Typography Motion Design in Geometry Nodes

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 70

  • @grobknoblin5402
    @grobknoblin5402 10 หลายเดือนก่อน +10

    Every video you make is pure gold! I cant belive how awsome the things you make are you squeeze every drop of utility out of blender! you are a true master!

  •  10 หลายเดือนก่อน +2

    The random node trick is precious. Thanks.

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน +1

      I'm glad you appreciate it. I use it a lot, so why not share it?!

  • @XYZandRGB
    @XYZandRGB 10 หลายเดือนก่อน +6

    Excellent video. I really appreciate your explanation of the underlying principles!

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน

      Thank you, that means a lot to me.

  • @requa3314
    @requa3314 10 หลายเดือนก่อน +2

    This is GOLD, even if I haven't learnt much from this, but the quality of the explanations is top notch, straight forward.
    You really nailed it, I which every tutorial was done like yours

  • @carpediem5348
    @carpediem5348 10 หลายเดือนก่อน +3

    Think you for sharing this, you're so smart.

  • @ruslandad365
    @ruslandad365 10 หลายเดือนก่อน +1

    Bueeee
    freaking cool
    as if tentacles are wriggling
    Great Lesson!!!

  • @putchenko_art
    @putchenko_art 4 หลายเดือนก่อน

    Intresting tutor, thank you. And another thanks for trick with "randomValue node" ))

  • @3d_eric
    @3d_eric 10 หลายเดือนก่อน +1

    Excelent video! Its amazing that no repeat-zones are needed for this kind of animation.

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน

      Much appreciated, Eric! You’ve got quite sone content on your channel too.

  • @mystery_guy
    @mystery_guy 8 หลายเดือนก่อน

    thanks so much Ilir, everyone should try this tutorial!

  • @noriega211
    @noriega211 8 หลายเดือนก่อน

    This is golddd❤❤❤🙌🙌🙏. I just found your channel this afternoon and am sure i will learn a lot here. Thankyou for sharing your knowledge. God bless.

  • @Vital_Struj
    @Vital_Struj 10 หลายเดือนก่อน +1

    Thanks for sharing. Looks interesting and worth repeating.

  • @garrysalisbury211
    @garrysalisbury211 10 หลายเดือนก่อน +1

    Thank you for this. Very helpful. One small suggestion is that the orientation of the faces is inverted. Adding a solidify modifier will fix this. Thanks again.

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน

      I only rendered with solid colors and never paid attention to the face orientation. Thanks for pointing that out. There’s no need for another modifier, just flip the Map Range output values for the extrusion, after the mesh generation in the node tree. That fixes it. 😉

    • @garrysalisbury211
      @garrysalisbury211 10 หลายเดือนก่อน

      Thanks. Flipping the map range also flips the orientation of the text. Also, the orientation of the faces is still inverted. I'm using a node solidify geonode and seems to work. @@ilirbeqiri

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน +2

      @@garrysalisbury211 I'm now in front of the computer testing this, and you're right. Flipping the map range affects the tapering step, so instead of the bottom faces, the front ones are scaled to zero. But are two simpler solutions. You can flip the polygon faces right after the Curve to Mesh node, before joining geometry with the front face. Or you could reverse the text curves before the Curve to Mesh step. Either one would work better than the Solidify modifier, because that one more than doubles the geometry.
      PS: Even better, just flip the inputs of the Curve to Mesh node. I should have done this in the first place. 😉

    • @garrysalisbury211
      @garrysalisbury211 10 หลายเดือนก่อน

      Three solutions that work! Thanks for helping. @@ilirbeqiri

  • @final_final_final2287
    @final_final_final2287 หลายเดือนก่อน

    WOW thank you!! 🙏

  • @valenchez9303
    @valenchez9303 10 หลายเดือนก่อน

    blow my mind!!! How do you know pretty deeping knowledge about geometry nodes. it's insane!!!! PLEASE recommend us any book when start to learn! Obviously, you channel is one.

