Explosive sheep have a horrifying real life counterpart. In northeast France, where the battle of the Somme was fought, some historical sites (most notably the Newfoundland memorial ground) have sheep roaming around in cordoned off areas. Occasionally a sheep will blow up in a bloody mess as they step on an unexploded mine. The more you know...
I think Hafu would have actually made several different picks to compensate for weaknesses, for example Soul of the Forest to guard against flamestrike. More Hump videos please! Hafu does give alot of insight into synergy, while Trump mostly goes for purely value which may not be the best sometimes
They really shouldn't be. Because of the addition of 130 new cards, it should be really difficult to get your hands on a Flamestrike, let alone two. I don't know how the draft is randomized, but the fact that Mages are still getting that card a bunch is a signal that it's not done well. If the randomizer was better, you would expect to see a Flamestrike in maybe one in every three Mage matches. Yet almost every Mage I've faced has one (if they don't have it they often just lose the game lol). I have similar complaints with regards to Shamans and Fire Elementals. I should not have to face 2-3 Fire Elementals every time I face a Shaman. That's not how this new arena thing is supposed to work. >.>
lkjkhfggd I got turn 7 and 8 flamestriked in my free arena run :p Also played a couple shamans and saw a couple fire elemental. PerkSystem seems to have it right
That's stupid as hell. Arena is supposed to offer you a set of three completely random cards each pick. There should be no priority to soulbound cards showing up more, that's just dumb.
lkjkhfggd Random does not mean it's an equal chance of getting each card. It's random in each pack whether or not a card is a legendary, that doesn't mean you get a legendary the same amount of times you get a common.
What if there was a feature where you could right click a minion and a "Taunt" emote would pop up and when you click it the minion would yell a battlecry or taunting type thing. These could also be muted by squelching your opponent and would have a cool down like a hero emote. And the Black Knight's should be "Your mother was a hamster and your father smelled of elder berries!"
On the flipside, I sometimes want an option to make an emote that is obviously directed at a minion, usually along the lines of "good job bomber" or "thanks overcosted flame imp".
But the Black Knight never said that... the French knights did. A far more appropriate one would be "Tis but a flesh wound," or perhaps "I'll bite your legs off!"
The opponent at 21:30 is totally braindead, and trump plays extremely well and sometimes does plays i can't even think of. To me this totally proves mage needs to be nerfed. I just feel so bad for trump for that match.
I just had a garbage mage deck that had 2 Fel Reavers, and although Fel is an absolutely terrible card, it was hilarious seeing the opponent make stupid plays to get me as many discards as possible, and they never seemed to try to remove it either, just tried to deck me. Suddenly, "play as many cards at once but don't kill the Fel Reaver" strategy was all I saw. That strategy won me most of the games i played with it lol. (In case you didn't know, Fel Reaver is a 5 mana 8-8 that discards 3 cards from your deck every time your opponent plays a card)
or using the spare part to freeze it and force 3 burn cards. You can literally burn your opponents entire deck in 2 turns, then kill fel reaver and they lose.
I wonder if Blizzard has considered removing Flamestrike from arena. Just think about it, it's the only card that absolutely defines the mage vs other classes match up, there is no other card that affects the arena meta so absolutely. You HAVE TO play around flamestrike or you are very likely to lose, and of course, sometimes you can't play around flamestrike (try to play around it when you are behind, good luck). It's not like removing it would absolutely wreck some people either, you can always choose another hero from the three offered if you don't think mages are good enough anymore. Nobody is "majoring" mage in arena as they do in constructed. Other than huge nerds, of course.
vesmo lol Pretty much every single class has cards you need to play around. Holy nova, Consecration, Truesilver and so on. Flamestrike being a 7 mana cost makes it quite poor unless it grants you 4+ minion kills. It's usually easy to bait it out and make the mage get lower value than he should get from it.
