Thank you so much for this. ever since i saw the dragon head spell i was curious on its implications, now i know i can make my dragon knight once again! hope to pvp with ya someday
@@ChaseTheBro Cheers man. FYI TH-cam keeps blocking my edit attempts on that comment, only saying "Returned error" when trying to save. Only regret is not having hard numbers for all the heals - 'cause FTH with all the Pyromancy folded into it + STR boosting equip load + Poise active outside of attack animations? Well, I'd bet the DS1 Cleric Knight build is going to look -somewhat- busted here. Also I'll just say this RE Magic Bubble: they're scared of making it too fast and creating another Dark Bead.
The fact that the meteorite spell says "small meteors" makes me really hope there's a spell in the full game with a huge meteor so I can just go full Madara on some poor enemies lol
This game has finally nailed the fireball animation. And it's not just the base spell animation, but mostly due to the supplementary red tones lighting it creates from the point of the beginning of the cast animation till the very end of the projectile's lifecycle, where the light source also dims progressively. Impressive stuff, I'd say.
fr, glintsword arch absolutely destroys enemies for such a small cost. I rocked enchanted knight with 24 intelligence and just obliterated bosses by spamming that
I like how they seem to have consolidated spells by introducing charge times for many of them. A welcome change that makes room for more spells without overcrowding the item pool
Now maybe they can stop with having 10 version of the same spell that are just a bit stronger each time, it was annoying that half the spells in souls game were the same.
I’ve said this for every souls game until I realize how long it takes for the build to become actually effective (both around SL 90-100) Hopefully elden ring let’s us actually fully realize certain builds earlier on.
@@theobell2002 your primary goal is hitting strength soft cap first mixed with end/vitality anyway, so before you even start using faith you should be pretty strong in male combat
"And does good damage" Chase, that dragon roar literally did more damage than all the other spells you used and is AOE. Sure it took all your FP, but in those massive groups of enemies it's hella broken. Can enemies shield through it?
I'm pretty sure it guard breaks really easily but yeah, it's strong as hell. Definitely worth using on a hybrid build as an opener, so you can chunk enemy health early and rely on melee for the rest. I hope it stays that strong because it makes killing Agheel SO worth it.
You missed the best part about this version of combustion: chain attacks! Repeated casts are faster, and you have faster versions out of roll, run and jump!
Dragons Dogma Dark Arisen (2016) still has the best and the most spectacular magic variety ,maybe the effects dont not look so impressive in a front of modern games such as elden ring,but still the best
I mean it's possible, but nothing we've seen has even come close so far. If DD's high tier spells are a 10, this stuff maxes out at like a 3 or maybe 4 for meteorite when you charge it
@@heyimanameheyimalastname yeah I won't hold my breath but considering we haven't even seen much just yet I am still hoping that it only gets better in the full release
I doubt that they're this unbalanced on the final build, or that some spells like Carian Piercer, Dragonfire or Beast Claw will be in this same level of power or use the same requirements (All 3 use 10 Int or Faith if I remind me right). I like the double-edge spells tho, but Briars will need a buff to range or damage if It's going to eat my FP and Life like it does... but a little detail about Briars: It's a sorcery, requires Int, but scales with Faith... probably will be changed too. Let's wait for the release, in either case. Thank you Chase.
@@PatZero99 I know, i just think that it will not require Int to use, but Faith. I don't think that they will make the same error as they did in DS1 with Gwyndolin staff that scaled with Faith but required a ton shit of Int to cast the spells anyway.
Yes! I’ve been waiting for the magic. Everyone’s guilty pleasure. Strike me down with all of your hatred and your journey towards the dark side will be complete!
I'm kind of happy to see the Dragon related abilities have some real power behind them in Elden Ring. They were always kind of lack luster in previous games.
i like the charge mechanic that a lot of these spells have, it allows you to choose between “i need heavy damage” and “i just need a quick cast to stagger these guys”, it’ll diversify magic’s a little bit without making the spell menus too crowded and confusing, like how they combined force and great force into one and wrath of the gods is just a different spell
Not sure if mentioned later in the video or not (stopped after briars) but Glinstone arc can be cast consecutively like pebbles, and meteorite can be held and charged. Not throwing shade, some of the later spells available if he missed them have charges and/or consecutive castings
yeah i did mention the holding of the spells and miracles, somehow spaced on metorite when recording. thanks for bringing that to my attention though man!
