@@furinick literally the weight he was like "the front is too heavy so let me put more weight in the back, ok the back is too heavy I'll put more weight in the front" just distribute the weight more evenly
They're officially called surface blocks, and they have their uses. But use sparingly, they hog resources and are hard to build with unless you micromanage all the vertices.
I do not have an aerodynamics engineering degree, however I have spent extensive amounts of time designing both base-game Jet Fighters, Propeller Fighters, Rocket Powered Fighters, as well as my latest, a four-engine propeller powered bomber, capable of caring 30+ bombs in the wings and a full fuselage full of grenades for carpet bombing. Instead of using wing blocks as the rudder and yaw+up and down pieces, use propeller blades mounted on the wing. You have much more controllable performance while having the aircraft look more like a traditional build. This part is up to you, but I focus more on the build of the plane rather than the engines limited power in the base game. I turn up water cannon power if I am making a steam jet, or when I do propeller builds, I use my own design of engine with multiple powered cogs as the rotational engine piece and turn the speed up on them up too. This is pretty obvious, but the basic rule of aerodynamic engineering in Besiege is the more powered and consequently faster the aircraft travels, the more control you have over it but the harder it becomes to control. I have made insanely fast rocket fighters this way. For bombers, they only usually travel at around 40mps max, however have an enormous payload with turrets and defensive firepower. For a missile armed plane such as yours, I would actually go for a twin jet style plane with two engines on each wing, dedicating the rest of the plane for armament mounting as well as not having to design the body of the aircraft around the engine. If you don't want to use steam jets, for an aircraft such as this I would personally mount the missiles to a propeller powered bomber, as it is easier to find the middle ground of speed+controllability, allowing for either a twin propeller engine or quad engine behemoth carrying a payload enough to destroy a small city.
The missile hit at 19:06 is actually super cinematic, with how the launch pushes the left wing down and away, then the missile rises up, dives across the silhouette of the fighter as it and the camera pitch for a hard right and then explodes with the fireball instantly rushing behind the camera.
Wings panels weirdly enough do not give lift but rather stabilization. Propeller wings are closer to lift. Edit: i like your editing style though, shows improv and adaptation so well.
@@ReidCaptain every time i get a notification from you it just feels good. it's like the song Nuclear Mission Jam from the Half Life (1998) soundtrack.
@@rebel6301 no no it was becuase i WAS listingening to Nuclear Mission Jam from the game Half-Life (released in 1998), i thougt i was like hallucinating by reading your comment
Hey RC, I recommend that you try out a game called Stormworks: Build and Rescue! It has a lot of design and technical complexity and would be perfect for you! The feats of engineering prowess that make your channel your channel are pretty commonplace there. And there are many TH-cam channels (mainly a fellow called MRNJersey) that could show you the ropes if necessary.
truly an amazing build, I really liked the steam engines, good job! build idea: something similar to this but bigger and carrying a large droppable payload, like a bomber of sorts
i absolutely loved this! gotta be one of my favorite builds. even though it may not be as technical as building a whole engine i thought this was really really cool
Omg this is literally what ive been waiting for ever since i discovered your channel. Your content is amazing keep it up. Also lmao some of the comments say 21 hours ago even tho the vid was uplouded 2 mins ago like what. Edit: the finished jet kinda resembles a b2 spirit. Love it!
Pro gamer moment, when you make a friggin fighter jet with guided missiles. Man is insane, been a supporter of your work since I knew you exist. Keep up the good work :)
I feel like a more Central missile placement would be better as it seems like when you fire a missile the whole craft rolls also having them mounted on the bottom would probably look more realistic but it would also probably require you to redesign the landing gear
this is my favorite thing you've made in besiege!! it looks really awesome, I love the way it looks flying around with the flames and steam shooting out
This guy is literally the NileRed of besiege. He sounds similar, his mannerisms are similar, he works similarly to Nile, in his experimental methods of testing. Amazing vids, keep it up!
