DCS: AH-64D | Attacking Moving Targets with Target State Estimator (TSE)

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  • เผยแพร่เมื่อ 20 ต.ค. 2024

ความคิดเห็น • 107

  • @JohnP.6775
    @JohnP.6775 2 ปีที่แล้ว +30

    Keep the tutorials coming I'm loving this module

  • @SsgtHolland
    @SsgtHolland 2 ปีที่แล้ว +10

    Those first minutes of flight were just amazing. Let's not take for granted how gorgeous everything looks now in DCS, especially at low level. We see grass, leaves, the structure of houses and buildings, even the individual rocks in a stone wall....As a flight sim enthusiast for 30+ years, this is really a dream come true. And this module is just...beyond amazing.
    Thank you, ED!

    • @henrikoldcorn
      @henrikoldcorn 2 ปีที่แล้ว +2

      I sometimes practice doing the same thing - fly around slowly around some fields in ground effect. It’s great fun, really good for practicing control of the aircraft, and everything looks so cool.

    • @rc3754
      @rc3754 2 ปีที่แล้ว

      @@henrikoldcorn Ever try that in Alt+F1 view and flying really fast? It's great in the P-51. No cockpit whatsoever.

    • @henrikoldcorn
      @henrikoldcorn 2 ปีที่แล้ว

      @@rc3754 I haven’t - I will when I get back home!

  • @leonardoetc3565
    @leonardoetc3565 2 ปีที่แล้ว +14

    This is quite a game changer! I practically never used the 30mm on moving vehicles, only on infantry! This module is getting even more amazing!

  • @BaconPotatoGaming
    @BaconPotatoGaming 2 ปีที่แล้ว +18

    Dang! This is a great, long range feature! Thank you, Wags!

  • @MrDagobert666
    @MrDagobert666 2 ปีที่แล้ว +13

    The list of targets for George now shows the unit name THIS IS AMAZING!!!!!
    4:18

    • @shagrat47
      @shagrat47 2 ปีที่แล้ว +5

      This!!! Nearly more important to know what George is actually shooting at, than the whole TSE feature! Thanks for listening ED, this is a godsend.

  • @sloppydog4831
    @sloppydog4831 2 ปีที่แล้ว +5

    Amazing work, Wags. More and more the Apache is becoming the lethal machine it is meant to be. As a side note, congratulations for the team. As an engineer myself, I can only imagine the coding behind it, the mathematics that make it all work.

    • @henrikoldcorn
      @henrikoldcorn 2 ปีที่แล้ว +1

      I don’t think it has to be all that complicated - the laser rangefinder combined with the angle of the TADS is continually spitting out coordinates. It’s pretty simple to go from that to a speed to a position in the future. Perhaps it’s even estimating non-linear, not that much harder.

  • @Tuuvas
    @Tuuvas 2 ปีที่แล้ว +5

    Is LRFD 1st Detent required for the TSE to engage properly? Or will TSE work as long as 2nd Detent is giving accurate ranging info?

    • @Raptor_9
      @Raptor_9 2 ปีที่แล้ว +4

      It will still work, but using an Auto range or getting a laser range prior to engaging the TSE helps minimize the range jumps, which modify the LMC slew rates.

  • @alcmann
    @alcmann 2 ปีที่แล้ว +3

    Excellent ! Looking forward to the next big update.
    Thanks for sharing.

  • @DFASixMarbles
    @DFASixMarbles 2 ปีที่แล้ว +1

    Thank you for the update news, Wags! This will change so much in the Apache and make the already awesome module much more enjoyable.
    Multicrew sync issues - the slaved / de-slaved status for the TADS often reports inverted between front and back seaters.
    Also, TSD target points & waypoints not syncing between pilot and CP/G
    Big love to ED - you guys are bringing my childhood fantasies to life! Keep up the hard work and take my money

  • @traffictraffic
    @traffictraffic 2 ปีที่แล้ว +3

    Awesome! Do I HAVE to use the quick burst of the lazer (first detent) before a continuous lazer (second detent) or can I just use the continuous lazer?

