Great tutorial. I just bookmarked this one next to several of your other tutorials and I'm looking back on some of your older ones. Organized, easy to follow, and professional.
That's a really nice tool! We could create a grid/button system for a match 3 game and mount the levels and obstacles on the inspector! 😎 With less code now! 😅
I recently extended the default unity button to include callbacks for hover exit etc.. and was annoyed that I had to add the #EDITOR tag in the code. Turns out all I had to do was make a folder called Editor to avoid this. I learned something completely new today :D
Great video! I just can't understand Unity's choice of accessing UI elements through string values. It is incredibly prone to error. If you are in the UI Toolkit documentation business, I'd love to see a video on how to make in game UI Toolkit menus work with keyboard and controller. I tested a bit, and I just couldn't get it to work: Navigation worked out of the box, actual selection just didn't. I did, however, encounter many undocumented error messages when I tried to mess with the input and event systems.
Incredible resource, Thanks for your effort! I really love tool-development and i like to show them good as visually. I am creating my own event system with Unity Events! What type of structure should i choose for listener section? The section where we drag and drop methods, Unity's invoke responses. How can i actually customize how Unity Event serialization looks?
Is there a way to bind ScriptableObject to a field? cause none seems to be working when i try them with either binding path or bindproperty(). Edit: like how we just drag a ScriptableObject instance into the script, but made with custom inspector.
Nice tutorial but i am having trouble with my script, i have a {get; set;} for my maxhealt and i cant find a way to show it in the inspector, does anybody know how?
Great tutorial. I just bookmarked this one next to several of your other tutorials and I'm looking back on some of your older ones. Organized, easy to follow, and professional.
Thanks for this! A really nice start to this super useful tool :)
That's a really nice tool!
We could create a grid/button system for a match 3 game and mount the levels and obstacles on the inspector! 😎
With less code now! 😅
You should check out Odin Inspector.
I have a question. It's great to have someone make a tutorial for this new tool. Where did you teach yourself how UI toolkit works?
I recently extended the default unity button to include callbacks for hover exit etc.. and was annoyed that I had to add the #EDITOR tag in the code. Turns out all I had to do was make a folder called Editor to avoid this. I learned something completely new today :D
Great video!
I just can't understand Unity's choice of accessing UI elements through string values. It is incredibly prone to error.
If you are in the UI Toolkit documentation business, I'd love to see a video on how to make in game UI Toolkit menus work with keyboard and controller. I tested a bit, and I just couldn't get it to work: Navigation worked out of the box, actual selection just didn't. I did, however, encounter many undocumented error messages when I tried to mess with the input and event systems.
Another amazing video, thank you so much!
Very nice and complete tutorial ⭐ I've been using Odin for the past few months, is this comparable to it?
It's the same really... Odin just makes it much easier by abstracting away a lot of the little things you have to do without it.
Incredible resource, Thanks for your effort! I really love tool-development and i like to show them good as visually. I am creating my own event system with Unity Events! What type of structure should i choose for listener section? The section where we drag and drop methods, Unity's invoke responses. How can i actually customize how Unity Event serialization looks?
epic tutorial!
Is there a way to bind ScriptableObject to a field? cause none seems to be working when i try them with either binding path or bindproperty().
Edit: like how we just drag a ScriptableObject instance into the script, but made with custom inspector.
Nice tutorial but i am having trouble with my script, i have a {get; set;} for my maxhealt and i cant find a way to show it in the inspector, does anybody know how?
third. (Great tutorial by the way)
kiss 😊
Second
First