This video for me is kinda of inspiring because its realistic, he talks about the profession has a profession, not like a magical lifestyle where everything is rainbows and super easy.
To your point about being able to do everything. I never understood why every TH-camr, concept artist etc would always say to specialize instead of becoming a generalist. I was watching an ILM video a few months ago and they were talking about how it is smart to become a generalist simply because you have more skills and can pivot to other industries or jobs when things get rough. I mean think about it, being able to design characters, creatures, environments, and props puts you in the 1% instead of specializing in one thing.
I always scratched my head over this too. Every time you specialise, you're reducing your job prospects. Thing is, when someone hits you up for a job, they will almost never ask you to do what's in your portfolio anyway. The work that I'm asked to do is sci fi, sports, car games, more sci fi and a little bit of sci fi. None of that is in my portfolio. So you may as well do everything.
@@AndyWalsh I think it's better to be a Generalist when you're a production or pipeline artist. but when you're a designer, i think it's better to specialize at least either as environment/prop designer or character concept designer.
maybe they dont want new stars to arise lol - if you say to all artists to make only swords or cars , they will not be a threat - i think many of the artists who make mentorships and have schools , need students for their business - so they will push their agenda - i agree with this art talks and need for interesting design but also artists need to make cool images and need to be noticed - so yt self promotion and self promotion is in my opinion very importamt , especially for freelancers. All stars of concept art niche were popular online before they landed jobs in ilm etc , at least this new breed or independent artists who started online - not in art center school , i think we should look what they do not listen what to do lol - its not saying that someone is gatekeeping , or this advice is bad - its great but its part of success , big part is exposure online - as Andy said Loish model of business is great - she is famous artist , has patreon, has products and for sure has good clients . Better tey to aim at this because "job" is not always best thing - inhouse artists sometimes are used to clean up or do not cool stuff - if studio hires you because you are famous thats cool job ! Also some of us are more artists and sone are designers - concept art is mix of this people , so if you are kore artistic its great to have your own independent art career that is not in yhis smalll niche
When times are good and the creative industries are buoyant, yes being a generalist is an advantage. However, since the end of 2020, when the covid panic started dying down, the creative industries have suffered and hiring teams are now very anxious to only hire someone that has shown they can do the 'exact' thing the current project needs. They need all the help they can get to convince their finance departments to release the budget for any new hire. If a company accountant can't see a very obvious link between your previous work and the project they need to hire for, they are going to pressure the hiring team to keep looking for someone with a closer skill match. Another thing to consider is if one creative industry is suffering more than the others, then the specialists from that depressed industry will look for work in slightly healthier creative industries. This happened during the writers strike in Hollywood. The strike made the vfx industry dry up so a lot of vfx artists sought work in the video game industry, advertising, arch-vis etc.
Thank you so much for making these videos, It's so soul crushing to hear from others at the top of the mountain say "just work harder, don't be lazy, pull yourself up by your bootstraps etc" all the time. I've been trying to break into the industry as a recent graduate, and it's been rough
I very much appreciate these types of videos, your transparency is very refreshing. I'm 17 trying to figure out specifically what I could consistently do in the arts so thank you for sharing! I hope your situation improves and your artwork is absolutely incredible
Thanks bud! I would study business. But not boring business, think about a business making something creative. Look at other people who do this successfully. This will save you going: I know, I'll make comics! And then ten years later you're still dirt poor and hate making comics because they don't make money kinda thing.
Always the same conclusion: make your art a product, sell prints, 3D prints, build followers. I don't see how it brings me to my goal, working on games. I dont care about followers, so a free-lance in an indie scene is a good option.
I think it's worth pointing out that Loish has been consistently posting and building her fanbase for 20+ years and was a pioneer in her niche in the early boom of digital art in the 2000's. Her art was popular online well before it got saturated with thousands of people doing similar stuff. When she migrated from deviantart to IG and patreon, she took that collosal 15+ year fanbase with her, many of which are now successful working professionals who grew up with her art, so are willing to support her patreon. Not saying it's impossible, but this is a very hard business model to replicate, especially in today's saturated art market, and DOUBLE especially for not basing the business model on Fanart from other people's established IP's. Her style is basically her own established IP.
well, I'm not sure that anyone can say that art is a saturated market. Like, her stuff is amazing, but I don't want to consume it. I have my own things I like, and we each can occupy a unique corner and satisfy that element of the market. One artist does well with Norse mythology for example, and his audience wouldn't likely touch Loish's stuff.
