My thoughts on the new Chaotic Alliance Raid
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NA community in this game is completely cooked, million different raidplans, no centralized website for strat, no content creator who's guides are universally accepted in PF (Hector was gonna be that but people shunned on him)
Instead you have to go through discord servers to find strat which is the opposite of what you would want to get people into raiding.
it was also just week 1 and there is no hector video yet. I just watched Big Kobes guide, which has visuals similar to hector.
Give it another week and the PF will have settled for 1-2 strats and its gonna be way easier.
@@Ratched64 Honestly, there are raidplans and for this content thats more than enough. You need like 2-3 positions depending on your role and thats all. If people cant do this, they are simply bad and no video guide will save them.
This is not midcore content. It’s even harder than savage because you need to get 23 other damn people to not be brain dead.
But this means its not the content thats hard but the people thats bad.
hArDeR ThAn sAvAg
The content is not actually that difficult but prog-lying is rampant on PF. As well as people just consuming positions without actually knowing what’s happening.
While I am very happy to hear that someone has had a good experience clearing, farming, and making money off the first week of this new raid being available, this video depresses the fuck outta me. Not having 23 other ulitmate clearing raid friends to do this with, is a WHOLE other PF experience. 218 pulls on this fight so far in PF... not a single clear!!! This is with strats available and propagated heavily. I don't find the content all the hard personally, BUT finding 23 other people who feel the same way out in the wilds of PF has proved , so far, impossible. Also , thank you for farming most of the "new clear bonuses" out in the first week, the rest of us will now be farming for much longer than that.... assuming we ever get a clear.
This is exactly why I decided to throw my hands up in defeat and walk away from this particular content. I'm in the same boat, idk how many times I've seen enrage now, along with the number of pulls I've done, it's not difficult but it's impossible to get a clear with 23 other people who are either unmotivated or lack the required knowledge etc to clear. IT definitely doesn't help there's at least 5 different NA strats.
hours and hours of joining bramble and swap prog groups only for it to turn out it was a P1 prog group with a P2 prog sticker slapped on top of it
@@1cef0ps My friends have spent hours a night every night since Christmas Eve trying to clear this... they think the fight is fun but can't find any PF group able to do it. I wanted harder alliance raids, but I don't have the time or energy for this. I might have time in 5 or 6 months but it sucks that they early clearers get such a bigger reward. Really does feel like it's designed to get praise from streamers
@@futurepastnow That's exactly what it's for. A PR stunt that is backfiring spectacularly.
True. In pf you either get lucky or you suffer even if you know all the stuff yourself. I was lucky enough to be able to do the content when it came out so I cleared in pf on day 2. I tried after that a few times with clear groups to grab some extra rewards but none could even remotely kill it. People just suck at everything. Its the same experience in utimate. I am held back by pf for weeks now.
What hardcore raiders consider to be midcore isn't actually midcore to the overwhelming majority of the playerbase. The ones who asked for midcore content back in Endwalker didn't ask for something that's as hard as an early savage encounter. Spending hours progging and having to look at guides isn't the challenging yet chill content they wanted.
The game has little to no midcore content, it's either casual content that is so easy it becomes boring or hard content many players don't want to bother with.
What would be midcore then? If people already think extremes are already "hardcore". Genuine question
Same thaught as the comment over me, u look up guides for extremes too and suffer the same in pf. Also we can bring up BA from eureka for which u need guides and probably discord too and its consindered midcore imo.
Thats an issue with the playerbase and not the developers, truthfully speaking it doesnt matter how much the developers lower the difficulty of the combat content, there will always be people who find the content too "difficult". At this point its all about attitude when approaching the content, do you actually want to clear it? Then put the required effort, it is what it is man, a skill issue is still a skill issue no matter how you portray it.
@@spacegamer13 Eureka, Bozja, etc. Hello? This isn't difficult.
1st floor savages/extremes are pretty midcore and achievable by almost any player in the game.
