Great playthrough, thank you. At 15:55, Felix' fearful hard knock was triggered by the double night and snow threats that resulted from Gustave's turn and traumas, so he should've withdrawn automatically - but I understand it's easy to overlook this in the midst of things.
I have this game (and at your orders) but since I havent played in a long time I wanted a refresher. I found the channel thanks to the endangered orphans video, so I never saw this one and your stage presence has really improved since January. edit: and thats not to say anything bad about this video, it was still really fun and chill to watch you go through your solo missions :)
Man, you are setting a high standard for yourself:) Your new ones are indeed better, but your early videos are pretty good, too. Glad to see you progress so far. Congrats on being featured on Middara's kickstarter campaign page!!!!!!
Thank you :) the goal is to always improve upon what I have done before, video, audio, script writing, lighting, editing - so many ways that I can still grow! I was really excited to see the feature pop up :) it’s an incredible game!
Nice playthrough. I really like this game even though i havent beat any of the missions from At Your Orders yet. Find it a little odd that you keep saying bell when its clearly a whistle 😉
Haha - that is a little odd :) - I am confident with language just not always right. When you are in front of a camera your mind gets split between things.
Thanks for the comment :) - Glad the music worked for you - I have some projects coming down the road for Gloomhaven and Mageknight where I hope to add full audio effects to the play through.
Hi brother! Greetings from Brazil. I'm trying to play the Armistice version SOLO - based on your videos and the rule book of course. Basically, the differences are that we start with 30 instead of 25 cards on the trials pile ; the demoralization is 3 cards minimum in any circumstance and we are able to solve the 2 hard knocks PLUS flip the lucky charm. Taking the 6 hard knocks and the campaign cards looks like (looks like?!) there are more cards at play on the game in the armistice version - the trials pile is at 30 and the other at 32 - 62 total with trap cards included and nothing in our hand (except the soldiers on the table). Let me know if I forgot something. BUT my main question is: The draw or not to draw a card rule, is it allowed that we play every round very short missions ONLY 3 cards at a time? I've tried this and looked very easy, very slow, but easy to manage. Is that possible? I'm not quite sure about the draw rule OR if there is one! Maybe I am complicating things. I hope I made myself clear. Take care and play safe in this Pandemic times! Thanks again!!!
Greeting from Kentucky! I am going to be honest - I have not played this in some time! It was one of the first on the channel and I am not sure about that specific rule anymore!
Good evening :-) I have a question about the soloplay and it would be great to hear from you: What exactly is the point of the withdraw? What does ist drigger or prevent? Couldn't I just play cards as long as I want or can and then let withdraw all 3 Characters at once? Somehow I don't get that...because the cards on my hand do count for all the guys.... Best wishes Chris
Great playthrough!
Added this one to my wishlist!
Haha sweet :) it’s a very cool cooperative game as well!
Such a great video, I love the slow pace and soundtrack.
It's great to see these old videos. So much has changed, even Jesse's accent :)
Haha has the way I talk changed that much?
Great playthrough, thank you.
At 15:55, Felix' fearful hard knock was triggered by the double night and snow threats that resulted from Gustave's turn and traumas, so he should've withdrawn automatically - but I understand it's easy to overlook this in the midst of things.
Sent here from BoardGameCo. Instant sub. Love the music and camera set ups.
Thanks so much :) glad to have you here! You started way back at the beginning!
I love this video! It’s such a calming and natural play through. I dare you to shave again!!!
Haha, I like my beard
I have this game (and at your orders) but since I havent played in a long time I wanted a refresher. I found the channel thanks to the endangered orphans video, so I never saw this one and your stage presence has really improved since January.
edit: and thats not to say anything bad about this video, it was still really fun and chill to watch you go through your solo missions :)
Man, you are setting a high standard for yourself:) Your new ones are indeed better, but your early videos are pretty good, too. Glad to see you progress so far. Congrats on being featured on Middara's kickstarter campaign page!!!!!!
Thank you :) the goal is to always improve upon what I have done before, video, audio, script writing, lighting, editing - so many ways that I can still grow! I was really excited to see the feature pop up :) it’s an incredible game!
Great run through. subbed.
Thanks so much! Glad to have you join!
Nice playthrough. I really like this game even though i havent beat any of the missions from At Your Orders yet. Find it a little odd that you keep saying bell when its clearly a whistle 😉
Haha - that is a little odd :) - I am confident with language just not always right. When you are in front of a camera your mind gets split between things.
Yeah I fully understand. My own playthroughs are littered with stuff like that.
I just got Armistice. It would make for a good solo video with the missions.
Do you recommend getting the base and At Your Orders or the Armistice version?
Thanks for the playthrough. A lot of videos have background music too loud, but that wasn't a problem here.
Thanks for the comment :) - Glad the music worked for you - I have some projects coming down the road for Gloomhaven and Mageknight where I hope to add full audio effects to the play through.
Hi brother! Greetings from Brazil. I'm trying to play the Armistice version
SOLO - based on your videos and the rule book of course. Basically, the
differences are that we start with 30 instead of 25 cards on the trials pile ; the
demoralization is 3 cards minimum in any circumstance and we are able to solve the 2 hard knocks PLUS flip the lucky charm. Taking the 6 hard knocks and the campaign cards looks like (looks like?!) there are more cards at play on the game in the armistice version - the trials pile is at 30 and the other at 32 - 62 total with trap cards included and nothing in our hand (except the soldiers on the table). Let me know if I forgot something. BUT my main question is: The draw or not to draw a card rule, is it allowed that we play every round very short missions ONLY 3 cards at a time? I've tried this and looked very easy, very slow, but easy to manage. Is that possible? I'm not quite sure about the draw rule OR if there is one! Maybe I am complicating things. I hope I made myself clear. Take care and play safe in this Pandemic times! Thanks again!!!
Greeting from Kentucky! I am going to be honest - I have not played this in some time! It was one of the first on the channel and I am not sure about that specific rule anymore!
Good evening :-)
I have a question about the soloplay and it would be great to hear from you:
What exactly is the point of the withdraw? What does ist drigger or prevent? Couldn't I just play cards as long as I want or can and then let withdraw all 3 Characters at once?
Somehow I don't get that...because the cards on my hand do count for all the guys....
Best wishes
Chris
Hi. Does the armistice version give new things for solo players apart from the cool minis? Is the campaign playable solo? Thanks!
I don't think this adds things for the solo gameplay / the campaign is a team story I believe and the core game stays the same.
to be honest, i have been playing solo for so many times and i still can not win this game :((( so angry and sad
I probably cheated XD
Good video but game didn't excite me much.
Thanks :) - it’s a theme heavy game - that works for me but I understand!
It's better with more players, solo is not the main course of the game.