It’s so sad that the industry works like this. Basically, if you wanna make it as an artist, you have to start your own business or you’re just gonna do like small jobs for the rest of your life at this point being an artist is just like some extra income, you need like a day job, and this is like a side hustle unless you have your own established business with connections. It is what it is I guess that’s what I’m going to work or in the future. I’ll do small jobs when I can get them and I’ll try to build a business.
Same for the musicians, fulltime perfoming artist who makes money off the live shows (and have the luxury of having some album sales revenue) are mostly established bands from 20-30 years ago. All the new bands have have little to no chance to live that lifestyle. I hate the fact that you want to work in one area and is told to do completely unrelated things to your main goal, things you give no shit about. Like create an instagram following, sell prints, etc, especially when none of that shit brings you closer to your goal.
I honestly feel for you, and appreciate the rant on the side. I feel like the world and society at large doesn’t support artists even though it greatly benefits from there work. Walk around in a grocery store and you’ll see the work of font artist character artists graphic designers and more The same gos for any ad you see and the bad ones that don’t have artists help really stand out. A world without artists would be incredibly bland so it’s a shame society doesn’t value there work
it's all commerce now I guess. It all has to = $ somewhere along the lines. Income and profit have to balance etc. but if you can get it cheaper, folk will, regardless of consequence.
Im worried too but I did many researches and one of the 10 jobs that arent threatened by AI is graphics design and some other artistic jobs. and I asked on many sites even went on and asked chat gpt itself and it said this, "Creative Professionals: Jobs in art, design, writing, and music often require creativity, intuition, and emotional expression that AI struggles to mimic effectively." so far the most threatened jobs are couriers and clerks Financial Analysts and many others. which makes me think there is some bright light in the distance
It's sad to hear all this when you're a beginner 2d artist. When I looked at your work, I thought that such specialists were definitely doing well. Now it seems like I've been learning to draw for 10 years in vain, since I've been looking for a job for a year without success. By the way, you have really good concepts.
I hear you. Really the only way forward is to create a business out of your art as opposed to trying to get a job. There's this quote "If you want to make movies, make movies. If you want to work on other peoples movies, go to film school." and it's true for the new age of artists. If you want to be an artist, make your art into a business, if you want to be a broke artist, work on your portfolio and apply for jobs. It's like wanting to be an actor and hoping to get a 9-5 acting job. I haven't had a proper client in almost a year now. And I keep getting hit up all the time. No one hires though. And I keep wasting my time thinking that a job is just around the corner when I could instead be building a business. Hell, even a business that isn't painting, but is still creative would be a better option. Sell things. Have a product.
@@AndyWalsh Yes, I agree with you. In fact, painting (which I did) is also very difficult for business, not a stable income. Thank you for writing this, there are few places where you can find an artist's opinion if you are not in this field. I was so desperate that I thought: probably I should try design, programming, analytics. But these are the thoughts of many people, and everything there is also very unstable in terms of AI and high competition. Business is really a good idea at a time when many professions have become unpredictable. Although I still hope that there will be a place for artists among this, as long as there are people who are interested in seeing something individual, high-quality and artistic.
@@Анна-з9р4п It's sad that we think we've lost our time learning something that for us is so important but when after all the effort you get nothing is really hard.I do feel the same, i thought that being a 3d artist in the gaming industry was the best career choice, between 2020 and 2023 i only worked on my portfolio, every day 8-10 hours a day, and i applied to every jobs applications and i got 0 jobs. The past months have been tought, i'm financialy broken and i blame myself to have choosen this career too. But now i do believe we're wrong, we shouldn't have choosen this path of endless soulnessless job searching but instead we should've done what traditional artists and indie developers have been doing for years that is create our products,piece of art,games,whatever. We're creative people, we can be indipendent i can't believe we've put ourself in a cage. I've seen your painting you should learn how to sell your art and run an art studio, if you don't know how to start you should follow a mentorship with people like Kelsey Rodriguez or Tim Packer, they offer that. I'll follow this path too, i'm about to found my own studio, i'm scared about the future but it's more exciting that working with companies i don't care about and let my true creativity die. I'll follow you on social media i'm curious of what you'll publish. Good luck for everything!