As a raider who knows plenty of other raiders I really enjoyed this treating it like a savage raid, but I think for it to have longevity the next one needs to be more Extreme-level difficulty. Its such a cool fight mechanically but I have to agree that it feels awful to PF because it's 3x as inconsistent as savage or ultimate PF
This feels out of touch, sorry. Pf has become a mess. One player out of 24 can wipe the raid. It’s fun content, but horrendous for new players.
I don’t think the majority of people like this, given the state of pf, it is far more likely you are the vocal minority.
People Just want more repeatable and grind-able content, that SOMETIMES requires a bit of effort. Emphasis on the "Sometimes". While this fine for raiders, its DEFINITELY not what the majority of the casual and midcore playerbase asked for.
It was a BIG mistake to delay the expansion exploration and relic content until 7.2.
At the end of a long work day, people just want to feel like the made some tangible and meaningful progress in their favorite game. Something with decent progression that doesn't break other aspects of the game, but still feel rewarding. For some of us, even those who ARE capable, wiping in a raid for up to two weeks is just not it.
Sorry unc. The vocal minority are the streamers with 23 ultimate clearing friends saying this is "good midcore content".
No the vocal minority are the people in comment sections complaining 😂
@@christopherbailey3547 according to ffxiv collect 0.6% of players have beaten chaotic. Wasn't aware that is the majority 😂
Maybe I'm biased since I've already cleared several times, but I thought this was great midcore content. The mechanics aren't too hard to resolve, it teaches teamwork, communication, positioning, ect. Without being overly hard. The biggest problem you'll run into is the large body count, but given time more people will learn and catch on.
"23 ultimate clearing friends"?? what are you talking about???
most of the time he literally pug with random and can clear with them.
you can even see it on his stream.
@@xapapetsugaming2311It isn't midcore at all, with 8 people maybe but there's body checks for 24 people and is incredibly hard to recover from nothing about that is midcore. Midcore is Delebrum Reginae or Eureka and Bozja in general, there's difficulty but also recoverability.
7:43 disagree, if bothered to look at the community reception it's pretty been heavily negative both outside and ingame, look at the party description for a lot of them, it became a toxic pool of shit, tomestome gg gate is becoming prominent as ever as well. The content itself isn't dogshit, it's actually fun, however what makes it dogshit is party finder. Trying to get a clear and even farming chaotic has been a miserable experience due to 23 other players vs just 7 potentially griefing and wiping the entire raid. Then you have PF having 5 different strats that keeps getting significantly updated (looking at you Happy Codcar) griefing parties.
It's obvious its good streamer content, your less likely to grab shitters who grief your party and you get 23 slots for viewers. For everyone else it's been miserable, I don't even want to start with the bonus time reward system, 0-8 materia spread randomly in one alliance, so that means you who didn't make a single mistake would earn 0 extra while the glue-sniffer pvping people on tiles would earn 4.
I'm sorry that's been your experience. mine has been the opposite
they have a cheat sheet in that doc for all the strats, its literally go to this spot when this happens for all of it. but pf wants to force healers to spot heal other alliances and melees to miss 10 gcds doing the brambles that take longer so you're good bro! just join one of those!
Im sorry to say but this content is not pf friendly,its for static groups with 24 friendos who have time to do it and can coordinate, having 24 randos stay more than 1 pull is tough, forums want less body checks and a tone down in the difficulty
It's your people in NA/EU problem, not the content's problem.
In JP, you can farm this like extreme content. I only pug in JP and already cleared this like 50+ run. (and Yes, sometime they fail and disbanded but most of the time PF can clear it)
JP only used one strat since day two/three, everyone learn only one strat and can clear this content.
NA/EU issue lol
2nd phase is savage difficulty. this is like criterion again. the midcore player gets stuck between unfailable expert roulette and unpuggable savage
skill issue. git gud
So stack/spread and moving a bit is savage difficulty? Ok.
People just suck and don't want to admit it, dont want to learn and practice all the mechs expected by their role. You actually need to communicate. Learn properly A, B and C side of mechs.
savage? hahahahahahahahahahahahahahahahahahahahahahahahaha
Couldn't disagree more. Wiping for 10 hours straight in reclear parties is not midcore in my opinion. I have never felt like my time is being wasted and not respected like this in the 5 years I have been playing this game.