TheAllstar22 Those cards you mentioned are NOWHERE as important to play around as flamestrike. The fact it wipes out every minion with 4 or less health and even 5 health minions after turn 7 makes it so much more impactful than holy nova or consecration which only kill 2 health minions, so basically 2-drops. Also, arena is such a slow format that saying flamestrike is poor because it costs 7 mana is ridiculous.
vesmo lol I've got many mages down to 10 health before turn 7, then they used flamestrike on turn 7, and I played big minions then won the game. It isn't that good of a card and has been around since beta, and has never been changed. The card is fine because it is so slow. Turn 7 you flamestrike and do nothing to the board the turn 8 you have to respond to what they put down/minions that survived flamestrike. Yes it more or less defines the mage match up. but other aoe's cost less and can effect the board earlier, and can be combo'd to wipe the enemies board then actually get minions out. also as many others/Trump has said this deck was bad against flamestrike, and you can look at other comments as to why that is.
vesmo lol I didnt say its a bad card because it costs 7. Only mentioned it. The thing is, if you have three minions on the board and a flamestrike would kill two of em then you can punish them because you get a free attack in. just like any other aoe you have ot play around it while still trying to get value. If you hate flamestrike then you'd hate constructed as thats pretty much all you do in a controll vs controll matchup.
In the fourth game on turn two, when Trump was facing a 1/2 and a 1/3, playing the Explosive Sheep was DEFINITELY the best play. Besides silence, the card kills the 1/2 and puts the worm in hero ability range. Almost guaranteed 2 for 1. Coining out the Blademaster leaves more counterplays available, which is exactly what happened (it also uses the coin, which is useful in getting the Bomb Lobber out sooner). Explosive Sheep is a super situational card that you cannot play unless you don't mind your board getting nuked as well. This is why I think the Sheep is only viable in Mage because the Mage can ping it immediately for a 4 mana 2 damage Hellfire. Everybody else has to play it and then either play nothing or play things that are okay with taking 2 damage (which isn't much), then hope the opponent doesn't have a silence for it (similar to Abom, but Abom is also a taunt so it's better). Even if they then don't have silence, the Sheep doesn't have taunt, so the minions that are doomed to die can suicide into your minions or at least get some final damage onto your face. In that sense, the card makes me think of Corruption, which is terrible.
Observing that his 22/30 card options included Wailing Soul, which would have been really interesting for silencing his Ogre, Venture Co., or sheep, in addition to the numerous cards he already had with no card text. Interesting.
I know soul of the forest is below average, but picking stormpike over it? I once got two og the, in a arena deck, ofcourse the other two cards were crap both of the times, it won me atleast two of the 7 games i won, so im just asking, is it really that bad, i mean i had a lot of small minions
i Kinda agree with you. Its not necessarily a win more card imo. If you just have 2 minions by turn 4, its worth it ! But, I'm not the mayor of value town ! I don't make the rules lol.
The real issue is that Soul of the Forest is *much* better against Flamestrike than Stormpike, and his deck had a major weakness to Flamestrike, but he didn't consider that. He was too busy looking at how, individually, cards were above or below average to see that his deck was actually going to get stomped by the most picked/most dangerous arena class. He also talked about playing around it, but used a Stormpike when he could've used an Abusive for the same purpose. Stormpike is better to keep in hand anyways since the damage can go anywhere and doesn't need a minion. For that matter, Abusive+SotF there would've possibly prevented the loss.
***** It's not necessarily a win more card card though, since you don't really have to be ahead on board to play it. You just have to have guys out. And it doesn't even matter how shitty they are. I can have two 1/1s (from a Haunter Creeper perhaps) against my opponent's Spectral Knight and Boulderfist Ogre, and on turn 6 play a 2-drop and Soul of the Forest for 6/6 worth of stats for 4 mana. In that scenario it's more like catching up than winning more. Bloodlust is something i'd call "win more" since you can only really play it for the win. A lot of these other cards, like Frostwolf Warlord perhaps, i'd rather call "solidifying your board". And it's oftentime not even that hard to hit 3 minions with Soul (or even just 2, which is acceptable), and it's often not hard to make Frostwolf Warlord a 6/6. Those are value plays, man.
***** No no. You assume that having things on the board is the same as winning. It's not. The board can be completely even or even in the opponent's favour, and you can play a card like this to greatly improve your position. That was the point of my silly, exaggerated example. There are better plays in that scenario, sure, but you definitely don't have to be winning in order to play Soul for good value. I think 4/4 for 4 is completely acceptable. And it makes your current minions sticky, which in some cases i would value a lot more than having another Yeti out. This is the reason Harvest Golem and Haunted Creeper and Cairne are so good. Because killing them will often not even change the board position that much, unless you can get rid of the deathrattles at the same time. They limit your opponent's options, and Soul can accomplish that as well. Yeah, i brought up the Frostwolf just because it was the only thing i could think of on the fly that is at its peak when you have basically already won. There are probably better examples :] Obviously you will always want to hit three+ minions with Soul, in which case it's great value, but if there's no better option in sight i have no problem playing it on two and not seeing it as much worse than a Yeti. I don't think it's a great card and there is lots i would pick above it in arena, but i don't think it's a terrible card either. I mean, if Soul of the Forest cost 3 mana it would be disgustingly good, right? Or do you think it's unfairly priced? Edit: I wouldn't define a win more-card as just something that scales linearly with your position, by the way. Like i've said, that would also apply to Frostwolf (kind of). I would define it as something that is only good if you have pretty much already won. Bloodlust is mostly that in arena, since you need solid minions to secure a board in the first place. You can't guarantee to get sticky minions and good removal in there.
