He is absolutely right. I did this the other day in practice, just fooling around, and yes, you can pick them back up. Also, Turles can pick his opponent back up after his ultimate.
You're the fuckin man. I can't believe the tutorial doesn't teach this shit, the bell has been rung. PS dont feel pressured into a guide channel i would love to watch some ranked matches
Can’t wait for the defense or movement guides. Your taste in music is great and your go more in depth then the other videos the algorithm will push first.
@@TrapLordGianni yup . You can do supers and grabs when your opponent is on the ground to . I think it’s so many options for counter that the devs just let whatever happen when it comes to combos
Good vid and good tips in the video. The death combo isn’t real tho. You’re AI opponents is set on stand still. Set it on guard next time bro see if it work. One space in the « combo » and the ai will recover instantly. And to add most combo if not from behind are fake combo , too easily guardable
@@Grind4Real there’s no guard after hit option in sparking zero . Only guard . You can’t start the combo like that lol . I tried that before I made this video and it didn’t work . In truth . No combo is a true combo in Tenkaichi imo . Any tech out there that refutes this statement can be countered because theirs a million defensive options in sparking . That’s why combo system is so weird because all can be countered .
@@S_A_K_A_7 anything can be countered that’s why I love the game. It’s all fair if you know how to play. The ai set on only guard is what we got in training for something that would look like guard after hit tho lol
@@S_A_K_A_7hey loved the video and it was an instant sub, good work! Can you please elaborate on this though? If you get hit confirm and begin a rush chain combo, and your strings are tight (no gaps) how is it not true except for maybe a super counter that they get during the instances where you’re using X to dash and continue to the next rush chain combo or something? Otherwise they are just in hit stun the whole time until. Are you saying they aren’t true combos just because of super counters existing? Ideally you aren’t knocking them back starting a vanish attack since that gives them the chance to vanish counter, and they can’t guard or perception mid combo while in hit stun, all they can do is luck out with super counter (which is incredibly hard to time) OR use SP to revenge counter assuming they even have SP, and in that case you win because it was costly for them and you can counter their revenge counter easy. I guess they may also have skills like explosive wave ? Apart from these scenarios arent rush chains mostly true if no gaps?
Bro this is the most in depth video I’ve come across. Thank you fr😂bout to kick so much ass
He is absolutely right. I did this the other day in practice, just fooling around, and yes, you can pick them back up. Also, Turles can pick his opponent back up after his ultimate.
You're the fuckin man. I can't believe the tutorial doesn't teach this shit, the bell has been rung. PS dont feel pressured into a guide channel i would love to watch some ranked matches
Can’t wait for the defense or movement guides. Your taste in music is great and your go more in depth then the other videos the algorithm will push first.
Wow the numbers climbing here, found this channel the other day because of Sparking! Congrats and keep it up 👍
thank u death daddy can't wait to try this in the lab😭
Appreciate the lesson my dude I cant wait to test it out on ranked tonight!
That song is heat
It's from a game called CRYMACHINA. That game and another called CRYSTAR had a legendary electro music composer named Sakuzyo doing the whole OST
this was so helpful, lifetime subscriber. great humor and tips! thanks homie!
What a cool guid. Best guid on TH-cam for sure. I'm glad the techniques displayed here are so advance
subbed off the intro alone. clean intro and good info!
I was waiting for this 😂🙏🏾
Your a strong warrior we have our eyes on you
Good Lord man... Over 1 minute of intro.
now this is a great guide
@@KaizenGuides yoooooo! Thanks for watching it my guy
I knew the bounce had to have do something bro you just helped me 👀
@@TrapLordGianni yup . You can do supers and grabs when your opponent is on the ground to . I think it’s so many options for counter that the devs just let whatever happen when it comes to combos
BRO THIS VIDEO IS PERFECT ‼️
We can shower at the house after we pick up your stuff
It’s sorta like shinobi striker with the way your close to enemy’s and it rushes and attacks
I learned some new stuff. Thx
Here for your rise! You and GBG gotta collab or just do a few matches I feel like that would be a crazy battle!
@@imjustxzavier Game Breaker God ? That guy is a BEAST
good guide! thanks
YESSSS! You are officially my sensei FIRE VID! Sub up people!
Intro music got me 🕺🏿
Song name?
Gotta ask, could I get the intro song name?
Unfortunately, it’s written in Japanese. But here’s a link : th-cam.com/video/sk-LYM7xiVA/w-d-xo.htmlsi=7v8WnWbx4CeRC2JE
@@S_A_K_A_7 Appreciate it!
How to get the opponent back and how to escape?
bro sounds like major Payne lol.
Is it really worth learning to take combo practise that far? Most times the opponent usually vanishes mid-combo
@@jamie_5267 100% worth it . Because most people are not proficient at Super-Counter . Hitting the opponent from the back works to
If they vanish, then you vanish or super counter. Side step, etc. You have options. Use them.
You got a sub from me
What was the OST for the opening?
I am on keyboard, can you say melee attack instead of scuare?
Is that a Blazblue song I hear???? ( if it is or isn't what's the name of the song??)
@@nurridinbrathwaite2225 which song ? tag the time broski I’ll tell you
0:01-0:50
@@nurridinbrathwaite2225 th-cam.com/video/sk-LYM7xiVA/w-d-xo.htmlsi=GkS-V4V2OS0IFFvj
Good vid and good tips in the video. The death combo isn’t real tho. You’re AI opponents is set on stand still. Set it on guard next time bro see if it work. One space in the « combo » and the ai will recover instantly.
And to add most combo if not from behind are fake combo , too easily guardable
@@Grind4Real there’s no guard after hit option in sparking zero . Only guard . You can’t start the combo like that lol . I tried that before I made this video and it didn’t work . In truth . No combo is a true combo in Tenkaichi imo . Any tech out there that refutes this statement can be countered because theirs a million defensive options in sparking . That’s why combo system is so weird because all can be countered .
@@S_A_K_A_7 anything can be countered that’s why I love the game. It’s all fair if you know how to play. The ai set on only guard is what we got in training for something that would look like guard after hit tho lol
@@S_A_K_A_7hey loved the video and it was an instant sub, good work! Can you please elaborate on this though? If you get hit confirm and begin a rush chain combo, and your strings are tight (no gaps) how is it not true except for maybe a super counter that they get during the instances where you’re using X to dash and continue to the next rush chain combo or something? Otherwise they are just in hit stun the whole time until. Are you saying they aren’t true combos just because of super counters existing? Ideally you aren’t knocking them back starting a vanish attack since that gives them the chance to vanish counter, and they can’t guard or perception mid combo while in hit stun, all they can do is luck out with super counter (which is incredibly hard to time) OR use SP to revenge counter assuming they even have SP, and in that case you win because it was costly for them and you can counter their revenge counter easy. I guess they may also have skills like explosive wave ? Apart from these scenarios arent rush chains mostly true if no gaps?
Youre intro shouldnt be that long. 10-15s.