Bro went through the entire history of flight in one video. The first couple of minutes looked like one of those failed flying experiments from the 20’s
it was kinda interesting how you dealt with actual plane problems and used current engineering skills that appear in real planes to fix them, really cool
Piece of advice: water cannons stack, put one of them on ballast, copy it without moving. This way you can save space and mass. If this engine will start gliching, just add more weight to the ballast you put those water cannons on, because: Another piece of advice: Parts get glichy if you put a lot of parts on them, it somehow depends on mass of the part so if you have to put a lot of parts on something, let it be ballast just increase the mass of it. I hope I helped
Also, your centre of mass should allign with or be behind your landing gear on the back if you want leverage. If center of mass is ahead of the back landing gear, it will have trouble pitching up for initial takeoff. Edit : the info button reveals center of mass and lift.
Doesn't that make it tip over even when standing still? I'm not sure but I think in real planes it's the horizontal stabilizer that is behind the back wheels so when it pitches up for take off it creates a force towards the ground that pitches the nose up
@@angelorondini5835 yeah you can apply both those principles, hence different configurations for planes like canards, delta wings, swept back with the control surfaces being in different places for different purposes etc. Real planes also have insane computers with autopilot. Biggest example being the x-29 nasa plane. That's more a main assembly thing than besiege but you could do it.
@@angelorondini5835 one more thing, perfectly balanced planes don't work in besiege because of a symmetry bug. Planes will tend to very slightly spin in one direction hence making the default autopitch up not that useful in your design.
As the neighbour of a vet who's dad had an ex-wife who's uncle's work friend met Kelly Johnson: i think I'm qualified enough to say that a pretty sweet feat of engineering
Brah never looked at a plant to know there is two sets of wings for a reason. It's so there is some form of lift far apart to overlap the center of mass. It's like thinking balancing a pencil with two other pencils is easier with them right next to each other
thank you for that project! here is a different idea: build a v22 with that principe (start straight up and then turn engines and go beast mode) and please try sometime to build a flying aircraft carrier where you can start and land aircrafts
You can use logic gates to use one wing panel for both pitch and roll. Just set up the panels to random keys like [, ], {, }. Then you can use the logic gate to take one input and output 2 instead. I highly recommend that you take a look at it.
By the way do any of y'all think RCE is a little bit less logical but he is the person to go to see crazy creations that are very inefficient but fun and uhhh let's just say "interesting" and RC is more about complex engineering and helps you learn more about engineering.
Really cool! I did notice that your first design never left the ground because you were angling the pitch downward.. not sure if that was user error or on purpose, but either way the end result was nice 👍
@@jimwang428 That is not correct. The pitch direction is dependent on where the center of mass is in relation to the control surface. If a tail is on the very back then it needs to pitch the front of itself down to pitch the craft up, if it is on the front (think canards) then it pitches the front of itself up to pitch up. You can see that the COM of his craft was in front of his elevation surfaces, so he was, in fact, pitching down (this is apparent if you look at what the craft does as soon as he provides his control input)
Anyone want to see an attack helicopter next?
why can't your creations be peaceful, what about a rescue helicopter?
YES! please
Ab
So
Lutely
I
Do
keep up the amazing vids! I'd love to see a mech in ksp
@@Roaxial well why should they be peaceful
Imagine being a soldier, just chilling in your base, then all of the sudden you see this monstrosity flying at you and launching a missile at you.
Gonna need an ale after that for sure.
@@xericicity 2 ales at least
@@xericicity Nah you'd be dead probably
You would probably think it's a dragon of some kind or something
@@breather8758 yeah probably lol
my aerodynamics engineer in me was screaming this entire time but i'm impressed you got everything flying
Watching him just slap on more weight instead of try to balance it logically made me want to die as the test pilot for it
@@dordydude4408 seriously, I doesnt take a degree to know that I was screaming inside
now i just want to know what you think was the biggest bruh moment and what was the easy fix for it
Same dude, i realy want to scream "WHERE THE GOD DAMN TAIL"
@@furinick literally the weight he was like "the front is too heavy so let me put more weight in the back, ok the back is too heavy I'll put more weight in the front" just distribute the weight more evenly
1:21 "and you can see that once i get up to a pretty high speed here it actually manages to take off"
*shows clip of machine tearing itself apart*
Really fantastic building, I love the paneling. Is it a newer feature? I haven't seen you use it much.
Not sure when it came out. I used it in my clock video and my lock video, but I can't remember if I used it anywhere else off the top of my head.
They're officially called surface blocks, and they have their uses. But use sparingly, they hog resources and are hard to build with unless you micromanage all the vertices.
