0:00 Molten Boss (30 June 2019) 0:44 Molten Boss (15th August 2019 - 12th October 2019) 0:53 Molten Boss (13 October 2019 - 8th November 2019) 1:29 Molten Boss (9th November 2019 - 28th October 2020) 1:52 Molten Boss (29th October 2019 - 21st March 2022) 2:16 Molten Boss (22nd March 2022 - Now)
no. no no no no. make normal mode 40 waves, and give the grave digger 70k hp Get molten mode and buff the whole mode and boss (100k hp) Buff the fallen king (like 200k hp) and make it so that it’s a bit longer (45 waves with more enemy’s) BALANCE
Normal mode is supposed to be easy But it feels very difficult Because there is only 30 waves And that's pretty much the only reason Why normal mode Is actually difficult
@@LeBadBoino no no you got it all wrong If the devs weren’t lazy and fixed golden mode everything would be balanced enough they would just need to keep normal at 40 waves
Old molten boss be like: hey you gotta defeat normal mode first, result: lol now u get ez game mode which is easier than normal mode so apparently you can grind it easily
OG Players be like when they returned from tds: OMG IS THAT NORMAL MODE??? must be picture bug and the picture is easy mode picture, lemme beat up the molten boss
who else thinks the molten boss's theme is the best of the 3 like i like grave digger's grave buster theme but i don't like fallen king's theme because it sounds like phoqus got lazy and just put some random beep boops and an intimidating beat (don't get me wrong, i love nuclear fallen king's theme, but since pol.wastelands got removed i won't count it) and then the molten boss's theme is shredding it's just shredding
He need an second phase and his hp to 100k like if he molten and like flames should be had blue flames and go quicker because in hardcore he get shred faster than grave digger.
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense. The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is. A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily. A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
For me molten boss is super weak,I can beat it without making it go near the end gate,while me and my new tds friend that is noob can’t even beat him(mostly Bcs I use farm less and got milibase and militant so I don’t need to use soldier)
Molten Boss: What was the point of this?
Me: Well now you have your own boss music and now it's somehpw a bit cooler.
Alternative title: Evolution Of The Giant Cash Bag In A Nutshell.. (2019-2022)
You used a Fucking joke You really are not using your braincells
@@Naenae-vj4qp shut up will you?
Giant boss is harder then molten boss lol
Yea, even hardcore lol
I mean its preetty anoying in fallen in the late 30s
Ohhh that why I didn't heard molten boss theme while playing in 2022
The audio update just sucks
0:00 Molten Boss
(30 June 2019)
0:44 Molten Boss
(15th August 2019 - 12th October 2019)
0:53 Molten Boss
(13 October 2019 - 8th November 2019)
1:29 Molten Boss
(9th November 2019 - 28th October 2020)
1:52 Molten Boss
(29th October 2019 - 21st March 2022)
2:16 Molten Boss
(22nd March 2022 - Now)
Why you everywhere doing timestamps
I was kinda sad to night and this made me feel kinda better
Molten boss
AKA: Coin bag
Good thing the final wave music is back less goo
how to make molten seem harder:
Make normal mode 40 wave, thus making normal mode easier than molten due to gravedigger's low hp
no. no no no no.
make normal mode 40 waves, and give the grave digger 70k hp
Get molten mode and buff the whole mode and boss (100k hp)
Buff the fallen king (like 200k hp) and make it so that it’s a bit longer (45 waves with more enemy’s)
BALANCE
Cool
Normal mode is supposed to be easy But it feels very difficult Because there is only 30 waves And that's pretty much the only reason Why normal mode Is actually difficult
@@LeBadBoino no no you got it all wrong
If the devs weren’t lazy and fixed golden mode everything would be balanced enough
they would just need to keep normal at 40 waves
@@Beanman87eh I still think normal deserves 30 waves since it is the easiest game mode back then
To Be Honest, Old Molten Boss Is Strong (With More Players)
Yeap
yes
Lol true
Hi Toby!
Wtf, toby its me logic, lmao
R.I.P Molten Boss 2019-2024..
Cause:Molten Warlord Replace Him.
Freezer needs to be respected because he has got nerfed so much.
Freezer might be buffed one day in April.
Ok
@@justjames7003 ye and i think the shotgunner one too not sure tho haha
@@justjames7003 Im not sure because of april fools.
