Biggest issue with this cards is that in testing this card evo is better then anything else you could do on your turn literally. As far as Magnamon deck is concerned its a 5lvl too. it warps the whole game to beat it or you might as well concede. Very very not new player friendly too. Good luck into teaching to play around its intricate timings and treshholds.
I'd be a bit more ok with the card if you had to go into a level 5 first, but a high % of the time this card will just solo your opponent starting from turn 2. I can't wait to throw 50 new deck ideas in the garbage can because they don't have a good answer for this card
Definitely think you are wrong about how "outable" this is by a large margin, but I 100% agree that its a symptom of a much larger problem. The game is near 20 sets in and has controlled power creep fairly well imo, but I think is beginning to falter.
My main problem isn't magnamon X itself -it is the cards that go with it. The fact that it can re-trigger its effect so easily due to cards like blinding ray. And on the other side, it being 3 colors makes it by itself proc heavens judgement 4 times. That is super powerful. Because of that, I think that it is a problem, but not just because of the protection, and it's a problem that could be solved.
Even so the card is toxic. Every effect in the game was given to it (at the time besides alliance) and has 3 colors and is super easy to cheat out from a lv4 armor or the option that summons it. Unbelievably broken!
One of the players at my local plays a yellow deck that's all recovery, if a recovery card exists he has it in the deck. Not uncommon for his security to be 10-12 card. You cant win the game if you do 1 check at a time, 1 check can turn into +3 recovery. So when I see he there playing I pull out OTK greymon that check 3+security and do more dmg than he can recover every turn. Some deck cannot win vs it it supper frustration to just sit there knowing you just waiting to the round timer to end. The point is something might look unbeatable but there always a way out, you just need to be creative sometimes.
You legit wrong about this card . The fact that the protection can be proc'd every turn and that its pretty big to get over . One of the main issues is how fast they can go into this while decks like wargrey does have answers , gl getting into them before death. People cried about virus greymon x but it could come back and greymonw ould do nothing stilll
Not sure why the og dorugreymon is still banned for its protection while much better stuff like magnamon now exists now. I guess the sec attack inheritable is also pretty strong when you can stack multiple copies, but stuff like ancientgreymon also does that better. I think the main issue with magnamon x is that its protection is from everything and can be refreshed every turn. The best way for bandai to future proof from power creep in the protection department is either sticking with temporary protection effects from multiple sources that last a turn and cant be refreshed, or making the permanent protection that digimon get only apply to a single removal source to provide other outs for big boss monsters. Having a cost associated with the protection (like machinedramon having to shed sources) also can balance it out.
As an Alphamon player, OG Dorugreymon is one of those cards hit for doing too much for too little memory. You get to slide a card in any card from hand midturn. (Other level 5s do top of deck or trash.) You get the DP Reduction potential. Its inheritable is generic Sec Attack +1. It set up for easy OTKs, especially if the card added in the stack was another copy or Ouryumon. Also it kind of only just required card with X-Antibody in traits so you could be gross and use it in stuff like BWG or something. It also would have to be future proofed against other black decks with X-Antibody in the future. Like potentially Diaboromon. That said, my completely biased ass would like to see it unhit. I also agree the annoying thing about the protection is that it's relatively easy to do any turn without too many side effects for the deck. Other cards like BT-13 Alphamon or Craniamon only have protection effects for one turn really.
I think my biggest issue with this card is what you touched on at the end of the video, powercreep will not stop. This is likely the first of many cards that will have blanket protection and I don't know if im really stoked to play a game where all of the best decks have that kind of bossmonster
I'm worried about the same thing. I came from mtg where they had rotation to control the power creep. In that game, power creep was kind of a different animal. The main format they printed cards for would rotate every year (keeping the newest 8-9 sets) and the formats that didn't rotate would be such high power level that cards would rarely be playable in that format. So players would still buy new sets that came out (so they could play in the rotating format), but the non-rotating format wouldn't continuously power creep (not until recently lol). The problem comes in where Digimon doesn't have any "secondary reason to buy cards." Either you're a collector, or you're buying the new cards so you can play them in a deck in the ONLY format available. So in this world, they have to make every new set appeal to players that understand the current environment. If the new cards don't look very good/competitive by comparison, the set will not sell. I don't know the correct solution to this problem other than what I have already seen work in mtg (create a 2nd rotating format, but still allow events for both formats). One thing that has come across my mind is just to hit all of the best decks every format, but the issue is that it's really hard for Bandai to judge that since they make sets so far in advance (with very minimal testing). It's just scary to think about digimon 10 sets from now, when every new set brings cards that just have more and more text on them. Every card does everything by itself, and if you falter for even one turn the game is just over (we're pretty close to that now)
@@latitude990 I personally think that either bandai would have to use the banlist to bring the general powerlevel of the game down and hit lots of decks (which nobody would like), or they need to introduce more formats that allow weaker cards to have a niche. The healthier option would obviously be to have more supported formats, but we've already seen that bandai seems to prefer to support their other card games more than digimon, so I have a hard time imagining them sitting down to give us rotating or legacy formats. I think it probably up to the community to find alternative ways to play (pauper, highlander, etc) and hope bandai takes enough notice to support our formats.
