Was a wonderful game! I do agree with others some of the dialogue is left with assumption and a bit vague but I found my self still teary-eyed having enough information by seeing the results of what they were saying. It wasn't overwhelming at all and you are rewarded for keeping them happy too. They give you nice treats if fully happy, or don't cause trouble if they are happy and even support each other. But overall it's a beautiful artistic journey that I think most people who like videogames should experience. If you're not too into textual dialogue or don't respond well to art then maybe it's a pass if you're seeking something way more engaging and active. It's active enough though in my opinion but you got to to like having a story.
Eh, dunno, I wanted to like this game but it never worked for me. The only experience of farm management games was Stardew Valley and I only managed to play 1 game year before dropping. But one thing that game did better than this was not forbidding the player from continuing the story if it couldn't progress the farm amd vice-versa. I got blocked for like 5 hours because I couldn't find one spirit and then I dropped it ultimately because a dish. Also, the metroidvania aspect qas extremely mismanaged. Is almost like the devs understood open worlds and search action games are linear games with keys found at the polar opposite of the door and no, that's not an open world game, its an annoying game. Then there's things I genuinely felt were contradicting with the game itself. Like the fast travels, I thought the point of seafaring was to leave time to the player to tend it's farm but then skipping that feels hollow, I always felt awkward for doing the chores at night but that was the only appropriate time to do them. Upgrading thw ship's size felt weird too. The bigger the ship the more facilities it can fit, but you have to move within them and the jump never felt appropriate for the platforms the rooftops made. Also, catching debris eroded my soul since the ship always tries to park in the middle of them and with each upgrade the middle moved further from the nav room... These are clearly nitpicks and should never be taken seriously for any other game... Except this, as I said, no experience with farm games, but the one thing I've understood from others, is that farm games should feel right, like tending a garden or pruning flowers, or at least, the idealized vision of those activities. And all of the former just ruined the experience to me. There's no plot line that can save this game for me. Probably this is more for the hardcore farm gamers, but I feel the whole idea of faring spirits would've worked better as just a platformer or Metroidvania... That said, all hail Phil Spencer, Bringer of Gamepass.
Gamepass is very helpful for giving you a chance to try out many games without worrying about having to push through a game that's clearly not working for you, which Spiritfarer definitely seems to be. Spiritfarer has a lot of different aspects. I found it helped me to have that variety in gameplay, but I can understand how it could get frustrating for those who want the game to choose something and stick to it.
Eh, my opinion on Spiritfarer is pretty mixed. It's beautiful writing in a tedious, annoying, pointless game. Characters talk too much, plants need water way too frequently, and there's no actual point to keeping your passengers happy. Also there are pacing bottlenecks that don't explain themselves well and the recipes lie to you. My opinion? Watch a playthrough. Don't suffer through the gameplay of this video game yourself. It's not worth it.
Was a wonderful game! I do agree with others some of the dialogue is left with assumption and a bit vague but I found my self still teary-eyed having enough information by seeing the results of what they were saying. It wasn't overwhelming at all and you are rewarded for keeping them happy too. They give you nice treats if fully happy, or don't cause trouble if they are happy and even support each other. But overall it's a beautiful artistic journey that I think most people who like videogames should experience. If you're not too into textual dialogue or don't respond well to art then maybe it's a pass if you're seeking something way more engaging and active. It's active enough though in my opinion but you got to to like having a story.
Yeah definitely had some people tell me about issues they had with the game, but I had a great time and it seems like you did as well.
I already wanted to play with Spiritfarer, with this review I'm definitely going to buy it!
Great! Hope you enjoy!
i love this game, but i've never really seen people talk about it!
I remember quite a bit when it came out, but not so much since then
Too bad I missed the sale on the eshop T_T
Bad luck, but considering we're entering summer sale season I'm sure the next sale is likely right around the corner.
Eh, dunno, I wanted to like this game but it never worked for me.
The only experience of farm management games was Stardew Valley and I only managed to play 1 game year before dropping. But one thing that game did better than this was not forbidding the player from continuing the story if it couldn't progress the farm amd vice-versa.
I got blocked for like 5 hours because I couldn't find one spirit and then I dropped it ultimately because a dish.
Also, the metroidvania aspect qas extremely mismanaged. Is almost like the devs understood open worlds and search action games are linear games with keys found at the polar opposite of the door and no, that's not an open world game, its an annoying game.
Then there's things I genuinely felt were contradicting with the game itself. Like the fast travels, I thought the point of seafaring was to leave time to the player to tend it's farm but then skipping that feels hollow, I always felt awkward for doing the chores at night but that was the only appropriate time to do them. Upgrading thw ship's size felt weird too. The bigger the ship the more facilities it can fit, but you have to move within them and the jump never felt appropriate for the platforms the rooftops made. Also, catching debris eroded my soul since the ship always tries to park in the middle of them and with each upgrade the middle moved further from the nav room...
These are clearly nitpicks and should never be taken seriously for any other game... Except this, as I said, no experience with farm games, but the one thing I've understood from others, is that farm games should feel right, like tending a garden or pruning flowers, or at least, the idealized vision of those activities. And all of the former just ruined the experience to me. There's no plot line that can save this game for me.
Probably this is more for the hardcore farm gamers, but I feel the whole idea of faring spirits would've worked better as just a platformer or Metroidvania...
That said, all hail Phil Spencer, Bringer of Gamepass.
Gamepass is very helpful for giving you a chance to try out many games without worrying about having to push through a game that's clearly not working for you, which Spiritfarer definitely seems to be.
Spiritfarer has a lot of different aspects. I found it helped me to have that variety in gameplay, but I can understand how it could get frustrating for those who want the game to choose something and stick to it.
Eh, my opinion on Spiritfarer is pretty mixed. It's beautiful writing in a tedious, annoying, pointless game. Characters talk too much, plants need water way too frequently, and there's no actual point to keeping your passengers happy. Also there are pacing bottlenecks that don't explain themselves well and the recipes lie to you. My opinion? Watch a playthrough. Don't suffer through the gameplay of this video game yourself. It's not worth it.