Thank you! Is there a way to implement a dynamic time duration for the timer? I want the duration to be as long as it takes for a button to execute all its onselect code. Simulataneously i want the loading bar to be displayed as in your video. Basically it should be like when you're loading a video game. Thank you :)
Hi, Most welcome💫... No we can't do that, there is no way to knowing how long a function gonna take before it actually ran. So extracting duration from a function before it actually ran is not possible. So we take a rough duration let say 2 to 5 sec.
This is the second great idea by you, that I implemented in our customers canvas app
Amazing💫✅
Great tutorial. Thanks for sharing
Most Welcome💫
Very Nice Video ❤❤❤
Thankyou buddy💫✅
Thank you!
Is there a way to implement a dynamic time duration for the timer?
I want the duration to be as long as it takes for a button to execute all its onselect code.
Simulataneously i want the loading bar to be displayed as in your video.
Basically it should be like when you're loading a video game.
Thank you :)
Hi, Most welcome💫...
No we can't do that, there is no way to knowing how long a function gonna take before it actually ran.
So extracting duration from a function before it actually ran is not possible.
So we take a rough duration let say 2 to 5 sec.
Thanks fo the quick answer! :)@@lastminutecoders
instead of loading text label, How to change label dynamically text like 1% to 100% same like rectangle.
That can be implemented by utilising timer.Value property