It's really interesting how pyromancies have become a pseudo subclass of miracles and appear to scale only off of faith. It makes me wonder if there will be a new class or subclass of spell that uses both intelligence and faith. Maybe dark pyromancies?
I like that a lot of spells have stronger versions when charged up. Sorta streamlined the spells on offer during the network test. DS3 had only two spells you could hold the charge, and only one that grew stronger if you held the charge. My first playthrough is prolly gonna use spells heavily.
I doubt it will be like that for the release. Most spells on this just requires 10 of Int or Faith to use, and all incantation are broken (Specially beastclaw that can't find path in water). Don't expect for getting the Dragon Spells soon too...
@@alansmith6310 Well yeah... Things that don't exist in the previous games will be made from scratch. But it's insane how much content was reused. Even small things like the poison cure.
@@Ren21727 yeah, thats the point of what im saying. There are so many new animations and new spells like they have never had before yet people are mad that there are some of the same. will oh flame having a reused animation make it a bad game to you?
I think the ability to charge up spells may be the ingredient to making wizards viable in PVP. The utterly predicable timing of spells was a huge part of what killed spellcasting PVP gameplay.
The claw not working in water is intentional if you read the description it says land and water is not land Also the meteor spell can be charged but its use is for large enemies like the dragon in the network test and the giants if you are close enough it's meant to be used on very large targets not small ones but you have to be close to the target for most damage
No one is talking about this but I got my int up to 40 in the network test and was able to charge Glintstone stars into a bigger stronger version it was cool
Holy damage is an interesting concept to me. In dark souls your only hope on doing damage (lethal damage anyway) with miracles was lightning. I’m excited to see where elden ring takes our miracle builds.
I am currently playing DS3 and enjoying my Cleric/Pyromancy hybrid build. I am so excited for this game. I hope they add more class of characters because the network test only showed a few. Prophet seems interesting.
You mean blood mage? Warlocks arent specifically blood mages. Tho I do agree with u that I hope theres more spells for blood magic and more ways to offset the penalty for using them. I think its kinda shitty it use FP and Health. It should only use health as FP. That way you could use ur FP to cast a heal. But that could be a little OP...
The bubbles are in my opinions are (is) a control spell. You control enemy movement or block movement unless they decide to tank it, then you get some chip.
The one thing that has always bugged me about "Souls" games is the aiming of spells without lockon. I know, it adds a level of difficulty, but damnit, I hate the mechanic; hence I rarely play a spellcaster.
1:53 When mentioned we never had any spell like that one, at least in DS3. Well... not in vanilla DS3. But I think something like that exists in The Convergence
I'm not a dark souls fan by any means, in fact, I hate the gameplay... But there're something really nice and consistent about the visuals in Elden Ring I think.. Everything just look so nice and clean. There's a ton of grass, bushes and trees, and yet it still plays smoothly in 60fps, no anti aliasing flickering. It's just very nice to look at... I DO wish they would bump up the colors on things with color, to make it pop even more from all the gray and brown rocks and wall... I',m not sure why they want it all so desaturated.. Well, at least it's not as bad as Dark Souls 3 🙂 Nice video, I really enjoyed it
I'm sad because miracles and pyro builds are no longer separate, so I think you cannot just use "miracles" for a good build. This will make full faith builds much more diverse, but I prefer separate builds because of the cleric roleplay, which probably will not be a thing in Elden Ring
I'm torn between going Twinblade and sorceries or power stance something and Incantations for my first playthrough. Leaning towards Twinblade since I'm happy it's returned. As for spells Variant Piercer looks awesome. And isn't it lore wise the magic in this game is from space? I believe I read that somewhere.
I'm planning on going 100% magic for my first playthrough. I currently can't decide if my first playthrough will be Sorceries or Miracles. An NPC says Glintstone is the Amber of the Cosmos, contains residual life and thus the vitality of the stars. Glinstone Sorceries is the study of the stars and the life therein, and Glitstone Sorceries draw on that power.
