I finished the end game as well, once you skip the credits the game continues, but now comes the beauty of it. You can build 3 villa's. The 1st one is a gift but you have to buy the process costs. The superb thing is, you can make from your home a Monster Lab. You can order drug equipment, like everything you'll need and deliver it at your villa. This David Greene kind of said it, when he say; as a thank you we have a house free of DEA. i have to find out when DEA does do a raid if the Villa remains clean, like your old starting home..Every hide out, you can change the name of it ( hold space bar, tab, then upper left corner you can change hide out name ) but the Villa name cannot be changed, that's okay. I hope you find it useful and like to see a vid how you turned your villa into a Monster Lab xD. 1st Villa counts 4 rooms Sector A, 2nd English Castle counts 9 rooms in Sector B and the Villa in Sector C idk since I didn't bought it yet..Keep up your great work and vids. Cheers!
Thanks for the info. I've just started to mess around with the villas. My first impressions are that I will not use them much - they are not central - i don't need large lab setups I'm selling 4-5 products and don't have much time to do anything else other than mixing and deliveries. There needs to be a bit more automation late game so that I can play around with different mixes, different drugs, grow more weed and set up my villas. Once the villas are built, they could be a hub for pickups and drop offs for clients and dealers. That would free the player up to be able to do other things, which would make the late game much more enjoyable.
@@randomcontent2625 What I noticed after a couple of play throughs is it depends on what you really want to do, you can focus on getting your dealers and just supply them, drop off and product and pick up money, forget about the single customers and you can focus on other things like mainly growing weed/mixing drugs etc. You don't have to follow the script and worry about reputation etc cause with a few sprays and a few free samples you can get the reputation back up. My 3rd play through I just wanted to be self sufficient, I got eddie paid off, had 5 dealers and then declined all the single customers to set up a weed house,coke lab and meth lab, would have to drop off bulk product to the dealers but then they just give you money back after "X" amount of time and you get big chunks of rep, so that beats selling to all the individual customers.
The "cutscenes" felt so lazy. when the dealers are killed the camera pans right above it so you dont see the swap you bomb the graveyard, theres no concrete chunks or dirt dust, they didnt even bother removing the collision on the gravestones lol. then with the apartment at the end, just more static models and things "happening" off screen. overall the new mechanics are nice, but the end story really felt like it was thrown together last second.
You can get all drugs through labs, the psychedelics gang or growing weed. The fastest way I found to make money is to set up a cocaine and heroin labs in sector C and just sell cocaine and heroin with a 75% mix.
The new Story line begins after meeting certain requirements: Level 36 or higher Unlocked Sector C (construction area minimum) Unlocked the Psychedelics Gang Eddie not waiting for you outside his apartment to collect debt money Opened & Closed ShadyComm (laptop) between 9am & 5pm
This should answer your questions:
steamcommunity.com/sharedfiles/filedetails/?id=2885790535
I finished the end game as well, once you skip the credits the game continues, but now comes the beauty of it. You can build 3 villa's. The 1st one is a gift but you have to buy the process costs. The superb thing is, you can make from your home a Monster Lab. You can order drug equipment, like everything you'll need and deliver it at your villa. This David Greene kind of said it, when he say; as a thank you we have a house free of DEA. i have to find out when DEA does do a raid if the Villa remains clean, like your old starting home..Every hide out, you can change the name of it ( hold space bar, tab, then upper left corner you can change hide out name ) but the Villa name cannot be changed, that's okay. I hope you find it useful and like to see a vid how you turned your villa into a Monster Lab xD. 1st Villa counts 4 rooms Sector A, 2nd English Castle counts 9 rooms in Sector B and the Villa in Sector C idk since I didn't bought it yet..Keep up your great work and vids. Cheers!
Thanks for the info. I've just started to mess around with the villas.
My first impressions are that I will not use them much
- they are not central
- i don't need large lab setups
I'm selling 4-5 products and don't have much time to do anything else other than mixing and deliveries.
There needs to be a bit more automation late game so that I can play around with different mixes, different drugs, grow more weed and set up my villas.
Once the villas are built, they could be a hub for pickups and drop offs for clients and dealers. That would free the player up to be able to do other things, which would make the late game much more enjoyable.
@@randomcontent2625 What I noticed after a couple of play throughs is it depends on what you really want to do, you can focus on getting your dealers and just supply them, drop off and product and pick up money, forget about the single customers and you can focus on other things like mainly growing weed/mixing drugs etc. You don't have to follow the script and worry about reputation etc cause with a few sprays and a few free samples you can get the reputation back up. My 3rd play through I just wanted to be self sufficient, I got eddie paid off, had 5 dealers and then declined all the single customers to set up a weed house,coke lab and meth lab, would have to drop off bulk product to the dealers but then they just give you money back after "X" amount of time and you get big chunks of rep, so that beats selling to all the individual customers.
The "cutscenes" felt so lazy.
when the dealers are killed the camera pans right above it so you dont see the swap
you bomb the graveyard, theres no concrete chunks or dirt dust, they didnt even bother removing the collision on the gravestones lol.
then with the apartment at the end, just more static models and things "happening" off screen.
overall the new mechanics are nice, but the end story really felt like it was thrown together last second.
bro them tbags was personal 🤣🤣
great walkthough video. Thank you
Nice walkthrough
I did most of my gameplay with weed only. Now that Eddie's gone I have no source to buy amp. Am I stuck or is there a way to get it?
You can get all drugs through labs, the psychedelics gang or growing weed.
The fastest way I found to make money is to set up a cocaine and heroin labs in sector C and just sell cocaine and heroin with a 75% mix.
hi, i tried to find that song what is in outro.... someone who know the name of that banger?
thank u man !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
you're the best
How do i get 100g of amp if i dont have any pure( eddie skipped town)
You can make it yourself in a lab. After level 36, you can transform your Empty Hideouts into a Lab using bank balance.
@randomcontent2625 yes I now have a weed coke herion amd amphetamine lab. Past 23 hours I have been grinding
Do I have to do something to start Endgame or it starts randomly?
The new Story line begins after meeting certain requirements:
Level 36 or higher
Unlocked Sector C (construction area minimum)
Unlocked the Psychedelics Gang
Eddie not waiting for you outside his apartment to collect debt money
Opened & Closed ShadyComm (laptop) between 9am & 5pm
The end game started just after logging out of shadycom
@@randomcontent2625 thanks i open and closed shadye around the time you said from the main apartment and it triggered it
Level 32
@@randomcontent2625 and how can I unlock the psychedelics gang?
iloveu
this update is so lame
I’d say for a 20 dollar indie game and a first game for a developer it’s pretty lit.