Nice work! Personally, it's my favorite commander, straight from the first game. I mean, the ability to call in paratroopers allows you to be both defensively and offensively, using them in ahead of the enemy or to reinforce a defense. As such, able was my favorite to use in Ardennes Assult I just wish they hadn't nerfed down the Al so much in skirmish
Honestly though rangers are so good it's hard not to use that commander haha I mean, using the All Units mod makes it no problem, you have access to both, AND let's you fucking toggle ranger zookas like in single player which is criminal that it's not in vanilla I love that mod, allows for a shit ton of variety in matches with any possible unit to face or deploy, but can definitely a bit chaotic especially with higher popcap
omg thank you so much, ive been trying to master the airborne company but have been losing so many matches because i havent been using any of this to my ability
the pathfinders are great counters for Axis starting units (the Sturmpioneers and pioneers), as they can shoot the axis soldiers from afar while they can't shoot back as effectively. if the sturmpioneers try to rush into the pathfinders make sure you have a rifleman or RE squad blocking the way
Awesome video, thank you so much for making these. Trying to improve in COH2. But if there is one thing I could give critique on it's maybe that you're getting a little shouty sometimes! It's very stressful to listen to at times (however the content of your message is always appreciated!) Keep up the great work!
This informative guide is very good indeed, thankyou. I hope that you will be able extend into a series as I'm sure it would prove as useful and popular as 'tip of the week'.
Nothing about crewing support weapons with Pathfinders? The bonus vision range is REALLY good with MGs and AT Guns. Like the Paras though, its expensive to reinforce.
I hope you will tell some more advance fact for new players for example Airborne Unit can run and gun with 30cal. And i hope you will show how call-in unit perform on each veteran level.
I didn't understand about run and gun. About vet bonuses of ALL units +++ (thanks to previous videos of Hans (He commented tournament match) I know about cool vision bonus of 3 vet Stuart). Also I want to know about 0 vet bonuses of ALL units (because it's difficult to watch this).
@@ІванКоваль-й5ж Some elite unit like ranger,airborne,ober can shoot 30cal,mg42,mg34 while core unit like rifleman,volk,penal have to stop moving when pick up those lmg to shoot.
@13:20 I think the planes would shoot enemy vehicles thru fog of war if the vehicles (222, Pz IV, Panther...) shoot at the planes with their MGs and reveal them selfs.
@@HelpingHans They set it up earlier then when the planes "start" the strafing run, which leads to them hitting something that already long left the circle sometimes.
to use Airborne with Thompson theyre killing machines u only use them if the opponent force to retreat then you will use that ability as well or use it when your opponent is busy with other front use that to your advantage when your airborne assault team are behind enemy lines or at the enemy infantry flanks
Paras for the most part are just better than Rangers. They have the highest DPS of any infantry in the game with Thompsons, have the option to have the highest midrange damage of any infantry with 1919s, have the added Timed Charge and Assault abilities, have a 6th man, and can be deployed anywhere. The primary selling points of Rangers is that they have lower received accuracy and therefor bleed less, and that they can take a 3rd support weapon. The 3rd heavy weapon will give them a noticeable boost in firepower, (especially Bazookas) and over the course of the game the difference in manpower bleed will begin to add up.
Rangers only do well at close range, but Paras can take M1919 for mid-range combat. Both have nades don’t need upgrade. Paras have 6 person in a squad. Paras have P47, and rangers have Pershing.
It will be good, but there are too many commanders. I think that it's better to tell about doctrinal abilities (for example: g43/MG advantages/disadvantages for Wehrmacht) For example: camouflage+mark the target. Which combinations are better and which lists of abilities (commanders) are the best.
Reece Williams the jackson “nerf” does nothing in terms of heavy engagement, you as a jackson outrange all heavies, its all about baiting it into an at gun with a riflemen snare
th-cam.com/video/VZXSSGh7oEc/w-d-xo.html 31:51 If you will pick up AT gun by pathfinders, you will got extra vision without using abilities. Also, M6 anti tank mine. Some people recommend to use ranger's/paratrooper blob (with bazookas). There are many ways. It depends only to you.
12:55 why is there a fog of war on the CPs? Like they always have that small radius of vision on them, is that because he is tinkering with the toggle button?
Problem with airborne company is that you usually want 2 RE troops (for bazookas) and 3 riflement + 1 Lt + 1 cpt as US forces. Thats a LOT of infantry - even without your pathfinders and your paratroopers. So you end up not using paratroopers, or using paratroopers and pathfinders but lose out on the advantages you get with using riflemen.
How do you delete the beacon? I tried everything. Was playing a mission and wanted to push them closer to my troops up the map and then I found out you can only build 3 and can not destroy them :)
You have to buy the Western Front Armies DLC first which unlocks both US Forces and Oberkomando West as factions. Airborne Company should be among the commanders available for the US when you buy it.