This arena run represents the insanity that is going on right now. There are Mages EVERYWHERE right now. There had always been a high amount of Mage in arena, but since GvG, Every arena run I've done has had Mage opponents at least half of the time, which is far too many. I don't think Mage is OP, and on the contrary, Mage is a complete pushover if she has zero Flamestrikes, but I'm getting super tired of facing them. I want to see the new GvG cards, not the same old Water Elemental/Fireball/Flamestrike story over and over again... On a side note, the new Bomb Lobber is absolutely insane. 5 mana 3/3 random 4 damage is basically an Argent Commander for 1 mana cheaper. All it requires is you to first kill the minions you don't want it to hit, which is usually easy to do. Madder Bomber is sometimes amazing, but it has sooo much RNG. Every single arena game now is really RNG reliant. Shredders making random 2 mana dudes, Recombobulator giving you a completely random dude, Mechanical Yeti's random Spare Part, and so on. It's a wonder I can actually get through games with the basic 2 mana 3/2 and 3 mana 3/3 when players can have a 3 mana 3/4 and even worse, a 3 mana 4/4... Spider Tank and Ogre Brute are super OP, and imo the new top neutral minions in arena.
Madder bomber killed 2 of my opponents in the last draft. took out a value minion of theirs or hit them enough times in the face that i had lethal. That's lead me to believe it's a bad card, but rng just probably wasn't on their side that day.
gvg has released a whole new set of early game combinations, previously everyone tries to draft lots of 2 drop 3/2 and 3 drop 3/3, scarlet and harvest. all for value. now the new 2/2 with divine shield wrecks all 3/2 and spider tank wrecks your 3/3. every card now has their specific purpose in killing another card making drafting sooo much harder now. in arena we draft for consistency and now gvg introduced so much variance and rng into the game. its like playing rock paper scissors now, if your turn 2 and turn 3 dies for free just because of the wrong combination of minions you had in hand, you're screwed.
Raymond Wong I don't think drafting is much harder. It's still the same old 'pick the best card of the 3 in the first half or so picks, then pick based on mana curve/potential synergy.' If you see 2/2 divine shield, you probably take it, and if you see Spider Tank, you almost definitely take it. Not hard at all.
Marcus Tullius Cicero The only way to not have that happen is to not release expansions at all. Since Hearthstone is a collectible card game, that simply wasn't going to happen ever. In some ways, I'd even argue that less luck is required in arena now: there are now more neutral options for AoE and spot removal in Explosive Sheep, Madder Bomber, Bomb Lomber, etc. Also, in an overall sense, everyone is less likely to get multiple copies of particularly powerful cards: so Mages with an overwhelming number of flamestrikes will be less common. As more cards are released, being able to skillfully draft a feasible deck will become more and more important since you'll be having less copies of any individual cards in your deck.
I ended up setting off the big firework and both bombs yesterday however they went off before the ones in the box and it may just be luck to set them off
You guys know you can get Gahz'rilla and Malorne out of webspinners in constructed? Is this a glitch or intended? Has anyone got the new other beasts out of webspinners?
It's intended. Both of those are beasts, and since webspinner drops any random beasts, its fair game. Everything from silver patriach, to king crush, and now Gahrillza and Malorne are intentional.
Try playing the Naxxramas Hunter class challenge vs. Loatheb (the deck is made entirely of webspinners). I played it today and got a wide variety of GvG beasts
Considering how much value MCT and BGH get when they are successfully activated, what is the situation where Grove Tender gets that much value? Sorry if I sound vain, I'm genuinely curious.
Tyler Esmon An example of value play is in this very video, a turn where Trump otherwise would have played inefficiently, was made efficient due to the extra mana.
Its a ramp card, its not situational. Because druids generally have more benefit from ramping up then other classes, you don't mind giving your opponent a mana crystal if that means you can pop your big minions one turn sooner.