Skill issue
@@miatomi Of course it's a skill issue. What else would it be? This is too hard for 80% of the player base. Even if they can squeak out a clear here and there, it's exhausting having nothing but EX or harder content for months at a time. I have more friends quit every patch cycle since bozja ended. Endwalker had ZERO midcore content.
wiping is fun. What is there to play for? Rewards? Don't be silly.
Wiping is so fun that i regularly cause wipes on purpose lust to laugh at malding people. It is hilarious
@silverwill-x7vit’s not too hard. Your skill issue and the thing stopping you is simply that you believe that there is some magical skill threshold where mechanics solve themselves. There isn’t. It’s a puzzle. You just try until you figure it out. You refuse to try and then complain the game is too hard, make sweeping statements about how your viewpoint matches 80% of the playerbase. And that’s how we end up with expert roulette
@@miatomi We have websites that track achievements, I know they are not perfect but I'm not pulling numbers out of my backside. I'm saying this as someone who is clearing slowly but surely. But it's exhausting and unfun and I have the right to voice my desire for easier content. And I'm speaking for about two dozen of my friends who have unsubscribed from the game due to a lack of midcore content.
lol this reminds me of when zepla called savage midcore and ultimates "sometimes hardcore"
Savage is mid core
@@Fidel_Cashflow if you can clear something by just diligently spending 2-4 hours a week on it until you “get it”, it’s midcore
savage is midcore this tier. I cleared m1s with my fc in 2 hours without the need of food or pots. EX3 is harder than CAR and the first savage boss and also considered midcore.
@@SunnyDovethen midcore is a pointless definition. If you call savage difficulty “midcore” then we need more content between casual and “midcore” because we already have tons of “midcore” content.
@@shawnscouten5184 Normal mode. EXs. Old EXs for mount farming. There's already a lot of content. Late savage progging. Old savage progging. Unreal progging. I was too lazy to savage prog this tier and I have plenty to do. I haven't even touched any of the deep dungeon stuff or gone back to criterion either. I think players at your floor are just lazy because there's a lot of stuff to do. Looking at a guide is a basic to any mildly difficult content in any game, not just an MMO.
This isn't Midcore at all, getting 23 other raiders in itself is incredibly difficult, much less getting raiders who can actually clear it and/or have those 23 people come together and decide on plans and meet eachother's standards/expectations (good luck with this). This is before even getting to how the hell communication will be done. 24 people in a discord is a mess. You have the advantage of being a streamer who is a known raider so it's easy for you to get 23 other experienced raiders.
I think the Chaotic is cool in concept, but the raid is so undoable for those already in the major minority of the game. This content is not "THE" content of Dawntrail, the applicable playerbase is so small for this that i feel it was a massive waste of development time, especially since the casuals got crumbs in 7.1 and 7.15. I doubt everyone loves this content, you love it because it's doable for you, most raiders will not even get a chance in hell to beat it, hell, they'll probably have trouble even experiencing it.
While I agree that it is a fun experience because it is new, this content will be shafted and put under 'Discord Server Only' in a month or two, simply because of the 24-player requirement. They should have designed this entire thing around P1, imo, where you have simple abilities just come out rapidfire - where you have to pay attention to cast bars and standing correctly but also have personal responsibility with the hands/doom stacks. That would have been what I consider 'Midcore'. Nothing too hard, nothing too easy, thanks to the doom-debuff and abilities that one-shot you if you are not healed. Also, that most abilities happened at random from a set pool made it fun and less of a snoozefest. A nice introduction to harder content. Transition to P2 however, it was just savage. It was just another savage phase/fight in a new robe. There was nothing midcore about it. People won't adjust and more likely, the group disbands and you are looking for the stand-in who is hopefully not a moronic troglodyte with vital parts of their frontal lobe missing.
I feel like a lot (not all of it) of positive feedback not only comes from those hardcore raiders who went in there with 24 people in discord, who were essentially 3 statics combined like a Raider-Megazord but also those connecting it to the positive connotations of the ShB savage E9S that was just baller. Or simply put: Nostalgia. But I also agree some negative feedback comes from people, who also were arguing the last dungeon was way too hard, which is literally just simply a skill issue and as such disregardable, at best anecdotal.