Thank you for your honesty and sharing your wisdom. As a beginner looking for work in animation and games, it helps to know I’m not alone in the struggle.
That thing with people contacting you but jobs not coming through - - it's the EXACT same thing for me right now. I just think people don't have money right now and don't want to admit it. Or just go to a more affordable artist, when you charge a lot for your skill. This sucks.
well, I often get through those ok. In fact, one interview I had wanted me to relocate. I said I wouldn't and they still had me proceed to the next round. That said, it could still be some kind of mining expedition.
@@Rahviel80 No, I was recently given the wrong job opportunity by mistake, but within that there was mention of a paid art test. And about 8 months ago I was told that I should expect an art test for a senior position (recruitment person found me on Linkedin) and I just flat told them no. If I was a junior and I trusted the company I'd do it though.
Its very disheartening to see the industry I've dreamt of as a kid, teen, and even now at 21, falling completely apart; as companies shave off everything and everyone to appease investors and make profit. It makes me wish i was born earlier for when the gaming industry boomed or when big films were coming out and i could be a part of such amazing productions and actually do something with the skills ive uselessly cultivated for my entire life.
Fear not. You're still very young. I didn't start until I was 32. Imagine starting at 32 and not making it until you were about 43 and then 1.5 years later it's all over. You can still work those skills, they'll just have to be applied into making a game or movie rather than working for someone. The future is indie.
@@AndyWalsh I appreciate the comfort, I'd like to believe in that sort of mindset with indie. I guess personally I just have never been a strong individual when it comes to leading my own team or project. I am much better working under others and taking in their ideas and making them a reality. When I am on my own doing an entire project I crumble easily when I'm faced with stressful issues or worrying about financial issues at the same time as working on it. As well as indie works being very risky if it will create a stable amount of money to live off of or not since there are hundreds of thousands of indie projects and studios out there. Just a shame in my opinion because It feels like a pit that I just was never told about, nor did many people expect.
Hey Andy about your doubt with character design and clothes. It seems a lot of those artists use Daz Studio and Marvelous Designer and do slight paint overs mixed with photo bashing. I know you are really good at 3d programs so that might be something to look into.
yeah I suppose. It's just too slow for proper character concept art though. Clients will expect half a dozen ideas at least, just quickly drawn, by the end of a working day. It would take me a few days just to do one in 3d.
I've only ever had one concept art job interview. And that was through someone I knew, but that's it. Idk what I'm doing wrong, if my resume has some trigger word that tells the company's AI to ignore me, or if my art is crap, or what. Also, for the record, I've made one TH-cam video. Before TH-cam's revised monetization rules kicked in, it originally made me around $70 in ad money (this was back in January, roughly). TH-cam then changed its rules, and decided to take a good chunk of my ad money away, leaving me with--wait for it--$15. EDIT: (Also, protip, consider moving to eastern Spain. Cost of living is lower, weather is better, food is amazing.)
I think the UK is done for anyway as a place to live. Someone is trying to destroy it forever. So maybe Spain could be good some day. Likely your art is crap, that's what I see all the time when people talk about not getting interviews. I don't even get interviews these days if I apply. The only ones I get are when companies reach out to me. And yeah, TH-cam used to be great side income for many people but not any more.
Have you attempted to work full time as part of art outsourcing studio rather than applying to game and film studios directly? Most companies go to established art studios first.
well, I did work for Terraform for about 1.5 years. But that approach is easier said than done. There's really no one to reach out to, they have to reach out to you. But you are right in a sense, it's the absolute best scenario if you CAN get approached.
It's up! I put up the piece on my ArtStation and advertised it there as well as my instagram. I guess because I got paid a one off fee, I don't actually get any further royalties from it, so there isn't a direct need to promote, but maybe I'll mention it just to spread the word.
@@AndyWalsh they also asked me the same thing :) out of the interviews i've done in games so far in games, this one was the most curt and serious. Usually it's a lot friendlier but this one was like an interrogation. The recruiter was so nice though.
