Let's Play - Splendor Blast 1 & 2 !

แชร์
ฝัง
  • เผยแพร่เมื่อ 5 ต.ค. 2024
  • Episode 216: In this video I play Splendor Blast 1 & 2 for the first time!

ความคิดเห็น • 17

  • @jamesavery3559
    @jamesavery3559 6 หลายเดือนก่อน +3

    this look's tough...well played!

    • @arcadesunday4592
      @arcadesunday4592  6 หลายเดือนก่อน

      There's a lot going on in this game... also, this was the first time I'd played either game, so not really sure what I was doing ... I'll try again soon...

  • @arfink
    @arfink 6 หลายเดือนก่อน +2

    Wow, I've never even heard of this one. Looks awesome, and makes me feel slightly motion sick

    • @arcadesunday4592
      @arcadesunday4592  6 หลายเดือนก่อน

      Haha! Know what you mean! In person it's not too bad... We didn't get this game here back in the 80s. Quite good looking for the day though!

  • @marcgoesblindgaming2076
    @marcgoesblindgaming2076 6 หลายเดือนก่อน +2

    Interesting looking game, The second one is definitely a Slight improvement

    • @arcadesunday4592
      @arcadesunday4592  6 หลายเดือนก่อน

      Yea I seem to think that "2" is a bit more "finished" / polished as if number 1 was a prototype (beta version)... I guess we'll never know!

  • @Charlie-Cat.
    @Charlie-Cat. 6 หลายเดือนก่อน +2

    Splendor Blast 1 & 2 are fantastic games to play Matt. Alpha Denshi did fantastic games for its time. They also made my favorite title ever for the Neo-Geo, which is Magician Lord. Thank yo for sharing this with us brother man. 8^)
    Anthony..

    • @arcadesunday4592
      @arcadesunday4592  6 หลายเดือนก่อน

      Thanks for the info! Strangely, I had never seen these games up until recently, so I had to have a go! Now that you mention it, I remember seeing the "Alpha" logo on some Neo-Geo games ... Maybe I should start with Magician Lord !

  • @imranpradhan718
    @imranpradhan718 6 หลายเดือนก่อน +2

    WELL PLAYED 🤍🤩🤍✍🏼

    • @arcadesunday4592
      @arcadesunday4592  6 หลายเดือนก่อน +1

      Thank you! This way my first run ever. Interesting visuals, for sure.

    • @imranpradhan718
      @imranpradhan718 6 หลายเดือนก่อน +2

      @@arcadesunday4592 AMAZING GAME. YOU DID GOOD BROTHER. 🍀🤍💐🔥✍🏼

  • @WhatsOnMyShelf
    @WhatsOnMyShelf 6 หลายเดือนก่อน +2

    This is a bizarre but effective way of masking the field. They fit the stats in those corners. I wonder if the technique to scale requires that those areas be blank, which then have the stats rendered over those areas. It looks very chaotic since you can't see very far ahead, especially when you move faster.

    • @arcadesunday4592
      @arcadesunday4592  6 หลายเดือนก่อน

      That's a great theory! Moreover, I suppose the short "view distance" helps them squeeze this 3D-like effect out of the 1985 CPU!

    • @WhatsOnMyShelf
      @WhatsOnMyShelf 6 หลายเดือนก่อน +2

      @@arcadesunday4592 If you are familiar with interpolation, my guess is that they have the square play field and then "squeeze" the top end of the field to a smaller width than the screen resolution then gradually increase the width of the playfield as it goes down. If they had the memory then, they could probably store a copy of the field in memory for one frame, then sample the value at each pixel of the square playfield and interpolate it to accomplish the effect as described above. That would leave blank triangular areas at the top of the final rendered field. It probably wouldn't require any specialized hardware, but maybe a fast CPU and more memory.

    • @arcadesunday4592
      @arcadesunday4592  6 หลายเดือนก่อน

      @WhatsOnMyShelf I'll have to take your word on that! Great description of a pretty technical subject ! Now I understand interpolation (a bit better than I did before reading your explanation!) Thank you !

    • @WhatsOnMyShelf
      @WhatsOnMyShelf 6 หลายเดือนก่อน +1

      @@arcadesunday4592 I did a poor job explaining it :) An easier way to understand interpolation is an example such as mapping / determining a way to assign the values between 0 and 1 to a value between 1 and 100. It's a mathematical equation. The thing about a monitor is that it has a discrete resolution, so information / pixels of the original unscaled image will be lost or distorted in the resulting image. What I mean is that the top end of the screen squeezes a bunch of pixels together and not all of the original pixels are rendered. The bottom end of the screen stretches out so multiple pixels of the original image are duplicated in the resulting image. Either way, I'm sure the programmers behind Splendor Blast were fooling around with rendering graphics and were like, 'What can we do with this?' Six years later, the tech was built into a console.

    • @arcadesunday4592
      @arcadesunday4592  6 หลายเดือนก่อน +1

      @@WhatsOnMyShelf Really appreciate your insight !