Is Rogue still good? I been winning in Play mode, then got to 18 - 17 ranked then suddenly everyone I faced .. mostly preist .. just had such a rush early on me that I died instantly o.o
Don't get me started on Priests. All of them have such bullshit combo's that are impossible to deal with unless you have Silence. I'm talking about the 40/40 Lightwells, and the 20+ attack Gurubashi Berserkers.
5:00 I think the better play here would be to coin dark iron -> chow kill and save the sheep. I understand that he doesn't want the sheep to stick for when he plays more minions, but at this point it hits the dark iron anyways, so he could send it in next turn in stead for the same effect to his own board... but with added effect to the opponent's future board. His alternative play here turns out to be very comparable, but I stick by my comment.
Grove tender gives you a coin over your ennemy since you are the one who gets to spend mana on the turn. Somehow it's a 2mana 2/4 "give you and your opponent an empty mana crystal". Just wanted to bring that up.... yeah I'm just talking myself into believing it's an awesome card because I love the card's looks.
It's hard to make use of symmetrical effects in hearthstone, in one of the games Trump used the gain mana crystal his opponent couldn't use the extra mana efficiently so that was a win. In the other game his opponent got out an early water elemental then just held him off until skillstrikes could fall on him. To me it seems very much like a card where you try and supplement your own strategy with the deck, In Trump's case I think the card draw would have been more useful most of the time. The extra mana gained later just propelled his opponents into their late game faster and as Trump discovered later his own arena deck lacked late game punch. In constructed however I think this card could really shine.
Mad Hatters in jeans Yeah I agree. I hardly every play arena, too, so I essentially think about constructed. I suppose it is indeed weak in arena. Maybe ?
Explain the usefulness of the Shrinkmeister. EDIT: NVM I can see how it could be potentially very, very good in the right situation. Migraine is making it hard to think.
8 Mana Ysera + 0 Mana coin = They have a Ysera. 2 Mana Shrinkmeister + 6 Mana Cabal Shadow Priest = You have Shrinkmeister, Cabal, AND ysera. Best case scenario. You can steal a lot more minions with that combo too.
Reduces minions attack to 2 or less and use Cabal Shadow Priest (this includes Ysera, Cairne, non enraged Gromash Hellscream, Malygos, etc). Or you can set up a Shadow Madness target. Or simply reducing a target attack to avoid getting your minions getting killed.
Alfred Taver Picture you and your opponent both having 4/4s. Or 3/2s. Or anything where the attack is equal to or only one greater than the health. Normally they'd trade. Play Shrinkmeister and attack their minion with yours, all of a sudden your card lives and their's doesn't. Value.
I have had such bad luck with the gvg draws in arena so far. With the notable exception of Warlock with an easy 12-1. Anecdotally it seems to me that Warlock got a big power spike in Arena with gvg, judging by some of the decks I've been up against.
I had a Warlock arena that had a pretty fun moment with double Fel Cannons. I was barely able to play anything afterwards, but my opponent wasn't able to play much either as far as I could tell lol
The 5 mana 4/4 that gets +2/+2 whenever your hero takes damage on your turn is so good, had 3 of them in a warlock run and went 12-1 with the deck. Those won me so many games by themselves.
I was wonder why people complained about Trump's videos not being in 60 fps... But now I know. I recently turned my Hearthstone game on high performance, which I didn't do before because I was sure that it'd lag, but it didn't and it looked amazing. Way better than 30 fps. Then I saw one of Noxious' videos in 1080p fps, and I was taken. I beg you for 60 fps Jens.
Sylvester Holmes You can definitely see the difference. TH-cam started supporting it recently but only in Chrome. If you have a setting that says "1080(60)p" you can see it. Looks great.
I think a lot of classes really rely on their class cards showing up (mage) but with GvG making an even bigger influx of neutral cards, warlock should now surely be a big power in arena thanks to less powerful class cards but almighty hero power
i wasnt playing much hs for the last 2 months, i´m a 3k wins arena player with over 70% win rate and got crushed today in all 10 or more arenas i tried mb rusty, better opponents then in the past or rng was not on my side i dunno really, just got rkt not even went more than 8 wins
I like to think of both Troggs as having "Spell Taunt". While they don't force a spell to be cast at them, no player is going to want to give you a free buff by casting spells at other minions (or spells that affect their side of the board) without trading into it. In essence, Blizzard created a "Spell Taunt" creature without actually giving it the words Spell Taunt! :)
I was playing against a mage that had a lot of board presence then drawed into his flame leviathan and wiped his own board board. Man that was hilarious also had it happen to another guy on turn one and he auto conceded. Flame leviathan confirmed as best legendary hands down.