@@latitude990 I just don't understand the mindset of not being willing to buy unless the new cards are way more powerful than the last. I love the IP, and the fun is seeing my favs hit the field.
I love how he forgot about the EX5 melga protection that's been limited and how he's most definitely correct, if your head gets any bigger you'll look like megamind
The only argument I've seen people use defending MagnaX is "there are plenty of answers to it." While I think plenty is a stretch, there are answers. However, consider the fact that basically all the answers to this card require you to make your deck worse against decks not playing MagnaX. Your choice is to lose to this card twice in a 9 round tournament (or 3-4 times, whatever) OR to make your deck worse against everything else. Does that sound like a healthy environment? Look I know it's a card everyone loves and it's a SEC with a bunch of sick looking AA, but I seriously think the game would be better off without it. Zero chance it gets hit tho so w/e... Also your take at the end seems pretty contradictory. "This card is less of a problem because you can already get high rolled by BF/RH/Mirage/etc on turn 2 anyway." So now we have to dedicate resources to beating MagnaX and we won't have as many answers to the other *real* problems we face? Losing the game on turn 2-3 is not limited to taking 6 damage, there are many other ways for this to happen. Showing up with a bunch of niche answers to MagnaX is just asking to get slaughtered by these ukko decks (or w/e the linear decks are at the time)
It doesn't, really. You just swing at it and then have to do it again when it armor purges. Such a poorly thought-out take from Mario and all the Yu-Gi-Oh-ers that celebrate shitty game mechanics and broken cards.
I think that you can just beat the card by playing the game. In yellow Vaccine, they trigger it every turn, sure but it is not the best version of the deck, the armor version is. They usually play 3 Rays. If they don‘t have, you have to swing into sec for it to trigger and there are 100 Million bad things that can happen to it then because of Aces. Also, you can just block it. Like, simply block it from preventing it from getting protection. The problem is that some decks have zero chances against it. But that was always the problem. Even now, Deva‘s Fanglong is similar to Magna X. Some decks literally can‘t remove it. I think that something like Fanglong which has unconditional protection is more problematic than Magna X.
Agree. The card is strong. Strong cards are allowed to exist and that’s okay. Just because Magna X is good against someone’s pet deck doesn’t mean it’s overpowered and needs to be banned. The card is strong and fine.
@@Grizz1yKi11aInteresting considering history has shown Shoutmon Xros and that DigiBurst BWG/Kimeramon Blinding Ray/Gravity Crush OTK decks have played the card in the past but sure buddy. Its never seen play ever. Plz know what you are talkjng about. Blinding Ray has been questionable in card design
@@RinaShinomiyaVal Ah yes, all of those 0 copies in any deck for the last year and some change since the ACTUALLY broken card in that deck was restricted. But go off, I guess
Weird how your friend says that when the best decks that get protection historically tend to check multiple security at once (Alphamon OM, WarGrey decks etc)
Very few decks have a way to deal with this card. In general, cards that are immune to all effects shouldn't exist. Also, power creep isn't necessary for Bandai to sell new sets. We mostly got into this game because we love Digimon. We would still buy sets to have wonderful artwork of our favorite Digimon, as well as new mechanics that aren't direct power creep. So no, your answer is not the correct one, even if your projection of ever increasing power creep is the more realistic one.
Power creep to some extent is necessary to any card game. It doesn't have to be as major as this, but for a game to stay healthy and keep a lot of players, it needs to exist. Not everyone plays this game to play with their favorite digimon. Also, being immune to all effects isn't the main problem, if it were just one turn that would be fine. Cards shouldn't be able to re-trigger their all turns protections, especially when they also raise their DP and unsuspend when they do so.
