Terminus - Learn While Playing
ฝัง
- เผยแพร่เมื่อ 23 ก.ค. 2024
- Here is my Terminus tutorial, where I teach the game as it is being played. Paid sponsorship by Inside Up Games.
Kickstarter link - www.kickstarter.com/projects/...
Teaching Timestamps:
Introduction - 0:00
Game overview - 0:56
Game start & income phase - 2:28
Resource storage explanation - 3:46
Gaining annual budget - 4:18
Gaining turn order bonuses - 4:36
Actions phase - 5:11
Placing a development - 6:52
Gaining an upgrade - 9:59
Buying resources - 11:29
Increasing capacity - 17:00
Gaining construction resources - 18:31
Purchasing rails - 19:45
Moving cycle trackers - 20:55
Move lobbyist action - 26:41
Subway construction action - 28:44
Gaining special upgrades - 33:03
Building new hubs - 33:33
Gaining a second terminus - 34:43
Agendas explanation - 37:28
connecting with opposing stations - 39:01
Gain demand token action - 42:40
Gain agenda action - 45:16
Enable plan action - 45:57
Finishing three cycles - 51:51
How the game ends - 1:00:29
Final scoring explanation - 1:00:44
BGG link - boardgamegeek.com/boardgame/3...
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CORRECTIONS:
52:58 - Red forgot to spend the 2 money for these resources.
Fantastically well done, Jon! 👍🏼👍🏼
Nice! I was lucky enough to get to play test this a few times. I am super excited that it hit kickstarter!
Very clear video, well done, thanks for showing us what the gameplay is going to be like.
Great video and very interesting game play.
Thanks again for a great tutorial. Looking forward to Your next video. All the best from Germany.
Wasn't getting a good feel for the game from just looking at the KS page. As usual, you have produced a very understandable video that broke it all down well so I now get it! Enough so that I'm backing it! 😀
Awesome, I hope you enjoy it!
I think I’m going to back this game!
I'm finding it very difficult to make sense of the iconology in this game. 🤯
Yeah, it doesn't seem their graphic designer was aware they broke a lot of iconology conventions followed by virtually all board games.
So its a Ticket to Ride with action loop mechanics and supply and demand system for resources instead of random luck of drawing trains
Trying to wrap my head around the Turn order balance, Yellow goes last and gets no Bonus? Would it not make more sense to as yellow > red > purple?
52:55 Red bought 2 power for 2 money but didn't lose the money.
Good catch! I've added corrections, thanks.