I just wanted to say I really hope to see Mechabellum guides or casts someday! I know its early in the game’s lifetime as well as in your experience so far, but I’ve loved the vods and your insight into the game. Brought me back to the channel regularly for the first time since the starcraft ii era of the channel ended, not a criticism or anything there, just wanted to express gratitude for the good content and a hope to see more. Been watching for a helluva long time ❤keep up the flanking fortresses youve got this
I've been playing it a fair amount recently. The strategy is crazy. Amongst buying new units, upgrading, getting tech, or using temp upgrades it's surprisingly difficult to determine what to do. I used to think the one turn stuff was economically bad, but when it can help you get experience to level up, and upgrading like that makes units like twice as effective for only half the cost, it becomes a lot harder to choose... I like how some tech can let things beat their counters, but tech becomes more expensive the more you pile on one unit type so you have to choose carefully.
I tend to push techs off until late. Maybe buying a key one for a key unit. Upgrades and new units are my normal priority. Temp upgrades I tend to leave off until I need to win, or if not taking it will mean death.
I've been following someone who has put in more time in Mechabellum. One of their key takeaways is not to invest too deeply into one set of upgrades. Army diversity is key to their success. (This is assuming your opponent knows enough how to hard counter your narrow strategy, they will always buy the fractional counter and outplay; resulting in an expensive loss).
Upgrades > units > techs > single use effects is more normal order. Circumstances can change this obviously. Whenever I see people just dropping a sentry missile cause they have money left over to just kill an irrelevant unit of fangs and then wonder why they don’t have money just makes me feel so much pain.
@@Illianor123 The case I have noticed is someone goes hard into one unit. Sure they get a round or two with this advantage but an opponent who catches this change, they improvise and adapt to play that counter. That your upgrades should be diversified for the greatest effect.
I'm looking forward to when Day9 really reads what Elite Marksman upgrade does. He could have probably even won that game against the Fortresses if he got that. A level EIGHT Arclight with Elite Marksman could shoot the fucking sun with that kind of range.
When someone masses in front like the game at 50 mins. Putting some crawlers right on the front and some storms back near your tower will smash through them
Day9 if you go against someone that uses link on tanks or balls. Balls that aren’t linked with life steal beat it. Since they are only able to target one at a time. And the damage scales, linking the hp just makes the channel from the balls take a bit longer but heals them for that much more since it heals off all the linked balls as well. If anyone links hp it’s a free ball win
1:30:30 “these guys are fixed at 212 while mine are constantly getting more range” They have the exact same upgrade that does the exact same thing lmao How elsr would they even arrive at 212 range?
There is a button top right that you can click that shows the battle with a battle cam. It is way better as it shows all of the battles going on, instead of you jerking the cam around missing a lot. Just saying.
@@8thlvlMage He does get distracted and fail to check his flanks sometimes and then doesn't build something to counter a flank attack until a turn later than he could have. So his camera handling skills do need to improve a little bit.
I just wanted to say I really hope to see Mechabellum guides or casts someday! I know its early in the game’s lifetime as well as in your experience so far, but I’ve loved the vods and your insight into the game. Brought me back to the channel regularly for the first time since the starcraft ii era of the channel ended, not a criticism or anything there, just wanted to express gratitude for the good content and a hope to see more. Been watching for a helluva long time ❤keep up the flanking fortresses youve got this
Day9 playing Mechabellum is about as close to Funday Monday as we get, and I am all here for it
This game is so addicting. Can't wait until Day9 dives in more and starts really getting a feel for the meta.
I've been playing it a fair amount recently.
The strategy is crazy.
Amongst buying new units, upgrading, getting tech, or using temp upgrades it's surprisingly difficult to determine what to do.
I used to think the one turn stuff was economically bad, but when it can help you get experience to level up, and upgrading like that makes units like twice as effective for only half the cost, it becomes a lot harder to choose...
I like how some tech can let things beat their counters, but tech becomes more expensive the more you pile on one unit type so you have to choose carefully.
I tend to push techs off until late. Maybe buying a key one for a key unit. Upgrades and new units are my normal priority. Temp upgrades I tend to leave off until I need to win, or if not taking it will mean death.
I've been following someone who has put in more time in Mechabellum. One of their key takeaways is not to invest too deeply into one set of upgrades. Army diversity is key to their success. (This is assuming your opponent knows enough how to hard counter your narrow strategy, they will always buy the fractional counter and outplay; resulting in an expensive loss).
Upgrades > units > techs > single use effects is more normal order. Circumstances can change this obviously. Whenever I see people just dropping a sentry missile cause they have money left over to just kill an irrelevant unit of fangs and then wonder why they don’t have money just makes me feel so much pain.
@@Illianor123 The case I have noticed is someone goes hard into one unit. Sure they get a round or two with this advantage but an opponent who catches this change, they improvise and adapt to play that counter.
That your upgrades should be diversified for the greatest effect.
I'm looking forward to when Day9 really reads what Elite Marksman upgrade does. He could have probably even won that game against the Fortresses if he got that. A level EIGHT Arclight with Elite Marksman could shoot the fucking sun with that kind of range.
When someone masses in front like the game at 50 mins. Putting some crawlers right on the front and some storms back near your tower will smash through them
Day9 if you go against someone that uses link on tanks or balls. Balls that aren’t linked with life steal beat it. Since they are only able to target one at a time. And the damage scales, linking the hp just makes the channel from the balls take a bit longer but heals them for that much more since it heals off all the linked balls as well.
If anyone links hp it’s a free ball win
1st match, column formations instead of wide is bad vs storms. They target the front guys while moving and hit the backs instead of missing entirely
Also steel balls without health link is the answer to steel balls with. Just dropping a another unit with the fortress would have won.
1:30:30 “these guys are fixed at 212 while mine are constantly getting more range”
They have the exact same upgrade that does the exact same thing lmao
How elsr would they even arrive at 212 range?
why do you never take enhancement module? wouldnt it make all your upgrades for 1 unit type free?
It makes levelling up one single unit free! Sadly, does not make tech upgrades free
@@NotYourCPA ohh i thought it meant tech upgrades not unit ty for pointing out
Feel free to clip @53:55
welp 3 weks again
There is a button top right that you can click that shows the battle with a battle cam. It is way better as it shows all of the battles going on, instead of you jerking the cam around missing a lot.
Just saying.
He’s talked about this in every previous stream that he doesn’t like auto-cam. I also dislike using it.
He's looking at the information *he* needs to take in. People play games differently. Imagine that.
@@8thlvlMage No he is not. He is looking at stuff he finds interesting. That's a diff thing.
@@8thlvlMage He does get distracted and fail to check his flanks sometimes and then doesn't build something to counter a flank attack until a turn later than he could have.
So his camera handling skills do need to improve a little bit.