I do not have an aerodynamics engineering degree, however I have spent extensive amounts of time designing both base-game Jet Fighters, Propeller Fighters, Rocket Powered Fighters, as well as my latest, a four-engine propeller powered bomber, capable of caring 30+ bombs in the wings and a full fuselage full of grenades for carpet bombing.
Instead of using wing blocks as the rudder and yaw+up and down pieces, use propeller blades mounted on the wing. You have much more controllable performance while having the aircraft look more like a traditional build.
This part is up to you, but I focus more on the build of the plane rather than the engines limited power in the base game. I turn up water cannon power if I am making a steam jet, or when I do propeller builds, I use my own design of engine with multiple powered cogs as the rotational engine piece and turn the speed up on them up too.
This is pretty obvious, but the basic rule of aerodynamic engineering in Besiege is the more powered and consequently faster the aircraft travels, the more control you have over it but the harder it becomes to control. I have made insanely fast rocket fighters this way. For bombers, they only usually travel at around 40mps max, however have an enormous payload with turrets and defensive firepower.
For a missile armed plane such as yours, I would actually go for a twin jet style plane with two engines on each wing, dedicating the rest of the plane for armament mounting as well as not having to design the body of the aircraft around the engine. If you don't want to use steam jets, for an aircraft such as this I would personally mount the missiles to a propeller powered bomber, as it is easier to find the middle ground of speed+controllability, allowing for either a twin propeller engine or quad engine behemoth carrying a payload enough to destroy a small city.
definitely one of your coolest builds yet and your montage was very good 👍
The montage at the end definitely proves to me that this is one you're particularly proud of!
The missile hit at 19:06 is actually super cinematic, with how the launch pushes the left wing down and away, then the missile rises up, dives across the silhouette of the fighter as it and the camera pitch for a hard right and then explodes with the fireball instantly rushing behind the camera.
Wings panels weirdly enough do not give lift but rather stabilization. Propeller wings are closer to lift.
Edit: i like your editing style though, shows improv and adaptation so well.
I really like the landing gear! it looks very cool
Yeah I loved the way it folded in
@@ReidCaptain every time i get a notification from you it just feels good. it's like the song Nuclear Mission Jam from the Half Life (1998) soundtrack.
@@rebel6301 i feel like i haev to be trippping to read this comment
@@szoopzoop listen to nucl;ear mission jam from the half life 1998 soundtrack and then you might understand
@@rebel6301 no no it was becuase i WAS listingening to Nuclear Mission Jam from the game Half-Life (released in 1998), i thougt i was like hallucinating by reading your comment
At first I thought missiles on top looked kinda odd, but I've got to admit, it's such a beautiful creation!!
the english electric lightning also did that which is kinda cool
Hey RC, I recommend that you try out a game called Stormworks: Build and Rescue! It has a lot of design and technical complexity and would be perfect for you! The feats of engineering prowess that make your channel your channel are pretty commonplace there. And there are many TH-cam channels (mainly a fellow called MRNJersey) that could show you the ropes if necessary.
So true! I'd pay good money to see this man make overcomplicated machines in storm works, especially with the search and destroy dlc
truly an amazing build, I really liked the steam engines, good job!
build idea: something similar to this but bigger and carrying a large droppable payload, like a bomber of sorts
Make the bomb a nuke
i absolutely loved this! gotta be one of my favorite builds. even though it may not be as technical as building a whole engine i thought this was really really cool
Omg this is literally what ive been waiting for ever since i discovered your channel. Your content is amazing keep it up.
Also lmao some of the comments say 21 hours ago even tho the vid was uplouded 2 mins ago like what.
Edit: the finished jet kinda resembles a b2 spirit. Love it!
we are magic
@@Roaxial lmao how tho
@@maxboskeljon6440 magic ;)
@@Roaxial Members of channels can watch earilier
@@saccharine_sky huh? Theres no join button for me though... weird
Pro gamer moment, when you make a friggin fighter jet with guided missiles. Man is insane, been a supporter of your work since I knew you exist. Keep up the good work :)
If being a TH-camr is my profession, I guess that makes me by definition a pro gamer. Thanks for the support!
