding board wipes we as players have been conditioned through commander/EDH to value targeted removal over wraths .. and now as Crim mentioned creatures are so effective we have to start playing more of these value wraths... You don't need to fog if your opponents creatures are all dead or exiled. 😉
The formats to play the power 9 and other broken cards are Vintage Cube and Canadian Highlander. These formats are the best ways to play Magic and always will be.
Even though I dislike Sunfall as a design, it plays okay I think, but my real problem is with Farewell. All Farewell does is ensure that any deck that relies on artifact, enchantment, and graveyard synergies that isn't very aggro just has a 10-90 matchup against white based control decks. However I do think it's a bit silly that they keep printing creatures that are resilient to destruction based removal just to reward white players even more for playing the best wrath in the format.
$15 for a fetch land is still $60 for a playset of just one card. Commander precons are as low as $20. 4 cards vs 2-3 precons. Its only mtg 1v1 formats (other than pauper) that are unaffordable to the average person.
Let me design a fetchlandcycle for comander, here is one example: Land-uncommon: Enters tapped unless you have 2 or more opponents Pay phyrexianwhite, tap +sac: search for a Plains, put onto the battlefield Alternatively you could put the tap clause on the land you search up instead, but that would be worse for all except landfall players. Bring them out in a set of 5, 2 colored commander decks, 2 per deck. The idea would be: because they enter tapped in 1v1, they would stay out of the meta abd because they actually have a color identity they should stay cheaper than regular fetches. At the same time they would support the lower tier fetchable lands, and give new players a taste of fetching.
1:01:00 This was solved 12 years ago, with the Duel decks. Jace Architect of Thought and Polukranos were 25$ mythics, even though you could buy a 20$ Duel deck. Why? because the duel deck cards were ugly as hell. Nobody wanted the duel deck art unless they were broke (like I was).
Personally, I don't have an issue with Sunfall exiling. My problem is that it exiles AND it creates a body. I think one or the other is good enough, I don't think it needs both.
The reason why people rated MOM so lowly is earlier in the padcast. Sets slowly become remembered for the few cards from them that see competitive play.
20:15 I know why Richard likes Rhinos, but it’s not because it’s like Twin. It’s because it’s like Jund. Cheap threats, cheap answers, and a sprinkling of card advantage. Rhinos is what Jund looks like when it’s actually good.
I like our control meta currently, I still play mid-range sometimes I plan to sunfall and it sucks and I've lost but, sometimes I just decide it's better to make them prove they have the answer then to pretend that always do
They Banned Meathook because it pushed a lot of decks out the meta. I love control, but im not sure why Sunfall and Farewell NEED to be in the game. If they said destroy those creatures, they would be fine, but the fact that these both exile are problematic.
I agree with Crim, creatures are too good. Killing creatures almost feels like bouncing them and exiling them is the new killing them. I wouldn't even be THAT surprised if they increased the number of cards that have the ability to play them from exile and then you need to put stuff on the bottom of the library. The problem is there is too much graveyard interaction in every set.
I have never played a standard format that I didn't feel had too much exiling removal. I think it's partially just sort of the nature of the format that the best thing on rate will often just happen to have exiling upside. In older formats, you end up with your Bolts and Pushes and Verdicts and what have you that get there on efficiency, but in standard you're always going to see something like the best wrath being Sunfall, or Vanishing Verse being a spot removal spell that you always play if it's in your colors (at least my precious boy Immerstrum Predator dodged that one), or whatever. That said, I think it's hard to justify Sunfall being legal in a format where Meathook is banned.
It's way too early. You need the gigabrain brewers to start taking a crack at standard. I think pros are focusing on pioneer for now because it's the next pro tour. Maybe Nassif or Jim Davis has a busted brew but they're keeping it a secret.
I'm really curious why the Surveil Lands are typed. Was it really just to support Domain? They just keep on empowering fetchlands, which might be part of a way to inject more value into them before a partial reprint? I also have to wonder if they are going to try to bring a similar effect outside of Modern. Perhaps the tapped fetches or some other rebalancing to add a higher price to immediately fixing your mana. Maybe Land-type Cycling is reintroduced to Standard. I know there's power creep and all happening, but the template was there with the Temples. If these weren't typed I'd feel that Surveil would still be more powerful than Scry. Sure, they would be boring, and if Standard kept to a two-year rotation then Domain would be shattered, but it still feels conflicting. They seem cool for fetch-based formats that probably won't tip the scales too badly, but I have to wonder what they are thinking for future land cycles.