@@draco4826 it depends on the game and the fan base. For Digimon, I don't think it's necessary as long as we get new mechanics to keep things interesting. I'd like to agree to the rest, but even for one turn, being completely immune seems unfair except for Mother Reaper, who can't attack. Sleep Mode is also a card I'd like to see hit because it's one wave of support away from being broken.
@@benjaminwiseman6567 eventually, new mechanics would end up being power creep, whether they try to or not. They can't keep all mechanics at the same power level. Eventually, no power creep would drive people away. If everything stays at around the same level, then the meta won't change much, making the game stale. As for immunity, it's a necessary evil. If some cards don't have OP immunity, then decks that are based on getting rid of everything will just run rampant with no counters. Is it OP? Yes, but some decks need a boss monster with great protection. One turn of protection can be played around. Protection that can be re-used is much harder to play around, hence why it's a problem.
You mention its a symptom of a bigger problem with game design, i 110% agree that the game is in a rough spot in that way, if you had the ability to make changes how would you address it? Ban list? Reboot/rotations? Curious to see your thoughts
honestly one simple change would turn this from a questionable card to balanced entirely (not that i dont think its balanced enough). i think it shouldve been a level 7 digimon. immunity up into a higher form is definitely powerful and for what it does, i dont know if its best that it can be paired with upcoming cards like the new paladin mode ace or even current gx. just my 2 cents
This is not a yellow card. it's blue. it's an archetypal boss monster. just because yellow has an easier time self triggering it's effect doesn't mean anything. Also, Veemon base has way more tops than pata base MagnaX in bt16, soooooo...... your wrong on that detail my friend. Otherwise, all very good talking points.
Blue has an easier time getting into Magna X than Yellow does, and yellow just helps Blue trigger Magna X’s effect, so Blue doesn’t have to work very hard to beat Yellow. That’s why.
Its a better belphemont, i remeber being so annoyed at first with that cards protection and attack negate haha took some time to adapt to its play style
You're welcome for all the engagement, Mario! I think it's kind of sad that so many people are complaining about Magna X, refusing to look passed the text on the card without even bothering to really think about all of its weaknesses (there are plenty!), and consider every deck's numerous ways to out it. The meta is changing! Learn to adapt to it! Magna X is not the auto win you think it is!
This card alone makes BT-16 a less interesting and diverse meta. There will be a couple decks that do ok without it, but most of the meta contenders will just be variations of magnamon x in blue or yellow. And no, raid Wargrey is not a counter. You waste a whole turn just to out 1 mon (maybe), which can easily be rebuilt the next turn. Aces aren't a real counter either, as they only effect magna a turn after it digivolves, and only if you are against the blue variant and not the yellow (which is objectively better).
I wouldn’t even say it’s a Digimon problem, every card game has a meta, it seems like the Digimon community is the only community that doesn’t get that. Your rogue deck is not going to do good against the tier one threat, it just isn’t. Sometimes we will have diverse formats (such as BT15) and other times we will have a tighter meta. Also there are other tier one decks in BT16 Tyrant has done good, Imperial, Rapid, etc. Magna is not the only tier one deck next format
this whole video is exactly explaining this is another yugioh tcg 💀 and about justifying the power creep that it "moves foward" is the main reason people leave this game entirely. I prefer having more new cards that dont do better/worse than older cards do just simply having more options on what to put on my deck.
I think the real problem started with Chaos degrade, because for the longest time no digimon had an out to a sec con player dropping that option to remove your stack, and burning one of your security. I think Bandai is doing a good job of taking away the style of game play where you're playing a ton of removal options, and tamers to allow you to play those options and not actually interacting with your opponent. Allowing more digimon and options to get around those different forms of removal forcing you to have multiple ways to out big digimon, wide boards, and actually having a way to interact with your opponents digimon through the main game mechanic of battling.
This is just another instance where some players don't know how to answer a card, so they say it is broken or that it needs to be limited. Reminds me of the BT9 and BT10 days when there was all that crying about DeathXMon
Until they drop heavens judgement for -24k I'm gonna be playing bugs still, but don't pretend like magna isn't head and shoulders the best deck for a multitude of reasons
Finally someone with some sense. The card is undoubtedly good, and in a vacuum, it seems unstoppable, but when you consider it as a part of the meta, with everything surrounding it, it’s not the second coming of Apocalymon that people are making it out to be. Stop whining and learn to adapt.
