Good summary Lu, I learned something when you mentioned adding sticks to the blueprints, I appreciate the thorough approach to your videos, I know it takes time to be methodical. Time well spent in my opinion. As a suggestion, it might be interesting to understand bomb building, radius, damage against walls and that sort of end-game detail. Sort of a post-demolition-skill viseo..
Honnestly lockpick should be delete of the game... Lockpick should be removed from base defense... it should only be a thing for lockers and vehicules... for so many reason it starts to get stupid at this point... The nerf they did is just an upgrade for good lockpickers, if you nerf xp (and make it mandatory from starts) average players will skip it cause "it's not their thing anyway and there's better stuff to take instead" and when you nerf the drop rate of ressources needed to lockpick (screwdrivers which should be on a % durability and not a time used that you could also repair) then it's even better for good lockpickers... To put it simple a good lockpickers will need less ressources so it won't change that much for them, but for average or bad lockpickers it'll be even harder cause they ll need even more time to get everything needed to "maybe" manage to get threw it. At the end of the day, good lockpickers are "godlike" in term of raiding as they want, while average players building bases are getting fucked by this mecanism... it honnestly should be removed of base defense and kept for lockers and vehicules only. "Digital codes" would be a really good solution with 3 or 4 digits so players might still try to find the code, but you could add more doors with multiple "codes". (maybe only for doors in a flag area to prevent abuse)
I have some info for you Luth. I recently discovered that the fastest way to level Thievery is actually to break lockpicks at the police station. Rusty Locks give 100 xp on breaking a pick. And for some reason give LESS (50 exactly) for opening the lock. Try it out sometime. Edit: Obviously you need to source lockpicks/screwdrivers for this method. But it's the quickest. Edit2: This also means you can technically AFK farm it if you set up a macro to hit spacebar every 10 seconds.
So i tried doing the spike trap method you showed it doesnt seem to work any more! also i wanted to ask does seting the time on the practice bomb effect the xp?
I know this is way off the topic of your video that I'm commenting on but I was wondering, how long does it take to get another keycard for a character that already got his first keycard? Is it by random chance, will you never get one (just a one-off), or say every after two days? I kinda messed up my first one because I don't have any lockpicking skill, only demolitions skill. Thanks in advance!
Realistically skill points should be greater at lower levels and lessen as you get more experience. In real life you generally learn the basics fast. Then the more advanced you get in an area the less you generally learn because you mostly work off of past experience rather than new information or skills.
If they add more skills under each division (stri , con, dex, int). Do you think they will add more initial points for each or do you think we will have the same amount of points to distribute between all skills?
I believe it will remain the same, they want us to work for our skills and actualy spend time ingame on them. So no, i doubt we are getting more skill points, we will just need to think smarter how we start.
Yeah lock picking is the definition of insanity to level up and no doubt some one will cry about how their base got blown up and want the skill nerfed as a whole. I remember ages ago when the devs said they want their game to feel like nothing is safe but yet they nerf skill leveling for no reason the skills that are involved around the pvp side of things like look at how long it takes to level up brawling and melee for example compared to survival or even camouflage like why does major skills that everyone wants to use is just so insanely hard to level up
10 times* and silver lock 5 times, Rusty lock is the easiest way to unlock because the average player will need 20-+100 tries for a golden lock and 1-1,5 tries for a rusty one. You are way faster with the rusty one
@@Luthaisalso the amount of xp you get I don't understand why they would make it harder and harder to level certain skills when other skills are infinitely easier and faster to level. Feels unbalanced
Good summary Lu, I learned something when you mentioned adding sticks to the blueprints, I appreciate the thorough approach to your videos, I know it takes time to be methodical. Time well spent in my opinion. As a suggestion, it might be interesting to understand bomb building, radius, damage against walls and that sort of end-game detail. Sort of a post-demolition-skill viseo..
I'll add it to the list ;]
cool vid...You sound like that uncle that did the maths on telly in the afternoons back in the day
This does not work anymore so dont waste your time. Nice vid tho luth and always a pleasure listening to your tips and tricks.
Also when leveling demo. Your gaining awareness, and survivability, from all the cutting wood. so worth it.
Your fame points will go up so fast.
Agreed ;]
I agree with you, skilling thievery is a nightmare or I would basically impossible. You can only choose advanced from the start.
;]
Honnestly lockpick should be delete of the game...