@@littletiger7410 it got rework now
its sad to see in old tds this was a actual "boss" now its a easy cash bank
Cause we have better towers now
@@orgonxseller and because most of us have brains now
No more final wave music?
NO MORE FINAL WAVE MUSIC??!??!?!?!?!
*NO MORE FINAL WAVE MUSIC*
Music remove because of roblox sucks update is audio remove
Respect on you posting videos everyday just for us 😋
0:21 what does he mean by "obtained"? no way secret molten boss reward for beating normal mode
2:20 Actually that was because Roblox update the game and they think that the molten boss music had “Copyright”
*finally can listen to neko dj music since now removed*
Video idea: Evolution of Void reaver
Final boss wave music was deleted despite audios are now just sound effects
Imagine they rework every bosses and have more health like molten boss having 100k health but with more player he have more health
So you're saying you want to make the game impossible unlests there is 6 players?
They removed the music cause of copy right so they added new music for Molten Boss, the new theme sounds exactly like the original but remixed or sum
ngl old molten boss actually felt like a boss than new boss despite being very weak
Its cuz back then we didnt had op towers like accel
@@xnagagaming2979 what date did we have accel
@@Cheese-ng3kk unsure but it was when hardcore was released
@@Cheese-ng3kk 2020 i think
@@Cheese-ng3kk 28 august 2020 from hardcore update
My favorite boss its molten
Video idea (the evolution of pyro)
Final wave music was removed because tds messed up by not crediting the original creator even if they bought the license
the very old version of tds have 100 wave+ you have to add this version
no mode chose
@@bloxynub4088 where do you buy these bloxy cola?
idea:evolution of grave digger/grave keeper
Old molten boss be like: hey you gotta defeat normal mode first, result: lol now u get ez game mode which is easier than normal mode so apparently you can grind it easily
molten boss music got deleted because of
COPYRIGHTED
It is, I think, it was "royale battlefield" music.
@@hardiecuizons th-cam.com/video/XBJWIB_N-6I/w-d-xo.html
This aged well
1:54 i thought he was his old self in 2020 still but its 2020 / 2024?
While Golden is been forgotten, I will remember Gold mode that immune to bullet
*Immune to explosions
@@besnikgjonbalaj3178 explosive or bullet?
Well in golden mode goldens were immune to explosions not bullets
@@oofowo9434 theres no bullet immunity this isnt tower galactia
@@Plasmerizer welp at least those time pyromacer is useful
Aged well. (After molten warlord)
It's still pretty easy ngl
2:18
someone tell him to blame roblox for removing audio
Molten boss and fallen king music where remade in polluted wastelands 2
Now, do the evolution OF THE WHOLE TDS
Molten boss be angry
I always play fallen and i didnt notice the molten mode music is removed lol
Gravedigger : But im stronger LOL
Fallen boss/king: my final wave music has changed to void step waa
OG Players be like when they returned from tds:
OMG IS THAT NORMAL MODE??? must be picture bug and the picture is easy mode picture, lemme beat up the molten boss
ayo you missed the april fools molten boss update xD that face was funny though
2022 molten boss : BELOW NO, DON'T TURN ME INTO A ACTION FIGUREEE, AHHHHHJHHHH *INTENSE GORRILA SCREAMS*
the music was removed because roblox deleted sounds over 6 secs:(
You upload this vid while im gang up molten boss lol
Do a remake cuz molten bosses music got added back and and the music for changed too
He got the sadly I've got fallen boss music it's golden boss
2022:I'm getting farmed :(
then like a month later the music came back
2022 molten boss: money bag
who else thinks the molten boss's theme is the best of the 3
like i like grave digger's grave buster theme but i don't like fallen king's theme because it sounds like phoqus got lazy and just put some random beep boops and an intimidating beat (don't get me wrong, i love nuclear fallen king's theme, but since pol.wastelands got removed i won't count it)
and then the molten boss's theme is shredding
it's just shredding
He need an second phase and his hp to 100k like if he molten and like flames should be had blue flames and go quicker because in hardcore he get shred faster than grave digger.
And i thought i was the only one not hearing the Boss music just because of a bug or smth like that
Its because stupid roblox remove
Btw i meant roblox remove sound
Is music got really removed?
