Marlinpie Doom Incoming Set-up Tutorial UMVC3

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  • เผยแพร่เมื่อ 28 ธ.ค. 2024
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ความคิดเห็น • 11

  • @Daisuke10183
    @Daisuke10183 10 ปีที่แล้ว +1

    Awesome man,ive always wanted to do this,thanks for the tutorial

  • @magnetokof183
    @magnetokof183 9 ปีที่แล้ว

    Great job you breakdown really clearly and properly easy to understand congrats keep doing it I will start following you

    • @madmrbacon
      @madmrbacon  9 ปีที่แล้ว +1

      +Alvaro Mendez Been on a short hiatus recently, but more stuff coming very soon! Glad you liked the vid.

    • @magnetokof183
      @magnetokof183 9 ปีที่แล้ว

      +Zissou you welcome and good stuff I will be on top of videos as well

  • @oidokun
    @oidokun 10 ปีที่แล้ว +2

    how do you cancel the footdive into j.L, me no get

    • @madmrbacon
      @madmrbacon  10 ปีที่แล้ว

      It's not a cancel- the footdive just has enough hitstun/blockstun to link into j.L.

    • @oidokun
      @oidokun 10 ปีที่แล้ว

      madmrbacon are you hitting the ground first and jumping or is that just after that pushback from the footdive?

    • @madmrbacon
      @madmrbacon  10 ปีที่แล้ว

      oidokun Just the pushback from the footdive. You don't hit the ground until the j.M, footdive, j.L sequence is over.

  • @killkatgaming
    @killkatgaming 10 ปีที่แล้ว

    Alright, so what if they expect the mix up and grab?

    • @madmrbacon
      @madmrbacon  10 ปีที่แล้ว +2

      If you time the meaty correctly (i.e., if the hitbox is active the moment their character comes on screen), I should be impossible to be thrown. You may be thrown if you mistime it though (if the j.M's active frames either haven't started yet or are finished when they appear on screen, they could mash throw and potentially catch you).