That is not what the video is about. It's not making a good game that resembles nothing of the other games in it's same franchise. As you claim above. This is about video games that squandered good ideas by surrounding them with other garbage so the end result is a bad video game. "if you could put this concept into a game that isn't utter shit" Direct quite from the video. This is also what the video is about. Also Nuts and Bolts was not a good concept. It was garbage all round. There's a reason why MS Rare is not that popular in that era. Hint - their game quality was not existand for a long time.
The worst part about Nuts and Bolts is the idea of customizing cars could've made an amazing racing game (not just in Lego mind you), but it had to be attached to Banjo Kazooie. I did not grow up with this franchise, but I kind of understand the frustration.
I mean, Nuts and Bolts as a concept of a Car Building game was something Rare had always planned to do with Banjo, just things happened. It was the game they wanted to make.
Without the Microsoft acquisition, they might have been able to work on Banjo Threeie sooner and therefore release a regular game, but since they worked on it later they developed the mindset that everybody wants to play gun and car games. Just a theory of course, we may have had Nuts & Bolts on gamecube instead. No disrespect to N&B though, I love that game.
@@Porkey_Minch rares, said the reason, nuts and bolts exist is because they ran out of ideas for the Banjo IP. There was a Banjo three in the works, but it was canceled due to over ambition.
@@CiromBreeze No kidding. Me and my buddy started playing terraria for the first time since when mech bosses first released. We were struggling to kill ANY of the mech bosses for almost a week and then I found a stormbow and within a day or 2 we've got mech on farm, planteras dead, AND we unlocked the temple. Unicorn+stormbow+ custom arena is broken as fuck.
Actually there was a mobile game where you were blind and so it used headphones to give you directional sounds and call outs from you daughter to fight bad guys and monsters and even platform it wasn’t amazing but the idea was certainly interesting It’s called A Blind Legend if anyone is interested.
For some reason Devil's Tuning Fork also comes to mind. You gotta find your way around by echolocation in that one, but idk if "blind protagonist" is accurate.
I think one of the best wasted ideas I've witnessed is easily Hello neighbor. The rear window inspired horror idea just screams potential, but it's wasted on stacking puzzles in a Dr Seuss house. Such a disappointment.
#3 "The Missing" uses the Limb Loss mechanic too and incorporated it into a puzzle solving mechanic. Also the first "Prey" had an interesting death mechanic too
A blind legend is a game featuring a blind protagonist, in a way that there's no visuals in the game, and you've got to make your way just by sound alone. I highly recommend it, it was really nicely done.
There is a horror game for the mobile phone (yes, shocker) in which the protagonist is blind and you need to go by using only the sounds. The game suggests you use headphones for a better experience.
One example I can think of is the memory altering mechanic in Remember Me. It’s a really cool idea, going through people’s memories and changing little things so they remember them differently, thus altering the way the character thinks/views the world. However, the game itself is pretentious, incredibly boring, and horribly linear. Plus, despite how cool the mechanic is, it’s barely even used in the game, which is a real shame.
@@Kamakiri86 Ok. I've heard of it, but I never played it. I've heard pretty much everyone say how good it is. I'll take their word for it. Thanks for the help, dude/lady.
actually, a game with a blind protag. with the ability to see through the eyes of others would make for an interesting game... I've seen the concept in the Siren games...
Iirc, Mario and Wario had a similar concept, with a blinded protagonist instead of a blind one, meaning he hasn't lived in that state, become used to it, or heightened his other senses to compensate. Also, sweet pfp, who's the artist? :3
I think Yahtzee once wrote a proposal around that very concept, and I believe he was inspired by Siren as well. I remember it being some sort of cyberpunk survival horror, involving being on an abandoned cruise ship I think, and you would have to plug in your brain to the ship's security cameras because you're eyes would be injured and you would need some other way to see where you're going... I wonder if I can still find that article he wrote.
He mentioned if they made a game with a blind protagonist and I thought of the section in this video he talked about Echo...am I the only one who would think it awesome to have something akin to Daredevil?!? You could be "blind" but see the outlines of characters as he does and, as a player, have to learn how to perceive them as friend or foe from their speech, body language, if they're holding something, etc.
There are games with blind protagonists , but there basically just a game with a unique flash light effectively, where every blind person is daredevil, but its really the only way you can do it without limiting design so much the suffers for it.
Its bad. Certain things, like getting knocked down by those fucking bird things, show the lack of needed Quality Assurance in some areas. The funny thing is, the story is so damn good! The story was enough to carry the gameplay. RoR would be amazing as a show or multi-part movie.
@dayzgone thats pretty interesting. I wonder what makes it so valuable today? Limited copies? Or perhaps just how good the story is. Im not exaggerating when i say ots story was super well done, it was just the game part thay needed help
The combat is not awesome, but the story is good, sometimes really heartfelt with heavy themes. It's surprising how delicately they approach said themes, considering how people who never played it would paint it as the digital coming of the devil by the time of it's release. It's sad, because its a good game all things considered. But the combat is shit.
@dayzgone Yeah, the storytelling is pretty good. It's dark and sad, but it never felt expolitative. I would love to see a remake with HD graphics and combat overhaul.
How about game concepts that are amazing but almost never used by anyone? Like how Eternal Darkness would actively screw with the player as their character went insane and would pretend to mute the tv or delete saves. I think that was an amazing concept but why has no other horror game used that idea? I can understand a character losing their grip on reality might hallucinate but it's a completely different thing for the player to be directly affected. Top Five Unique Game Mechanics That Should Be Used More Often. Too long of a title?
"Why has no other horror game used that idea?" Because in their attempt to give the game a unique identity, the Eternal Darkness devs *patented* their version of Sanity, preventing anyone else from doing the same thing. Crazy Taxi did this as well with the famous Crazy Taxi Arrow, but in that case it resulted in the creation of the minimap and the obsolescence of the arrow. Serves them right.