  • @mr_whyy
    @mr_whyy 2 ปีที่แล้ว

    I absolutely love this model and am so exited about what's to come for it ! Don't know when the next dev "sprint" is for this but I'm waiting like an impatient child :)
    Especially new flight models and the FCR ! You people at Eagle Dynamics make dreams come true really.

  • @Nanuknikisuittuk
    @Nanuknikisuittuk 2 ปีที่แล้ว +2

    Man, I love how simple you make these videos. You explain it so clearly and go into detail but not too much detail.
    It's like one of those military PowerPoints except with fun added and hands on right away.
    Great video buddy! Your getting me through my Apache learning.

    • @Nanuknikisuittuk
      @Nanuknikisuittuk 2 ปีที่แล้ว +1

      I'm just super excited for the FCR... the Jane's Longbow inside me wants to come out.

  • @jmsian3505
    @jmsian3505 2 ปีที่แล้ว +2

    Thank you Wags for another great tutorial!
    Its AMAZING the amount of detailed features ED implements in the AH64D, its UNFORTUNATE that in a multiplayer environment, flying as a solo pilot , we are unable to capitalize on the gunner controls and are left with George's limited controls which is frustrating at times. In the future, will it be possible to switch pilot/CPG positions while in a multiplayer environment? If not, can ED at least tweak George's target list from an up down list to a 4 way selection for a faster selection or some kind of prioritization lest that SAM/AAA which can shoot you ends up at the bottom of a long list.
    Thank you ED for your impressive implementation of the AH64D, used to fly Jane's Longbow back in the day and did not think this detailed work was possible. Now, if only the FCR..... :) Great job ED team!

    • @MattWagner
      @MattWagner  2 ปีที่แล้ว

      th-cam.com/video/Gu_WMMQMzuc/w-d-xo.html

  • @coolts
    @coolts 2 ปีที่แล้ว +1

    How does Wags engage the Target compensator before firing? Is it a new command on the TDC grips?

  • @ricbish
    @ricbish 2 ปีที่แล้ว +1

    Very cool! Can’t wait to get going with this!

  • @FuzzyKedama
    @FuzzyKedama 2 ปีที่แล้ว

    Much needed addition to the M230. Definitely looking forward to this.

  • @Pricklyhedgehog72
    @Pricklyhedgehog72 2 ปีที่แล้ว

    Oranges on the trees at the beginning look ripe for picking.... Nice to see George in the mix here.

  • @nickgrey4136
    @nickgrey4136 2 ปีที่แล้ว

    Super cool feature and another great video. Many thanks Matt. Kind regards Nick

  • @WillTimeAbility
    @WillTimeAbility 2 ปีที่แล้ว +2

    Amazing! Can't wait! Will CP/G George auto-use this to gun targets when ordered from the back seat?

  • @jubuttib
    @jubuttib 2 ปีที่แล้ว +2

    Great video, though would have liked to see the opposite situation as well, i.e. stationary target and moving heli. That's been a big source of frustration for me in the past.

    • @MattWagner
      @MattWagner  2 ปีที่แล้ว +2

      It works the same way.

    • @williamwinborne3253
      @williamwinborne3253 2 ปีที่แล้ว

      @@MattWagner I’m guessing the TSE requires use of the LMC as shown in the video, correct?

  • @getsideways7257
    @getsideways7257 2 ปีที่แล้ว +14

    "What do an Apache and an Abrams have in common?"
    Now, if only DCS tanks would receive fire control systems simulation of their own...

    • @SsgtHolland
      @SsgtHolland 2 ปีที่แล้ว +4

      If ED would make multicrew vehicles with realistic operation and interior stations....It would explode the sim into a huge audience. DCS/ArmA/SteelBeasts...bring it!