@@RinaShinomiyaValIf you think facing Magna X is a “get the out now or lose” situation, then you clearly have no experience playing with it or against the deck. It is deceptively fragile.
@@RinaShinomiyaVal I don't think you read the comment. You do realize protection is the way to win games that or simply Recovering consistently. Beelstarmon rookie rushes and is a like toolbox sec con.
Biggest issue with this cards is that in testing this card evo is better then anything else you could do on your turn literally. As far as Magnamon deck is concerned its a 5lvl too. it warps the whole game to beat it or you might as well concede. Very very not new player friendly too. Good luck into teaching to play around its intricate timings and treshholds.
I'd be a bit more ok with the card if you had to go into a level 5 first, but a high % of the time this card will just solo your opponent starting from turn 2. I can't wait to throw 50 new deck ideas in the garbage can because they don't have a good answer for this card
@@latitude990This is incorrect. Go play with the deck and find out how wrong you are.
@@SilentMagician7 I have already done so, and none of those 40ish games were interesting at all
@@SilentMagician7stop defending bandais questionable card design.
Definitely think you are wrong about how "outable" this is by a large margin, but I 100% agree that its a symptom of a much larger problem. The game is near 20 sets in and has controlled power creep fairly well imo, but I think is beginning to falter.
My main problem isn't magnamon X itself -it is the cards that go with it. The fact that it can re-trigger its effect so easily due to cards like blinding ray. And on the other side, it being 3 colors makes it by itself proc heavens judgement 4 times. That is super powerful. Because of that, I think that it is a problem, but not just because of the protection, and it's a problem that could be solved.
Even so the card is toxic. Every effect in the game was given to it (at the time besides alliance) and has 3 colors and is super easy to cheat out from a lv4 armor or the option that summons it. Unbelievably broken!
One of the players at my local plays a yellow deck that's all recovery, if a recovery card exists he has it in the deck. Not uncommon for his security to be 10-12 card. You cant win the game if you do 1 check at a time, 1 check can turn into +3 recovery. So when I see he there playing I pull out OTK greymon that check 3+security and do more dmg than he can recover every turn. Some deck cannot win vs it it supper frustration to just sit there knowing you just waiting to the round timer to end. The point is something might look unbeatable but there always a way out, you just need to be creative sometimes.
You legit wrong about this card . The fact that the protection can be proc'd every turn and that its pretty big to get over . One of the main issues is how fast they can go into this while decks like wargrey does have answers , gl getting into them before death. People cried about virus greymon x but it could come back and greymonw ould do nothing stilll
Not sure why the og dorugreymon is still banned for its protection while much better stuff like magnamon now exists now. I guess the sec attack inheritable is also pretty strong when you can stack multiple copies, but stuff like ancientgreymon also does that better.
I think the main issue with magnamon x is that its protection is from everything and can be refreshed every turn. The best way for bandai to future proof from power creep in the protection department is either sticking with temporary protection effects from multiple sources that last a turn and cant be refreshed, or making the permanent protection that digimon get only apply to a single removal source to provide other outs for big boss monsters. Having a cost associated with the protection (like machinedramon having to shed sources) also can balance it out.
As an Alphamon player, OG Dorugreymon is one of those cards hit for doing too much for too little memory. You get to slide a card in any card from hand midturn. (Other level 5s do top of deck or trash.) You get the DP Reduction potential. Its inheritable is generic Sec Attack +1. It set up for easy OTKs, especially if the card added in the stack was another copy or Ouryumon. Also it kind of only just required card with X-Antibody in traits so you could be gross and use it in stuff like BWG or something. It also would have to be future proofed against other black decks with X-Antibody in the future. Like potentially Diaboromon.
That said, my completely biased ass would like to see it unhit.
I also agree the annoying thing about the protection is that it's relatively easy to do any turn without too many side effects for the deck. Other cards like BT-13 Alphamon or Craniamon only have protection effects for one turn really.
