CARRY MUSTANGS Are STILL OP? Items Make These Units CRAZY! - Mechabellum Guide
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- เผยแพร่เมื่อ 29 ก.ย. 2024
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They might've been nerfed, but when the right items drop at the right time... Oh man.. Remember to sub here for more! th-cam.com/users/CobGames
Totally unrelated to this vid supatease just named dropped on his wow channel saying the new warlock in 10.2 will give you the COBRAK experience how cool is that, loving the cob strat channel btw.
Cobrak drinking game,: first rule, when he says "oi yoi yoi" drink.
Extreme Edition: Drink when he says “nerds”
Or "dude" i think Then You will die 😂
stangs balls and crawlers are a fave build of mine....with a couple or 10 snipers
At this point, the only way to nerf stangs is to give them the same attack speed as a marksman
HAhaha!!! That ending!!! Wow!
Yeah, carry mustang is still good, if your opponent doesn't put fire on the table of course.
The dude from the second game put the first vulcan 2 rounds late.
this game needs a unit max limit , it would improve tactical play and unit variety a lot . im so tired of this spam meta
It's a tough one to solve, as the more tech upgrades you get on a unit (especially one as flexible as Mustang) the more valuable they are to keep on building.
Maybe they should make a unit cost 50 more supply for every copy you buy that puts you over 5 units of the same type? Not sure, but maybe that'd work 🤔
Your in luck user! The game already limits the ammount of units you can build every round. You are given 2 deployments with the option to use a tower ability to gain an additional deployment. There is even a card that can give you a max of 4 deployments possible. This means, that no matter how much money you have, you can only buy a maximum of 4 each round. The game functions because of these deployments, if we took them away, we would lose many dimensions of the game and it would be a step
In the wrong direction.
@@baple I think they meant like you can only have a maximum number of a given unit on the field at once. I.E. a maximum of 4 Mustangs, or 2 War Factories.
@@baple He wants more varied compositions by making it harder to just build the same unit over and over without regard for how many of that unit you already have. Cob's reply has one suggestion of how it could be done. Your reply describes a system that solves a different problem.
@@CobStrategy Maybe something like a more classic upkeep system? Keep track of the current dollar worth of the board, and have an upkeep per turn that is a percentage of your current board worth that ramps up.