    • @dragosgeorge2085
      @dragosgeorge2085 2 ปีที่แล้ว +1

      @@SsgtHolland That's a wet dream, I was thinking of an ArmA/DCS/Gunner HEAT PC merger, with a global map like MSFS has. The absolute INFINITE possibilities

    • @getsideways7257
      @getsideways7257 2 ปีที่แล้ว

      @@dragosgeorge2085 Look up High Level Architecture / Distributed Interactive Simulation. The idea was up for a while now, so it's rather disappointing that nothing hit the consumer market to this day. I won't be surprised if the military training counterparts of ArmA and Steel Beasts do support this interplay.
      As for a global map like in MFS, I'm afraid that will always be a pipe dream, since not every company is Microsoft - and sim-related ones especially don't seem to have the resources. At most it will be like Outerra / Titan Vanguard.

    • @dragosgeorge2085
      @dragosgeorge2085 2 ปีที่แล้ว

      @@getsideways7257 Very well pointed about the global map, and thanks for the info about DIS man!

    • @getsideways7257
      @getsideways7257 2 ปีที่แล้ว

      @@dragosgeorge2085 You are very much welcome! Having DCS, Steel Beasts Pro PE and ArmA play on the same battlefield and exchange data in real time was my dream for many years, it's great to see other people with a similar vision.

  • @_DANZIG_
    @_DANZIG_ 2 ปีที่แล้ว +4

    jo!!! F4 phantom, what are you doing here?

  • @JavierRollon
    @JavierRollon 2 ปีที่แล้ว

    The lead is done automatically when continuous lasing and linear compensation? (or whithout compensation but following the target?) We don't have to press any button?

    • @Raptor_9
      @Raptor_9 2 ปีที่แล้ว +4

      The TSE is engaged when the 2nd detent of the laser trigger is pressed. It will still work without the LMC; but when using the LMC, the TSE modifies the LMC slew rates based on range, which is why you want to minimize the large "range jumps" Wags mentioned.

  • @cosmicxsolitude6947
    @cosmicxsolitude6947 2 ปีที่แล้ว

    out of curiosity will this possibly make George a little more accurate with moving targets with hellfires?

  • @Arkaine_
    @Arkaine_ 2 ปีที่แล้ว

    So the TSE is always on and ready to go ? I don't see any new binding or something you'd have to press. So I assume you're just doing a normal LMC aim but this time with the TSE feature.

    • @MattWagner
      @MattWagner  2 ปีที่แล้ว

      Yes

    • @Arkaine_
      @Arkaine_ 2 ปีที่แล้ว

      @@MattWagner awesome. Thanks Wags.

  • @OLIV3R_YT
    @OLIV3R_YT 2 ปีที่แล้ว

    2:09 Is it necessary to set MAN RANGE to AUTO when using TADS/TSE? I thought it would only be needed when using the gun with the IHADSS.

  • @redl5705
    @redl5705 2 ปีที่แล้ว

    darn, i was realy hoping we were gonna get the new Gorge interface/ targetselection with todays update

  • @techjunky9863
    @techjunky9863 2 ปีที่แล้ว

    Does the TSE work automatically in the background or do you have to press something for it to activate?

    • @MattWagner
      @MattWagner  2 ปีที่แล้ว

      Yes, just LMC with 2nd detent lase.

    • @techjunky9863
      @techjunky9863 2 ปีที่แล้ว

      @@MattWagner Ah nice! Is LMC required for it to work? I can aim much smother manually then with LMC because the acceleration of LMC is way too fast and I simply can't control it.

    • @MattWagner
      @MattWagner  2 ปีที่แล้ว

      @@techjunky9863 Works great here, as you can see in the video. It is good to have a good axis controller assigned to the LMC.

  • @slow9573
    @slow9573 2 ปีที่แล้ว

    Very cool. Lookin forward to it

  • @chuckchuck6269
    @chuckchuck6269 2 ปีที่แล้ว

    Last vid you gave some updates on upcoming updates. Any word on full gun ammo?

    • @MattWagner
      @MattWagner  2 ปีที่แล้ว

      We hope to later, but we many much higher priorities first.