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน

      Very kind of you. There’s no book i could recommend for Geometry Nodes unfortunately. I learned what i know through watching what others before me have shared. Of course, as with anything it takes time and a lot of patience. I’m not a fan of Discord serves, maybe I’m a bit old, but I spend quite some time on TH-cam. There are quite some real pearls there. You just have to filter them from lots of repeated garbage.

  • @jonkristinarson6506
    @jonkristinarson6506 10 หลายเดือนก่อน

    can anyone recommend a tutorial for applying the materials?

  • @drpepa09
    @drpepa09 10 หลายเดือนก่อน +2

    More Type!👍

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน

      More to come!

  • @sndosc
    @sndosc 9 หลายเดือนก่อน +1

    Any chance to get a mixture of this with the Dynamic, Recursive Subdivision tutorial? So that texts grow and shrink in relation to each other? Or any hint on how achieve it?

  •  10 หลายเดือนก่อน +1

    Thank you very much!

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน +1

      You’re welcome.

  • @smice-art
    @smice-art 10 หลายเดือนก่อน

    That is awesome, thanks for this great Tutorial 😁

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน

      I’m glad you like it. Spread the word.

    • @smice-art
      @smice-art 10 หลายเดือนก่อน

      @@ilirbeqiri i´ll do my best th-cam.com/video/9XwQLCbw-ig/w-d-xo.htmlfeature=shared 😉

  • @man_art_man
    @man_art_man 10 หลายเดือนก่อน

    It is a brilliant tutorial for people who loves Blender and especially GNodes! Thank you so much for skill share°!

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน

      Thank you. Pass the word!

    • @man_art_man
      @man_art_man 10 หลายเดือนก่อน

      @@ilirbeqiri do you have X or Instagram? Going to share what I got after tutorial and share it with reference to you.

  • @asafilms
    @asafilms 10 หลายเดือนก่อน

    I followed the tutorial step by step but combine xyz does not connect to the add node?😢

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน

      I’m glad you’ve followed my instructions, and I’m sorry you’ve hit an obstacle. I do many times myself. May be you’ve missed something? If you need specific help, try to be more specific with your questions. I’ve used the combine XYZ node in more than one instance. Which one are you referring to, what time interval? Have you tried to connect it to any other node at all? Is it something related to my technique or a simple bug?!

    • @asafilms
      @asafilms 10 หลายเดือนก่อน

      ​​​@@ilirbeqiri this time code 12:54 combine xyz does not connect to rotate vector node i cant connect it its connected by red color and not working im used blender 4.02

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน +1

      @@asafilms then use the Vector Rotate node instead and try connecting it to that. Otherwise try it with a different version of Blender. I tried rebuilding the scene in 3.6 and everything worked as expected.

    • @mystery_guy
      @mystery_guy 8 หลายเดือนก่อน +1

      @asafilms @ilirbeqiri I have identical problem. In Blender 4.0 you cannot add a Combine XYZ to a Rotate Vector node. You get a red line. Problem solved when I used Blender 4.1.

    • @asafilms
      @asafilms 8 หลายเดือนก่อน +2

      @@mystery_guy oh thank you bro🤝🔥

  • @berlincollective
    @berlincollective 10 หลายเดือนก่อน +1

    wow! thanks alot!

  • @josealloza5908
    @josealloza5908 10 หลายเดือนก่อน

    Thanks so much!!!

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน

      You’re welcome. Put it to good use. And spread the word.

  • @neilmarshall5087
    @neilmarshall5087 10 หลายเดือนก่อน

    You should not keep using the Random seed to get an Integer type. You can just set the type to Integer in the Side Panel.

    • @jonkristinarson6506
      @jonkristinarson6506 10 หลายเดือนก่อน

      can you clarify this? i'm stuck at this point (about 18:20). once i add the random value - text goes to sh#t! :D

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน

      @@jonkristinarson6506 the random value is used as a temporary measure, so I can generate an integer type group input in one step, using the ‘input’ keyword. You can choose to create your group inputs in the panel, but doing it there will add that socket to every Group Inout node in the node tree. You see, i like to keep my node tree clean. Whenever I need a new input, I generate a new group input node with just that socket, instead of connecting everything from one big group input. I explained that in the video. In this case, the math nodes only have float sockets, so the new socket generated using the ‘input’ keyword will be of type float. Changing the socket type in the panel will also add a new socket on every other instance of the Group Input in the node tree. Rewind back some more.