DAMAGE NUMBERS:
00:11 Glintstone Pebble _ 7FP 1Slot _ 10INT 0FTH 0ARC _ Tested at 16INT for 41dmg (59 from stealth)
01:00 Glintstone Stars _ 14FP 1Slot _ 13INT 0FTH 0ARC _ Tested at 16INT for 24dmg per projectile (39 from stealth, for a cumulative 87 from 3 projectiles)
01:41 Glintstone Arc _ 10FP 1Slot _ 13INT 0FTH 0ARC _ Tested at 16INT for 36dmg
02:28 Meteorite _ 30FP 1Slot _ 16INT 0FTH 0ARC _ Tested at 16INT for 99dmg
03:01 Briars of Sin _ 9FP 1Slot _ 11INT 0FTH 0ARC _ Tested at 16INT for 108dmg, inflicts Bleed and approx. 108 self dmg (tested at 842HP, unknown if DEF stats affect this)
03:52 Magic Bubble _ 12FP 1Slot _ 10INT 0FTH 0ARC _ Tested at 16INT for 12dmg per projectile when fully charged (at melee range the spell deals 81dmg; uncharged projectile approx 9dmg)
05:30 Carian Piercer _ (Unknown stats, Enchanted Knight starting equipment) for 141dmg (194 fully charged)
09:12 Oh, Flame! _ 10FP 1Slot _ 0INT 8FTH 0ARC _ Tested at 15FTH for 57dmg
09:36 Feast Upon Flame _ 14FP 1Slot _ 0INT 12FTH 0ARC _ Tested at 15FTH for 106dmg (154 when fully charged)
10:34 Beast Claw _ 8FP 1Slot _ 0INT 10FTH 0ARC _ Tested at 15FTH for 196dmg per claw when fully charged
12:29 Flame of Frenzy _ 16FP 1Slot _ 0INT 12FTH 0ARC _ Tested at 15FTH for 157dmg when fully charged, self-inflicts Madness
13:37 Dragonfire _ 28FP 1Slot _ 0INT 12FTH 0ARC _ Tested at 15FTH for 58-80dmg when fully charged and continuously channeled
14:28 Greyoll's Roar _ 85FP 1Slot _ 0INT 15FTH 0ARC _ Tested at 15FTH for 367dmg
Compare these to launch day, to be certain whether your favorite got nerfed or not.
This man just did the work of the gods.
Also add this to your list good sir, Carian piercer 12FP Cost _ 1 Slot _ 15 INT_ 0 FTH_ 0 ARC
That will be great. Printed and saved.
Thank you so much for this. ever since i saw the dragon head spell i was curious on its implications, now i know i can make my dragon knight once again! hope to pvp with ya someday
Cheers man
@@ChaseTheBro Cheers man. FYI TH-cam keeps blocking my edit attempts on that comment, only saying "Returned error" when trying to save.
Only regret is not having hard numbers for all the heals - 'cause FTH with all the Pyromancy folded into it + STR boosting equip load + Poise active outside of attack animations? Well, I'd bet the DS1 Cleric Knight build is going to look -somewhat- busted here.
Also I'll just say this RE Magic Bubble: they're scared of making it too fast and creating another Dark Bead.
The fact that the meteorite spell says "small meteors" makes me really hope there's a spell in the full game with a huge meteor so I can just go full Madara on some poor enemies lol
He didn't show it but the spell can be charged and it's much more impressive.
@@theparadox112793 yes when charged it continues to cast and summon metorites but consume a lot of fp
It can also be used to great effect on larger enemies as a sort of shotgun, oro half healthed the dragon boss with it in his playthrough
@@legion8484
The charged meteor is good against enemies who have very large hitboxes and are slow enough to let you cast the spell like the dragon.
This is not the power of YOUR CREATION
This game has finally nailed the fireball animation. And it's not just the base spell animation, but mostly due to the supplementary red tones lighting it creates from the point of the beginning of the cast animation till the very end of the projectile's lifecycle, where the light source also dims progressively. Impressive stuff, I'd say.