@@misirtere9836 They patented their sanity mechanic? Smart on their side and it does indeed make the game unique but it also means it's a brilliant idea that nobody can use unless they decide to make another one. Seems like a waste of an idea to me.
I thought I was the only one who saw the potential in The Quiet Man but also felt the frustration of them wasting such a good concept. It's amazing to think that deaf people could get a presentation in video games because it's a rare occasion and the concept is incredibly compelling, but they didn't realise it well at all. Just deleting the games audio is so lazy and doesn't reflect anything about being deaf besides just being deaf. Imagine a game with a hand tailored story and mechanics within the gameplay that make you reconsider how to interpret sound or whether you use sound altogether. It would be a really great idea to flesh out if given the right development team and not those pretentious idiots behind that dumpster fire of a game
I mean... Lea from Crosscode is a character that takes Heroic Mute as far as it can without being literally unable to speak. All she can do is use certain key phrases to communicate, and they somehow (a) manage to avoid the pitfall of underdeveloped character by still making her a really charming protagonist, and (b) do not gloss over the problems it would cause her when she can't communicate.
The Vale is currently in development and according to my friends who tried it at pax west this year, it's really good. (I couldn't make it into the convention in time.)
I've thought about things recently and realized that maybe the combat system in Paper Mario Sticker Star has potential. Attacks that are single use at all times. Add type effectiveness and i guess experience/levels and... idk maybe other ideas, i can't really come up with anything on the spot, but something about that concept doesn't actually sound that terrible and I'd like to see be expanded on.
Imo, voice recognition via Hey You Pikachu. I'm glad it did make its comeback for nintendogs, but otherwise, voice recognition really still hasn't been used all that much in gaming, oddly enough. I'd like to see voice recognition find its way back. Would be nice if it could be done with the Pokemon IP again some day.
All of these ideas could make for an incredible game. I can see a protagonist that can't die making for a nice morbid puzzle game, and adaptive AI could be great in a dozen different games. They just need the right approach, and I'm happy they're highlighted here.
My first thought when seeing this title was "I Am Alive". Neat concept with attempting to bluff your way out of situations, but ruined with Skyward Sword stamina and a general lack of interest otherwise.
I hadn't heard of Neverdead, but losing limbs as a game mechanic is something that was done well in The Missing. There it's used for puzzle solving and exploration. You can leave a leg somewhere to weigh down one side of a board, or decapitate yourself to roll through tight spaces. You don't need to collect your body parts to heal though... You simply hold a button to heal.
Ironic you should mention a game where the protagonist is blind: that game is being developed and is going very well from people I know who had the chance to play (PAX west). It's called "The Vale." Action adveture game where you play as a blind woman in fantasy medieval world.
Thank you for the content you upload Rabbid. Usually I'm pretty picky about who I subscribe to, but you've continued to make quality content that I really enjoy. Please, keep it up.
Avalon Code will always by my #1 "Worst waste of potential". The core concept is AMAZING: You're given a book by a God, and can scan items, people, and enemies (If you catch them off guard, in the last case), to prepare them for when god remakes the world. Everything has "Codes" you can remove, and rearrange in a grid to alter them. From simple (Placing Iron into a hat to make a helmet) to more advanced (Using a mixture of elements to create "Healthy", to cure an illness. Or using multiple elements to create a more advanced sword). It had metroidvania-esque moments (Finding a hammer means you can scan it, and can now use it to fight or solve puzzles). Exploring maps let's you fill them with little lore notes, earning you bonus EXP and expanding the world. Now the bad: scanning just becomes an extra button to press, and doesn't feel useful 90% of the time. You reach the point where you've found the stuff you need for a good sword and armor recipe, and you're done. You find a good sword weapon code and make it, then never bother again. The puzzles with illness solving and such happen all of about 3 times. There's one, maybe two changes to enemies worth doing (Remove any metal or stone. Maybe add sickness.) And even then the interface is slow and clunky so it's not worth doing past the early game. You can make an npc "Brave" but they won't change in any way. The asshole shopkeeper can be remade to "Charitable" or "Friendly", they'll still be an asshole to you for being poor (Even if you have Max money). All the new weapons are worse than the sword, and not even situationally good, they're just fancy keys. Which take menu navigation and time to switch to, and switch back to swords. The "Examine" button is also the "Uppercut" button, meaning trying to scan for small map notes can mean ages of walking in circles hunting for a single pixel that goes "The leaves here have been nibbled on, maybe there are bugs!" (And yes, it is that level of inanity.) While punching the air, an animation that, while short, you'll be tired of in one screen. All the dungeons are boring. Just a bunch of dull square rooms with either "Hit the switches to open the door" or "Kill the enemies to open the door". You're supposed to replay them to get better scores, which... Gives a tiny bit of EXP. That's it. The Uppercut is DESIGNED to let you juggle any enemy infinitely, it's just a timing minigame to keep punching them up until they die. And it's just generally not that fun to fight or explore the world. Dodge enemy, uppercut to death. Bosses can't be uppercutted, so alternate left and right sword swings until you need to dodge another attack instead. That's it.
I just want to say that black spot on the corner of your wall behind the couch drives me crazy. I always start wiping off my screen when it cuts to you on the couch. Love your channel btw.
As someone who is learning sound design for video games I think the idea of a deaf protagonist is a very interesting one Games like Inside are masters of silent visual storytelling BECAUSE the sound design is so rich and gives a lot of emotional and gameplay cues Maybe a protagonist with hearing loss that gets worse as the game goes on, or with cochlear implants so that the game isn't totally silent, but you have to be really selective with what sounds actually get to be heard. I'd love to see it now, actually
"Blind Protagonist" - Look at the horror game Perception. Play as a blind woman using echolocation to navigate. You tap on the floor or wall to make noise, sends out a circle that shows things as it hits them (like a sound wave going out) but also attracts the monster.