I do not think this is appropriate midcore content. This is savage under a different disguise. It is not bad per se and for BU3's first try, it was okay-good (I really enjoyed the chaos of the first half) but considering that every new player, after the honeymoon phase is over, has to legit farm the totems without the enormous bonus that you get when there is 24x people without a previous clear + the difficulty + the general number of players necessary to do it + the raid being outfarmed in that honeymoon period + no other tangible rewards as the raid has been mostly outfarmed in the first month(s) after release as there is literally nothing to fucking do; all these things contribute it to be content you need a specific Discord server for. BUT, different to BA and DRS, you do not just have to run it once, but at least 38x for all rewards (given they have someone who hasn't cleared in the group + they have bought the buyable shit).
Admittedly though, it will, different than DRS and BA, get easier with better gear and will probably 8-man-able in another expansion or two. Doesn't help the problem now but hey.
Farming this fight is nothing anywhere close to fun. I already got everything there’s to get and in no way you are gonna get me back to do this on pf. Bye Felicia.
FFXIV has no midcore. It's either the two extremes - casual and hardcore. There is nothing in-between.
So youre telling me unsynced extremes are hardcore content?
@@ioverslept.So the only midcore content is something you have to wait for after power creep after an expansion?
@@AOffensiveJoke Not really, extremes in general are definitely not "hardcore" what so ever, but unsync is this magical stepping stone that people ignore while talking all this "only casual or hardcore" bs
@@ioverslept. no it's not a stepping stone, people forget that complete noobies don't even know what clock spot positions mean, light parties or even a role call. Hell many might not even know their rotation. They have to watch guides because the real stepping stone is having a party with a raid leader to teach you the core high end content basics which is what I would consider not midcore content.
Midcore is something like Eureka and Bozja and DDs, they're easy to grasp and ease you into their systems but you can and will die if you aren't paying attention and the best part is you do not need outside help to learn and play this but you absolutely do need that for extreme/savage/critieon/chaotic. Anything where you need to go outside of the game to literally succeed I don't consider midcore.
@@AOffensiveJoke with that logic higher level dungeons are midcore
My current issue arthars is i couldnt play till now, so i'm struggling to find "fresh/learning party" and i dont want to be person who cause party trap.
Half the raid is lying about prog, go in and practice
My friend went in blind and cleared it with a farm party first pull. We were piloting him on discord.
Thats another issue. I was trying to help a friend some days later and we struggled to even get a full group from start. Obviously some people left after 3 wipes. Its great experience ... not.
make a party then
I'm burnt out of the gameplay loop. I can recognize that the fight is fun, but it is just more of the same so I'm not motivated to complete it.
I dunno how its like in NA EU but in JP you can pf it pretty well. Some pfs might wipe and disband but you just hop into the next Duty Complete pf. There's somehow still Duty Incomplete Duty Completion pfs for people really chasing that full first timer bonus
IMO, this content should have had more flexibility to its raid size.
Being forced to have 24 bodies means everyone gets held back when someone disconnects or has to go or loses patience(PF pls).
I find it strange you can enter with 12 people for some reason, and then there are 24 man body checks. I understand they don't wipe you outright, but the checkmark is for 24 people alive, and mistakes can amplify quickly here.
If it was 12 required tower slots and less than the current # of baits/auto-attacks at a time maximum(which was my assumption of how it would be when they said you can enter with 12), you could have a mix of carry + casual players, since not everyone HAS to do the mechs exactly right but they do need to be there and at least standing away from the baited spots.
Midcore should aspire to get casual and hardcore players immersed in something 'bigger' than your usual play space, something uniform. P1/3 are perfect, P2 is too much at times, main culprit being towers and # of required bodies for baits/auto-attack threat, which again amplifies mistakes by others into a snowball.
The content existing at all and being interesting, as well as the # of rewards being awesome are both wins.