How about making your own products like board games, graphic novels and products associated with it, like 3D-printed toys, t-shirts ETC. Would that be a good idea for you?
well, something along those lines. Most likely. But one has to be so clued up and wise in the ways of business to make that bring in anything like a full time job. I already have an Etsy store for example and it brings in about 2 sales per month and I'm really trying to figure out why because I'm doing most things correctly there. I started a jewellery store too and have pretty much only had sales from friends/friends of friends. Tutorial sales are ok, but still about 1/10th of a full time job. Personal IP can take years. So like I say, you'd have to be like a black belt in ecommerce to make that work. And I'm definitely willing to gain that level so we'll see.
@@AndyWalsh thanks for this realistic reply (apologies for jumping on someone else's question). I sometimes think the only people making money are the youtubers with videos about how artists can make $10k a month. We all click on those videos out of sheer desperation, only to find out its another video with step 1 and step 20 but nothing in-between.
@@solarydays Yeah, I see the mainstream flopping, but it has a lot more to do with the quality of what has been coming out of it. Everything now is remake, reboot, sequels, prequels and all heavily loaded with ideology and proselytism. That is exactly why indie creators have been so successful filling the gap left by the corporations. You search here in TH-cam and you will find innumerous podcasts talking about that. So don't give up.
@@solarydays Yeah, I see the mainstream flopping, but it has a lot more to do with the quality of what has been coming out of it. Everything now is remake, reboot, sequels, prequels and all heavily loaded with ideology and proselytism. That is exactly why indie creators have been so successful filling the gap left by the corporations. You search here in TH-cam and you will find innumerous podcasts talking about that. So don't give up.
I feel people dont have the money right now, iam recieving questions about prices and no answer ,i do personal commissions so that means people and businness have no money rn , i think we are still suffering from the covid art bubble.
Maybe. I think some people have money. I had a client recently who was just one person who saved up money over the years and paid me not too far off my day rate. But overall the money isn't flowing.
It has been over for a year now. It's whether it'll stop being over. Or was it never NOT over except for 2021-2023 and now it's just back to being over?
Yeah, I guess two reasons 1) I'm still accumulating data on that and 2) you kind of need to have a decent following for that to work. I can't advise an artist with 500 followers and amateur skills to sell tutorials. But so far it's been fairly good. It will depend on how popular and liked the piece is that you're tutorial-ing. If it's a banger you can make about a grand on it over a few month period.
can you invest in a better camera or if your camera is good, invest in some better video filters this video looks like its recorded by an early 2010's webcam like your video from 6 months ago
I don't see problems - Jurabaev said he have a lot of work and salary is way bigger than 60k - so maybe problems that some guys don't have personal brand to sell or getiing to know ppl in industry so you can get good job?
Your analogy is off. Jama is at the top of his niche. He's made it to ILM, arguably the most prestigious company to work for as a concept artist. I can cook a mean beans on toast but that doesn't mean if I just had a personal brand and schmoozed with top chefs that I'd make a living as a chef in a Michelin star restaurant.
pls stop calling us, 3rd world country! yep we are living like a king with cheap comms, we cant afford expensive gadget but can afford FRESH FRUITS VEGETABLES AND GRASS FED MEAT!!!
This video for me is kinda of inspiring because its realistic, he talks about the profession has a profession, not like a magical lifestyle where everything is rainbows and super easy.
thanks, lol. It's anything but rainbows!
To your point about being able to do everything. I never understood why every TH-camr, concept artist etc would always say to specialize instead of becoming a generalist. I was watching an ILM video a few months ago and they were talking about how it is smart to become a generalist simply because you have more skills and can pivot to other industries or jobs when things get rough. I mean think about it, being able to design characters, creatures, environments, and props puts you in the 1% instead of specializing in one thing.
I agree. You just need to have different portfolios and show only the one that exact customer is looking for.
I always scratched my head over this too. Every time you specialise, you're reducing your job prospects. Thing is, when someone hits you up for a job, they will almost never ask you to do what's in your portfolio anyway. The work that I'm asked to do is sci fi, sports, car games, more sci fi and a little bit of sci fi. None of that is in my portfolio. So you may as well do everything.
