What should be improved about this new feature imo is 1. All players shouldn't be able to cast buffs or skills before the battle starts. 2. Place a circles area on the arena for each sides. Players can't leave the circle before the battle starts and Player will be teleported to the circle when battle ends 3. Ramove buffs and debuffs when the battle ends. And there're some kind of issues which is probably a big in the battle 1. Auto guard provided by Dual Shield doesn't work (It means it's pointless to cast it for now) 2. Some aoe skill doesn't hit the mobs (Casual Mode) There're still more but I didn't find them.
And add skill for resist ailment interupt like knockback in pvp skill really no one can stop them with 1mp interupt and give slow unlike amoeba shoot it doesnt stop player to cast skill
Yup I agree there should be some sort of gate where both players can't do anything before the start of the fight. Without gates, the ranged fighters will be at the mercy of melee ones. On the opposite side of the conversation: if there are gates, ranged fighters would have an advantage of first strike.
Tank Vs tank be like Expectations:cool JoJo scene and senator Armstrong moment. Reality:oh no she/he spam skill or agh I have been hit I'm going to die
What should be improved about this new feature imo is
1. All players shouldn't be able to cast buffs or skills before the battle starts.
2. Place a circles area on the arena for each sides. Players can't leave the circle before the battle starts and Player will be teleported to the circle when battle ends
3. Ramove buffs and debuffs when the battle ends.
And there're some kind of issues which is probably a big in the battle
1. Auto guard provided by Dual Shield doesn't work (It means it's pointless to cast it for now)
2. Some aoe skill doesn't hit the mobs (Casual Mode)
There're still more but I didn't find them.
And add skill for resist ailment interupt like knockback in pvp skill really no one can stop them with 1mp interupt and give slow unlike amoeba shoot it doesnt stop player to cast skill
Yup I agree there should be some sort of gate where both players can't do anything before the start of the fight. Without gates, the ranged fighters will be at the mercy of melee ones.
On the opposite side of the conversation: if there are gates, ranged fighters would have an advantage of first strike.
Yeah some need shukuchi only target 8 meter so ranger can run and range of bow or staff too, include passive staff got 9 m reach
Tank Vs tank be like
Expectations:cool JoJo scene and senator Armstrong moment.
Reality:oh no she/he spam skill or agh I have been hit I'm going to die
Me spamming heal like madman tank vs paladin (im using tank) and yup no one win pure draw match lol
barehand also get bugged, didn't get bonus damage from qi
Killed by Flash Blast. 😂
to anyone doing toram vids for the love of god plz cut out loading screen
tht the basis of any editing