I’m a control player so maybe I’m bias, but I always thought control got a bad image because it draws the game out without having a way to close out the games. Now there’s sunfall that sweeps the board and can close out the game but is deemed too good. Sunfall into farewell is probably a toxic play pattern but there are ways to play around it I feel.
Tarkir went from a cool plane of different nomadic tribes all worshipping the remains of dragon bones. Sarkan wanted to live out his scaley dreams and went back in time and made sure the dragons survived, so now the plane is several dragon broods with slave societies with different flavors of awful
I don't blame you considering all the hype for the scrylands but surveil is so much better. Still don't think they are too tier for most decks but for some? Sheeeeeeeesh
So if you don't have new leyline in your opening hand, can you not just pitch it to any of your free spells? (Evoke elementals, force of will/vigor), if new leyline is terrible when you draw it, why not 'fix' that problem by using it as a pitch to anything card? Is that not a good strategy? Or is there something I'm not seeing? Is that not the best way to use leyline, and make use of them when they you draw them?
The thing with Phyrexia sets is that they sell hard to enfranchised players. Its much easier for me to convince my partner to play something with a straightforward theme like Eldraine or Ixalan
If we're talking about pauper. My deck idea really benefits from the new evolving wilds. Aka escape tunnel. 4 ecstatic awakener, 4 nantuko husk, 4 whisper squad, 4 dark rit and 4 cabal rit.
Without being disrespectful: that doesn´t sound remotely competitive and there are always fringe tier 3 decks new cards fit into, they are simply played by so few people that most will never encounter them.
For me MKM doesn't feel like Ravnica. It seems like, in a way, a Pseudo Unset/Universes beyond. I can't exatcly put a finger on why but its soo steeped in puns and references to real world media along with half the creatures being a detective that is seems like a parody. Dont get me wrong i get its all good fun, and maybe that what they were going for after the Phyrexian Invasion with a lighter tone for a few sets.
I honestly think the reason you're not seeing MKM cards breaking into the format at the top end is because the competition from the old cards is really high. The virtues are all powerhouse cards, Wandering emperor, Farewell, Sheoldred, Raffine, Atraxa, Leyline Binding. Like the slow decks are super strong, the fast decks are strong, the midrange decks are strong. There is nowhere for a middling powered bunch of cards to go. And I actually think that is why the idea of "A longer rotation will increase deck variety" is nonsense, every format with larger card pools than standard still has like 4-5 top decks in their meta because that's how competitive games are, people find the best ways to win and use them.
Yeah, that's my big concern with this three year Standard thing. Wizards is pushing it as a way to add diversity to the format by making more cards playable, but that just isn't how metagames work in practice.
1:02:00 With how Hasbro is doing, WotC being the only profitable branch... there's NO WAY they would allow a non-profit rebuilding year. Everything they are doing is for short-term profits.
I've already said it in the past, I think Sunfall is the best card in standard, because it warps every deck around it, except for extremely aggressive ones. Ojer Taq is an example of a card, that in any other standard would have been completely busted. Even the oppressiveness of Scarab God would have been bad in current standard. Because Scarab God doesn't have an ETB, you would be paying 5 mana, just to feed your opponent's Sunfall. But then again, I'm not sure banning Sunfall would "fix" standard. It's true that, because there's so much easy recursion in standard, non-exile wraths are just a huge downgrade. In my best-of-one deck, I play 0 Depopulates and 4 Sunfall. Yes, I think the difference in power between the two cards is that great. But it is true that Sunfall is a card that makes sure only certain types of creature see play (ETB, haste, or army-in-a-can), or you need to be playing Blue or Black to be able to play them.
I recently got back into standard and already quit after a week of playing because every single game was just my opponent only playing removal till turn 6 then playing 1 threat that I remove and its a top deck war
WoTC has been revisiting and updating older mechanics for many of these new sets. Innistrad day/night, Phyrexia poison/toxic, and Ixalan cascade/discover are good examples. Karlov Manor's mechanic, cloak (an update of manifest), is extremely fringe. It's great for draft and supports a very niche EDH cardpool, but otherwise it's just not strong enough for constructed formats. And that, by itself, isn't a problem--I think draft mechanics being too weak for constructed is often good for the draft format. But in this case, Karlov's power level is weak across the board and that's a big part of why we aren't seeing any shake-up in Standard
Love Guildpact. I feel like theres an Oops! All Free Spells deck out there somebody hasnt brewed yet utilizing every Pitch Elemental except Fury of course
Players: I'm so tired of returning to old planes. Also Players: WTF is this New Capenna shit? Why can't I be on Ravnica? Also also players: Why the hell are we on an old plane doing new things? Just give me my guilds!