@@AndyWalsh I think it's better to be a Generalist when you're a production or pipeline artist. but when you're a designer, i think it's better to specialize at least either as environment/prop designer or character concept designer.
maybe they dont want new stars to arise lol - if you say to all artists to make only swords or cars , they will not be a threat - i think many of the artists who make mentorships and have schools , need students for their business - so they will push their agenda - i agree with this art talks and need for interesting design but also artists need to make cool images and need to be noticed - so yt self promotion and self promotion is in my opinion very importamt , especially for freelancers. All stars of concept art niche were popular online before they landed jobs in ilm etc , at least this new breed or independent artists who started online - not in art center school , i think we should look what they do not listen what to do lol - its not saying that someone is gatekeeping , or this advice is bad - its great but its part of success , big part is exposure online - as Andy said Loish model of business is great - she is famous artist , has patreon, has products and for sure has good clients . Better tey to aim at this because "job" is not always best thing - inhouse artists sometimes are used to clean up or do not cool stuff - if studio hires you because you are famous thats cool job ! Also some of us are more artists and sone are designers - concept art is mix of this people , so if you are kore artistic its great to have your own independent art career that is not in yhis smalll niche
When times are good and the creative industries are buoyant, yes being a generalist is an advantage. However, since the end of 2020, when the covid panic started dying down, the creative industries have suffered and hiring teams are now very anxious to only hire someone that has shown they can do the 'exact' thing the current project needs.
They need all the help they can get to convince their finance departments to release the budget for any new hire. If a company accountant can't see a very obvious link between your previous work and the project they need to hire for, they are going to pressure the hiring team to keep looking for someone with a closer skill match.
Another thing to consider is if one creative industry is suffering more than the others, then the specialists from that depressed industry will look for work in slightly healthier creative industries. This happened during the writers strike in Hollywood. The strike made the vfx industry dry up so a lot of vfx artists sought work in the video game industry, advertising, arch-vis etc.
Thank you so much for making these videos, It's so soul crushing to hear from others at the top of the mountain say "just work harder, don't be lazy, pull yourself up by your bootstraps etc" all the time. I've been trying to break into the industry as a recent graduate, and it's been rough
I very much appreciate these types of videos, your transparency is very refreshing. I'm 17 trying to figure out specifically what I could consistently do in the arts so thank you for sharing! I hope your situation improves and your artwork is absolutely incredible
Thanks bud! I would study business. But not boring business, think about a business making something creative. Look at other people who do this successfully. This will save you going: I know, I'll make comics! And then ten years later you're still dirt poor and hate making comics because they don't make money kinda thing.
Always the same conclusion: make your art a product, sell prints, 3D prints, build followers. I don't see how it brings me to my goal, working on games. I dont care about followers, so a free-lance in an indie scene is a good option.
I think it's worth pointing out that Loish has been consistently posting and building her fanbase for 20+ years and was a pioneer in her niche in the early boom of digital art in the 2000's. Her art was popular online well before it got saturated with thousands of people doing similar stuff.
When she migrated from deviantart to IG and patreon, she took that collosal 15+ year fanbase with her, many of which are now successful working professionals who grew up with her art, so are willing to support her patreon.
Not saying it's impossible, but this is a very hard business model to replicate, especially in today's saturated art market, and DOUBLE especially for not basing the business model on Fanart from other people's established IP's.
Her style is basically her own established IP.
well, I'm not sure that anyone can say that art is a saturated market. Like, her stuff is amazing, but I don't want to consume it. I have my own things I like, and we each can occupy a unique corner and satisfy that element of the market. One artist does well with Norse mythology for example, and his audience wouldn't likely touch Loish's stuff.
It’s so sad that the industry works like this. Basically, if you wanna make it as an artist, you have to start your own business or you’re just gonna do like small jobs for the rest of your life at this point being an artist is just like some extra income, you need like a day job, and this is like a side hustle unless you have your own established business with connections. It is what it is I guess that’s what I’m going to work or in the future. I’ll do small jobs when I can get them and I’ll try to build a business.