More like Elden SNOOZE. Imagine being excited for this SLOP. I'd rather buy the new Saints Row!
@@MichaelDoesLife gotta love your commitment tho 😂
@@MichaelDoesLife damn, atleast the grind is real
The wow fire projectile actually got worse near the end, this game looks awesome
I pray there is a big meteor, always my favorite spell
Who else can't wait for elden ring. Also hope patches is here like he has been in all the games and a kind onion knight
I'm shitting with excitement! This game is ruining my mind with anticipation.
Agreed w/o a doubt.
I think the Pot Alexander will be our Onion.
Patches, the untethered.
I'm tryna figure out where that sexy moonlight sword is hiding
The bubbles actually deal really good damage if you can time/space it. Really hard to use to its full potential, but it has the best damage/fp ratio.
Bruh, bubbles are trash. Uncharged fireball deals more damage
@@tersus4967 Did you not read what he said?
I would expect nothing less than a water Pokémon to be an expert on Bubbles.
I'm glad I'm not the only person who sees the untapped potential in bubbles.
The hallway ganks with bubbles will be tortuous
Litany of Proper Death literally lets you t-pose to assert dominance, best spell ever
Ikr? It's gonna the new point down.
Gonna waste a slot on it in PVP just to dunk on people.
8:10 a fully charge Rejection can actually instantly push some enemies off their mount, allowing for massive damage
Blood magic looks nice asf. There’s gotta be more skills for that and maybe even a ring or sumn to buff dmg or offset the drawbacks
Probably arcane cause it affects certain spells and has death resistance
@@icyfriendsquare9807 what happened if death meter fill up ?
@@AA-qh6qn death, presumedly
@@Ty6260 lmao I would be surprised if anything else happened when a Meter titled Death is completely filled.
Couple it with regenerative miracles and items. Badabing
And lets not forget weapon arts! Some of them kick as hard as those and don't even need a magic build
fr, glintsword arch absolutely destroys enemies for such a small cost. I rocked enchanted knight with 24 intelligence and just obliterated bosses by spamming that
I like how they seem to have consolidated spells by introducing charge times for many of them. A welcome change that makes room for more spells without overcrowding the item pool
Now maybe they can stop with having 10 version of the same spell that are just a bit stronger each time, it was annoying that half the spells in souls game were the same.
So true. DS3 had fireball, fire orb, chaos fire orb, chaos bed vestiges Lmaoo
I'll definitely will be making a Strength + Faith build. Miracles look so cool ♥
I’ve said this for every souls game until I realize how long it takes for the build to become actually effective (both around SL 90-100)
Hopefully elden ring let’s us actually fully realize certain builds earlier on.
@@thebigenchilada678 Well, you can just start out as a pure strength warrior and then mix in faith later.
@@theobell2002 your primary goal is hitting strength soft cap first mixed with end/vitality anyway, so before you even start using faith you should be pretty strong in male combat
"And does good damage" Chase, that dragon roar literally did more damage than all the other spells you used and is AOE. Sure it took all your FP, but in those massive groups of enemies it's hella broken. Can enemies shield through it?
I'm pretty sure it guard breaks really easily but yeah, it's strong as hell. Definitely worth using on a hybrid build as an opener, so you can chunk enemy health early and rely on melee for the rest. I hope it stays that strong because it makes killing Agheel SO worth it.
It also debuffs damage, so it’d be good as an opener on bosses
I love how he says " so this can be charged" even tho he doesn't realise basically everything but the heal and cure spells can be charged...
You missed the best part about this version of combustion: chain attacks! Repeated casts are faster, and you have faster versions out of roll, run and jump!
This one's magic really makes me think of dragons dogma and I love that cause they did mages and just combat in general so good.
Dragons Dogma Dark Arisen (2016) still has the best and the most spectacular magic variety ,maybe the effects dont not look so impressive in a front of modern games such as elden ring,but still the best
Magic in this game has the potential to finally surpass magic in Dragons Dogma in terms of feeling actually powerful
I mean it's possible, but nothing we've seen has even come close so far. If DD's high tier spells are a 10, this stuff maxes out at like a 3 or maybe 4 for meteorite when you charge it
@@heyimanameheyimalastname yeah I won't hold my breath but considering we haven't even seen much just yet I am still hoping that it only gets better in the full release
Lol..nothing here implies that AT ALL. Giant tornadoes? Actual full scale (basically) meteor shower? Huge earthquake? Those giant ice pillars?