If thats true and i can get a physical copy of every card in the set for like 50-60 bucks then i might need to find a way to hop on mtgo and make an account just to get one copy of every card in the set. Why not. That's honestly not terrible.
Isn't Lord of the rings is the only set that had an impact/staying power on anything? Like, all the others felt like "roatation sets" out of obligation to pump out new stuff that are 90% slightly changed old cards if that makes sense.
So everyone the reason mkm magic online sets are worth so little is because over the weekend there were a bunch of bugs going on. They gave out full sets to almost everyone effected by the bugs
"This ain't commander, everybody doesn't need to have fun" - Crim
The hardest mtg bar of 2024.
This is the most Dimir comment ever.
@@forloveofthepage2361 I would say blue mage in general. :P
Should be the flavor text on a Secret Lair Counterspell. XD
@@ComfyDents with Crim's picture on it. that would be an awesome Secret lair. all the goldfish crew with a signature card, picture, and quote.... of course WOTC would make the total value of cards in the drop $3 and charge $40
❤
!! PSA for those unaware !!
The reason MKM set redemption was an anomalous $35 was apparently because of an MTGO code bug. I do not know the details, but apparently in certain formats on MTGO, the game would ERRONEOUSLY give you the entire set of MKM after playing in some of the bugged formats. When people received this, they obviously went to redeem the whole set, which crashed the MKM price redemption value, because this value is automatically upheld by bots tracking sales.
I wish they would like this comment.
Yes, there is a bug and it is being reversed and all those sets are being taken away. DO NOT BUY THEM, high risk
Just so everyone is aware: not only is a return to Tarkir possible, it was literally announced
Really? When are we going back to Tarkir?
Q2 2025
@@MTGGoldfish In 2025, Q2
@@MTGGoldfishyou guys need to rewatch that video where they laid out everything they are doing into 2026
@@vancejohnson5807link?
110% agree with Crim. I feel like all of us expect the next set to break standard, but that shouldn't be the case. It's a fine set with some playables, a new dual land cycle, and probably some hidden gems that'll probably have a hidden card similar to how Fable of the Mirror Breaker didn't see play for a period of time.
I love that the conversation around Sunfall is:
Do control players deserve rights?
They don't, but I'm glad they were getting to that discussion.
the biggest MKM fail was that it should have been a Capena set. Everything from theme to characters to graphic design SCREAMS Capena, but it's so obvious they tried to push the clue thing with one of their most beloved settings
Thank you Crim for the thoughtful response to the Standard talk. Seth and Richard tend to be all doom and gloom then wonder why power creep is steady pumping. It’s to help stop the hysteria behind quick takes.
100%, Richard and seth always have this pessimistic point of view, even tho they don't see the big picture
@@Oceanz08
With the trend of MtG over the past 5years, it would be hard not to be pessimistic
@xLegendaryPete While I get it's early, to be fair, we haven't had a standard meta that hasn't had something banned for a while now.
Also, while some Standard metas in the more recent times have been somewhat diverse. They haven't been as diverse as some of the pre-Throne of Eldraine metas. Like War of the Spark the set may have had some problematic cards. However, the Standard format at that time completely blows out any of the recent Standard metas for diversity of top tier decks and just diversity of playable competitive decks period.
@jasonkorf7700 I liked War of the Spark standard but people were complaining then, too. There was more deck diversity but everyone hated most of those decks.
We haven't had anything banned because Wizards changed their philosophy on bannings and refuse to ban cards in Standard except for once each year no matter how much it might improve the format to ban things.@@jasonkorf7700
The Sunfall argument is just Wizards power creeping themselves into a corner.
Destroy effects became too good so things had to become immune to destroy to be worthwhile.
Exile then has to become more common to deal with all the cards immune to destroy.
So next we're either going to get cards that cannot be exiled or get cards that get so much value that it doesn't matter if they are exiled.
That seems like why ward is evergreen now, it doesnt stop board wipes, but it makes removing stuff generally more annoying
Completely agree with the lands discussion. The buggest thing holding me back from playing paper magic is the price. Printing the lands that people need into the ground would reduce the cost of the decks i want to play by %50 or more and would get me to play in paper.
Dual lands at rare was fine for ABUR, but was a huge mistake going forward
get some nice proxies for like 1-2$ each.
Once you buy the lands, you can sell them back when you’re done.
10:27 I think the rares and mythics aren’t pulling their weight because it seems like they were designed more for Commander than 1v1. The mechanics of the set overall are too slow and super gimmicky. They seem more suited to Commander players who really want some new gimmick deck but the standout commons and uncommons are filling a few niches in older 1v1 formats.
