🎧 Love the design? Don’t forget to hit that like button! If you have your own ideas or tips for headphone organization, share them in the comments below! And if you’re looking to create your own, check out the design process and let me know how yours turns out! Happy printing! 🖨✨ ***** Audio is fixed******
A few things I'd recommend would be working on building and constraining sketches, trying out each of the tools to design more efficiently (the revolve tool is great for this case), and splitting parts into components that can take better advantage of FDM's layer-oriented strength. The reason your 70mm dimension wasn't editable is because you'd already constrained that part of the rectangle, so F360 offered to make a "driven dimension", which means it's just a reference. Using best practices with sketch constraints will make future you happier on more complicated projects -- totally not speaking from experience 😅
🎧 Love the design? Don’t forget to hit that like button! If you have your own ideas or tips for headphone organization, share them in the comments below! And if you’re looking to create your own, check out the design process and let me know how yours turns out! Happy printing! 🖨✨ ***** Audio is fixed******
A few things I'd recommend would be working on building and constraining sketches, trying out each of the tools to design more efficiently (the revolve tool is great for this case), and splitting parts into components that can take better advantage of FDM's layer-oriented strength.
The reason your 70mm dimension wasn't editable is because you'd already constrained that part of the rectangle, so F360 offered to make a "driven dimension", which means it's just a reference. Using best practices with sketch constraints will make future you happier on more complicated projects -- totally not speaking from experience 😅
Hey Biscotti, thanks for the info. I'm learning the software day by day. Ill be sure to implement what I learned on in the series of videos coming up.
Quick and dirty. Learn how to constrain the sketch.