My favorites so far are the Carian Piercer and the soul greatsword ash of war
Just a reminder that most of these sorceries can be charged to deal even more damage. Meteorite can fire a who bunch when charged
I doubt that they're this unbalanced on the final build, or that some spells like Carian Piercer, Dragonfire or Beast Claw will be in this same level of power or use the same requirements (All 3 use 10 Int or Faith if I remind me right).
I like the double-edge spells tho, but Briars will need a buff to range or damage if It's going to eat my FP and Life like it does... but a little detail about Briars: It's a sorcery, requires Int, but scales with Faith... probably will be changed too.
Let's wait for the release, in either case. Thank you Chase.
@Omega Bright-Hawk the description says that briars draws its power from faith its actually working as intended
Yap @XYZ I actually want to see the sorceries that scale with arcane more
@@PatZero99 I know, i just think that it will not require Int to use, but Faith. I don't think that they will make the same error as they did in DS1 with Gwyndolin staff that scaled with Faith but required a ton shit of Int to cast the spells anyway.
apparently briars also give hyper armor while casting.
Yes! I’ve been waiting for the magic. Everyone’s guilty pleasure. Strike me down with all of your hatred and your journey towards the dark side will be complete!
A lot of them charge with timing, so I can see us having so much new fun with streamlined spells. We only had Old Moonlight that could charge in DS3.
@@Chris-re3lv I can’t wait. The test only showed a small taste but they look really nice.
I'm kind of happy to see the Dragon related abilities have some real power behind them in Elden Ring. They were always kind of lack luster in previous games.
i like the charge mechanic that a lot of these spells have, it allows you to choose between “i need heavy damage” and “i just need a quick cast to stagger these guys”, it’ll diversify magic’s a little bit without making the spell menus too crowded and confusing, like how they combined force and great force into one and wrath of the gods is just a different spell
That's exactly why we don't have the feeling of exploration anymore. Everythis is showcased when the game is not even out.
Not sure if mentioned later in the video or not (stopped after briars) but Glinstone arc can be cast consecutively like pebbles, and meteorite can be held and charged.
Not throwing shade, some of the later spells available if he missed them have charges and/or consecutive castings
yeah i did mention the holding of the spells and miracles, somehow spaced on metorite when recording. thanks for bringing that to my attention though man!
@@ChaseTheBro For sure! Not hating i swear lol
Good video and content as always
Can the spells be partially charged before release? Just to change up the timing
It's really interesting how pyromancies have become a pseudo subclass of miracles and appear to scale only off of faith. It makes me wonder if there will be a new class or subclass of spell that uses both intelligence and faith. Maybe dark pyromancies?
That T-pose on Litany is so sick. I'd use it after killing an enemy player.
Incantations seems really good, so glad they've put pyromancies with miracles. Always wanted to make a faith build.
I like that a lot of spells have stronger versions when charged up. Sorta streamlined the spells on offer during the network test. DS3 had only two spells you could hold the charge, and only one that grew stronger if you held the charge. My first playthrough is prolly gonna use spells heavily.
Omg dark souls + dragon’s dogma yassss cant wait
Glintstones, meet the glintstones...
It's a modern tarnished sor-cer-y..🎶
Dude that fireball animation is just like the fireball spell from Fable 1! Even the charge to next level!
So ignore sorc and go for miracle/incantation builds, got it
That feels weird to say considering how much of a meme miracle builds are in DS3 lol
I doubt it will be like that for the release. Most spells on this just requires 10 of Int or Faith to use, and all incantation are broken (Specially beastclaw that can't find path in water).
Don't expect for getting the Dragon Spells soon too...
@@omegabright-hawk1794 Yeah, outside of Glintstone Pebble, Heal, and Urgent Heal, I expect most of these will be found/acquired later on.