@@icy3-1 I originally bought the game on Microsoft but then I bought it on steam and everything was perfect,however I got a new pc but now the game won’t load
After 10 years you finally released the tutorial. But with the next winter update ur tutorial it'll be useless. The coh 1 was fun because there u can troll; That is what relic don't understand.
Sorry but the sound of the game is too lood... so enoying to listen what you are saying....even you are screaming on your headphone...shame because this is very interesting...
Nice work! Personally, it's my favorite commander, straight from the first game. I mean, the ability to call in paratroopers allows you to be both defensively and offensively, using them in ahead of the enemy or to reinforce a defense. As such, able was my favorite to use in Ardennes Assult I just wish they hadn't nerfed down the Al so much in skirmish
Also the beacons are really useful, giving you vision and narrowing the drop, reinforce in the field
They are damn good
Honestly though rangers are so good it's hard not to use that commander haha
I mean, using the All Units mod makes it no problem, you have access to both, AND let's you fucking toggle ranger zookas like in single player which is criminal that it's not in vanilla
I love that mod, allows for a shit ton of variety in matches with any possible unit to face or deploy, but can definitely a bit chaotic especially with higher popcap
omg thank you so much, ive been trying to master the airborne company but have been losing so many matches because i havent been using any of this to my ability
the pathfinders are great counters for Axis starting units (the Sturmpioneers and pioneers), as they can shoot the axis soldiers from afar while they can't shoot back as effectively. if the sturmpioneers try to rush into the pathfinders make sure you have a rifleman or RE squad blocking the way
Awesome video, thank you so much for making these. Trying to improve in COH2. But if there is one thing I could give critique on it's maybe that you're getting a little shouty sometimes! It's very stressful to listen to at times (however the content of your message is always appreciated!) Keep up the great work!
This informative guide is very good indeed, thankyou.
I hope that you will be able extend into a series as I'm sure it would prove as useful and popular as 'tip of the week'.
Nothing about crewing support weapons with Pathfinders?
The bonus vision range is REALLY good with MGs and AT Guns. Like the Paras though, its expensive to reinforce.
He told us that in the tips of the week.
On of the last.
*one
I like to get extra vision (and firepower) too. But expensive restoring.
I don't know.
Yeah this is a good idea but expensive to do so.
@@HelpingHans in your urban assault commander video. The rangers actually take 3 zooks not 2. Thats what makes them better
I Really Love You Hans Thanks for the Guide
2:48 "That's how useful the tactical map can be"
I don't play USF so more commanders review will be nice to understand this faction a bit more
Thanks hans for the content
Thanks Helping Hans!
these kinda videos are awesome man! thanks, it really helps out noobies like me
Great video, very important for me :)
More commander videos please it is helpful :)
I hope you will tell some more advance fact for new players for example Airborne Unit can run and gun with 30cal.
And i hope you will show how call-in unit perform on each veteran level.
I didn't understand about run and gun.
About vet bonuses of ALL units +++ (thanks to previous videos of Hans (He commented tournament match) I know about cool vision bonus of 3 vet Stuart).
Also I want to know about 0 vet bonuses of ALL units (because it's difficult to watch this).
And yes, it's better to show than read description
@@ІванКоваль-й5ж Some elite unit like ranger,airborne,ober can shoot 30cal,mg42,mg34 while core unit like rifleman,volk,penal have to stop moving when pick up those lmg to shoot.
@@myidgame01 I didn't know about this. Sorry and thank you very much.
@@ІванКоваль-й5ж No problem.
@13:20 I think the planes would shoot enemy vehicles thru fog of war if the vehicles (222, Pz IV, Panther...) shoot at the planes with their MGs and reveal them selfs.
Yes. In the video of another person I have seen that MG help to reveal and kill it.
"If the king tiger were to reverse out of the circle, the planes would stop shooting it"
Are you sure about that, lol
Yes if they are not already coming in for a strafing run.
@@HelpingHans They set it up earlier then when the planes "start" the strafing run, which leads to them hitting something that already long left the circle sometimes.
They still attacking even if the panzer get out of the circle.
Also cuz mounted MGs reveal your unit in fog of war
10:01 “some true lend-lease there for you” xd
to use Airborne with Thompson theyre killing machines u only use them if the opponent force to retreat then you will use that ability as well or use it when your opponent is busy with other front use that to your advantage when your airborne assault team are behind enemy lines or at the enemy infantry flanks
how do paras measure up against rangers? Combat effectiveness, durability, damage etc?
Paras for the most part are just better than Rangers. They have the highest DPS of any infantry in the game with Thompsons, have the option to have the highest midrange damage of any infantry with 1919s, have the added Timed Charge and Assault abilities, have a 6th man, and can be deployed anywhere.