Same for the musicians, fulltime perfoming artist who makes money off the live shows (and have the luxury of having some album sales revenue) are mostly established bands from 20-30 years ago. All the new bands have have little to no chance to live that lifestyle. I hate the fact that you want to work in one area and is told to do completely unrelated things to your main goal, things you give no shit about. Like create an instagram following, sell prints, etc, especially when none of that shit brings you closer to your goal.
I honestly feel for you, and appreciate the rant on the side. I feel like the world and society at large doesn’t support artists even though it greatly benefits from there work. Walk around in a grocery store and you’ll see the work of font artist character artists graphic designers and more
The same gos for any ad you see and the bad ones that don’t have artists help really stand out.
A world without artists would be incredibly bland so it’s a shame society doesn’t value there work
it's all commerce now I guess. It all has to = $ somewhere along the lines. Income and profit have to balance etc. but if you can get it cheaper, folk will, regardless of consequence.
Yeah, and I’m sure once AI is completely legal. They’ll just use that to make ads even though they’ll probably look bad
Im worried too but I did many researches and one of the 10 jobs that arent threatened by AI is graphics design and some other artistic jobs. and I asked on many sites even went on and asked chat gpt itself and it said this, "Creative Professionals: Jobs in art, design, writing, and music often require creativity, intuition, and emotional expression that AI struggles to mimic effectively." so far the most threatened jobs are couriers and clerks Financial Analysts and many others.
which makes me think there is some bright light in the distance
It's sad to hear all this when you're a beginner 2d artist. When I looked at your work, I thought that such specialists were definitely doing well. Now it seems like I've been learning to draw for 10 years in vain, since I've been looking for a job for a year without success.
By the way, you have really good concepts.
I hear you. Really the only way forward is to create a business out of your art as opposed to trying to get a job. There's this quote "If you want to make movies, make movies. If you want to work on other peoples movies, go to film school." and it's true for the new age of artists. If you want to be an artist, make your art into a business, if you want to be a broke artist, work on your portfolio and apply for jobs. It's like wanting to be an actor and hoping to get a 9-5 acting job. I haven't had a proper client in almost a year now. And I keep getting hit up all the time. No one hires though. And I keep wasting my time thinking that a job is just around the corner when I could instead be building a business. Hell, even a business that isn't painting, but is still creative would be a better option. Sell things. Have a product.
@@AndyWalsh Yes, I agree with you. In fact, painting (which I did) is also very difficult for business, not a stable income. Thank you for writing this, there are few places where you can find an artist's opinion if you are not in this field. I was so desperate that I thought: probably I should try design, programming, analytics. But these are the thoughts of many people, and everything there is also very unstable in terms of AI and high competition. Business is really a good idea at a time when many professions have become unpredictable. Although I still hope that there will be a place for artists among this, as long as there are people who are interested in seeing something individual, high-quality and artistic.
@@Анна-з9р4п It's sad that we think we've lost our time learning something that for us is so important but when after all the effort you get nothing is really hard.I do feel the same, i thought that being a 3d artist in the gaming industry was the best career choice, between 2020 and 2023 i only worked on my portfolio, every day 8-10 hours a day, and i applied to every jobs applications and i got 0 jobs. The past months have been tought, i'm financialy broken and i blame myself to have choosen this career too. But now i do believe we're wrong, we shouldn't have choosen this path of endless soulnessless job searching but instead we should've done what traditional artists and indie developers have been doing for years that is create our products,piece of art,games,whatever. We're creative people, we can be indipendent i can't believe we've put ourself in a cage. I've seen your painting you should learn how to sell your art and run an art studio, if you don't know how to start you should follow a mentorship with people like Kelsey Rodriguez or Tim Packer, they offer that. I'll follow this path too, i'm about to found my own studio, i'm scared about the future but it's more exciting that working with companies i don't care about and let my true creativity die. I'll follow you on social media i'm curious of what you'll publish. Good luck for everything!
Thank you for your honesty and sharing your wisdom. As a beginner looking for work in animation and games, it helps to know I’m not alone in the struggle.
Thanks for watching. Good luck.
That thing with people contacting you but jobs not coming through - - it's the EXACT same thing for me right now. I just think people don't have money right now and don't want to admit it. Or just go to a more affordable artist, when you charge a lot for your skill. This sucks.
crazy. Maybe that is what's happening, people are just flipping through the massive catalogue of artists until they find the best and cheapest.