"Hello I am the Orange Walking Cash Bag"
-Molten Boss since 2021
Bruh you didn't add display videos at the end
Moltin doom is one of the best boss songs change my mind
Gg Rip molten boss music cuz roblox audio update
NOOO THE MUSIC IS REMOVED 😭😭😭😭
Literally every Roblox game at the exact same time as the Molten Boss: *What is the meaning of this*
What’s the music name on the first molten boss theme?
Molten doom-old one
Meltdown-new one
what the fuck even to remove- OHHHHHHH that's the audio update they just remove the molten soundtrack, it's not below fault is roblox
March 2022: removed sound molten boss: what is the point of this me:wtf
TDS WIKI at 2:21: Final wave music removed
Me: E m O t I o N a L d A m A g E
Cuz tbh Molten Boss theme very fire, get it?
The point of March 22 is, Roblox ruining fun for 73% of players
That was pirate Island dungeon quest music
The music was removed cuz roblox audio drama
I dont remembering to in 2019 was any modes there was only molten boss on final wave
Do the evolution of pyro now
Bruh why roblox why did you remove the audio system
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
The Hog Rider can be paired with the Lumberjack as both a swarm bait and damage combo. It is a very fast combo with an extremely high damage output potential, so the enemy will likely try to counter it with a swarm. If this happens, use a spell like Arrows to render the opponent defenseless. If they manage to defeat the Lumberjack, the dropped Rage will make the Hog Rider even more dangerous than it normally is.
A fast and deadly combination is the Hog Rider and Mini P.E.K.K.A. combo. Both units are fast but the Mini P.E.K.K.A. does much more damage and does not attack only buildings so the Mini P.E.K.K.A. can deal with troops like the Executioner and Musketeer. However, this combo can be defeated with swarms like Skeleton Army, which will defeat both of them since neither of them can deal area damage. They are also unable to target air troops, so the Minion Horde can stop this easily.
A risky play is to deploy the Hog Rider at the bridge as soon as the match starts. If the opponent does not react fast enough, the Hog Rider will deal a significant amount of damage to the Princess Tower. This can also allow the player to quickly scout the opponent's deck if they happen to react to him fast enough.
Ok Lemme just grab my time machine to before you were buffed--
Please I HATE these spammers!
r/nobodyasked
@@blorbaltude ur mom
@@arkzabat6628 r/nobodyasked
Who watching this before/after the molten mode rework
was it true the today molten boss had no longer had boss theme?
Next Video Is " Evolution Of Grave Digger "
For me molten boss is super weak,I can beat it without making it go near the end gate,while me and my new tds friend that is noob can’t even beat him(mostly Bcs I use farm less and got milibase and militant so I don’t need to use soldier)
3 mode bosses with this audio privacy and dev didn't upload it for now.
So yeah rip
The old molten boss seems like an actual molten boss the new 1 looks like a cheese guy
Next Video Evolution of Freezer
Paradoxum reworked it lol
imagine an event where molten boss got extremely buffed and has 2M hp because its suppose to be stronger than frost spirit cuz logic
'I can be obtained ' at beating normal mode
Why did i hear mohen boss instead of molten boss?
Ok srsly tho molten currently is wayy too ez it needs a good buff
I think its hard if you dont have minigunner
If it gets a good buff then noobs wont have a mode to grind
@@Shinyboiiii it's ez when accelerator
@@rayy_vz accel is too expensive in molten
@@Shinyboiiii no it's always ez
Why did the music got removed :(
Is bc Roblox remove all the copy right music that why
Molten boss 29 July 2022: music added
Molten titan 2022:New epic music
Return to poullted wasteland
A.K.A the grinding boss
I wonder why is the scythe it must be big at the blade
Why below WHY you removed the final wave music the final wave music is very épic ;"(
It's from roblox's audio update
@@linusblindfold oh ok that update sucks
@@thomasmerizalde8817 yea radios not work
The best sounds ever comes for tds
fallen boss 💀:
BRING BACK MOLTEN'S FINAL WAVE MUSIC
it's gone?
roblox removed it in dumb audio update
It returned with a very epic soundtrack (Molten doom still better cuz nostalgia)
When Roblox remove copy right music: 2:19
Btw i think it’s because of copyright(molten boss theme)
0:09 Molten's baby?
Who is his wife?
Actually the oldest molten boss had 200k hp
They removed sound bec copyright bruh moment
Why is enemies getting buffed and towers nerfed
Old molten boss at the old old tds: getting froze by freezer logic of tds 0
in 2019 molten boss called "Molten Doom"