I don't think they've designed anything for 1v1 constructed for the past 5 years
@@Rucarlos A lot of the sets seem like they were made for 1v1 but with multiplayer wording on most cards: Dominaria United, Wilds of Eldraine, Lost Caverns of Ixalan, etc. The most egregiously 'made for Commander' sets appear to be Karlov Manor and Aftermath. Commander is a focus for some of the cards in every set though which is why it's easy for someone to think they haven't been designing for 1v1.
In graveyard-focused Commander decks (especially Gitrog) surveil lands borderline read "draw a card" instead of surveil.
Yes, the main draw of these lands is to be another thing to chase for commander.
They're essentially taplands in every other format besides Modern and Legacy where they're obsolete
@@ammonaustin9081bro they're untapped in every format bcs of spelunking
They're pretty good in legacy and modern too - legacy dnt, Reanimator, tes, and a bunch of blue control decks are trying them. In modern it's similar. Surveil is so strong. @@ammonaustin9081
ya, i hope they printed them into oblivion like they did with the scry lands. Not a fan of payign 6-8 bucks for them
@@ammonaustin9081They're still extremely good one offs in formats with fetchlands. There's a lot of times where you want a tapped dual land off a fetch, and getting a surveil is pretty huge. They've been very good in legacy reanimator for me so far.
Surely the reason people love LOTR is powerful cards like The One Ring and Orcish Bowmasters, and the reason people hate it … is powerful cards like The One Ring and Orcish Bowmasters.
March of the machine had a rough rushed ending/wrap up that felt super abrupt and unfufilling.
“This aint commander, not everyone has to have fun” 🤣🤣🤣 so true
Nice to see Magic Aids breaking new ground with a new modern staple, again.
One thing to note with MKM in Standard: MKM was designed before they changed the rotation. I believe they said it was Bloomburrow that is the first set design with the three set rotation in mind, with MKM and Thunder Junction still being designed around the two year rotation. So it’s not surprising that it’s not fighting through the previously established top decks since it wasn’t initially designed to do so. I think the impact it’s had is pretty good all things considered.
why did they start that rotation before the sets designed for it then lol.
good old wotc decision making
Best quote of the year by Crim, no cap
“Seth this ain’t Commander, everybody doesn’t need to have fun”
The thing about the two Tarkir timelines is that there's three sets, each set follows one timeline, one in the present, one in the past, and one in the altered present, but the main gimmick of the plane changes drastically.
First, you have Khans. It's a three color set. Each clan is a wedge. The dragons have been long dead and that makes Sarkhan sad. Ugin lived there, which powered up the dragons on the plane but he got killed by Bolas so they all went extinct. Zurgo, Anafenza, Sidisi, Surrak and Narset all get three color legendary cards on it because they're the bosses on this timeline.
Then, Fate Reforged is the small set of the block and kind of follows the previous wedge scheme. Sarkhan goes back in time because Ugin planned to be revived all along and he interferes in the fight, making it so that Ugin just takes a long nap. Here you have the bosses of 1000 years ago, Alesha, Shu Yun, Tasigur and the other ones.
Finally, you have Dragons, where it's a allied color set because Sarkhan helped Ugin and his magic made the dragons strong enough to take over the place. The Jeskai became a UW faction led by Ojutai, the Temur became a RG one led by Atarka and so on. The bosses of the first block also show up as mono color cards on this set, all subservient to the dragons, except Anafenza, who is dead, and Narset, who studied too much and became a planeswalker. This later makes her become an exile in her last card because Ojutai hates nerds.
So, overall, I think the issue is similar to the issue with Alara: Things changed too much. The Phyrexian invasion might have shaken things up but, last we were there, the 3 color theme was gone and the world is kind of crap for people. It's not about the Khans, it's about the dragons ruling over the place.
According to the current roadmap, we ARE returning to Tarkir in the 2nd quarter next year. So we'll see how they try to fix these issues!
Quick comment for Richard. What is the best way for us to enjoy this podcast that helps you the most financially? I usually listen on Apple Podcast, but if TH-cam or a different app pays you guys the most then I’m all for it. Thanks
Thanks for the Video. I remember that Flooded Strand was a National Promo just for playing in it.
We actually are returning to Tarkir! It's set to release in quarter 2 of next year.
I show up for the Seth mispronunciations
“Novice” is taking his mispronunciation game to a new level. Just a normal common word.
I go you.