I think my biggest issue with this card is what you touched on at the end of the video, powercreep will not stop. This is likely the first of many cards that will have blanket protection and I don't know if im really stoked to play a game where all of the best decks have that kind of bossmonster
I'm worried about the same thing. I came from mtg where they had rotation to control the power creep. In that game, power creep was kind of a different animal. The main format they printed cards for would rotate every year (keeping the newest 8-9 sets) and the formats that didn't rotate would be such high power level that cards would rarely be playable in that format. So players would still buy new sets that came out (so they could play in the rotating format), but the non-rotating format wouldn't continuously power creep (not until recently lol).
The problem comes in where Digimon doesn't have any "secondary reason to buy cards." Either you're a collector, or you're buying the new cards so you can play them in a deck in the ONLY format available. So in this world, they have to make every new set appeal to players that understand the current environment. If the new cards don't look very good/competitive by comparison, the set will not sell. I don't know the correct solution to this problem other than what I have already seen work in mtg (create a 2nd rotating format, but still allow events for both formats).
One thing that has come across my mind is just to hit all of the best decks every format, but the issue is that it's really hard for Bandai to judge that since they make sets so far in advance (with very minimal testing). It's just scary to think about digimon 10 sets from now, when every new set brings cards that just have more and more text on them. Every card does everything by itself, and if you falter for even one turn the game is just over (we're pretty close to that now)
@@latitude990 I personally think that either bandai would have to use the banlist to bring the general powerlevel of the game down and hit lots of decks (which nobody would like), or they need to introduce more formats that allow weaker cards to have a niche. The healthier option would obviously be to have more supported formats, but we've already seen that bandai seems to prefer to support their other card games more than digimon, so I have a hard time imagining them sitting down to give us rotating or legacy formats. I think it probably up to the community to find alternative ways to play (pauper, highlander, etc) and hope bandai takes enough notice to support our formats.
@@latitude990 I just don't understand the mindset of not being willing to buy unless the new cards are way more powerful than the last. I love the IP, and the fun is seeing my favs hit the field.
I love how he forgot about the EX5 melga protection that's been limited and how he's most definitely correct, if your head gets any bigger you'll look like megamind
The only argument I've seen people use defending MagnaX is "there are plenty of answers to it." While I think plenty is a stretch, there are answers. However, consider the fact that basically all the answers to this card require you to make your deck worse against decks not playing MagnaX. Your choice is to lose to this card twice in a 9 round tournament (or 3-4 times, whatever) OR to make your deck worse against everything else. Does that sound like a healthy environment? Look I know it's a card everyone loves and it's a SEC with a bunch of sick looking AA, but I seriously think the game would be better off without it. Zero chance it gets hit tho so w/e...
Also your take at the end seems pretty contradictory. "This card is less of a problem because you can already get high rolled by BF/RH/Mirage/etc on turn 2 anyway." So now we have to dedicate resources to beating MagnaX and we won't have as many answers to the other *real* problems we face? Losing the game on turn 2-3 is not limited to taking 6 damage, there are many other ways for this to happen. Showing up with a bunch of niche answers to MagnaX is just asking to get slaughtered by these ukko decks (or w/e the linear decks are at the time)
Love the point you made at the 12 minute mark the bandais problem not the card very good point made all around and agree with all of them
How does Raid get around MagnamonX’s protection?
Because raid doesnt affect the target of the attack but the attack itself. So you can swing through it
Same reason that Raid can take out mother d-reaper. The attacker is being redirected, so the target isnt being affected itself in any way.
It doesn't, really. You just swing at it and then have to do it again when it armor purges. Such a poorly thought-out take from Mario and all the Yu-Gi-Oh-ers that celebrate shitty game mechanics and broken cards.
Don't worry guys wargreymon can still raid into it while having 23k-24k
And not even get rid of it because of armor purge 😢
I think that you can just beat the card by playing the game.
In yellow Vaccine, they trigger it every turn, sure but it is not the best version of the deck, the armor version is. They usually play 3 Rays. If they don‘t have, you have to swing into sec for it to trigger and there are 100 Million bad things that can happen to it then because of Aces.
Also, you can just block it. Like, simply block it from preventing it from getting protection.
The problem is that some decks have zero chances against it. But that was always the problem.
Even now, Deva‘s Fanglong is similar to Magna X. Some decks literally can‘t remove it. I think that something like Fanglong which has unconditional protection is more problematic than Magna X.
Agree. The card is strong. Strong cards are allowed to exist and that’s okay. Just because Magna X is good against someone’s pet deck doesn’t mean it’s overpowered and needs to be banned. The card is strong and fine.