_Metroid: Other M_ ranks among my favorite action games but as a "metroidvania" it's very lacking. I really think if the exact same game engine and controls were repurposed for a 3D run & gunner like _Metal Slug_ or _Contra_ then I think people would find it revolutionary.
I grew up only knowing Nuts and Bolts, and I honestly loved it. It still holds a place in my childhood, but learning what was given up for it really hurt my perception of the game.
There is a game on steam called Blind Legend, where the protagonist is blind. I haven't gotten to play it yet, but it has good reviews. You play as a blind knight and your daughter guides your movement through verbal directions. There aren't really any visuals to the game at all, except a fog effect with a few colors. you rely on the other character's directions to know where to go.
Idea for expanding upon the immortal player aspect; they can't be killed but they can be restrained like any other person. Emphasis on avoiding being restrained or captured, rather than avoid gunfire.
Neverdead was the shit tho, as silly as the limb mechanic was, the game had charm for days and was entertaining with its combat and puzzles for a good while. Bryce fucking around in apartments between missions is something to behold.
There is a PSVR game where the protagonist is blind and you use echo location to procede through the environment. A great idea, especially in VR! But I think it was just an average game based on reviews.
I never actually played the Banjo Kazooie games so Nuts & Bolts was to be a unique and creative game for me. I can understand how people feel about their favorite franchises being twisted into something completely different, for example every Command and Conquer game after Red Alert 3.
the one problem i have with the concept at number one is just how hard it is to be engrossed in an environment without one of your key senses. true, any game can be played on mute, but rarely does it lead to the same experience, and on repeat playthroughs, begins to force your mind to wander. The idea is great if it can be executed well, but finding the right way to execute it is a bit of a different problem. the easiest solution is an inner monologue, but that alone wont be enough. if the game adds any sort of music, it will be more difficult to explain why the player can hear it but the avatar cant.
Not a bad game by any means, but something that The Quiet Man reminded me of. It's a game called A Blind Legend, and it is a game where you play as a blind protagonist. You have to rely on your headphones to know anything that is going on. From navigating the world, to listening to your enemy's moves to defend yourself, this game actually makes heavy use of the concept. I recommend people check it out if they get the chance.
There is actually quite a good amount of games that let you control or program enemies before Mind Jack. It's just a mechanic that for some reason disappeared for a while. I think it's because more people went the pokemon/SMT route of capturing or friending the enemies and building a team with them.
The missing is a very good game that did the immortality/ losing limb much better, you could simply hold a button for a few second to regenerate , no need to pick up limbs
Neverdead's concept has since been used in the very good Swery puzzle platformer; The Missing: JJ Macfield and the Island of Memories. Turns out it works much better for puzzles than combat.
There's a game called Beyond Eyes, where the protagonist is a blind girl, and it is pretty good because of how it plays with the perception of the world, how she imagines things up until she recognizes what things are, by interacting with them.
@@orangeslash1667 Yeah, I remember hearing that, before too. But it was canceled it at the last second. Which sucks, because I loved Conker's Bad Fur Day as a kid, playing it on the N64, not knowing or understanding what all these things were, or knowing that why it was an "M" rated game, until I saw the part with the sunflower and the bee guy. And trying to not tell my parents about it because I just wanted to play the game. Even when I needed help with it. Even though my Dad was really good at games. Like, really good. But I at least didn't let him know about the sunflower. But I loved playing the game though. I even played Xbox Remake, "Conker: Live & Reloaded", even though it wasn't that good. At first; I thought THAT was the sequel, to the original, and then I played it, and I saw the opening; and then I was like: "oh, it's not the sequel; just a re-release" . But i loved playing the original, so I didn't care about that. Just wanted to play CBFD again. And it does suck that Chris Seavor left Microsoft, but he did a great job, as voicing almost EVERY single male character in the game; from Conker, to the Panther King, to the Bee King to the scarecrow at the beginning of the game. I think the only character he didn't play was the opera singing pile of poo. But I couldn't tell he played the voice of every male character in the game though. I thought it was a bunch of other voices. I would've loved a sequel to CBFD, but oh well. It was at least a fun game, while it lasted; and was at least; different from the kid-friendly usual stuff you see, and clever with its ideas, though.
@@orangeslash1667 Yeah, I can see that too; because I also love the Ratchet and Clank games too. I remember how hard the first R&C game was, and how the characters were making innuendo after innuendo. It was great. Which really makes wish I could've played the latest R&C game, Rift Apart, but unfortunately I don't have a PS5...or working TV. But oh well. Also, fun fact; the guy that plays Tidus from FFX; also plays Ratchet in Ratchet and Clank. *Except; without the laughter, and yes, before you say it; I already know why he was laughing like that in the game; because I've played FFX myself; and its one of my favorite FF games.
Okay, so, my next game: A game where you are a deaf robot that can built parts onto itself, and fall apart into pieces when damaged but can still control the head part, and enemies have adaptive AI but are hackable to control them. Perfect.
It's tough to make a game about being blind without some kind of visual caveat, like scanning or a visual representation of echolocation. That said there IS apparently a game going around at game shows that's entirely audio based, essentially blinded and trying to escape a space station or something like that. I wish I could remember the name.
This happened to me recently with a game called Wayward Souls. The great idea was that you could have a grave put down where you die with a custom epitaph and loot. If you hid someone a friend code, that friend can find those graves, read the funny epitaph, and take that loot you left for them. Unfortunately the game as a whole was a snooze fest and not at all replayable, the steam charts can attest to that.