No insult intended. It's endearing. @@MTGGoldfish
"NOvice inspector" seth pls
He's gotta be doing it to farm engagement. There's just no way a 30 year old American can fumble the English language so consistently, on accident.
Im convinced he does not know how vowels work.
@@TastySnackies He sounds like he might be from the west coast, where they're legitimately retarded.
Not surprised crim has no issue with 2024 standard being 2022 standard.
One or two cards coming out of a power down set is nice. Strixhaven wasnt too far off, but had a worse land cycle imo. The commons and uncommons having good value is a sign the card has some hidden value down the line IMO. In terms of standard, these sets are usually a primer coat, where we see a lot of other stuff stick to them after time.
I feel like sunfall would be fine if you didn't get the incubate. Most of the time people should have an answer for it but the fact that it's a wrath essential on a 6/6 body pushes it a little over the edge
"Are you expecting the new set to come in and just reset/wipe out Standard?" (Paraphrasing Crim)
Yes! THAT'S THE WHOLE POINT OF NEW SETS IN STANDARDS. I _want_ a set to come out and then not seeing Atraxa, Triomes, Sheoldred, but it's not happening. So until they ban Sheoldred, Triomes, Atraxa, etc. etc. I will be moving onto other games because Standard is stagnant fam...it's not changing fam...and Standard is about CHANGE. So either ban a TON of stuff to force change or print cards that make the older cards obsolete. OH and thanks so much Richard for bringing up Sunfall, why is there not just a 4MV white and Red Wrath in the format and not all these "Exile All Creatures" cards that are heinous and limiting my reanimation options.
While we're here, let's give some mad props to Crim for his lore knowledge on Tarkir, some serious praise to Seth for his hair/facial hair consistency and an extra large serving of whatever Richard likes for being the voice of erudite questioning.
Bonuses for all, let's go!
one thing I learned about wotc over the years . they always have 2 choices:
( ) more players
(x) more money
and this includes 001/001 Superman cards(mark my words they will do it) , neglecting constructed play, below average sets so on and so forth.
Crim just droppin level-headed knowledge all episode!
Really? Because week one (and possibly two/three) are actually weeks with most played cards usually. Just check WoE release, dimir feries were among top decks, people even brought it to world and it did not survive at all. Same with Ixalan and dinosaurs.
I feel like Crims inputs are 95% BO1 arena games - and it is great to have that kind of input but do not think it says much about tournament standard
is he still living with his paremts?
@@moedark4390 idk if you're genuinely curious or just fishing, but I will say that living with your parents is nothing to be ashamed of if you pull your weight. Times are rough out here.
@@Botanick13 that's whats up! Give er two more weeks then lol
@@moedark4390 wouldn't matter if he did Moe! Haha
I wanna try these lands, 3.50 to 5.50 seems good, although weird for taplands.
Wanted to weigh in on set rankings from a LIMITED perspective on a scale of 1-10 (i do about 5 paper prereleases every set and draft on arena quite a bit for each set.)..
All Will be One: 4
LoTR: 5
Eldraine: 6
Ixalan: 7
MoM: 8
Manor: 8
One, LotR, and even Eldraine to an extent had pretty stale limited formats where one archetype was way better than others (LotR also had the issue of multiple difficult to beat COLORLESS bombs). The best draft/ sealed environments are the ones where you can reasonably draft all/ or at least most archetypes and not feel disadvantaged.
The reason we haven't returned to Tarkir is that there would be a player expectation of fetch lands being reprinted. WOTC doesn't want to waste their reprint equity so they are dodging the player backlash by simply not mentioning the plane again.
Drinking Game! Take a shot every time Richard calls it “Markov Manor” instead of “Karlov Manor”! 😂
The concept could’ve worked for the Innistrad setting as well. “Who turned Edgar to ash??”
I think in the discussion about the sets of the last year you guys overlooked the effect that enfranchisement has on consumer's tastes. To me it makes sense for Eldraine to be more popular because it's fairy tales theme is more appealing to a wider audience, vs the Phyrexian themes which are more appealing to enfranchised players.
1000 views in 30 minutes. Geeeeesh. Love the show, fellas, keep it going!
I fully agree with Crim on Sunfall. I've played aggro, midrange and control in this meta, all three can play around a sunfall (and I'm sure that the ramp domain deck can too).
So with ONE as a set, I think there's a couple of reasons it didn't end up as popular as Seth thought. The first is that a lot of the cards weren't very powerful (I've called this a real estate set because the best cards from it are the fast lands) and were for specific, unpopular strategies like poison that weren't further iterated on in later sets either. The second is that Phyrexia tends to be really divisive as a plane and as a fixture in Magic and ONE really leans into a lot of the body horror elements that Phyrexia is known for. ONE is really quite a dark set because Phyrexia is, well, a very dark part of Magic's storytelling, and while people like myself love that, it's shown to not be very popular over time.