    • @jonkristinarson6506
      @jonkristinarson6506 10 หลายเดือนก่อน

      thx mate. i managed to sort - was confusing at first. really appreciate the tutorial - solid pace and explanation!@@ilirbeqiri

  • @ruslopuslo
    @ruslopuslo 10 หลายเดือนก่อน

    Brilliant! 😍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍

  • @jeffbb22
    @jeffbb22 10 หลายเดือนก่อน +1

    EXCELLENT

  • @tingtinghou1890
    @tingtinghou1890 9 หลายเดือนก่อน

    I stuck on 12:38 once I add "named Attribute"and "add" nodes text turning mess up

    • @ilirbeqiri
      @ilirbeqiri  9 หลายเดือนก่อน

      I got your email also. It's a common mistake that most people do (myself included) when in a hurry. You had stored the initial position as a float attribute in the point domain (you should have stored it as a vector attribute in the instance domain). I sent you an edited version of the example scene you sent me.

  • @NatsueiStudio
    @NatsueiStudio 8 หลายเดือนก่อน

    would you like to share your text shader? it is amazing!

  • @grobknoblin5402
    @grobknoblin5402 10 หลายเดือนก่อน

    the example Mr Beqiri uses where the motion design phrase is rotating anyone have any tips on how to achive that effect? is it just about about rotating the tapered parts and then arraying them round a curve?

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน +1

      I arranged the letters around a circle curve first and proceeded from there.

    • @grobknoblin5402
      @grobknoblin5402 10 หลายเดือนก่อน

      @@ilirbeqiri I followed your 'align text to splines' tutorial and tried to apply it to get the circle effect but im having trouble witht the realise instance node breaking the mesh making the letters shoot up vertically. is it just as simple as putting the text on a curve or is there any special tricks?

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน

      It’s a bit more complicated than that. But that’s the main idea.

  • @sergusster
    @sergusster 10 หลายเดือนก่อน

    Thanks, mate! Good one!

  • @luciox2919
    @luciox2919 10 หลายเดือนก่อน

    outstanding!!

  • @NAU_csj2
    @NAU_csj2 10 หลายเดือนก่อน

    I'm stuck at the 12:28 - I can't find a workable [rotate vector] node. I'm in version 3.6 of blender. Maybe they changed the name? All the letters are stacked ... but can't find a node that will do the rotate vector for the letters. Anyone have a suggestion? Ah... I think I missed changing Vector/Instance of the stored named attribute for the initial position because I didn't copy the previous [pivot] stored named attribute. Maybe the [rotate Euler] node?

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน +1

      In Blender 3.6 look for Vector Rotate node, under the Utilities/Vector sub-menu. The rest should be the same.

    • @NAU_csj2
      @NAU_csj2 10 หลายเดือนก่อน

      @@ilirbeqiri Thanks so much ... I had to change the type to Euler then I was able to plug the Combine XYX node to the rotation.

    • @NAU_csj2
      @NAU_csj2 10 หลายเดือนก่อน

      @@ilirbeqiri By the way, I'm loving this tutorial.

    • @ilirbeqiri
      @ilirbeqiri  10 หลายเดือนก่อน

      @NAU_csj2 I’m glad you’ve figured that out.

    • @NAU_csj2
      @NAU_csj2 10 หลายเดือนก่อน

      @@ilirbeqiri Thanks. I finished. I would be interested in your material setup. I think that is what pushes the project into the realm of Motion Graphics.

  • @stctlb5
    @stctlb5 10 หลายเดือนก่อน

    Përshëndetje, a njihni ndonjë graphic Designer te tjerë qe kane punuar gjat viteve 2004-2015 te tch & DigitAlb? Sepse ata duhet te kene promo te lori caffe dhe siglat e my music.

  • @ardit-design
    @ardit-design 10 หลายเดือนก่อน

    Respekte shqipe .

  • @sndosc
    @sndosc 10 หลายเดือนก่อน

    Another great one! 🔥🔥🔥