  • @jayemm6840
    @jayemm6840 2 ปีที่แล้ว +2

    will GEORGE AI CPG have access to TSE ? Will he automatically use it?

    • @MattWagner
      @MattWagner  2 ปีที่แล้ว +7

      Yes

    • @jayemm6840
      @jayemm6840 2 ปีที่แล้ว

      @@MattWagner amazing, thanks!

  • @livicasualty
    @livicasualty 2 ปีที่แล้ว +2

    i wanna get this heli so badly

  • @MrVarry
    @MrVarry 2 ปีที่แล้ว

    When setting manual ranging to « auto »; it remains on 3000 in the weapons page; in the beginning; it used to show « A » when set on auto. Is this a bug?

    • @MattWagner
      @MattWagner  2 ปีที่แล้ว

      No, this is correct.

    • @MrVarry
      @MrVarry 2 ปีที่แล้ว

      @@MattWagner Hi Wags, thank you for your reply! so, is there anyway to see if you have set manual range to auto? As is there a viual confirmation of the current auto range setting?
      PS: thank you for all the great work you and ED deliver; you spoil us!!

    • @MattWagner
      @MattWagner  2 ปีที่แล้ว +1

      @@MrVarry Yes, on the left side of the High Action Display on the IHADSS.

    • @MrVarry
      @MrVarry 2 ปีที่แล้ว

      @@MattWagner oo, great!! thank you 🙂

  • @ntks6720
    @ntks6720 2 ปีที่แล้ว

    That accuracy

    • @MattWagner
      @MattWagner  2 ปีที่แล้ว +1

      Just takes a little practice.

  • @alexanderlojhkin8997
    @alexanderlojhkin8997 2 ปีที่แล้ว

    Is there a manual target tracking mode only? I can't believe that such modern helicopter have no automatic target tracking like POINT mode at A10C.

    • @MattWagner
      @MattWagner  2 ปีที่แล้ว

      Image Auto Track (IAT) is in development.

  • @kenhelmers2603
    @kenhelmers2603 2 ปีที่แล้ว

    Thanks Wags!

  • @sermonweerts539
    @sermonweerts539 2 ปีที่แล้ว +1

    I kind of understand now how the gunner in that firebirds movie shot down that Draken jet with rockets.

  • @amaydayhaha2413
    @amaydayhaha2413 2 ปีที่แล้ว

    Still a bit confused, Hellfires doesn't use TSE, but TSE still makes Hellfire more accurate when attacking moving targets?

    • @Raptor_9
      @Raptor_9 2 ปีที่แล้ว +2

      Hellfires just home in on a laser spot, but the LMC when coupled to the TSE will assist the gunner in keeping the TADS laser spot on the target.
      The TSE is only in the TADS, not the missiles.

    • @amaydayhaha2413
      @amaydayhaha2413 2 ปีที่แล้ว

      @@Raptor_9 Did you mean that before we got the TSE the laser is hard to keep on a moving target even if we use the LMC, this is the reason why Hellfires are very hard to hit a moving target right now in the game?

    • @michaelpape6605
      @michaelpape6605 2 ปีที่แล้ว

      @@amaydayhaha2413 Just from my brief glace it does seem that TSE is still providing all the normal benefits minus the lead like it does in the case with cannon and rockets. In the instance of using hellfire ordnance it should still help the LMC with relative movement of the aircraft to make it easier to maintain proper sight alignment.

    • @amaydayhaha2413
      @amaydayhaha2413 2 ปีที่แล้ว

      @@michaelpape6605 Yes it seems to be what you said, we will find it out a few days later, thank you

  • @Synoopy2
    @Synoopy2 2 ปีที่แล้ว

    Since I only play in single player mode, wonder if it works that way as well from the pilot seat

    • @MattWagner
      @MattWagner  2 ปีที่แล้ว

      The pilot does not have TADS.

  • @therealCG62
    @therealCG62 2 ปีที่แล้ว

    Will this have any effect on the weird offset you get when firing the gun at targets off to the side of the aircraft with the gun?