Disagree. Towers-like monsters should stay in yugioh, they are aids. Doesnt help with cards like Blinding Ray and Emissary being busted running about
@@RinaShinomiyaVal Literally no one played Blinding Ray until now. Emissary I agree with, but saying Ray was broken all along was just false.
@@Grizz1yKi11aInteresting considering history has shown Shoutmon Xros and that DigiBurst BWG/Kimeramon Blinding Ray/Gravity Crush OTK decks have played the card in the past but sure buddy. Its never seen play ever. Plz know what you are talkjng about. Blinding Ray has been questionable in card design
@@RinaShinomiyaVal Ah yes, all of those 0 copies in any deck for the last year and some change since the ACTUALLY broken card in that deck was restricted.
But go off, I guess
had a friend say that protection slows down the game, my guy doesn't realize why he's wrong.
Weird how your friend says that when the best decks that get protection historically tend to check multiple security at once (Alphamon OM, WarGrey decks etc)
Very few decks have a way to deal with this card. In general, cards that are immune to all effects shouldn't exist. Also, power creep isn't necessary for Bandai to sell new sets. We mostly got into this game because we love Digimon. We would still buy sets to have wonderful artwork of our favorite Digimon, as well as new mechanics that aren't direct power creep. So no, your answer is not the correct one, even if your projection of ever increasing power creep is the more realistic one.
Power creep to some extent is necessary to any card game. It doesn't have to be as major as this, but for a game to stay healthy and keep a lot of players, it needs to exist. Not everyone plays this game to play with their favorite digimon. Also, being immune to all effects isn't the main problem, if it were just one turn that would be fine. Cards shouldn't be able to re-trigger their all turns protections, especially when they also raise their DP and unsuspend when they do so.
You are wrong.
@@draco4826 it depends on the game and the fan base. For Digimon, I don't think it's necessary as long as we get new mechanics to keep things interesting. I'd like to agree to the rest, but even for one turn, being completely immune seems unfair except for Mother Reaper, who can't attack. Sleep Mode is also a card I'd like to see hit because it's one wave of support away from being broken.
@@benjaminwiseman6567 eventually, new mechanics would end up being power creep, whether they try to or not. They can't keep all mechanics at the same power level. Eventually, no power creep would drive people away. If everything stays at around the same level, then the meta won't change much, making the game stale.
As for immunity, it's a necessary evil. If some cards don't have OP immunity, then decks that are based on getting rid of everything will just run rampant with no counters. Is it OP? Yes, but some decks need a boss monster with great protection. One turn of protection can be played around. Protection that can be re-used is much harder to play around, hence why it's a problem.
This card reminds me of Apoqliphort Towers from Yugioh circa 2015. That card was aids.
Bt7 emperorgreymon may be a good idea for red hybrid and gain a lot of memory back if blocked
You mention its a symptom of a bigger problem with game design, i 110% agree that the game is in a rough spot in that way, if you had the ability to make changes how would you address it? Ban list? Reboot/rotations? Curious to see your thoughts
honestly one simple change would turn this from a questionable card to balanced entirely (not that i dont think its balanced enough). i think it shouldve been a level 7 digimon. immunity up into a higher form is definitely powerful and for what it does, i dont know if its best that it can be paired with upcoming cards like the new paladin mode ace or even current gx. just my 2 cents
No, just getting rid of the all turns effect would be better
This is not a yellow card. it's blue. it's an archetypal boss monster. just because yellow has an easier time self triggering it's effect doesn't mean anything. Also, Veemon base has way more tops than pata base MagnaX in bt16, soooooo...... your wrong on that detail my friend.
Otherwise, all very good talking points.
Blue has an easier time getting into Magna X than Yellow does, and yellow just helps Blue trigger Magna X’s effect, so Blue doesn’t have to work very hard to beat Yellow. That’s why.
Its a better belphemont, i remeber being so annoyed at first with that cards protection and attack negate haha took some time to adapt to its play style
Of course Dorugreymon wasn't mentioned (?
You're welcome for all the engagement, Mario! I think it's kind of sad that so many people are complaining about Magna X, refusing to look passed the text on the card without even bothering to really think about all of its weaknesses (there are plenty!), and consider every deck's numerous ways to out it. The meta is changing! Learn to adapt to it! Magna X is not the auto win you think it is!