My main feedback really is just I think more flexibility in group size would be a massive boon in the future, especially for the longevity of the content after the patch it launches in ends.
It could have launched like a month sooner also, or swapped with the ultimate for its release window(also pls no more holiday releases back to back like this 😥)
Yes. Can’t introduce new players if they are worried they are going to kill everyone constantly. Phase 2 is an awesome fight for current raiders, but it is an objectively awful fight for introducing new people.
1000%, if all checks required only the 12 people then you would have a lot more people willing to go in and get a higher rate of clears
nope this is not what we were asking for when we asked for midcore. i think i speak for a lot of people when i say 4 man content is perfect for midcore (mythic plus - ish)
i hate the fact that it seems to be it's doing to be either this or Criterion in a raid cycle, i think it should be both, Chaotic gives alterative left side BIS ilvl gear and Criterion can give alterative BIS accessories (looking at you rings) in a proto ultima style
I agree mainly because it’s not the fact that the chaotic is hard. It’s the fact that a lot of players who think they can do anything remotely difficult are getting a wake up call that they’re terrible and have the attention span of a goldfish.
The chaotic isn’t hard. A majority of the playerbase is just stupid and impatient lol
This is the 10 year culmination of spoonfeeding (msq instanced events have a VERY EASY MODE) biting players back when they can't rely on being given handouts to get past a duty.
This is why this content is a good thing and a much needed wake up call for people. the more they add content like this the more the mid core/ casual player skill level goes up. the same way with Hardcore player skill level up with Ultimate. They're clearing Ultimate faster.
That's the problem with FFXIV, there is no real content to bridge normal content to harder content like Extremes, Savages and Chaotic Alliance Raid. There are no pre-requisites for getting into CAR outside of being 710 item level, which is easily achievable by just doing casual content. Players can go from basically falling asleep at the keyboard, not doing their rotation properly, not mitigating, etc. and straight into CAR which is why there is such a huge disparity in skill level in these parties.
The only way you really learn how to play the game properly is if you go online and look up external resources. A lot of my casual friends who I got into doing content like Extremes didn't even know about the concept of weaving until I told them about it. I would argue that only hardcore players would bother to look up things like that and the majority of the playerbase are just doing whatever sticks to the wall (which clears all the other content in the game easily).
@@MrKnaives Midcore/casuals aren't engaging with this content at all.
@TheGameKat they should. The skill level of the player base is just embarrassing. The causal player get feed too much brain dead content that they think dawntrail dungeons. are hard. It's time to level up or this game is toast.
Thank you!!!! This is easy as hell. Soak towers, pairs , spreads, break tether. All extreme level content.
Its not midcore if all the penta legends are dying all the time 😂
Having legend titles means nothing with people able to buy their clears. I am doing ultimate for the first time this patch with FRU and I expected really good players overall. Reality is: People keep failing all the time.
I would love to see Arthars in person and him tell me “oh, you haven’t cleared (insert content here)? But it’s easy. Ultimate/Savage/Chaotic is so easy.” He would get a rude awakening.
The problem with this type of content is that relies heavily in another choreography with body checks and markers. I just cannot find the will or inspiration to even try to PuG it because I know it'll be miserable, and based on comments in other mediums, that seems to be the case.
What is the sentiment for doing this content can I ask? My issue with pretty much everything in 14 has been that the reward for doing something even remotely difficult is not rewarded or the reward is just bad. People said Criterion Dungeons were the perfect mid-core content, but then woke up and noticed the rewards were shit for anyone to actually do.
So what's different? I have not done this mind you as I am on a hiatus from the game.
Criterion had no reward ! This drops ilvl 730 gear (same as savage raid gear) some with better stats some with worse stats + 2 mounts 1 minion 1 hairstyle and has no weekly lockout
Only problem is : it should have been available way WAY earlier
The guy who makes a living by being a tryhard calling this midcore. Right.
Anything thats more difficult than an MSQ, or if i were to be generous, an extreme trial, is "Hardcore". Right
I see you comment a lot about this stuff all over TH-cam. If you have so much time to watch videos, maybe try to learn to play the game? There is a lot of people who are willing to help new players out. Stop making this look like a gatekeepy scenario to where you can't approach it if its a little harder than usual. Get in there, learn, communicate, practice, and have fun.