That moment you're number 2 selection began playing the Smash Bros remix of Mad Monster Mansion, I knew EXACTLY what game you were going to talk about. Hell, his Xbox 360 face is in your thumbnail XD RabbidLuigi: And people really like cars, right? JonTron: Cars?...…..Caaaaars!!??………..CAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRS!!!!!!!!!!???????????????
I'm pretty sure 'blind protagonist' has been done at least once by an indie dev: I seem to remember a game where you play as a little blind girl who meanders through what starts out as a giant white void. As you explored your surroundings you started 'filling in' the environment based on nearby sounds, and if you made physical contact with something it would also appear. This resulted in environmental puzzles like figuring out where on the stream the bridge across was.
I think I just saw a video with the same idea recently.. and they also had mind jack on their list. And they strangely put driver San Francisco on that list. I've only ever heard how that game was amazing.
I'm not sure if it fits the subject of the video, but Asura's Wrath has some great ideas that it didn't execute well. Usually when games are inspired by myths, they go down the Greek route or very occasionally, the Norse route. But what I love about Asura's Wrath is how a huge amount of the game is Middle Eastern inspired. It leads to some extremely fresh and original character and environment designs, that just drips with creativity and charm. Combine this with some freaking badass cutscenes with amazing visuals and you have a game that could have been incredible. If only the actual GAME of the game wasn't so goddamn TEDIOUS!
Top 5/10 franchises that everyone though was dead. As in franchises that had like a gap for years with nothing and everyone assumed it was dead, then it rose from the ashes.
I think The Completionist summed up Nuts & Bolts accurately, "Is it a good game? Yes. Is it a good Banjo game? No."
Well said
at least, SOMEONE gets it
That is not what the video is about. It's not making a good game that resembles nothing of the other games in it's same franchise. As you claim above.
This is about video games that squandered good ideas by surrounding them with other garbage so the end result is a bad video game.
"if you could put this concept into a game that isn't utter shit"
Direct quite from the video. This is also what the video is about.
Also Nuts and Bolts was not a good concept. It was garbage all round. There's a reason why MS Rare is not that popular in that era.
Hint - their game quality was not existand for a long time.
@@the8thark u spelt "quote" wrong.
@@the8thark I think you missed their point completely as well....
The right mechanic in the wrong playstyle can make all the difference in the media.
So, wake up, gaming industry. Wake up and... Smell the ashes.
Rip HL3
So fun fact; The Quiet Man turns into super garbage on the second playthrough when you actually find out what's going on
Yeah, it basically goes from pretentious to just dumb from what I recall.
Congratulations! Your Garbage evolved into Super Garbage!
@@Lampent12 So my trubbish evolved into Garbodor?!?!?!?!
@@newdasher6122 but it hasn't gone gigantamax yet
@@justanothercommenterwithan9089 Damn. I guess I need to train harder.
The worst part about Nuts and Bolts is the idea of customizing cars could've made an amazing racing game (not just in Lego mind you), but it had to be attached to Banjo Kazooie. I did not grow up with this franchise, but I kind of understand the frustration.
I mean, Nuts and Bolts as a concept of a Car Building game was something Rare had always planned to do with Banjo, just things happened. It was the game they wanted to make.
Than you! People always say that it's Microsoft ' s fault that the game is about cars, but that's simply not true.
Without the Microsoft acquisition, they might have been able to work on Banjo Threeie sooner and therefore release a regular game, but since they worked on it later they developed the mindset that everybody wants to play gun and car games. Just a theory of course, we may have had Nuts & Bolts on gamecube instead.
No disrespect to N&B though, I love that game.
@@Porkey_Minch rares, said the reason, nuts and bolts exist is because they ran out of ideas for the Banjo IP. There was a Banjo three in the works, but it was canceled due to over ambition.
We have a good Mindjack game, it's called Super Mario Odyssey.
I was thinking Oddworld but that works, too.
PsiOps: The Mindgate Conspiracy.
Driver San Francisco?
....huh.
Damn, your not wrong
Nice T-shirt!
says me who is wearing the exact same awesome T-shirt
For what it's worth, I'm not wearing or own that shirt or really want it and I think it's pretty cool.
"Number 5 :Mindjack and Controlling the Enemies"
Oddworld : am I a joke to you ?
The Omega Gamer Also, didn’t Geist on GC have a similar idea?
@@Mikewolv007 first of all we are trying to find games that did it BEFORE Mindjack but also games that are GOOD
@@StrangeDad Also Metal Arms: Glitch in the System, and Kirby Squeak Squad when you have the Ghost ability.
The Omega Gamer Crash of the Titans has a similar concept with controlling enemies
It’s certainly not a bad game as a beat-em-up and as a Crash game
Controlling enemies has been a game concept since the first days of DND; Charm Person, Domimate Person, etc.
Top Five Unintentionally OP Things
Me
Mega Evolution (i'm fairly sure)
Terraria's Daedalus Stormbow. Near endgame-tier in power, acquirable about 35% of the way through the game.
@@CiromBreeze No kidding. Me and my buddy started playing terraria for the first time since when mech bosses first released. We were struggling to kill ANY of the mech bosses for almost a week and then I found a stormbow and within a day or 2 we've got mech on farm, planteras dead, AND we unlocked the temple. Unicorn+stormbow+ custom arena is broken as fuck.
Halo 1 pistol.
Actually there was a mobile game where you were blind and so it used headphones to give you directional sounds and call outs from you daughter to fight bad guys and monsters and even platform it wasn’t amazing but the idea was certainly interesting
It’s called A Blind Legend if anyone is interested.
Blind Protagonist actually exists.
It's called "Perception".
"Beyond eyes" too
I was just about to suggest Perception
For some reason Devil's Tuning Fork also comes to mind. You gotta find your way around by echolocation in that one, but idk if "blind protagonist" is accurate.
