Behind the Magic | The Visual Effects of Marvel Studios’ Hawkeye
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- เผยแพร่เมื่อ 16 ก.พ. 2022
- Check out some of the exciting action that Industrial Light & Magic brought to life for Marvel Studios’ Hawkeye, streaming now on @disneyplus.
Marvel Studios' "Hawkeye" is an original new series set in post-blip New York City where former Avenger Clint Barton aka Hawkeye has a seemingly simple mission: get back to his family for Christmas. But when a threat from his past shows up, Hawkeye reluctantly teams up with Kate Bishop, a 22-year-old skilled archer and his biggest fan, to unravel a criminal conspiracy.
Director
Rhys Thomas
Production VFX Supervisor
Greg Steele
ILM Visual Effects Supervisor
Vincent Papaix
ILM Animation Supervisor
Mathew Cowie
ILM Executive Visual Effects Producer
Jeanie King
ILM Visual Effects Producer
Ali Greene
Reel Editor
Kandace Morran
@marvel - ภาพยนตร์และแอนิเมชัน
Okay this is actually freaking insane, I literally thought that was actually Rockefeller Center in Manhattan. All the buildings, the ice rink, the Saks 5th Avenue, the skyline, it’s all 100% 1:1 exactly how it looks in real life. But it’s actually a freaking computer rendition???? How is it possible
Easy answer: a server farm.
Complicated answer: a ton of artists and renderers with digital assets and al the software and hardware needed to foll you into thinking they actually shot it on location. To do it for real would take a lot of permits and headaches and possible REAL loss of life and limb and basically destroying one of the most famous Christmas trees ever planted, so ....... they couldnt do a lot of that for real, it was always gonna be digital, especially for some scenes which you absolutely could never do for real.
Tech and VFX are pretty amazing though.
@@blueroninstudios Adding to that, the hassle of tracking, rotoscoping, matching cg elements to real plate, it's not worth the trouble in the long run and would cost a lot more and budget for a tv series is always a concern
It's all Unreal Engine 5 baby, f*ck yeah
@@southpolethehippe I don't think they used Unreal for this, certainly not for 100% of it
@@enigmawstudios4130 they didn't. And they don't use it for anything else serious either. Unreal is used to get proper reflections and lighting on set instead of a green screen in shows like Mandalorian.
What ends up in the backgrounds of those shows are actual offline renders. Not what's used on the screens on set while shooting. That's why epic always leaves that part quite vague. "UE was used on X" doesn't mean the actual cg you see comes from UE.
The only "proper" use they made of it was in Matrix Revolutions (dojo scene) and it looks horrible. Like a bad art directed game.
Seeing this stuff is honestly so inspiring!
Just like your stuff are inspiring!
The degree to which New York has been digitally duplicated in film and tv is kinda crazy. You could probably simulate the whole city at this point with enough hardware.
You absolutely can!
And software. And talent.
Unreal engine did that with the last Matrix
Avengers 1 already did that
@@redswan6765 Simulate, not just render.
I know Disney has money to spare but this would be phenomenal work in a movie, yet alone a direct-to-streaming TV series.
Thanks to all the VFX artists. They need some more recognition.
Incredible work. Congratulations to everyone involved making Hawkeye!
2:05 his shirt is CGI 😮
The work on this was just jaw-dropping, especially for the finale episode. I sat there watching, knowing none of this could have actually been shot in NYC, but unable to see any seams! Perfectly recreated my "head canon" of Rockefeller Center at Christmas. Phenomenal work!
Always amazing how technology and art intersect
2:04 His shirt was CG?!?!?!?!?
They probably had to render it to fix a continuity mistake? It’s impressive.
Same Christmas tree in No way Home final swing 🙄😯😯
Fantastic work! I was never distracted by the fact it was CG
Just gets better and better!
Beautiful work!
ILM: Travel to NYC to film the climax? Nah, we can do it virtually, we jsut need the live action footage and we'll get back to you with a finished action sequence in a few months.
Me: ........ BRO!
These artists are insane!!!!
INCREDIBLE
Your projects are a colossal job. Bravo.
Absolutely incredible!
Marvelous!
Fantastic digital backlot. Would have never guessed so much of that was CG
This is how far the technology has become
ILM: Reality can be whatever I want
Best in the business
that owl will give a gruesome fate
My jaw was dropped the entire video. Not once did I ever think the WHOLE CITY was CGI in some scenes. Guys... just... wow. No words.
This is just Amazing. 😻🤩
Seeing this, made me reconsider the idea that we all live in a simulation… 😐😶
Excelente trabalho ❤️ ficou incrível ❤️❤️❤️
modern FX gives me serious trust issues :D
Me too
I'm like 80% sure the 3D environment used in the final episode is the same one you see in the final swing of NWH
2:48 I can't believe this entire sequence is just 3D animation.
I hope we will see the owl again :D
On which software it's being made
Is anything real anymore? Amazing
An entire city for episodic tv? Wow
Okay my god. I was fooled when watching this
In a few years I'm gonna be working here 😆
I would love to work with them, I have many ideas
Hell yeah!
😂 Me, i want to Work with weta, more créature conception
@@davidthirugnanakumar7888 ikr i would too but i like the technical side of stuff too
What type compositing is this ? it's a 3d projection or matte painting?
Full 3d render and great compositors
Breaks my heart 💔 to know that the owl 🦉 was CG
👍
The amount of PC horsepower to render all this.
holy sh*t, those were all CG shots? I literally thought these scenes were shot on location
Wtf, nothing is real???? this is amazing.
Can we see how they filmed with lucky the pizza dog as I believe it’s eye was digitally edited?
Its a digital dog. Totally non existent.
@@etheangel2220 it’s a real dog tho lol search it up yourself before you provide false information to a fan lmao
Program??
3dsmax and vray for the environments, houdini for the fx and katana for all the creatures and a lot of the hero characters / vehicles!
Kate Bishop
It most certainly makes one doubt the importance of actors when all one truly requires is a voice AI as well as ILM.
As much as VFX is really great now, actors are really still the basis for performance. Even digitally recreated characters use live actors as reference, especially so for their expressions. So I guess that's one role of actors that would not be so easily replaced anytime soon...
@@hongx99 Would that not be actors, but models?
@@apeculiarkindofbird7596 I think the main distinction between models and actors are that models serve a very specific purpose for a specific time, whereas actors attempt to embody characters. We could just use models for our digital characters recreation, but without a base to work off (the performance from actors), it might just come across as unauthentic. So I guess if they only offer their face and body as reference but does not engage in the character, they are models in some sense
@@hongx99 I do suppose so.
Wow, I expected much LESS of this to be composite
All this rendering realism and then you've got an overloaded scene like this in 0:08. Seems like you put every smoke sim, god rays, fire etc you could find and threw it into this scene
It's the comp department that screwed that shot up.
Okay I now fully understand why visual effects artists are so pissed off.
They pull this s*** off constantly and they're not paid for it. Marvel give them a freaking year off!
thought the tree was real
"Practical is always better than.... Oh wait no it isn't"
Tell me this is in alternative universe
Wait, it's all CGI?
Always has been.
christopher nolan bad
peioke who do this stuff should get paid 20mil a movie...
Some of these effects are just so lazy and pointless.