The primary selling points of Rangers is that they have lower received accuracy and therefor bleed less, and that they can take a 3rd support weapon. The 3rd heavy weapon will give them a noticeable boost in firepower, (especially Bazookas) and over the course of the game the difference in manpower bleed will begin to add up.
That was to be my question, regarding Rangers and Paras.. I'd like to hear Hans's opinion on this one..
@@BlitkriegsAndCoffee good info :)
Rangers only do well at close range, but Paras can take M1919 for mid-range combat. Both have nades don’t need upgrade. Paras have 6 person in a squad. Paras have P47, and rangers have Pershing.
Manolaros13 Sly said it well.
nice guide hans , maybe do all commanders :D
It will be good, but there are too many commanders. I think that it's better to tell about doctrinal abilities (for example: g43/MG advantages/disadvantages for Wehrmacht)
For example: camouflage+mark the target.
Which combinations are better and which lists of abilities (commanders) are the best.
Nice video.
I use the timed charge to also give my paratroopers green cover bonus.
how does that work?
@@swamplife3148 the explosion makes a small ditch.
Only advice I would like is how to counter heavy armour as usf , especially now the jacksons getting nerfed , thanks
Reece Williams the jackson “nerf” does nothing in terms of heavy
engagement, you as a jackson outrange all heavies, its all about baiting it into an at gun with a riflemen snare
@@rotmgpumcake "outrange all heavies"
Me:
*Laughs in Jagdtiger and Elefant*
Why Relis give you AT gun and rifleman's AT grenades?
th-cam.com/video/VZXSSGh7oEc/w-d-xo.html
31:51
If you will pick up AT gun by pathfinders, you will got extra vision without using abilities.
Also, M6 anti tank mine.
Some people recommend to use ranger's/paratrooper blob (with bazookas).
There are many ways. It depends only to you.
@@ІванКоваль-й5ж to counter light vehicle in early game, you really need it when it comes to 1v1
12:55 why is there a fog of war on the CPs? Like they always have that small radius of vision on them, is that because he is tinkering with the toggle button?
Problem with airborne company is that you usually want 2 RE troops (for bazookas) and 3 riflement + 1 Lt + 1 cpt as US forces. Thats a LOT of infantry - even without your pathfinders and your paratroopers. So you end up not using paratroopers, or using paratroopers and pathfinders but lose out on the advantages you get with using riflemen.
TheAlb100 As long as you have atleast 2 rifles you should be fine. It’s the snares that are most important.
Anyone else have a bug where the the paratroopers can't be selected? They don't appear on the commander tool bar.
how can i get that base thingy at minute 0:49 ? pls help
How do you delete the beacon? I tried everything. Was playing a mission and wanted to push them closer to my troops up the map and then I found out you can only build 3 and can not destroy them :)
Great Videos BUT what is the best counter to this from Wehrmacht MGs seem useless
Do the reinforced weapons have the passive buffs that paratroopers, such as self healing?
Hey hans can u give Advence Soviet play tactic againts OKW i want to see your version , and how u Encounter Early MG Spam by Osther
How much better is the zooks on the rangers and paratroopers in terms of stats?
RM Zook: Pen 130, damage 80
Ranger Zook: Pen 160, damage 120
They should be the same as both get the same Bazooka Expert passive
I need help, how to unlock airborne commander, I just started the game and don’t have any commanders?
You have to buy the Western Front Armies DLC first which unlocks both US Forces and Oberkomando West as factions. Airborne Company should be among the commanders available for the US when you buy it.
@@icy3-1 I originally bought the game on Microsoft but then I bought it on steam and everything was perfect,however I got a new pc but now the game won’t load
I thought the airborne company can also drop munitions?
Please, be careful.
Performance of certain commanders at the campaign is different from performance at the multiplayer
Hans why only 360p? Why no 1080p?
video just got processed. 1080p is now available.
muchos helpfull
Strafing run will shoot buildings close by, lost a lot men due to friendly fire
Stuka close air support is the best
Nearly same with Coh1 Airborne Doctrine
Yaes
you are yelling into the mic
After 10 years you finally released the tutorial. But with the next winter update ur tutorial it'll be useless. The coh 1 was fun because there u can troll; That is what relic don't understand.
andddd first comment :)
Acss47 pekmez iç yavrum pekmez xd
Acss47 İngilizleri oyunuyorsan havan ile atış yap Almanları oynuyorsan panzerler ile atış alanın dışına çıkarak vur Amerikan oynuyorsan kaç
😂
Sorry but the sound of the game is too lood... so enoying to listen what you are saying....even you are screaming on your headphone...shame because this is very interesting...
Germany kill P47s like flies.
And who won the war
@@YourVideosDogchitHeresWhy I suppose the Huns won the war. According to CoH history.
@@ImVeris we won the war thats the answer