They will have their own packs in the store, separate from Expert packs. To my knowledge, they have the same price. They will also replace Expert packs as the minimum reward in arena (no idea if high wins can get you Expert packs in addition to the GvG pack.)
STUPID FACEBOOK SOUND MADE ME CHECK FACEBOOK! On a more serious note, I don't mind the Goblins/Gnome cards. I like the Giblin personally because it's a 2/3 that can't be Frostbolted or AOEd easily. Bomber and Arcane Missile needs to be VERY accurate to kill it off. In arena as a rogue I could snipe off so many turn 1 plays the enemy had because of knife/little stealthed 2/3.
I've been having the same problems as trump in this video. My opponents just have so many more cards than I do when I'm losing. It's so weird. I guess I probably didn't have that much late game either. Some decks that I thought were so good, so I was so disappointed in.
The expansion alone should be enough of a nerf. With 130 more cards to be offered, you should only really expect to be offered a Flamestrike once every few Mage drafts, certainly not every time. The fact that almost every Mage I've been facing has Flamestrike is a testament to how the randomizer is not doing a great job.
lkjkhfggd To me, they seem to be the same amount. It's a basic mage card. It's not an epic, hell it's not even a rare. It will still be popping up all the time.
Yes, it's a basic card, but they added forty or so neutral commons and Mage cards, meaning you should be seeing those cards show up, meaning seeing Flamestrike show up far less often.
Because balance mainly revolves around constructed. You can't really balance around someone getting 3 of a card; that's why constructed has card limits to begin with. Mage unfortunately got good arena cards (except Echo and Leviathan, but they're higher rarities). It may make arena unbalanced enough to matter balancewise.
Jens, I hope you'll make some sort of compilation where Trump called Leviathan draw 3 games in a row a few hours ago on the stream :'D Or do we just leave that to Trolden?
Wow... he didn't even see a single Druid of the Fang! In the 3-ish Druid runs I've made, I've seen an average or 2 per run. And still no shredders. On the other hand: He saw 2 Grove Tenders, of which I have seen absolutely none.
I had a micro machine get up to 5-4 because of power word: shield and I had no spells doing 8 damage to my face. He refused to trade it on turn 5 which let me play Argent Protector into Sea Giant. The face damage didn't matter in the end.
bomb lobber is one of the best cards, went 10 wins today because of it. it's a 3/3 minion plus the new mage card that does 4 damage for 2 mana. fuking great
So this is super situational, but if you went first and played Grove Tender on turn 10 and went mana crystals, you would get a card draw and your opponent would get a crystal they would have gotten anyway their next turn (no benefit). In this case, it would be 3 mana for a 2/4 with card draw. (Unless I'm missing something)
Bomb lobber is such a cost efficient minion ,basically it can be considered a 3 drop 3/3 with a 2 drop flame cannon. Won't surprise me if it shows up in future constructed control deck ,should the zoos become everywhere. Also it is odd that despite so many good hearthstone players predicted unstable portal would be unreliable ,and now it is such a broken card that has the potential to turn the table . I guess it is more similar like mind games ,none know what will be the outcome ,but when the outcome favors the mage , the mage basically win .
i currently have a priest deck, i managed to get two of the 4 cost shredders, a normal yeti and a mech yeti, i think its 3/1 atm, has an amazing curve, shredders are godly, at worst it ends up being like a 5/4 worth of stats (getting novice engineer which happened too me the first time i used it) best case its an 8/7 (the mighty milhouse manastorm!)
When you mostly have minions at 4 or less health, with just three at 5, and one at more than 5 that _requires other minions out to be very good_, you will lose to flamestrike. The sheep and abusive were just icing on the cake for Mage. Trump too psyched about new meta to remember Mage is still stupidly OP in arena and draft against it.
Just played match on arena with Rogue and recombinator saved my ass. Ttransformed ogr in sunwalker when i was at 4 health when Paladin had board control. After that i get consecration and eye for an eye and with one health just pullув out of the whole game) This card i think will be just OP!
