We ran this book with characters that used time in between adventures to role play the creation and sustaining of an adventurers guild. We each had a stable of characters, which all hung out at the Guild Hall, to run each adventure. Sometimes we would only switch characters when there was a character death. our dungeon master left it up to the players to tie in all of the adventures, and create continuity.
Sunless Citadel was the first published adventure I ever ran though it didn’t go far and I was stoked it was rereleased. I ran it using it in place of the opening to Storm King Gets His Mojo Back (actual name is evading me) and I had the starting village in that be who sent the party, and when they were enroute back to the village they saw the cloud giant castle that attacked leaving it. I made the people being rescued from sunless citadel the leaders children. Currently planning on 3d printed monsters to run this soon
I've opted for #5 - the players are Commoner businesspeople in Waterdeep who approach a Tarokka reader (who is a rip-off of Hearthstone's Madame Lazul) who claims that the party have 'old souls', so the players play out the adventures as their past lives.
I think after Sunless Citadel, I promoted Meepo to a mafia Don and had him be the group patron. But My notes from season 6 are not as detailed as they should be. I ran the 1E and 3E modules when they first came out. In fact I had G1,G2, G3 in separate modules.
Before buying the book I definitely thought your 5th suggestion was how it was supposed to be run. I imagined the players would be a group of commoners on a pilgrimage who had stopped at the Inn for a place to eat and stay the night and the bartender was telling them these tales of a group of adventuers, who of course were the player characters. The suggestion in the intro for how to run it is kind of lame by comparison.
We ran this book with characters that used time in between adventures to role play the creation and sustaining of an adventurers guild.
We each had a stable of characters, which all hung out at the Guild Hall, to run each adventure. Sometimes we would only switch characters when there was a character death. our dungeon master left it up to the players to tie in all of the adventures, and create continuity.
heck yeah!
Having the adventures be overheard stories is brilliant
haha thank you!
This may have convinced me to run tales from the yawning portal. Great video!
Really enjoying the content and the new look. The video quality is next level, very well done!
thank you so much!
Love this book. White plume mountain great adventure. Items so powerful though I recommend putting a lich at the end as big boss
haha for sure!
Sunless Citadel was the first published adventure I ever ran though it didn’t go far and I was stoked it was rereleased. I ran it using it in place of the opening to Storm King Gets His Mojo Back (actual name is evading me) and I had the starting village in that be who sent the party, and when they were enroute back to the village they saw the cloud giant castle that attacked leaving it. I made the people being rescued from sunless citadel the leaders children. Currently planning on 3d printed monsters to run this soon
3d printed monsters sounds awesome!
Love that a lot of this book still in greyhawk.
Heck yeah
This sounds fun! Might have to give it a try
heck yeah
I've opted for #5 - the players are Commoner businesspeople in Waterdeep who approach a Tarokka reader (who is a rip-off of Hearthstone's Madame Lazul) who claims that the party have 'old souls', so the players play out the adventures as their past lives.
LEGENDARY!!!
when can we expect to hear more like you said at the end?
I think after Sunless Citadel, I promoted Meepo to a mafia Don and had him be the group patron. But My notes from season 6 are not as detailed as they should be. I ran the 1E and 3E modules when they first came out. In fact I had G1,G2, G3 in separate modules.
haha awesome stuff!
Before buying the book I definitely thought your 5th suggestion was how it was supposed to be run. I imagined the players would be a group of commoners on a pilgrimage who had stopped at the Inn for a place to eat and stay the night and the bartender was telling them these tales of a group of adventuers, who of course were the player characters. The suggestion in the intro for how to run it is kind of lame by comparison.