Thanks for this, you are a bro. Excited to try a hexer/blood mage
Is it just me or did the spell "Greyoll's roar" give you chills?🔥🔥🔥
people when completely new magic animations: i sleep
people when same door opening animation: REAL SHIT?
For spells that existed in DS3, like Oh flame/ combustion, the animation is still the same.
@@Ren21727 true, but literally all the other spells have new animations except for the fireball one.
@@alansmith6310 Well yeah... Things that don't exist in the previous games will be made from scratch. But it's insane how much content was reused. Even small things like the poison cure.
@@Ren21727 yeah, thats the point of what im saying. There are so many new animations and new spells like they have never had before yet people are mad that there are some of the same. will oh flame having a reused animation make it a bad game to you?
@@Ren21727 I didn't see people complain this much when 3 reused a ton of animations from 1 and just made them smoother
The Briars of Sin is giving off serious Dragon Age blood magic vibes. Can't wait to experiment with builds.
Dragons dogma after all these years has the best magic
I think the ability to charge up spells may be the ingredient to making wizards viable in PVP. The utterly predicable timing of spells was a huge part of what killed spellcasting PVP gameplay.
The water is so far away but the spells still cast reflections over it xD
i hope thez disable somehow hackers. Because id DS seriers fight against hackers are nightmare.
The claw not working in water is intentional if you read the description it says land and water is not land
Also the meteor spell can be charged but its use is for large enemies like the dragon in the network test and the giants if you are close enough it's meant to be used on very large targets not small ones but you have to be close to the target for most damage
Never thought I’d see Blood magic outside of Dragon Age
No one is talking about this but I got my int up to 40 in the network test and was able to charge Glintstone stars into a bigger stronger version it was cool
do you mean just holding it as it continuously fires meteors? or did it actually change from having higher intelligence?
Oh, that's interesting. I hope there's going to be much more such interesting details in the full game.
I’m not sure but I found this out during the last hour of playing that I could hold the cast button to charge the spell similar to carian piercer
Oh shit really? Did that work for any other spells? An extra level of charge at soft and hard caps sounds awesome.
Holy, the pvp builds for this game are gonna be hella fun.
Hold the meteor spell it spams decent number of casts can be charged. Also didn't show the aoe heal over time.
Calling it now, magic bubble is going to be like Dark bead in a high int build.
The Flame of Frenzy looks so unbelievably cool, reminds me of my OC lmao
i cannot wait to play this game
Holy damage is an interesting concept to me. In dark souls your only hope on doing damage (lethal damage anyway) with miracles was lightning. I’m excited to see where elden ring takes our miracle builds.
Man Elden Ring looks so badass! Thank you for showcasing the magics :D
Bubbles also stun/blind the giants.
Glinstone Magic looks similar to magic of moon light greatsword.
1:52 yes we did the moonlight blade weapon art
I am currently playing DS3 and enjoying my Cleric/Pyromancy hybrid build. I am so excited for this game. I hope they add more class of characters because the network test only showed a few. Prophet seems interesting.
Yoo I genuinely can’t wait to see chase’s views to skyrocket with the new elden ring content.
Oh I hope there are more blood magic type spells. That'd be badass. Finally would be able to make a warlock.
You mean blood mage? Warlocks arent specifically blood mages. Tho I do agree with u that I hope theres more spells for blood magic and more ways to offset the penalty for using them. I think its kinda shitty it use FP and Health. It should only use health as FP. That way you could use ur FP to cast a heal. But that could be a little OP...
The meteor sorcery can be channeled. You basically just sustain casting it until you run out of mana. Fantastic against big bosses.
The bubbles are in my opinions are (is) a control spell. You control enemy movement or block movement unless they decide to tank it, then you get some chip.
I'm already planning a sadist built of spells that all backlash killing me as well as everyone else rofl. Looks awesome.
The one thing that has always bugged me about "Souls" games is the aiming of spells without lockon. I know, it adds a level of difficulty, but damnit, I hate the mechanic; hence I rarely play a spellcaster.
I was hoping for Ice build. Its always fire and lightning
I can’t wait to play this game !! The only thing I’m sad about is the fact that all the ds3 glitches carried over . Hopefully they fix that b4 launch
Going to go full bubble build on my first playthrough, break the meta
I hope you become an amazing Blastoise
"Welcome back to another Elden Ring" Video.
