Using MIC POSITIONS in Orchestral Mockups

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  • เผยแพร่เมื่อ 30 พ.ย. 2024

ความคิดเห็น • 23

  • @SilvermainMusic
    @SilvermainMusic 3 ปีที่แล้ว +4

    Always thought my lack of 'institutional education' was the reason I didn't get the vast differences between mics and their effects on instrument tone and feel. Funny how going back through basic education from others still teaches you new things :) Thanks for the video!

  • @RobertRodriguezMusic
    @RobertRodriguezMusic 3 ปีที่แล้ว +3

    Fantastic video! For so long, I would just use what came out of the box. It wasn’t until a few years ago where I really sat down and tried to understand my libraries and how I can mess with different mic positions

  • @AlexLupoz
    @AlexLupoz ปีที่แล้ว

    Every video you look happy. It's is very important for us, I think. You pass a light aura for everyone, guy.
    Skies bless you and your job 🙌

    • @ZachHeyde
      @ZachHeyde  ปีที่แล้ว +1

      This is one of my favorite comments ever. Thanks so much for this ❤️

    • @AlexLupoz
      @AlexLupoz ปีที่แล้ว

      @@ZachHeyde I feel so happy to know abou this, bro! Sometimes our smiles hide sorrow, but the music is this: share happiness to cure our sadness.
      Have a nice day! 🙌

  • @robertlennonmused
    @robertlennonmused ปีที่แล้ว

    Very clear and informative. Bravissimo!

  • @Jon-a2x
    @Jon-a2x 3 ปีที่แล้ว +1

    Such a great video!!! Mic positions are super important. I'm still trying to make sure I use the right ones and route them specific ways whenevr needed.
    As always, AWESOME content Zach!!

    • @ZachHeyde
      @ZachHeyde  3 ปีที่แล้ว

      Thanks Jon!! Glad you found it helpful 😁

  • @rogerhewettmusic
    @rogerhewettmusic 3 ปีที่แล้ว

    Great breakdown. Thank you!

  • @PaulCassidyOrchestrations
    @PaulCassidyOrchestrations 3 ปีที่แล้ว +3

    Great stuff! It's always puzzled me why some people exclusively use close mics on everything. It's fine for solo instruments such as the winds, but for sections the close mics seem to suck all the life out of the samples and they sound almost mono to my ears. The room sound has a very important role to play with VI's.

    • @StopmotionStudios13
      @StopmotionStudios13 ปีที่แล้ว

      Because not every sample is recorded in the same room?

    • @AlonsoJoaquinComposer
      @AlonsoJoaquinComposer 8 หลายเดือนก่อน

      ​@@StopmotionStudios13You can totally make different rooms work together, instead of making your mix worse just cuz, unless stuff is recorded poorly (like in Cinematic Studio Series) using the decca tree and room mics alone gives you a very cohesive sound without much effort, then you can add some close mics as needed

    • @AlonsoJoaquinComposer
      @AlonsoJoaquinComposer 8 หลายเดือนก่อน

      You spoke fax my friend

  • @jrsmoots
    @jrsmoots ปีที่แล้ว

    VERY helpful information!

  • @javierestevez9680
    @javierestevez9680 2 ปีที่แล้ว

    Great video i need a lot about mic pos and reverb really hard tweek the reverbs on the Orchestra for me

  • @snarf1504
    @snarf1504 3 ปีที่แล้ว +2

    Yes! The room is half the instrument. This is why dry samples + artificial reverb doesn't sound the same as proper hall recordings.

  • @BlaringSIREN
    @BlaringSIREN 3 ปีที่แล้ว

    So incredibly helpful.

  • @dacomposer
    @dacomposer 3 ปีที่แล้ว

    Fantastic video! Glad I came across your channel today.

    • @ZachHeyde
      @ZachHeyde  3 ปีที่แล้ว

      Thanks Dylan!

  • @urizencomposer739
    @urizencomposer739 3 ปีที่แล้ว

    Fantastic content dude! Will you do a video about how to use additional reverbs (one for width and another for tail or if it's better using only one per instrument for example, and how to route them:if insert and S/R, or only S/R for both; things like that) in orchestral music?

    • @ZachHeyde
      @ZachHeyde  3 ปีที่แล้ว +1

      A separate video on reverbs is a great idea! Will definitely cover that!

  • @jamescannell
    @jamescannell 3 ปีที่แล้ว

    This is an awesome video

  • @alexanderlindner2673
    @alexanderlindner2673 ปีที่แล้ว

    Depth will be created by the Early Reflection