Lockpick should be removed from base defense... it should only be a thing for lockers and vehicules... for so many reason it starts to get stupid at this point...
The nerf they did is just an upgrade for good lockpickers, if you nerf xp (and make it mandatory from starts) average players will skip it cause "it's not their thing anyway and there's better stuff to take instead" and when you nerf the drop rate of ressources needed to lockpick (screwdrivers which should be on a % durability and not a time used that you could also repair) then it's even better for good lockpickers...
To put it simple a good lockpickers will need less ressources so it won't change that much for them, but for average or bad lockpickers it'll be even harder cause they ll need even more time to get everything needed to "maybe" manage to get threw it.
At the end of the day, good lockpickers are "godlike" in term of raiding as they want, while average players building bases are getting fucked by this mecanism... it honnestly should be removed of base defense and kept for lockers and vehicules only.
"Digital codes" would be a really good solution with 3 or 4 digits so players might still try to find the code, but you could add more doors with multiple "codes". (maybe only for doors in a flag area to prevent abuse)
I have some info for you Luth. I recently discovered that the fastest way to level Thievery is actually to break lockpicks at the police station. Rusty Locks give 100 xp on breaking a pick. And for some reason give LESS (50 exactly) for opening the lock.
Try it out sometime.
Edit: Obviously you need to source lockpicks/screwdrivers for this method. But it's the quickest.
Edit2: This also means you can technically AFK farm it if you set up a macro to hit spacebar every 10 seconds.
Thanks for the info. Appreciate it.
does this still work?
So i tried doing the spike trap method you showed it doesnt seem to work any more!
also i wanted to ask does seting the time on the practice bomb effect the xp?
No setting the time doesn’t and yes they made it that the practice bomb is the only way.
i just dont understand how they think needing to pick 4000 fucking locks is fun gameplay.
Focus on the bronze then it’s just 44000. Lol. Apparently failing on purpose in a Killbox works wonders. Will do a video on it soon.
I personally think that the stake pit method is better since u would be leveling survival at the same time :)
Wire cutting is faster up to basic. After basic just focus the Stake Pit.
a good way to get demo to medium and advance is when you're grinding engineering with planks
Agreed. But cut those wires to get to basic first otherwise the sticks lose their value ;]
I know this is way off the topic of your video that I'm commenting on but I was wondering, how long does it take to get another keycard for a character that already got his first keycard? Is it by random chance, will you never get one (just a one-off), or say every after two days? I kinda messed up my first one because I don't have any lockpicking skill, only demolitions skill. Thanks in advance!
No it’s just random. I have found 4 keycards in 1 day.
Realistically skill points should be greater at lower levels and lessen as you get more experience. In real life you generally learn the basics fast. Then the more advanced you get in an area the less you generally learn because you mostly work off of past experience rather than new information or skills.
Interesting point you have there.
I think it's implemented this way into the skill system in SCUM. At each level you need 10x the XP of the level you come from.
If they add more skills under each division (stri , con, dex, int). Do you think they will add more initial points for each or do you think we will have the same amount of points to distribute between all skills?
I believe it will remain the same, they want us to work for our skills and actualy spend time ingame on them.
So no, i doubt we are getting more skill points, we will just need to think smarter how we start.
Not sure bud. Your guess is as good as mine.
Yeah lock picking is the definition of insanity to level up and no doubt some one will cry about how their base got blown up and want the skill nerfed as a whole. I remember ages ago when the devs said they want their game to feel like nothing is safe but yet they nerf skill leveling for no reason the skills that are involved around the pvp side of things like look at how long it takes to level up brawling and melee for example compared to survival or even camouflage like why does major skills that everyone wants to use is just so insanely hard to level up
Yea the leveling definitely needs some balancing.
10 times* and silver lock 5 times,
Rusty lock is the easiest way to unlock because the average player will need 20-+100 tries for a golden lock and 1-1,5 tries for a rusty one. You are way faster with the rusty one
Yes but it just feels very tedious.
@@Luthais its a pain in the ass either way😃
irl loockpicks dont breake tho they ?
Yes they do when you lockpick for real.
did they nerf leveling Demo?
Yes they did. Practice bomb only ATM
@@Luthaisalso the amount of xp you get
I don't understand why they would make it harder and harder to level certain skills when other skills are infinitely easier and faster to level.
Feels unbalanced