CrypticAsterisk oh geez, I vaguely remember DTF. Good to see I'm not the only one.
Yo ChaosD1, Kingdom Under Fire 2 is coming out here in the West.
Just saying.
I think one of the best wasted ideas I've witnessed is easily Hello neighbor. The rear window inspired horror idea just screams potential, but it's wasted on stacking puzzles in a Dr Seuss house. Such a disappointment.
The best idea for a game is the game deleting itself when you install it
Pokemon Sword and Shield?
A game about....dimentia??
@@CaptmagiKono Don't ever let that go. But do it in front of Game Freak's faces ONLY.
Lose/Lose.
Nier can deleting yor save can after 80h rellay funny
"You Can Be Just A Head, And Still Be Alive And Kicking...Minus The Kicking."
I laughed so hard lol! 😂😂😂
#3 "The Missing" uses the Limb Loss mechanic too and incorporated it into a puzzle solving mechanic. Also the first "Prey" had an interesting death mechanic too
A blind legend is a game featuring a blind protagonist, in a way that there's no visuals in the game, and you've got to make your way just by sound alone. I highly recommend it, it was really nicely done.
Perception and Devil's Tuning Fork were kinda like that but with visualized sound.
8:20 This was body part gimmick was experimented with in a platformer (Plok). Which I remember as a passable SNES title.
There is a horror game for the mobile phone (yes, shocker) in which the protagonist is blind and you need to go by using only the sounds. The game suggests you use headphones for a better experience.
One example I can think of is the memory altering mechanic in Remember Me. It’s a really cool idea, going through people’s memories and changing little things so they remember them differently, thus altering the way the character thinks/views the world. However, the game itself is pretentious, incredibly boring, and horribly linear. Plus, despite how cool the mechanic is, it’s barely even used in the game, which is a real shame.
Have you ever played To The Moon?
@@Kamakiri86 Nope. Does that do the same thing?
@@shawnfields2369 It's very a similar mechanic and an amazing game.
@@Kamakiri86 Ok. I've heard of it, but I never played it. I've heard pretty much everyone say how good it is. I'll take their word for it. Thanks for the help, dude/lady.
As soon as you started rambling about silent protagonists, I felt a lightbulb go through my head as I went "Oh it's The Quiet Man!"
I felt smart.
You could make the argument that those old text-based adventure games featured a blind protagonist.
actually, a game with a blind protag. with the ability to see through the eyes of others would make for an interesting game...
I've seen the concept in the Siren games...
FUND IT!!
But Seriously it is a great idea
Iirc, Mario and Wario had a similar concept, with a blinded protagonist instead of a blind one, meaning he hasn't lived in that state, become used to it, or heightened his other senses to compensate.
Also, sweet pfp, who's the artist? :3
There's also a game on Steam called Blind Legend that has a blind protagonist.
I think Yahtzee once wrote a proposal around that very concept, and I believe he was inspired by Siren as well. I remember it being some sort of cyberpunk survival horror, involving being on an abandoned cruise ship I think, and you would have to plug in your brain to the ship's security cameras because you're eyes would be injured and you would need some other way to see where you're going... I wonder if I can still find that article he wrote.
11:15 lmfao these STILL never get old, keep em comin
He mentioned if they made a game with a blind protagonist and I thought of the section in this video he talked about Echo...am I the only one who would think it awesome to have something akin to Daredevil?!? You could be "blind" but see the outlines of characters as he does and, as a player, have to learn how to perceive them as friend or foe from their speech, body language, if they're holding something, etc.
With the new TH-cam rules, I would love for you to bring back some of the great British swear words.
I would like Jesus H. Batman to return.
13:48 "Or blind. but that might be taking it a few steps too far. We'll get there one day though."
Has no one heard of Perception?
Is that the one where you can spam the "tap cane" button without repercussion?
The very same, but I think it does alert the monster to your position
There are games with blind protagonists , but there basically just a game with a unique flash light effectively, where every blind person is daredevil, but its really the only way you can do it without limiting design so much the suffers for it.
I love how Rule of Rose is both in the intro and the transitions, though I'm not sure if I would call it a "bad" game.
Maybe not bad, but it's definitely flawed
Its bad. Certain things, like getting knocked down by those fucking bird things, show the lack of needed Quality Assurance in some areas. The funny thing is, the story is so damn good! The story was enough to carry the gameplay. RoR would be amazing as a show or multi-part movie.
@dayzgone thats pretty interesting. I wonder what makes it so valuable today? Limited copies? Or perhaps just how good the story is. Im not exaggerating when i say ots story was super well done, it was just the game part thay needed help
The combat is not awesome, but the story is good, sometimes really heartfelt with heavy themes. It's surprising how delicately they approach said themes, considering how people who never played it would paint it as the digital coming of the devil by the time of it's release.
It's sad, because its a good game all things considered. But the combat is shit.
@dayzgone Yeah, the storytelling is pretty good. It's dark and sad, but it never felt expolitative. I would love to see a remake with HD graphics and combat overhaul.
There is a horror game where you play as a blind character. It's called "Perception" (thanks to Sir Galahad for pointing that out)
@Sir Galahad Yes, that's the one! Will edit my post. Thanks!
How about game concepts that are amazing but almost never used by anyone? Like how Eternal Darkness would actively screw with the player as their character went insane and would pretend to mute the tv or delete saves. I think that was an amazing concept but why has no other horror game used that idea? I can understand a character losing their grip on reality might hallucinate but it's a completely different thing for the player to be directly affected. Top Five Unique Game Mechanics That Should Be Used More Often. Too long of a title?
He already made it. Top Five Unique Video Game Mechanics.
"Why has no other horror game used that idea?"
Because in their attempt to give the game a unique identity, the Eternal Darkness devs *patented* their version of Sanity, preventing anyone else from doing the same thing.