    • @dannyd7714
      @dannyd7714 2 ปีที่แล้ว

      Firing to the side you need to add in lead or delay, depending on if you're moving, or your target is.

    • @therealCG62
      @therealCG62 2 ปีที่แล้ว +1

      @@dannyd7714 Shouldn't have to with the TADS. The gun's point of impact is also significantly different from point of aim, getting worse the further off to the side the shot is taken. This is something Casmo complained about in one of his videos as well.

    • @MattWagner
      @MattWagner  2 ปีที่แล้ว

      If you through the HDU, no, nor should it. TSE lead is for the TADS only.

    • @ascherlafayette8572
      @ascherlafayette8572 2 ปีที่แล้ว

      @@dannyd7714 With this new feature the guy should be more accurate with the tads. It will lead the shot for you

    • @therealCG62
      @therealCG62 2 ปีที่แล้ว

      @@MattWagner so is the offset between point of aim and point of impact/center of the fired group when firing at targets off to the side of the aircraft using the TADS at zero airspeed a bug? Almost seems like the gun and the TADS are out of coincidence.

  • @brunotvrs
    @brunotvrs 2 ปีที่แล้ว

    Firstly, I do not own the Apache. Doesn't the Ka-50 do this automagically when you lock a target and lase it? This looks a bit simple and antiquated. What am I missing? It feels like he's following the target manually instead of contrast locking.

    • @jubuttib
      @jubuttib 2 ปีที่แล้ว +1

      It's a similar system to how tank and ifv sights work, rather than airplane targeting pods. That's the mindset they were coming from when designing. I guess auto tracking is less important when you have a guy dedicated to aiming. That said the contrast locking is coming later, with the multi-target tracker functionality. CasmoTV though was of the opinion that it wasn't used that much irl because it wasn't as reliable, and afaik the consensus is that targeting pods in planes are a bit too good at maintaining tracks Vs real life as well.

    • @MattWagner
      @MattWagner  2 ปีที่แล้ว +1

      Yes, IAT is one of the next items to add.

  • @Zarma4074
    @Zarma4074 2 ปีที่แล้ว

    Damn do we really need first detent laser ? No place left on my xbox pad to bind it snif

    • @sabatheus
      @sabatheus 2 ปีที่แล้ว

      This is a study-grade military simulation, not Minecraft. Time to upgrade your controls, son.

    • @Zarma4074
      @Zarma4074 2 ปีที่แล้ว +3

      @@sabatheus have warthog hotas, MFD cougar and xbox pad to simulate the TEDAC. I think I am ok. Just wasn't using the first detente until now because I kept bindings for the FCR...

    • @sabatheus
      @sabatheus 2 ปีที่แล้ว +1

      @@Zarma4074 Ok, good! heh heh I'm just tired of kids rolling in here thinking they can just hook up a game controller and "wing it". xD

    • @starfleetau
      @starfleetau 2 ปีที่แล้ว

      FYI 2nd detent is also doing 1st detents action at the same time.
      and @sabatheus you do know that even the SME's basically say to use a Xbox or PS controller and just map 2nd detent for the front seat. Brad posted the bindings people needed specifically for a XB/PS controller.

    • @Zarma4074
      @Zarma4074 2 ปีที่แล้ว

      @@starfleetau but we don’t know if the TSE works with 2nd detent

  • @AtlantiXYL
    @AtlantiXYL 2 ปีที่แล้ว

    Where is the TSC + Follow Me command?

    • @MattWagner
      @MattWagner  2 ปีที่แล้ว

      It’s not a command. It’s the time you track the target in LMC to get a good TSE lead.

    • @AtlantiXYL
      @AtlantiXYL 2 ปีที่แล้ว

      @@MattWagner Oh ok. I see

  • @TheSirBlackbird
    @TheSirBlackbird 2 ปีที่แล้ว

    Topmoumoute ;)

  • @Baltic_Dude
    @Baltic_Dude ปีที่แล้ว +1

    Ka-50 > Apache