I’m trying to do a similar thing with chayula and ideally automate an essence drain contagion loop to make all of my damage chill and freeze, and hopefully use the physical damage component of flicker to generate energy shield via mana leech. Not sure if it will all fit and function, but I figured if all else fails I can at least have flicker as a movement skill in an ed&c setup for faster mapping. Also looking at maybe a detonate dead poison stacking setup as an alternative for bossing if either of the first two falls flat.
I wish that Armor ascendancy point said something akin to "evade as though you have 40% less evasion" so it doesn't have anti-synergy with Ghost Shrouds/Queen of the Forest
It is stupid. I'll wait for GGG to take time and balance the game before I spend another 15 hours in the campaign to make another class. Witchhunter grenade is a joke at the moment but I would like to hear what is the plan to get rid of this stuff cuz it can't stay like this for sure. Many builds need to be nerfed to the ground and that will make so many people angry. This is hard one to deal with for GGG so I'd like to hear if this is really their vision. The best part is that witchhunter grenade build feels really OK! You can complete anything and it's really okayish scales with investment and progression seemed to be quite balanced, but compared to what I see on youtube it's like 10% of DPS and power of other builds at the same level of investment? So is it that it's underpowered or everything else is so out of place that the game gets ridiculous like that. I know players are crazy for those OP builds and trivializing the game, but it's not healthy and won't work well for the game in a long run.
this looks like crazy out-gearing the content. I did a TON of testing because flicker strike is the only skill i care about in poe1. Flicker strike in poe2 feels really really bad. completely ignoring the old charge sustain issues, the damage was just NOT there. Vs single target + bell it was ok, for clear it was absolutely atrocious. maybe its cause i was using a high rolled crackling staff without lightning damage is lucky node but idk. it just didnt feelt good at all.
sadly im a flicer poe 1 player T_T , its not the same. Not being to 24/7 hold down flicker doesnt give me the same headache I need. ( I am not joking, I want to be disoriented so I dont have to remind myself of the horrors of the world. Think of it like booze, you know its bad for you, but as long as you don't think and just keep drinking, all is good)
Press attack. Get charged. Press one other button aside from attack. Deal more damage. Press attack. Get more charges. Press a whopping third button. Delete multiple screens of enemies. When bossing, instead push a different third button. Is that cancerous multi button gameplay?
GGG really does have a major "Flicker Strike" problem. In PoE 1 it is widely considered the only melee skill (excepting slams which aren't even really melee) that is fun to use, and it seems like PoE 2 is well on that road too lol.
Build: mobalytics.gg/poe-2/builds/lolcohol-flicker-strike-invoker
Will you join me on the Flicker Strike train? Or what are you playing instead? :)
I’m trying to do a similar thing with chayula and ideally automate an essence drain contagion loop to make all of my damage chill and freeze, and hopefully use the physical damage component of flicker to generate energy shield via mana leech. Not sure if it will all fit and function, but I figured if all else fails I can at least have flicker as a movement skill in an ed&c setup for faster mapping. Also looking at maybe a detonate dead poison stacking setup as an alternative for bossing if either of the first two falls flat.
Playing Storm Wave, and was using Flicker Strike as a movement Power Charge dump.... until it BETRAAAYED me.
I wish that Armor ascendancy point said something akin to "evade as though you have 40% less evasion" so it doesn't have anti-synergy with Ghost Shrouds/Queen of the Forest
Been trying to add flicker to my triple curse shattering monk, hopefully I'll manage to.
And I was already having fun with ice strike, this looks even funnerer!
Will give this a try. Just been leveling a monk with ice strike which is great, loved flicker strike in Poe 1.
This looks like one hell of a fun build!
Ill try to do this on a merch as a gemling legionnaire. Thanks for the guide!
It is stupid. I'll wait for GGG to take time and balance the game before I spend another 15 hours in the campaign to make another class. Witchhunter grenade is a joke at the moment but I would like to hear what is the plan to get rid of this stuff cuz it can't stay like this for sure. Many builds need to be nerfed to the ground and that will make so many people angry. This is hard one to deal with for GGG so I'd like to hear if this is really their vision.
The best part is that witchhunter grenade build feels really OK! You can complete anything and it's really okayish scales with investment and progression seemed to be quite balanced, but compared to what I see on youtube it's like 10% of DPS and power of other builds at the same level of investment? So is it that it's underpowered or everything else is so out of place that the game gets ridiculous like that. I know players are crazy for those OP builds and trivializing the game, but it's not healthy and won't work well for the game in a long run.
this looks like crazy out-gearing the content.
I did a TON of testing because flicker strike is the only skill i care about in poe1.
Flicker strike in poe2 feels really really bad. completely ignoring the old charge sustain issues, the damage was just NOT there. Vs single target + bell it was ok, for clear it was absolutely atrocious.
maybe its cause i was using a high rolled crackling staff without lightning damage is lucky node but idk. it just didnt feelt good at all.
wtf is difficulty 3?
in a citadel, opposed to act3 or cruel
No, it refers to adding difficulty through the boss atlas tree
sadly im a flicer poe 1 player T_T , its not the same. Not being to 24/7 hold down flicker doesnt give me the same headache I need. ( I am not joking, I want to be disoriented so I dont have to remind myself of the horrors of the world. Think of it like booze, you know its bad for you, but as long as you don't think and just keep drinking, all is good)
That's called Stockholm syndrome
@@bypha9508 thats what most poe1 players have about the entire game tbh.
Agree need that pain in my eyes. Nothing feels better than watering eyes headache and only thing that makes sense is drop sounds...
Fun? Strong? LMAO NERFED by an orbital ion cannon. Enjoy it while you can.
Imagine going back to another skill now, one that's alway going to feel worse ... You might have ruined the game for yourself.
*looks at button pressing cancer* yeah, no thanks.
go play chess if you don't like cool visuals
Press attack. Get charged.
Press one other button aside from attack. Deal more damage.
Press attack. Get more charges. Press a whopping third button. Delete multiple screens of enemies.
When bossing, instead push a different third button. Is that cancerous multi button gameplay?
@@SepehrRezaeechess is pretty cool :)
GGG really does have a major "Flicker Strike" problem. In PoE 1 it is widely considered the only melee skill (excepting slams which aren't even really melee) that is fun to use, and it seems like PoE 2 is well on that road too lol.