VtM: Blood Hunt Review [Closed Alpha]

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

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  • @JenniferFuss
    @JenniferFuss 3 ปีที่แล้ว

    If you replace the fog, player will just stay behind, mostly on roofs. Leading to a boring game.
    While the gas/fog is already explained in game to be a creation of the entity.
    Highlighting with choppers, doesn't work when under a roof, and players won't get to you, because of the Entity presence.
    Plus, the idea is already Camarilla against Anarch?
    The Malkavian seer archetype you suggest, sounds like an even more OP version, than the Prowler tracking o.O
    As for the social features, it's an Alpha. I would bet money on it, that they will be in the final product ^^

    • @Karavolos
      @Karavolos  3 ปีที่แล้ว +1

      I don't think people will just camp in one spot and not do anything because as you said it'd be boring, and eventually they'd get exposed to TSI snipers or the spotlights in my vision; there aren't that many roofs to hide under. But if you feel it's too much of a risk, we could still use the fog by having the TSI set up, I donno, bombs or fog machines or however they make the gas in the areas they appear in which eventually activate unless stopped and fog an area up.
      Even if we say a game has a camper around, they won't be able to stay in one area silently forever, while the game still gives TSI more presence and makes the gas less artificial as a gameplay mechanic. That's the crux of my issue with it, it feels artificial, limits movement and makes the game less fun to me rather than more fun. I may well be in a minority on that, given that the Battle Royale format is not usually my type of game.
      Regarding the Malkavian archetype, the reason I think it could work without stepping too much on the Prowler's toes is because its mark is much more limited as either a single-target with less team visibility (as opposed to the Prowler's AoE) or it'd sacrifice detail in return for reach, which means pinging an area can reveal red player dots being present there, but it doesn't keep pinging or show where or how they move, only that they were there the moment you pinged.
      Not sure what the mention that the game is already Camarilla vs. Anarchs refer to. Did something I say imply that wasn't the case? ;0
      The social features you make a fair point with, though I have to mention that I judge based on what I saw in the alpha and react accordingly when making a review out of it. In general I'm kinda happy with the game; it's a mild approval, but approval nonetheless.

    • @JenniferFuss
      @JenniferFuss 3 ปีที่แล้ว

      @@Karavolos I am not saying the Malkavian archetype would encroach on the Prowler. I do already consider the Prowler somewhat overpowered with the passive tracking and revealing powers.
      To have a multitrack system, for players who aren't wounded, might just enhance the balancing issue.
      I might have misunderstood you, in regards to the Camarilla/Anarch thing.
      About the social features, I think its okay for a review of the Closed Alpha. I did notice, while skimming through videos, that apparently there was a Pre-Alpha, were friends could go to the same Elysium and create groups together.

    • @Karavolos
      @Karavolos  3 ปีที่แล้ว

      @@JenniferFuss I see. I think we gotta agree to disagree on that one, I find having some tracking capabilities to be a perfectly dandy approach to designing powers, as long as it's limited in some way whether by cooldown, HP drain, wounded states of your target or by making you unable to move or focus on your immediate surroundings kinda like how the Muse can't do much while healing. Or hell, all of the above. I believe the balance can be found in there with enough tweaking.
      On the social bit, that's cool! I very much approve of being able to get your own little room to play in if you wanna. Still very much wanna be able to wander the city too, or part of it, but it's definitely a step in the right direction.