Thanks for your thoughts, biggest tip I'm trying to drill into my head is focusing on one theme
I hope things improve for you soon! Your art is fantastic!
Thank you!
Dude most of the interviews with HR people are there so they can fill their numbers for the week and you’re just a means to fulfill their goal.
well, I often get through those ok. In fact, one interview I had wanted me to relocate. I said I wouldn't and they still had me proceed to the next round. That said, it could still be some kind of mining expedition.
@@AndyWalsh Do these next steps often include unpaid tests, if so then how often you’re asked to do them?
@@Rahviel80 No, I was recently given the wrong job opportunity by mistake, but within that there was mention of a paid art test. And about 8 months ago I was told that I should expect an art test for a senior position (recruitment person found me on Linkedin) and I just flat told them no. If I was a junior and I trusted the company I'd do it though.
Its very disheartening to see the industry I've dreamt of as a kid, teen, and even now at 21, falling completely apart; as companies shave off everything and everyone to appease investors and make profit.
It makes me wish i was born earlier for when the gaming industry boomed or when big films were coming out and i could be a part of such amazing productions and actually do something with the skills ive uselessly cultivated for my entire life.
Fear not. You're still very young. I didn't start until I was 32. Imagine starting at 32 and not making it until you were about 43 and then 1.5 years later it's all over.
You can still work those skills, they'll just have to be applied into making a game or movie rather than working for someone. The future is indie.
@@AndyWalsh I appreciate the comfort, I'd like to believe in that sort of mindset with indie.
I guess personally I just have never been a strong individual when it comes to leading my own team or project. I am much better working under others and taking in their ideas and making them a reality.
When I am on my own doing an entire project I crumble easily when I'm faced with stressful issues or worrying about financial issues at the same time as working on it. As well as indie works being very risky if it will create a stable amount of money to live off of or not since there are hundreds of thousands of indie projects and studios out there.
Just a shame in my opinion because It feels like a pit that I just was never told about, nor did many people expect.
Great video! I also have a new favourite artist on my inspiration list! Your work is absolutely incredible!!! 💛
aww thanks so much! most kind!
Hey Andy about your doubt with character design and clothes. It seems a lot of those artists use Daz Studio and Marvelous Designer and do slight paint overs mixed with photo bashing. I know you are really good at 3d programs so that might be something to look into.
yeah I suppose. It's just too slow for proper character concept art though. Clients will expect half a dozen ideas at least, just quickly drawn, by the end of a working day. It would take me a few days just to do one in 3d.
I've only ever had one concept art job interview. And that was through someone I knew, but that's it. Idk what I'm doing wrong, if my resume has some trigger word that tells the company's AI to ignore me, or if my art is crap, or what.
Also, for the record, I've made one TH-cam video. Before TH-cam's revised monetization rules kicked in, it originally made me around $70 in ad money (this was back in January, roughly). TH-cam then changed its rules, and decided to take a good chunk of my ad money away, leaving me with--wait for it--$15.
EDIT: (Also, protip, consider moving to eastern Spain. Cost of living is lower, weather is better, food is amazing.)
I think the UK is done for anyway as a place to live. Someone is trying to destroy it forever. So maybe Spain could be good some day.
Likely your art is crap, that's what I see all the time when people talk about not getting interviews. I don't even get interviews these days if I apply. The only ones I get are when companies reach out to me. And yeah, TH-cam used to be great side income for many people but not any more.
Thanks for making all of this videos !
most welcome! Wish I could do more but it's highly time consuming :(
I'm agree with you❤
Have you attempted to work full time as part of art outsourcing studio rather than applying to game and film studios directly? Most companies go to established art studios first.
well, I did work for Terraform for about 1.5 years. But that approach is easier said than done. There's really no one to reach out to, they have to reach out to you. But you are right in a sense, it's the absolute best scenario if you CAN get approached.
Thanks for the video bro!
most welcome bud!
@Andy Walsh what happened with the Gnomon course? How come you've not advertised it on your channel?