@@thecrowonyourshoulder We have friends that value their time more and don't feel like spending hours wiping in PF. There should be more content that caters to the most common type of player.
@@sct77 Well maybe a MMORPG isn’t what they need. There’s plenty of fast food gaming for these people
So IRL so you would say the same to a 4. league football player? I guess he has the same fun, even he cant play in the Premier League and is not a Harry Kane....in the end there would not be a FF 14 without casual average players like him or me...
its really fun content in theory. i had a lot of fun progging phase 1 into phase 2 but after i learned towers myself the fun started to melt away. you wait 30 minutes for a bramble or swap prog group to fill only to get in, wipe twice to resequence beam or enaero in phase 1, and then disband. you're lucky if you clear towers in pf lol
Casuals in shambles.
I am so SICK of people missing towers, not interrupting, dying to spreads/partner stacks. People that don't know their role has an interrupt that they likely don't even have assigned to a button to press for reaction time, shouldn't be in this content.
I gave up 1 day after into this, this is absolutely not fun.
the last part xffing stop it strummer
People don't realize that Arthars farmed the Chaotic raid with randoms in PFs more than with his friends
was pretty fun, cleared on day 1 in pf and did a couple kills in clear parties after. Pf felt kinda like gambling tho, especially after day 1/2, with how many progliers showed up. Additionaly "helpers" that left clear parties after 1 pull if they didnt like the chances of clearing dragged pf times out alot. Overall pretty fun, maybe a little punishing for 24 player content, 8/10 would recommend giving it a try.
sidenote, chaotic actualy made me believe that people are correct when they say 50% of ult clears are bought, you could basicly encounter anything from people with top and fru clears that didnt know rdm was a caster to not knowing what a tower is.
I think raid content is important, but I've just been playing other games. I don't really care what others say game just feels like it's shoveling difficult content for a while since DT release. Won't be returning until new exploration content probably.
Straight facts. Hopefully in 8.0, if they are adamant about changing rotations, they can surely make the fights/content a little bit easier, I'd be down for that. That would be great, but with the direction of the game, I doubt it. Listen to the streamers and content creators! its starting to smell a little like WoW in here lately.
Someday people will learn that midcore is an engaging gameplay that doesnt require you to be dependant on other people and you don't need guides to do it. It's a content where you can die easily if you don't press buttons but need zero preparation to go in. Body checks need to stay at savage its NOT FUN to be punished by people who doing mistakes and waste time your time.
Midcore=take out the MMO aspect of the MMORPG
@@lapotence534 old school runescape is full of the stuff that midcores ask for and it straight up has modes to force yourself to play solo, so yes
@@lapotence534 Critical Engagements?
What is even the point of playing an MMO if that's what you're looking for? Also what MMO are you playing where boss encounters don't need some level of preparation? Every MMO I've played requires at minimum looking at a guide or marking as fresh and baselines for gear and item prep.
@@cettography But if you want to play solo, just play a single player game. The only time I've touched single player content in games is if I'm farming for something that other people don't give a shit about or just want easy clears on alts. There is zero point to an MMO if you aren't required to coordinate with other people.
Midcore? no. Interesting? Sure.
Get real
Chaotic is really good, but we need more 4 man content to fill the gap between raid patches, like:
A Trial Ex, 4 players only (With tiers of difficulties)
Spam of AoEs and Raid Damage
A main mechanic
Affixes that change weekly
Example:
Titan Ex that spams AoEs and Raid damage + A Weekly player debuff (affixes) + A Fire Bomb that appears in the arena that must be interrupted or party wipe (Weekly affix).
So you wanna play WoW? Lmao. I get it tho, however I disagree on the affixes.
@luxsignifer6996 WoW is shit but the M+ is great xD
Introducing a piece of content that actually requires cooperation with other players in a game where pretty much all you've had to do is following a guide to the T and focusing on your own shit for a decade has unleashed the funniest fucking reactions ever. Welcome to Massively MULTIPLAYER Online RPGs, FFXIV community. Enjoy.