For MKM, at least personally as someone who doesn't have a super high opinion on the set, a big part of the problem is the aesthetics. I don't think there is anything really inherently wrong with having a murder mystery set on Ravnica, but the execution is really dubious. What it looks like primarily is that the people of Ravnica suddenly underwent a massive cultural shift of like a few hundred years. Suddenly people are wearing trenchcoats and fedoras and half the named characters on the plane have been conscripted in the Detective update. There's no real effort given to justify it, and I think justifying it could have been done quite easily by having, say, some bleed over with factions on New Capenna, which is something that you can do with the omenpaths now in a really interesting way. It's a problem with Wizards kind of rushing over the worldbuilding that could have been done.
Also there are an annoying number of pop culture reference cards in the set, and I really don't care for the two Scooby Doo cards or the Columbo card. Those could have been cards that added more depth to the worldbuilding. They could have been Brokers,
It's also worth noting that ONE was notoriously bad for draft, with a lot of draft players calling it one of the worst draft sets in years. If that's your favorite part of MTG, ONE was likely a real bad time for ya.
I can't believe they made surveil lands fetchable.
Regarding board wipes we as players have been conditioned through commander/EDH to value targeted removal over wraths .. and now as Crim mentioned creatures are so effective we have to start playing more of these value wraths... You don't need to fog if your opponents creatures are all dead or exiled. 😉
That end credit tune slaps. Would make a dope ringtone
The formats to play the power 9 and other broken cards are Vintage Cube and Canadian Highlander. These formats are the best ways to play Magic and always will be.
It's Karlov Manor, not Markov manor
No, it’s definitely Markov Manor
Even though I dislike Sunfall as a design, it plays okay I think, but my real problem is with Farewell. All Farewell does is ensure that any deck that relies on artifact, enchantment, and graveyard synergies that isn't very aggro just has a 10-90 matchup against white based control decks. However I do think it's a bit silly that they keep printing creatures that are resilient to destruction based removal just to reward white players even more for playing the best wrath in the format.
$15 for a fetch land is still $60 for a playset of just one card. Commander precons are as low as $20.
4 cards vs 2-3 precons.
Its only mtg 1v1 formats (other than pauper) that are unaffordable to the average person.
Let me design a fetchlandcycle for comander, here is one example:
Land-uncommon:
Enters tapped unless you have 2 or more opponents
Pay phyrexianwhite, tap +sac: search for a Plains, put onto the battlefield
Alternatively you could put the tap clause on the land you search up instead, but that would be worse for all except landfall players.
Bring them out in a set of 5, 2 colored commander decks, 2 per deck.
The idea would be: because they enter tapped in 1v1, they would stay out of the meta abd because they actually have a color identity they should stay cheaper than regular fetches. At the same time they would support the lower tier fetchable lands, and give new players a taste of fetching.
1:01:00 This was solved 12 years ago, with the Duel decks. Jace Architect of Thought and Polukranos were 25$ mythics, even though you could buy a 20$ Duel deck.
Why? because the duel deck cards were ugly as hell. Nobody wanted the duel deck art unless they were broke (like I was).
Personally, I don't have an issue with Sunfall exiling. My problem is that it exiles AND it creates a body. I think one or the other is good enough, I don't think it needs both.
After the first week, it feels like the same standard. Mono red, atraxa, and sheldred piles are 90% of the matches.
Hell yea. Crim with The Menzingers shirt. Greetings from Philly!
I feel like Crim is always trolling with his Standard optimism.
The reason why people rated MOM so lowly is earlier in the padcast. Sets slowly become remembered for the few cards from them that see competitive play.
20:15 I know why Richard likes Rhinos, but it’s not because it’s like Twin. It’s because it’s like Jund. Cheap threats, cheap answers, and a sprinkling of card advantage. Rhinos is what Jund looks like when it’s actually good.
I like our control meta currently, I still play mid-range sometimes I plan to sunfall and it sucks and I've lost but, sometimes I just decide it's better to make them prove they have the answer then to pretend that always do
They Banned Meathook because it pushed a lot of decks out the meta. I love control, but im not sure why Sunfall and Farewell NEED to be in the game. If they said destroy those creatures, they would be fine, but the fact that these both exile are problematic.
9:12 Where are these $35 complete sets they were talking about when I look on eBay they are almost $200 bucks.