Hope things have picked up mate
It's up! I put up the piece on my ArtStation and advertised it there as well as my instagram. I guess because I got paid a one off fee, I don't actually get any further royalties from it, so there isn't a direct need to promote, but maybe I'll mention it just to spread the word.
Maybe the studios are looking at where the AI falls and how much (or little) they need human hands.
They expecting you to play video games sounds a bit like Light House Studio. Good luck with the future friend.
Interesting, you're correct! But how did you know?
@@AndyWalsh they also asked me the same thing :) out of the interviews i've done in games so far in games, this one was the most curt and serious. Usually it's a lot friendlier but this one was like an interrogation. The recruiter was so nice though.
How about making your own products like board games, graphic novels and products associated with it, like 3D-printed toys, t-shirts ETC. Would that be a good idea for you?
well, something along those lines. Most likely. But one has to be so clued up and wise in the ways of business to make that bring in anything like a full time job. I already have an Etsy store for example and it brings in about 2 sales per month and I'm really trying to figure out why because I'm doing most things correctly there.
I started a jewellery store too and have pretty much only had sales from friends/friends of friends.
Tutorial sales are ok, but still about 1/10th of a full time job.
Personal IP can take years.
So like I say, you'd have to be like a black belt in ecommerce to make that work. And I'm definitely willing to gain that level so we'll see.
@@AndyWalsh thanks for this realistic reply (apologies for jumping on someone else's question). I sometimes think the only people making money are the youtubers with videos about how artists can make $10k a month. We all click on those videos out of sheer desperation, only to find out its another video with step 1 and step 20 but nothing in-between.
@@solarydays Yeah, I see the mainstream flopping, but it has a lot more to do with the quality of what has been coming out of it. Everything now is remake, reboot, sequels, prequels and all heavily loaded with ideology and proselytism. That is exactly why indie creators have been so successful filling the gap left by the corporations. You search here in TH-cam and you will find innumerous podcasts talking about that. So don't give up.
@@solarydays Yeah, I see the mainstream flopping, but it has a lot more to do with the quality of what has been coming out of it. Everything now is remake, reboot, sequels, prequels and all heavily loaded with ideology and proselytism. That is exactly why indie creators have been so successful filling the gap left by the corporations. You search here in TH-cam and you will find innumerous podcasts talking about that. So don't give up.
I feel people dont have the money right now, iam recieving questions about prices and no answer ,i do personal commissions so that means people and businness have no money rn , i think we are still suffering from the covid art bubble.
Maybe. I think some people have money. I had a client recently who was just one person who saved up money over the years and paid me not too far off my day rate. But overall the money isn't flowing.
guys, is it over?
It has been over for a year now. It's whether it'll stop being over. Or was it never NOT over except for 2021-2023 and now it's just back to being over?
bro what happened to the last video? its private now
I took it down. Wasn't happy with work.
you didnt tell us show the tutorial selling is going for you
Yeah, I guess two reasons 1) I'm still accumulating data on that and 2) you kind of need to have a decent following for that to work. I can't advise an artist with 500 followers and amateur skills to sell tutorials.
But so far it's been fairly good. It will depend on how popular and liked the piece is that you're tutorial-ing. If it's a banger you can make about a grand on it over a few month period.
Where are you looking for freelance work?
you don't look for freelance work. Freelance work finds you.
can you invest in a better camera or if your camera is good, invest in some better video filters
this video looks like its recorded by an early 2010's webcam like your video from 6 months ago
yeah I wondered about that too. I have a decent camera, yet it looks like poo. Might be the filter or OBS settings.
I don't see problems - Jurabaev said he have a lot of work and salary is way bigger than 60k - so maybe problems that some guys don't have personal brand to sell or getiing to know ppl in industry so you can get good job?
when you say you don't see problems, are you a senior concept artist in the games industry?
Your analogy is off. Jama is at the top of his niche. He's made it to ILM, arguably the most prestigious company to work for as a concept artist.
I can cook a mean beans on toast but that doesn't mean if I just had a personal brand and schmoozed with top chefs that I'd make a living as a chef in a Michelin star restaurant.
pls stop calling us, 3rd world country! yep we are living like a king with cheap comms, we cant afford expensive gadget but can afford FRESH FRUITS VEGETABLES AND GRASS FED MEAT!!!