Sounds tooo good to be true
Thank you for this! I'm excited in the new miracles. I personally felt like offensive miracles were done a bit dirty in DS3.
I love the magic circles when you cast, reminds me of the OG Fairy Tail Anime
This game is absolutely gorgeous!
Litany of Proper Death is literally just bullying undead by T-posing them into submission.
If i'm gonna make a sorcerer build it's gonna be named Glintstoner
Combustion can be chained faster now as well, which will help it be used more.
Why didnt you use the charged version of spells?
The beast claw never lands it seems
I love From even more for giving T pose an attack
Chase, you gotta get us right in Elden ring like you did for Demon Souls, i cant wait 💯
You call this a sorceries showcase, I call it a backstab opportunity.
1:53 When mentioned we never had any spell like that one, at least in DS3. Well... not in vanilla DS3. But I think something like that exists in The Convergence
first thing i thought was this looks like sekiro, visually. of course, its fromsoftware lol. il definitely buy this
Chase. flame of frenzy is for the jump attack spammers. It will completely melt them out of the air.
Omg Greyoll's roar does 350dmg with your build! Holy crap that's crazy. The beast claw is best for fp to dmg and aoe ratio
You can angle flame of frenzy near you just point the camera towards the ground
Damn, miracles actually look fun this time around (although it helps that they steal pyromancies)
Hey chase bro did u not upload a video with sorceries incantations and summons?
I barely used the summons my man. So i didnt even think of them lol
You can walk and heal with urgent heal, pretty cool.
Dontwanttospoil ! Dontwanttospoil ! Dontwantospoil ! Dontwanttospoil !
Nananananananananah ! I will not see that ! I will not !
Beast claw+ flame of frenzy was used to create my OP faith build
Fyi, you can charge most spells for a stronger version. As well as charge meteorites so it keeps spawning them until a maximum or you run out of FP
Thank you Mr chase the bro sir 🙏
The bubbles can cause giants to to do a little animation when you hit them in the face
If you can dodge cancel urgent heal it will be really good.
I'm not a dark souls fan by any means, in fact, I hate the gameplay... But there're something really nice and consistent about the visuals in Elden Ring I think.. Everything just look so nice and clean. There's a ton of grass, bushes and trees, and yet it still plays smoothly in 60fps, no anti aliasing flickering. It's just very nice to look at...
I DO wish they would bump up the colors on things with color, to make it pop even more from all the gray and brown rocks and wall... I',m not sure why they want it all so desaturated.. Well, at least it's not as bad as Dark Souls 3 🙂
Nice video, I really enjoyed it
I'm sad because miracles and pyro builds are no longer separate, so I think you cannot just use "miracles" for a good build. This will make full faith builds much more diverse, but I prefer separate builds because of the cleric roleplay, which probably will not be a thing in Elden Ring
@8:36 you can T pose?! Game of the decade!
That is sou cool! Thaks you Chase for this video
Are there any regen mana rings stamina or health?
That armor looks like that silver one in Demon's Souls, the Garl Vinland's one, the protector of Maiden Astraea
The bubbles seem good against large enemies as long as they are big enough for all of the bubbles to hit
Flames of frenzy! Now all we need are bolts of lightning from our arse.
So either meteorite gets buffed or there's another spell already that allows us to Tengai Shinsei?
I'm torn between going Twinblade and sorceries or power stance something and Incantations for my first playthrough.
Leaning towards Twinblade since I'm happy it's returned.
As for spells Variant Piercer looks awesome.
And isn't it lore wise the magic in this game is from space? I believe I read that somewhere.
I'm planning on going 100% magic for my first playthrough. I currently can't decide if my first playthrough will be Sorceries or Miracles.
An NPC says Glintstone is the Amber of the Cosmos, contains residual life and thus the vitality of the stars. Glinstone Sorceries is the study of the stars and the life therein, and Glitstone Sorceries draw on that power.
begs the question tho, will there be a pyromancy glove seperating the miracles or is faith build going to be op