Crazy Taxi did this as well with the famous Crazy Taxi Arrow, but in that case it resulted in the creation of the minimap and the obsolescence of the arrow. Serves them right.
@@misirtere9836 They patented their sanity mechanic? Smart on their side and it does indeed make the game unique but it also means it's a brilliant idea that nobody can use unless they decide to make another one. Seems like a waste of an idea to me.
I thought I was the only one who saw the potential in The Quiet Man but also felt the frustration of them wasting such a good concept. It's amazing to think that deaf people could get a presentation in video games because it's a rare occasion and the concept is incredibly compelling, but they didn't realise it well at all. Just deleting the games audio is so lazy and doesn't reflect anything about being deaf besides just being deaf. Imagine a game with a hand tailored story and mechanics within the gameplay that make you reconsider how to interpret sound or whether you use sound altogether. It would be a really great idea to flesh out if given the right development team and not those pretentious idiots behind that dumpster fire of a game
I was just binging a lot of your older countdowns and then you upload this. Nice.
In case anyone was wondering, the countdown transition is from rules of rose I think
I mean... Lea from Crosscode is a character that takes Heroic Mute as far as it can without being literally unable to speak.
All she can do is use certain key phrases to communicate, and they somehow (a) manage to avoid the pitfall of underdeveloped character by still making her a really charming protagonist, and (b) do not gloss over the problems it would cause her when she can't communicate.
When you were talking about death, for a moment I thought you were about to sh*t on Ghost Trick, and if you had, we would've had words.
Yeah with neverdead I always felt like I was in pieces then picking up my parts more then trying to beat the enemy
Imagine a blind , deaf , mute , crippled protagonist.
Benny Boi The game would just be a black screen lmao
Top ten video game comebacks, game that were trash (because of bad publicity, bugs, or mechanics that became good in spite of it
Perception did a blind protagonist and I’ve always been curious about how that made out with it
It's fine. It's not perfect, in its depiction of blindness or general gameplay, but it is pretty creative.
The Vale is currently in development and according to my friends who tried it at pax west this year, it's really good. (I couldn't make it into the convention in time.)
There's another game called Beyond Eyes which does the blind thing perfectly.
Chrona Trigger what’s the vale about?
@@insainraven9875 action adventure game set in a medieval fantasy world. Magic, fighting, the works
I've thought about things recently and realized that maybe the combat system in Paper Mario Sticker Star has potential.
Attacks that are single use at all times. Add type effectiveness and i guess experience/levels and... idk maybe other ideas, i can't really come up with anything on the spot, but something about that concept doesn't actually sound that terrible and I'd like to see be expanded on.
Imo, voice recognition via Hey You Pikachu. I'm glad it did make its comeback for nintendogs, but otherwise, voice recognition really still hasn't been used all that much in gaming, oddly enough. I'd like to see voice recognition find its way back. Would be nice if it could be done with the Pokemon IP again some day.
All of these ideas could make for an incredible game. I can see a protagonist that can't die making for a nice morbid puzzle game, and adaptive AI could be great in a dozen different games. They just need the right approach, and I'm happy they're highlighted here.
My first thought when seeing this title was "I Am Alive".
Neat concept with attempting to bluff your way out of situations, but ruined with Skyward Sword stamina and a general lack of interest otherwise.
iisanulquiorrahara8 Loved that game but it had its problems. Glad someone else mentions it though!
I hadn't heard of Neverdead, but losing limbs as a game mechanic is something that was done well in The Missing. There it's used for puzzle solving and exploration. You can leave a leg somewhere to weigh down one side of a board, or decapitate yourself to roll through tight spaces. You don't need to collect your body parts to heal though... You simply hold a button to heal.
Ironic you should mention a game where the protagonist is blind: that game is being developed and is going very well from people I know who had the chance to play (PAX west). It's called "The Vale." Action adveture game where you play as a blind woman in fantasy medieval world.
I tried to watch this video stoned yesterday but that transition scared me out of my mind. I'm sober now and can confirm it's still terrifying
Thank you for the content you upload Rabbid. Usually I'm pretty picky about who I subscribe to, but you've continued to make quality content that I really enjoy. Please, keep it up.
If you want a game where you're blind just play Dark Echo
You're not blind per se but you gotta guide yourself from sounds
Avalon Code will always by my #1 "Worst waste of potential".
The core concept is AMAZING: You're given a book by a God, and can scan items, people, and enemies (If you catch them off guard, in the last case), to prepare them for when god remakes the world.
Everything has "Codes" you can remove, and rearrange in a grid to alter them. From simple (Placing Iron into a hat to make a helmet) to more advanced (Using a mixture of elements to create "Healthy", to cure an illness. Or using multiple elements to create a more advanced sword).
It had metroidvania-esque moments (Finding a hammer means you can scan it, and can now use it to fight or solve puzzles).
Exploring maps let's you fill them with little lore notes, earning you bonus EXP and expanding the world.
Now the bad: scanning just becomes an extra button to press, and doesn't feel useful 90% of the time. You reach the point where you've found the stuff you need for a good sword and armor recipe, and you're done.
You find a good sword weapon code and make it, then never bother again.
The puzzles with illness solving and such happen all of about 3 times.
There's one, maybe two changes to enemies worth doing (Remove any metal or stone. Maybe add sickness.) And even then the interface is slow and clunky so it's not worth doing past the early game.
You can make an npc "Brave" but they won't change in any way. The asshole shopkeeper can be remade to "Charitable" or "Friendly", they'll still be an asshole to you for being poor (Even if you have Max money).
All the new weapons are worse than the sword, and not even situationally good, they're just fancy keys. Which take menu navigation and time to switch to, and switch back to swords.
