Inkarnate Map-Making Tutorial #2 - Fantasy World Geography

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  • เผยแพร่เมื่อ 25 ม.ค. 2025
  • Welcome to Episode #2 of my tabletop worldbuilding map-making tutorial series using Inkarnate. In this episode, we're diving into how to create the geography for your fantasy world, and some creative ways to think about how to create biomes within the regions of your world map.
    Now, there are a nearly infinite amount of things you can tweak between now and the final map, especially as we dive into the world of stamps and layers, but what we're really doing at this point is the high level tabletop worldbuilding. We're sorting out where mountain ranges are located, and where your hot, cold, and temperate sections of the world are located, so that we can properly place the rest of the assets we're going to be using in the upcoming episodes.
    From here, the other videos in the series explain how to flesh out the geography of your world map, the forests, the kingdoms and territories, the riverways, cities and towns, and finally, roads and paths.
    If you find this Inkarnate tutorial useful, please like/subscribe/hit that bell icon so you never miss an update, and share this video out with those who might find it useful!
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    You can also drop SuperThanks on uploads, or SuperChats during premieres and livestreams! Also come hang out with Cris, myself, and Idhradlor over on our Patreon page and explore our fantasy book series, tabletop campaign, and point and click adventure game! / wanderinghermits
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ความคิดเห็น • 10

  • @Michaelrsem0010
    @Michaelrsem0010 ปีที่แล้ว +1

    is there a way to move land masses? I am built an island and put time into it, but I think I want that island somewhere else on the map? Can I cut this out and move it to the desired location?

    • @Renfail
      @Renfail  ปีที่แล้ว +1

      Not that I'm aware. The land masses aren't stamped, but rather "painted" onto the canvas, so once they are there, they are there. You can re-paint them somewhere else, but you can't copy/paste landmasses that I know of.

  • @willowthetherapybeetle4301
    @willowthetherapybeetle4301 5 หลายเดือนก่อน

    Okay... im here late, but... I'm working on redoing my homebrew world map, and i have a question
    Do i HAVE to show the mountains? I hate the stamps. They end up looking so bulky and take away from the finer details im trying to add in. I would much rather vocally describe the topography and environment when players arrive in an area.

    • @Renfail
      @Renfail  5 หลายเดือนก่อน

      Build however you want

    • @willowthetherapybeetle4301
      @willowthetherapybeetle4301 5 หลายเดือนก่อน

      @@Renfail if I jump into the discord, could I get an opinion on my map? my first draft and then I've been working on the redo while listening to your videos.
      I'm a baby DM and this is my second time making a map

    • @Renfail
      @Renfail  5 หลายเดือนก่อน

      @@willowthetherapybeetle4301 Due to legal reasons, I cannot provide feedback on anyone's work. The only thing I can do is wish you luck and don't be afraid to play around with things! It's a lot of trial/error playing with the tools to get things right, paying attention to the layers, and etc.

  • @jffish5149
    @jffish5149 ปีที่แล้ว +3

    I miss T-rex.

    • @Renfail
      @Renfail  ปีที่แล้ว +3

      Rawr

  • @groovinhooves
    @groovinhooves ปีที่แล้ว +3

    All objections over realistic depictions of the exact location of mountains, rivers, etc., relative scale, projection, etc. vanish if one accepts that a fantasy map should be expected to be no more accurate than any of the real world predating accurate timekeeping across vast distances and spans of days or months. From the pov of a minor degree holder in geology, Tolkien's geomorphology isn't so very far off what is plausible even half so much as it is pretty much explicable by current models of plate tectonics, vulcanism, impacts and erosion. The too straight or too ramified nature of whatever portion of his map, again, explained away by nascent, technologically less sophisticated surveying and cartography. Don't sweat the big stuff any more than the small. Make a map that tells the story and gives an adequate sense of scope and scale.

    • @Renfail
      @Renfail  ปีที่แล้ว +2

      Ayep! And never forget....MAGIC!