@@ReidCaptain :O woah i didnt expect that
Ur welcome :D
I feel like a more Central missile placement would be better as it seems like when you fire a missile the whole craft rolls also having them mounted on the bottom would probably look more realistic but it would also probably require you to redesign the landing gear
True
This is the coolest besiege creation I have ever seen.
ur channel is so underrated!! Amazing content, makes me love being an engineer
This is easily my favorite video, the idea, the execution and the whole thing just looks so freaking cool
Woah, really cool build man! Keep up the good builds!
this is my favorite thing you've made in besiege!! it looks really awesome, I love the way it looks flying around with the flames and steam shooting out
this is one of your coolest, most good-looking creations to date imo!
I never thought anyone could make something as sick as this in Besiege
1:22 "As you can see, when I get up to a high speed, it manages to take off, not too bad."
As the plane is literally crumbling by the second
Loved that montage at the end! This was a really cool build!
That was a really nice montage at the end, enjoyed, it looked soo cool!
This guy is literally the NileRed of besiege. He sounds similar, his mannerisms are similar, he works similarly to Nile, in his experimental methods of testing. Amazing vids, keep it up!
This so far, is the *best* of Reid's besiege inventions. 👍
Bro went through the entire history of flight in one video. The first couple of minutes looked like one of those failed flying experiments from the 20’s
This is my favorite build yet: It's functional, it works well and look good at the same time.
it was kinda interesting how you dealt with actual plane problems and used current engineering skills that appear in real planes to fix them, really cool
This has got to be the best looking thing you've made yet
15:21 That cockpit section looks like an F-117 Nighthawk!
6:33 Why bother making a jet, you got a drone! State of the art baby!
18:40 “I got some good shots here”
10 seconds later: dies
I couldn't understand your logic at the beginning but i admittedly underestimate your perseverance and your "ingéniosité "😮👍
This makes me really happy. It looks freaking amazing
Can you imagine being those soldiers and having to explain how a b2 spirit blew up the entire army
they"re ballasts, you dont need more of them in the front you can just adjust their weight down to the point.
Piece of advice: water cannons stack, put one of them on ballast, copy it without moving. This way you can save space and mass. If this engine will start gliching, just add more weight to the ballast you put those water cannons on, because:
Another piece of advice:
Parts get glichy if you put a lot of parts on them, it somehow depends on mass of the part so if you have to put a lot of parts on something, let it be ballast just increase the mass of it.
I hope I helped
Thanks for taking my suggestion!
Well, it wasn't originally your suggestion it was Max Boskeljon's suggestion (source: minigun video) but yeah
@@squoshi307 well i did reply to his comment on the last one i think
So legit!!! Who knew you could make something so amazing in Besieged?!
Also, your centre of mass should allign with or be behind your landing gear on the back if you want leverage. If center of mass is ahead of the back landing gear, it will have trouble pitching up for initial takeoff.
Edit : the info button reveals center of mass and lift.
Doesn't that make it tip over even when standing still? I'm not sure but I think in real planes it's the horizontal stabilizer that is behind the back wheels so when it pitches up for take off it creates a force towards the ground that pitches the nose up
Also real planes have the wings slightly pitched up so they generate lift even in the plane is moving straight (and is not pitching up)
@@angelorondini5835 yeah you can apply both those principles, hence different configurations for planes like canards, delta wings, swept back with the control surfaces being in different places for different purposes etc.
Real planes also have insane computers with autopilot. Biggest example being the x-29 nasa plane. That's more a main assembly thing than besiege but you could do it.
@@angelorondini5835 one more thing, perfectly balanced planes don't work in besiege because of a symmetry bug. Planes will tend to very slightly spin in one direction hence making the default autopitch up not that useful in your design.
I haven't studied nothing even remotely related to aerodynamics, but I still know that thanks to kerbal space program
I think this is your best creation
Thanks! I think it turned out well!
Reid's next video: "Building an intercontinental ballistic missile in Besiege and showing my opps the sun"
The shots of firing off those missiles were super cinematic
i actually made something similar to this in vanilla, it worked pretty well
thank you for the inspiration
WOAH that looks amazing!!
Now this, does put a smile on my face.
The jump cuts after an error absolutely crack me up.
As the neighbour of a vet who's dad had an ex-wife who's uncle's work friend met Kelly Johnson: i think I'm qualified enough to say that a pretty sweet feat of engineering
More of an attack aircraft than a fighter aircraft, but still really cool. Good job!
A horizontal tail could have helped with the pitch/back-heaviness issues, and Canards could have helped when it was frontheavy.