The "Examine" button is also the "Uppercut" button, meaning trying to scan for small map notes can mean ages of walking in circles hunting for a single pixel that goes "The leaves here have been nibbled on, maybe there are bugs!" (And yes, it is that level of inanity.) While punching the air, an animation that, while short, you'll be tired of in one screen.
All the dungeons are boring. Just a bunch of dull square rooms with either "Hit the switches to open the door" or "Kill the enemies to open the door". You're supposed to replay them to get better scores, which... Gives a tiny bit of EXP. That's it.
The Uppercut is DESIGNED to let you juggle any enemy infinitely, it's just a timing minigame to keep punching them up until they die.
And it's just generally not that fun to fight or explore the world. Dodge enemy, uppercut to death. Bosses can't be uppercutted, so alternate left and right sword swings until you need to dodge another attack instead. That's it.
I just want to say that black spot on the corner of your wall behind the couch drives me crazy. I always start wiping off my screen when it cuts to you on the couch. Love your channel btw.
As someone who is learning sound design for video games I think the idea of a deaf protagonist is a very interesting one
Games like Inside are masters of silent visual storytelling BECAUSE the sound design is so rich and gives a lot of emotional and gameplay cues
Maybe a protagonist with hearing loss that gets worse as the game goes on, or with cochlear implants so that the game isn't totally silent, but you have to be really selective with what sounds actually get to be heard. I'd love to see it now, actually
"Blind Protagonist" - Look at the horror game Perception. Play as a blind woman using echolocation to navigate. You tap on the floor or wall to make noise, sends out a circle that shows things as it hits them (like a sound wave going out) but also attracts the monster.
Top 5 Favorite video games you never listed in a countdown
Car building was a cool mechanic... in Kingdom Hearts. ALL HAIL DOUGHNUT GUMMY SHIP
_Metroid: Other M_ ranks among my favorite action games but as a "metroidvania" it's very lacking. I really think if the exact same game engine and controls were repurposed for a 3D run & gunner like _Metal Slug_ or _Contra_ then I think people would find it revolutionary.
3:24 like SuperHot
Yeah, SuperHot had this mechanic!
It seems like Im the only person to beat SuperHot... 5 times... (I think I might need a therapist...)
I grew up only knowing Nuts and Bolts, and I honestly loved it. It still holds a place in my childhood, but learning what was given up for it really hurt my perception of the game.
Superman for the N64 has some legit mechanics
There is a game on steam called Blind Legend, where the protagonist is blind. I haven't gotten to play it yet, but it has good reviews. You play as a blind knight and your daughter guides your movement through verbal directions. There aren't really any visuals to the game at all, except a fog effect with a few colors. you rely on the other character's directions to know where to go.
Sightjacking in any of the Siren games.
Never Dead looks cool but I could not imagine playing as just a head. Nice video
Idea for expanding upon the immortal player aspect; they can't be killed but they can be restrained like any other person. Emphasis on avoiding being restrained or captured, rather than avoid gunfire.
Your number five is literally the game concept of Mario Odyssey
Neverdead was the shit tho, as silly as the limb mechanic was, the game had charm for days and was entertaining with its combat and puzzles for a good while. Bryce fucking around in apartments between missions is something to behold.
I think there is potential to make a really interesting VR headset game where you play someone who's blind.
Top 5 most fun enemies to fight in games.
Dropsy doesn’t have a deaf protagonist, but he’s unable to understand language. I found the way they handled this concept to be extremely effective
There is a PSVR game where the protagonist is blind and you use echo location to procede through the environment.
A great idea, especially in VR!
But I think it was just an average game based on reviews.
I can't remember the name, but there was an indie game where the protagonist was blind. And you forged the in game world, by hearing sounds.
There's a game on Steam called "A Blind Legend", where you play a blind knight and have to fight enemies using audio cues with no visuals whatsoever.
I never actually played the Banjo Kazooie games so Nuts & Bolts was to be a unique and creative game for me. I can understand how people feel about their favorite franchises being twisted into something completely different, for example every Command and Conquer game after Red Alert 3.
Nuts and bolts concept worked so well there is a lovely game called terratech that does it amazingly
the one problem i have with the concept at number one is just how hard it is to be engrossed in an environment without one of your key senses. true, any game can be played on mute, but rarely does it lead to the same experience, and on repeat playthroughs, begins to force your mind to wander. The idea is great if it can be executed well, but finding the right way to execute it is a bit of a different problem. the easiest solution is an inner monologue, but that alone wont be enough. if the game adds any sort of music, it will be more difficult to explain why the player can hear it but the avatar cant.
Not a bad game by any means, but something that The Quiet Man reminded me of. It's a game called A Blind Legend, and it is a game where you play as a blind protagonist. You have to rely on your headphones to know anything that is going on. From navigating the world, to listening to your enemy's moves to defend yourself, this game actually makes heavy use of the concept. I recommend people check it out if they get the chance.
Sees banjo and kazooie in the thumnail:doesn't care
Sees a clip of knack: how dare you defy gods
VideoGameDunkey will be displeased
There is actually quite a good amount of games that let you control or program enemies before Mind Jack. It's just a mechanic that for some reason disappeared for a while. I think it's because more people went the pokemon/SMT route of capturing or friending the enemies and building a team with them.
The missing is a very good game that did the immortality/ losing limb much better, you could simply hold a button for a few second to regenerate , no need to pick up limbs
Making your protagonist deaf? What about making your protagonist blind!? Perfect!
Top 5/10 Terrible Games with Amazing Music, please!
It would be filled up with the new sonic games.
9:49 Oh yeah, Chicks Did Giant Robot Cars!
...within reason, of course.
Chicks dig* giant robots
@@McBehrer Yeah they do. I miss Megas XLR too.
Neverdead's concept has since been used in the very good Swery puzzle platformer; The Missing: JJ Macfield and the Island of Memories. Turns out it works much better for puzzles than combat.