Between new magnamon x jesmon gx and magnamon from bt8 don’t you just curbstomp security control 😂
This card alone makes BT-16 a less interesting and diverse meta. There will be a couple decks that do ok without it, but most of the meta contenders will just be variations of magnamon x in blue or yellow. And no, raid Wargrey is not a counter. You waste a whole turn just to out 1 mon (maybe), which can easily be rebuilt the next turn. Aces aren't a real counter either, as they only effect magna a turn after it digivolves, and only if you are against the blue variant and not the yellow (which is objectively better).
Still think the card is not a problem now?
I wouldn’t even say it’s a Digimon problem, every card game has a meta, it seems like the Digimon community is the only community that doesn’t get that. Your rogue deck is not going to do good against the tier one threat, it just isn’t. Sometimes we will have diverse formats (such as BT15) and other times we will have a tighter meta. Also there are other tier one decks in BT16 Tyrant has done good, Imperial, Rapid, etc. Magna is not the only tier one deck next format
this whole video is exactly explaining this is another yugioh tcg 💀 and about justifying the power creep that it "moves foward" is the main reason people leave this game entirely. I prefer having more new cards that dont do better/worse than older cards do just simply having more options on what to put on my deck.
When it comes, it comes hard. got it xD
I don't like that that card is too strong compared to other archetypes from the same or close sets... It remarks the meta a lot
I think the real problem started with Chaos degrade, because for the longest time no digimon had an out to a sec con player dropping that option to remove your stack, and burning one of your security. I think Bandai is doing a good job of taking away the style of game play where you're playing a ton of removal options, and tamers to allow you to play those options and not actually interacting with your opponent. Allowing more digimon and options to get around those different forms of removal forcing you to have multiple ways to out big digimon, wide boards, and actually having a way to interact with your opponents digimon through the main game mechanic of battling.
This is just another instance where some players don't know how to answer a card, so they say it is broken or that it needs to be limited. Reminds me of the BT9 and BT10 days when there was all that crying about DeathXMon
TyrantKabu will clap magna cheeks easily.
Let the tyrant reign!
it really won't lol
Until they drop heavens judgement for -24k
I'm gonna be playing bugs still, but don't pretend like magna isn't head and shoulders the best deck for a multitude of reasons
@@enigmaticheart666 Its not, even in terms of JP's winrates. Numemon still is.
Time for machinedramon to rise again. Analog man laughs at magna x. 😂
Yeah, but how often can you get your DP higher than Magna X?
Yeah and then they just drop heavens judgement for -24k on your stack LOL
@@enigmaticheart666 machindra is immune to dp reduce
@@SupaSlamaPajamait’ll work out. The brewers will find a way. 😂
@@ClubbingSealCubif you are sitting on ex2 machinedra, you've already lost
Let my Magna reign supreme
Magnamon best deck!
Over all the card is powerful and will be annoying but from a lore perspective Magna x gold form has the strongest defence so it’s a fitting effect
The card is fine, its strong but nothing insane. Card will reflect this by tanking in price over a couple weeks after release.
Well said
Finally someone with some sense. The card is undoubtedly good, and in a vacuum, it seems unstoppable, but when you consider it as a part of the meta, with everything surrounding it, it’s not the second coming of Apocalymon that people are making it out to be. Stop whining and learn to adapt.
Towers-like monsters that demand "get the out now or lose" should stay in yugioh.
@@RinaShinomiyaValIf you think facing Magna X is a “get the out now or lose” situation, then you clearly have no experience playing with it or against the deck. It is deceptively fragile.
Fragile my ass when Blinding Ray is legal@@SilentMagician7
@@RinaShinomiyaVal
"Just the draw the out, bro" is what yugioh players usually would say.
Its the most powerful protection in the game yes. But its the only effect it has. So its fine
You can just raid into it
Then it armor purges. And if they are playing yellow, you can give it barrier.
First bruzzhy
If protection was never a thing Beelstar Mommy would be Top Tier Deck. Every card would be a Squishy simulator. Power creep is coming "Hard" pause ⏸️
I dunno. All the purple generic goodstuff level 4s that mass cycle got clapped on the banlist.
@@RinaShinomiyaVal I don't think you read the comment. You do realize protection is the way to win games that or simply Recovering consistently.
Beelstarmon rookie rushes and is a like toolbox sec con.