Amazing design and video! This is by far the best looking and my favourite.
I love that the clips at the end could just be a trailer for a jet fighter game
Would love a bomb that can't explode until you arm it.
Would make some stuff easier to build like bombers etc
"got some good shots" (proceeds to show the plane getting split in half
you've outdone yourself this time, Great job!
Brah never looked at a plant to know there is two sets of wings for a reason. It's so there is some form of lift far apart to overlap the center of mass. It's like thinking balancing a pencil with two other pencils is easier with them right next to each other
This is why the center of lift is supposed to be behind the center of mass. Also adding horizontal stabilizers far behind the wings helps alot.
Sooo good! Very interesting to watch! Thanks man
Very cool. Always amazed by the stuff you build.
I can tell you enjoyed this one a little more than your other projects.
thank you for that project!
here is a different idea: build a v22 with that principe (start straight up and then turn engines and go beast mode) and please try sometime to build a flying aircraft carrier where you can start and land aircrafts
I could watch this thing fly forever
Looks really great. Reminds me of a mk3 Cobra from elite dangerous
"Rogue Group, use your harpoons and tow cables. Go for the legs. It might be our only chance of stopping them."
Those guilded missiles are actually incredible, well done
It looks so cool! well done my man love ur vids
This is unbelievably cool looking. You should do a bomber that actually holds the bombs inside!
Reid captain is the type of guy who will be working on a group project and scrap half of it two days before the deadline because it could be better
AH, a game I haven't seen in a while, feels good
I love the montages for the flying stuff, especially the slow mo parts, it would be cool if we got longer montages if they stent too hard to make
Cant imagine what this Guy would be able to make if given the right materials.
i feel like a sick name for this would be the "Robin" because of the nice colour and sleek shape.
Plot twist: People actually saw these flying around in the middle ages, that's why many stories have dragons
This is some real Ork engineering!
This is my favorite video of yours, I would love to see more things like this in besiege
That landing gear is 👌
My favorite type of videos from you. 😁
This build kinda looks more like a sci-fi ufo rather than a jet in my opinion. Still great job
lf l saw that as part of a war, l know who is winning. That thing looks beautiful
Lol I should have tried this out in multiplayer
Yesssssss Besiegeeeeee!
when building ANYthing in besiege, braces are your BEST FRIEND, whatever structural components you can replace with braces, REPLACE WITH BRACES
i have never played this game but iam enjoying your videos so much... keep it up
I really like sandbox games like ksp or besiege, because you get to recreate other games in them, which is really cool
Man, you definitely get hired by a lot of companies for your creativity
please do more fully paneled and finished builds like this, this was awesome
A game about old war machines.
Reid captain: im gonna build a modern fighter jet with guided missiles
18:47 Bro's Last Words Were Def Tragic💀
You can use logic gates to use one wing panel for both pitch and roll. Just set up the panels to random keys like [, ], {, }. Then you can use the logic gate to take one input and output 2 instead. I highly recommend that you take a look at it.
Actually there's a new feature where you can type a bit of text into the logic block instead of using up most of your keyboard for logic.
the fact the end looks like a ad for a war game advertising their new bomber plane that comes in a pack that costs 9.99$
By the way do any of y'all think RCE is a little bit less logical but he is the person to go to see crazy creations that are very inefficient but fun and uhhh let's just say "interesting" and RC is more about complex engineering and helps you learn more about engineering.
the last scene is like military producing the sixth generation fighter
That engine is so cool, it looks kinda sci-fi!
It's literally a Magma-fuelled Steam Engine.
Really cool!
I did notice that your first design never left the ground because you were angling the pitch downward.. not sure if that was user error or on purpose, but either way the end result was nice 👍
Since he didnt add a wing on the tail, he had to angle it downward as they were on the middle
@@jimwang428 That is not correct. The pitch direction is dependent on where the center of mass is in relation to the control surface. If a tail is on the very back then it needs to pitch the front of itself down to pitch the craft up, if it is on the front (think canards) then it pitches the front of itself up to pitch up. You can see that the COM of his craft was in front of his elevation surfaces, so he was, in fact, pitching down (this is apparent if you look at what the craft does as soon as he provides his control input)
That looks like a very cool UFO and then it looks cool
Once again such a great video. Love your content
Awesome work!