Also: Top Five Games You'd Bring to a Desert Island would be a fun video
Nuts and Bolts is a awesome game as said by rabbid, if it wasn't associated with Banjo the game would have done incredibly well
Gah.... HOW DARE YOU tease me with Rule Of Rose transitions AND its beautiful soundtrack at the end....
There's a game called Beyond Eyes, where the protagonist is a blind girl, and it is pretty good because of how it plays with the perception of the world, how she imagines things up until she recognizes what things are, by interacting with them.
I think Swery of Deadly Premonition and D4: Dark Dreams Don't Die fame has actually used the never dead system in his new puzzle video game
Am I the only one who thinks Conker Nuts and Bolts could've worked?
The best decisions made in a sequel
best thing about Banjo & Kazooie: Nuts & Bolts? CLANKER WAS BACK!! even if it was just his head.
Oh, I almost thought you said Conker... I would've liked to see Conker in a Banjo game. I confused Clanker with Conker for a second, sorry.
@@shawnfields2369 they’re actually was plans for a conker sequel by Microsoft canceled it. Causing Chris Seavor to leave rare.
@@orangeslash1667 Yeah, I remember hearing that, before too. But it was canceled it at the last second. Which sucks, because I loved Conker's Bad Fur Day as a kid, playing it on the N64, not knowing or understanding what all these things were, or knowing that why it was an "M" rated game, until I saw the part with the sunflower and the bee guy. And trying to not tell my parents about it because I just wanted to play the game. Even when I needed help with it. Even though my Dad was really good at games. Like, really good. But I at least didn't let him know about the sunflower. But I loved playing the game though. I even played Xbox Remake, "Conker: Live & Reloaded", even though it wasn't that good. At first; I thought THAT was the sequel, to the original, and then I played it, and I saw the opening; and then I was like: "oh, it's not the sequel; just a re-release" . But i loved playing the original, so I didn't care about that. Just wanted to play CBFD again. And it does suck that Chris Seavor left Microsoft, but he did a great job, as voicing almost EVERY single male character in the game; from Conker, to the Panther King, to the Bee King to the scarecrow at the beginning of the game.
I think the only character he didn't play was the opera singing pile of poo. But I couldn't tell he played the voice of every male character in the game though. I thought it was a bunch of other voices. I would've loved a sequel to CBFD, but oh well. It was at least a fun game, while it lasted; and was at least; different from the kid-friendly usual stuff you see, and clever with its ideas, though.
@@shawnfields2369 Conker was a big inspiration for Ratchet and Clank. Such as the innuendo's in the earlier games.
@@orangeslash1667 Yeah, I can see that too; because I also love the Ratchet and Clank games too. I remember how hard the first R&C game was, and how the characters were making innuendo after innuendo. It was great. Which really makes wish I could've played the latest R&C game, Rift Apart, but unfortunately I don't have a PS5...or working TV. But oh well. Also, fun fact; the guy that plays Tidus from FFX; also plays Ratchet in Ratchet and Clank. *Except; without the laughter, and yes, before you say it; I already know why he was laughing like that in the game; because I've played FFX myself; and its one of my favorite FF games.
Okay, so, my next game:
A game where you are a deaf robot that can built parts onto itself, and fall apart into pieces when damaged but can still control the head part, and enemies have adaptive AI but are hackable to control them.
Perfect.
It's tough to make a game about being blind without some kind of visual caveat, like scanning or a visual representation of echolocation. That said there IS apparently a game going around at game shows that's entirely audio based, essentially blinded and trying to escape a space station or something like that. I wish I could remember the name.
This happened to me recently with a game called Wayward Souls. The great idea was that you could have a grave put down where you die with a custom epitaph and loot. If you hid someone a friend code, that friend can find those graves, read the funny epitaph, and take that loot you left for them. Unfortunately the game as a whole was a snooze fest and not at all replayable, the steam charts can attest to that.
That moment you're number 2 selection began playing the Smash Bros remix of Mad Monster Mansion, I knew EXACTLY what game you were going to talk about. Hell, his Xbox 360 face is in your thumbnail XD
RabbidLuigi: And people really like cars, right?
JonTron: Cars?...…..Caaaaars!!??………..CAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRS!!!!!!!!!!???????????????
I'm pretty sure 'blind protagonist' has been done at least once by an indie dev: I seem to remember a game where you play as a little blind girl who meanders through what starts out as a giant white void. As you explored your surroundings you started 'filling in' the environment based on nearby sounds, and if you made physical contact with something it would also appear. This resulted in environmental puzzles like figuring out where on the stream the bridge across was.
The protagonist of Beyond Eyes is blind. The world fills in as she walks around, touches things, and hears. Short and cute game.
Top Five Games that Hold Your Hand Too Much would be a cool list
Ok. Any Mario bros game I think does too much hand holding.
I think I just saw a video with the same idea recently.. and they also had mind jack on their list. And they strangely put driver San Francisco on that list. I've only ever heard how that game was amazing.
the number one spot applies perfectly to Death Stranding
There was a game with a deaf protagonist that came out last year? Why haven't I heard of it?
I'm not sure if it fits the subject of the video, but Asura's Wrath has some great ideas that it didn't execute well. Usually when games are inspired by myths, they go down the Greek route or very occasionally, the Norse route. But what I love about Asura's Wrath is how a huge amount of the game is Middle Eastern inspired. It leads to some extremely fresh and original character and environment designs, that just drips with creativity and charm. Combine this with some freaking badass cutscenes with amazing visuals and you have a game that could have been incredible.
If only the actual GAME of the game wasn't so goddamn TEDIOUS!
Top 5/10 franchises that everyone though was dead. As in franchises that had like a gap for years with nothing and everyone assumed it was dead, then it rose from the ashes.