I agree with Crim, creatures are too good. Killing creatures almost feels like bouncing them and exiling them is the new killing them. I wouldn't even be THAT surprised if they increased the number of cards that have the ability to play them from exile and then you need to put stuff on the bottom of the library. The problem is there is too much graveyard interaction in every set.
I have never played a standard format that I didn't feel had too much exiling removal. I think it's partially just sort of the nature of the format that the best thing on rate will often just happen to have exiling upside. In older formats, you end up with your Bolts and Pushes and Verdicts and what have you that get there on efficiency, but in standard you're always going to see something like the best wrath being Sunfall, or Vanishing Verse being a spot removal spell that you always play if it's in your colors (at least my precious boy Immerstrum Predator dodged that one), or whatever. That said, I think it's hard to justify Sunfall being legal in a format where Meathook is banned.
It's way too early. You need the gigabrain brewers to start taking a crack at standard. I think pros are focusing on pioneer for now because it's the next pro tour. Maybe Nassif or Jim Davis has a busted brew but they're keeping it a secret.
Agree with Richard on the markovs new capenn vibe, not un pleasant but Ixalana and eldraine are cooler for me.
46:01 lotr blackwash
I'm really curious why the Surveil Lands are typed. Was it really just to support Domain? They just keep on empowering fetchlands, which might be part of a way to inject more value into them before a partial reprint? I also have to wonder if they are going to try to bring a similar effect outside of Modern. Perhaps the tapped fetches or some other rebalancing to add a higher price to immediately fixing your mana. Maybe Land-type Cycling is reintroduced to Standard.
I know there's power creep and all happening, but the template was there with the Temples. If these weren't typed I'd feel that Surveil would still be more powerful than Scry. Sure, they would be boring, and if Standard kept to a two-year rotation then Domain would be shattered, but it still feels conflicting. They seem cool for fetch-based formats that probably won't tip the scales too badly, but I have to wonder what they are thinking for future land cycles.
Tarkir is on the roadmap for future sets, think it comes out next year
I’m a control player so maybe I’m bias, but I always thought control got a bad image because it draws the game out without having a way to close out the games. Now there’s sunfall that sweeps the board and can close out the game but is deemed too good. Sunfall into farewell is probably a toxic play pattern but there are ways to play around it I feel.
Kaldheim fetches worth less than a dollar. Apparently 1 surveil is a $5 ability.
Tarkir went from a cool plane of different nomadic tribes all worshipping the remains of dragon bones.
Sarkan wanted to live out his scaley dreams and went back in time and made sure the dragons survived, so now the plane is several dragon broods with slave societies with different flavors of awful
Narset's dead in the khan timeline
And zurgo is a twink in the dragon timeline
Watching any content where the new set is mentioned really makes it obvious how badly WotC messed up on the name of set.
It seems I have underestimated Tapped duals this time
I don't blame you considering all the hype for the scrylands but surveil is so much better. Still don't think they are too tier for most decks but for some? Sheeeeeeeesh
So if you don't have new leyline in your opening hand, can you not just pitch it to any of your free spells? (Evoke elementals, force of will/vigor), if new leyline is terrible when you draw it, why not 'fix' that problem by using it as a pitch to anything card?
Is that not a good strategy? Or is there something I'm not seeing? Is that not the best way to use leyline, and make use of them when they you draw them?
Correct, the Leyline can be pitched to anything.
The thing with Phyrexia sets is that they sell hard to enfranchised players.
Its much easier for me to convince my partner to play something with a straightforward theme like Eldraine or Ixalan
If we're talking about pauper.
My deck idea really benefits from the new evolving wilds. Aka escape tunnel.
4 ecstatic awakener, 4 nantuko husk, 4 whisper squad, 4 dark rit and 4 cabal rit.
Without being disrespectful: that doesn´t sound remotely competitive and there are always fringe tier 3 decks new cards fit into, they are simply played by so few people that most will never encounter them.
@behemoth9543 oh, agreed, it's not competitive.
I just thought it was a cool line.
For me MKM doesn't feel like Ravnica. It seems like, in a way, a Pseudo Unset/Universes beyond. I can't exatcly put a finger on why but its soo steeped in puns and references to real world media along with half the creatures being a detective that is seems like a parody. Dont get me wrong i get its all good fun, and maybe that what they were going for after the Phyrexian Invasion with a lighter tone for a few sets.
Where did you watch competitive magic at?
This week is was the Dreamhack Twitch that was streaming the RC.
@@MTGGoldfishty!
Throne of eldraine didn't have cringe transformers rolling around. Easy 10/10.
im a little surprised nobody else has tried Mechanized Warfare, Massacre Girl KK, and Chainwhirler yet.
