I have fond memories of me and a buddy of mine playing this on the Sega CD back in the day and to think the company that made it went on to make Tomb Raider which we also played on my Sega Saturn, happy days indeed.
This is how a retro review is done! Nice ambience with the setup and a good overview of the game. I have to check out the game some day if it runs on an Amiga 1200.
Gorgeous game, but I always had trouble when closing on a target, it seemed to disappear under my arc of fire before I could do it much damage. Maybe just me.
Target detection can be a bit odd in this game, but I don't remember experiencing what what you describe. Generally, weapons have a min and max range; maybe you're closing in too fast, passing Rmin?
@@MrComputerRetro I think I would try and be sneaky and stand off from the target, popping up from behind hills or whatever, but in order to lock the target up, I'd need to nose down until it was acquired, which tended to end in a head on charge, and nothing remotely sneaky. :-)
I have fond memories of me and a buddy of mine playing this on the Sega CD back in the day and to think the company that made it went on to make Tomb Raider which we also played on my Sega Saturn, happy days indeed.
This is how a retro review is done! Nice ambience with the setup and a good overview of the game.
I have to check out the game some day if it runs on an Amiga 1200.
It runs fine on the A1200 using WHDLoad.
things are getting......great game ...keep on
great game, I love it
Gorgeous game, but I always had trouble when closing on a target, it seemed to disappear under my arc of fire before I could do it much damage. Maybe just me.
Target detection can be a bit odd in this game, but I don't remember experiencing what what you describe. Generally, weapons have a min and max range; maybe you're closing in too fast, passing Rmin?
@@MrComputerRetro I think I would try and be sneaky and stand off from the target, popping up from behind hills or whatever, but in order to lock the target up, I'd need to nose down until it was acquired, which tended to end in a head on charge, and nothing remotely sneaky. :-)
Hehe, I see! It sounds related to the target acquisition problems then.