This should have swapped release schedule with FRU. By the time Chaotic came out, a shitton of people have unsubbed. People who do ultimates would sub for ultimate, people who play EX aren't going to necessarily come back for Chaotic (my savage static is like 75% unsubbed right now).
This would have been so much better. Now ultimate on christmas would have been terrible but a week earlier would have been fine. But now you have people who still prog FRU who have to decide if they want to give up prog time for ultimate so they can farm the chaotic or not. Having the chaotic some weeks before the ultimate would have been so much better.
The mechanics for the fight itself is extreme level, this really is perfect MIDCORE content, you can clear quickly, yes u can pf it ppl who cant clearly are not midcore players they are more casual, you can die 20 times in this fight and clear, ofcourse coordinating 24 ppl is never so easy but that does not mean the content is not fun, I believe they achieved the goal in mind and am looking forward, as MANY others are, to more of this content, chaotic thunder god plz xdd
Edit - ive gotten 18 clears already through pf what about you?
The chaotic raid is awesome and some of the best content they’ve put out in a long time. I’m hoping to see Diabolos from Dun Scaith for the next one (if they do more)
This type of content promotes cheating even more and ff already has a cheating problem xD
you cant cheat your teammates into the right tower and clock spot
@deadrottenbird but what if everyone cheats?
It's been rough week one. But now there's a lot of c4 4-6, and it's definitely doable that way. The time-limited Bonus is a joke, though.
I've been having a great time with it! With that said, I haven't been able to clear yet mostly because I decided to wait for a strat the community can come together and agree on, so I don't try and learn them all. I was at brambles so I'm not too far off from clearing! I do hope we get more of this content for sure ♥
dawntrail is consistent in disappointing all player bases. casuals, raiders, story players who sub for a month.
After multiple clears in this fight, I think the fight design difficulty is close to perfect, BUT this fight should have been released on an even patch with the new Eureka/Bozja coming out now. The more casual players really can't touch this fight comfortably, this fight will appeal more so to the types of players that love Savage but are too intimidated to try Ultimates.
It's amazing how people can say something is not midcore just because you can't clear it two days after it comes out. You have months to do it, you don't need to immediately clear. What really makes it midcore is the responsibility being spread across 24 people making it very low anxiety content
Spread across? Low anxiety?😂
Responsibility of a few people out of 24 being able to wipe the entire raid huh and low recoverability. Truly only Critieon savage is hardcore content in this game I guess lol
You're the vocal minority, people hate this bro.
I havent tried chaotic yet but i have watched a ton of streams of the fight and if the devs see that we like this kind of content then i feel like we might get a new one in patch 7.3?!? Since in 7.2 or 7.25 we should get our relic weapons!
Chaotic just proved that the devs were unfortunately right with making content braindead. I am not looking forward to field operations after this where it probably will end up that good players are forced to carry all the trash. Sorry but after one hour of prog no one should die through a simple knockback mechanic. It's embarrassing. People don't want "midcore content" they want casual content.
that is what happen when you make your game for pregnant women and pensionaries for the last 2 expansions
Thing is, you can’t carry others. Field operations are nice because you can carry people. That’s why field operations are nice as they allow the devs to make harder content.
This might be good midcore Content, but FFXIV still needs more. Harder 24er man Raids should have been there way earlier.
Before i started Playing FFXIV 2.0 i've played WoW for a few Years. From Classic to Cataclysm.
24er Heroic Raids were already common there. And there you had the WHOLE Raid on a higher difficutly and not just ONE Boss.
Would have been nice to see all World of Darkness Bosses like that.
Also this ONE Boss is not enough Content for Midcore palyers. Eureka was still the best Idea they've had for that. They should invest more into that type of Content also.
Everyone as able to do Eureka. You could form Partys in Eureka, or before. You were able to go with fresh players and vets, good and not so good players, without any problems.
Eureka was filling the Content Gap, by giving the Playerbase something to do as a group. It felt like MMORPG Content.