Everybody doesn't need to have fun is for sure wizards spirit animal.
I honestly think the reason you're not seeing MKM cards breaking into the format at the top end is because the competition from the old cards is really high. The virtues are all powerhouse cards, Wandering emperor, Farewell, Sheoldred, Raffine, Atraxa, Leyline Binding. Like the slow decks are super strong, the fast decks are strong, the midrange decks are strong. There is nowhere for a middling powered bunch of cards to go. And I actually think that is why the idea of "A longer rotation will increase deck variety" is nonsense, every format with larger card pools than standard still has like 4-5 top decks in their meta because that's how competitive games are, people find the best ways to win and use them.
Yeah, that's my big concern with this three year Standard thing. Wizards is pushing it as a way to add diversity to the format by making more cards playable, but that just isn't how metagames work in practice.
New set has good cards…. People are bent on being unhappy. Wish they didn’t cost so much.
1:02:00 With how Hasbro is doing, WotC being the only profitable branch... there's NO WAY they would allow a non-profit rebuilding year. Everything they are doing is for short-term profits.
I've already said it in the past, I think Sunfall is the best card in standard, because it warps every deck around it, except for extremely aggressive ones.
Ojer Taq is an example of a card, that in any other standard would have been completely busted. Even the oppressiveness of Scarab God would have been bad in current standard. Because Scarab God doesn't have an ETB, you would be paying 5 mana, just to feed your opponent's Sunfall.
But then again, I'm not sure banning Sunfall would "fix" standard. It's true that, because there's so much easy recursion in standard, non-exile wraths are just a huge downgrade. In my best-of-one deck, I play 0 Depopulates and 4 Sunfall. Yes, I think the difference in power between the two cards is that great.
But it is true that Sunfall is a card that makes sure only certain types of creature see play (ETB, haste, or army-in-a-can), or you need to be playing Blue or Black to be able to play them.
I recently got back into standard and already quit after a week of playing because every single game was just my opponent only playing removal till turn 6 then playing 1 threat that I remove and its a top deck war
Drinking game: drink whenever Richard calls the set "Murders at Markov Manor"
Or anyone. I know Magic Historian does it too because Markov Manor was a major plot point during Shadows over Innistrad storyline
WoTC has been revisiting and updating older mechanics for many of these new sets. Innistrad day/night, Phyrexia poison/toxic, and Ixalan cascade/discover are good examples. Karlov Manor's mechanic, cloak (an update of manifest), is extremely fringe. It's great for draft and supports a very niche EDH cardpool, but otherwise it's just not strong enough for constructed formats. And that, by itself, isn't a problem--I think draft mechanics being too weak for constructed is often good for the draft format. But in this case, Karlov's power level is weak across the board and that's a big part of why we aren't seeing any shake-up in Standard
The problem with sunfall is it gives the player who cast it a creature
Great podcast guys
Guildpact leyline is really good against my land destruction basic check deck
Hope is a dangerous little thing, Crim.
Let's see this abzan list Richard!! Let Seth play it
Richard call it Karlov Manor Challenge, Difficulty Level: Impossible 😂
I'd like to see a set where Nicol Bolas is the hero.... but not really because it all works to his plans of domination.
I think Richard and crim said "Markov" manor every single time.
IT'S KARLOV MANOR
"A) is week one , and 2) sheoldred" hahahaha
Love Guildpact. I feel like theres an Oops! All Free Spells deck out there somebody hasnt brewed yet utilizing every Pitch Elemental except Fury of course
Players: I'm so tired of returning to old planes.
Also Players: WTF is this New Capenna shit? Why can't I be on Ravnica?
Also also players: Why the hell are we on an old plane doing new things? Just give me my guilds!
Again Crim is the voice of reason
1:02:01 LMAO "trust the procees" pipe dream Richard! Go home you're drunk 🤣🤣🤣
If thats true and i can get a physical copy of every card in the set for like 50-60 bucks then i might need to find a way to hop on mtgo and make an account just to get one copy of every card in the set. Why not. That's honestly not terrible.
Playing “All will be one drop” was miserable in draft. White was so pushed
Isn't Lord of the rings is the only set that had an impact/staying power on anything? Like, all the others felt like "roatation sets" out of obligation to pump out new stuff that are 90% slightly changed old cards if that makes sense.
So everyone the reason mkm magic online sets are worth so little is because over the weekend there were a bunch of bugs going on. They gave out full sets to almost everyone effected by the bugs
They didn't fix Tarkir, they turned it into a hellscape