Yeah, we need more easy-ish content that requires cooperation. Content that feels like a mmo. Content that both hardcore raiders and casuals can enjoy. We have enough savage difficulty content.
Had a ot of fun with this content. haven't played much and already 4 clears. usually going in with 3-4 friends (so either most of us on same corner inside or on one of the sides) or with full organised discord.
Mechanics aren't that hard to understand and the fight itself is quite fun.
Now, to be fair, pf is not good. but that's not really the fault of this content. pf has always been meh or a coinflip. people don't read descriptions of pf or willingly join groups ahead of where they are. That has always been the case. The content being 24 man just makes it worse as more people do it and makes it even more visible. but that's how pf has always been.
And no, you don't need to be super hardcore to clear this. I haven't cleared a single ultimate and neither have i cleared m4s yet.
Highly enjoyed chaotic :] I agree the mixing of alliance members was something new. It was fun learning how to deal with that!
Reading the comments make me realize how casual the wannabe "midcore" players are. Do people not understand that midcore doesn’t mean 1 wipe to unexpected mechanic then clear like M4 normal? Yes you’re gonna die, yes if you party hop it’ll make the process longer, but this is a 1 instance raid. 2/3 phases have nothing crazy going on
You see all those people standing in Limsa/Ul'dah/Quicksands doing nothing? That's the majority of the community that isn't here just for the MSQ
Yeah people are being huge babies about this
I mean this is M2s level difficulty mechs easily. Most of the players that ask for midcore generally want content that can be cleared somewhat quickly if a few people know what to do, but doesn’t make you fall asleep. People who raid a lot tend to forget just how big a difficulty jump there is between normal and even extreme content. I have to make an active effort to remember what extremes felt like before I did savage and ultimate.
Midcore content has a nice bonus of being able to pass as story mode content also, so it is directly in hardcore player’s benefit to want more midcore content.
We have little midcore content in the game currently, but my examples would be:
Low end midcore content: Bozja CEs. Above casual level mechanics, but the punishment for failure is only personal, so many people can be carried. phenomenal content as it allows casual players to see harder content in a scenario where they can’t whine about being stuck due to difficulty.
Higher end midcore content: Byakko Unreal. Can still carry people, mechanics are pretty trivial, but it has an actual enrage, so you can’t just make infinite mistakes. Could pass as story mode content, but it would likely cause a lot of complaining.
Orbonne pre nerf is also a good example.
So I would define Midcore as: harder than casual content, but you can still go in blind and clear within an instance. It necessitates allowing the carrying of dead weight so one player can’t trap the party.
Cloud of Darkness would be midcore if phase 1 and 3 were the entire fight, but phase 2 has far too many body checks to make it anything but savage.
If we are defining midcore as extreme/savage level difficulty, then midcore is a pointless definition, and we already have far too much “midcore” content then. The game needs content that is like casual content, but will actually wipe people sometimes, and will result in a death for people not paying attention, especially blind. Nobody new is going to be introduced to hard content with CAR, they will just go in, kill 23 other players, then go back to casual content.
I want more people to learn harder content, you can act smug all you like and go “oh it’s so easy.” But that doesn’t change the fact that the difficulty curve in ff14 from normal to extreme is a near 90 degree line for new players.
@shawnscouten5184 what you fail to understand is that this is not made for "new players" this is content in the latest expansion, requiring HUNDREDS and HUNDREDS of hours to even unlock.
This content is way more lenient than Extremes, there is always a chance to recover and you can clear with 10+ deaths.
There comes a point where people have to stop complaining about how every damn thing is too hard, if wiping an alliance in a brand new lvl100 content makes them give up then they’re just not meant for midcore and that’s okay, they can buy the haircut and a mount.
The cope in this comment section 😭😭😭
how is this not midcore content it the only pre requisite for this content is just msq lmao reading all the casuals malding is kind of funny i am not a streamer and i cleared this content purely in pf alone with the monkeys in pf and have farmed it enough to get the hair and the mount a couple of runs with bonus and some without there is a reason why the community doesnt like casual because they act like entitled babies wanting the cool rewards but dont wanna do the content lmao just go mb and buy it then