I honestly think this is the first arena run where Zombie Chow has lost Trump the game 3 times, with this specific deck i think the 10 health (5 from each chow) kept the opponents alive where he could have finished them off. Does anyone agree? EDIT: plus the flame-strikes stole the board control he gained from the chows :(
The first loss the mage didn't get any health from zombie chow she was at 30 health when it was killed. The second mage his two zombie chows healed her for 7, but they still did important board control like kill the water elemental that would probably have ruined him otherwise. Furthermore the mage was at 22 health by the end of the game, even in some imaginary world where the zombie chows did everything they did without healing the mage being at 15 health wouldn't have changed anything. Then the final match the zombie chows didn't do much because of the flamestrike, but there was no point where the mage having five less health (or 3 if you really want to evaluate it realistically since the zombie chow did damage) would have mattered.
The ogre brute man, so many people picking it and not a single one has won against me? Am I missing something? (For reference I believe zombie chow is a GREAT card.)
***** See I understand that logic but good on paper doesn't always result in good results. I don't know, maybe my opponents have just been bad examples of it's quality. I still have faith in the card but as of now I'm not picking it and doing well ^_^
It all depends on the situation really. A 3 for 4/4 is really dangerous by itself, so the attacking the wrong target tends to be irrelevant. It can really great if they are hiding something behind taunt and you smack a Demolisher behind a Shieldmasta or something, but sometimes it can be really bad if they have a bunch of 1/1s or something and you just wanna kill that damn Spider Tank. So it's situationally better or worse than Spider tank. That said, it's just a 4/4, so you won't just win if you get a bunch of them.
It forces the opponent to deal with it, so it usually does work before it can even attack. However, as seen quite clearly here, it's no turn 3 Yeti due to Flamecannon and Flamestrike, plus Yeti trades favorably with it. That I think makes it actually only an average card since you're going to see a lot of Mages and Yetis in arena.
If that is the case then you are probably a good player. Ogre brute is storng, its a turn 3 4/4, I mean that's as good as you're going to get stat wise with this low of a draw back. Your opponent will have to deal with it eventually even if it misses, and if it doesnt its just insane value. I mean, imagine your opponent clearing your 3/2 and playing a 4/4, how do you react on that board?
6 mana, you have to ping one of them, and it requires two cards. In comparison, I never really feel that bad if the opposing Paladin clears my board with two Consecrates...
It's fine. The damn arena card randomizer needs to do a better job though. With 130 more cards in the pool, Mages should be getting offered Flamestrike much more rarely. Almost every Mage I face in arena as of late has one or even two, and that's really retarded.
Cant get past rank 15 this season. WTF! I want to get a higher rank I have an amazing paladin deck, decked out with all good cards, control paladin, yet I still lose
Somebody explain me why chow is so good specialy in arena. Arena is alot of topdeck wars in lategame and chow is probably the worst card to topdeck + lowering 1 mana and healing enemy for 5 healh is bad imo. I never picked chow neither in arena nor constructed i just think its terrible.
Chow is good in arena because life doesnt tend to matter in arena its much more board control oriented EDIT: And a 1 mana minion that trades with most 2 mana cards is really good
arena is about board control. a 2/3 on turn 1 kills almost every 1 drop and survives, kills some 2 drops and survives and after that it maybe trades with another 2 health minion. if you have a good manacurve to follow that up to hold that early gained boardcontrol, it often leads you to the win.
I couldn't stop talking to my tablet during this run,...*play that ugly dog*, *play the robot dog!!!*, ...*you drafted the dog, play the damn dog!!!*...he was making me crazy, not playing that stupid dog.
Micromachine isn't that good. You get a 3/2 your next turn if you start with it so its a 2 mana 3/2. Then the opponent plays something that either kills it or brings it down to 1 so your next turn you have a 5/1. Yes it has the possibility to scale pretty fast but it's not as good as you make it out to be
then its its already served its 'purpose of being a 2 mana 3/2 :P, its just it can go above and beyond other 2 drops, while already meeting the requirements
15:50 No, it's the eye of the statue on the jungle map! :)
Explosive sheep have a horrifying real life counterpart. In northeast France, where the battle of the Somme was fought, some historical sites (most notably the Newfoundland memorial ground) have sheep roaming around in cordoned off areas. Occasionally a sheep will blow up in a bloody mess as they step on an unexploded mine. The more you know...
Watching Trump play with the GvG cards is as enjoyable as playing it myself, with the bonus that I can save my money for the packs itself XD.
I think Hafu would have actually made several different picks to compensate for weaknesses, for example Soul of the Forest to guard against flamestrike.
More Hump videos please! Hafu does give alot of insight into synergy, while Trump mostly goes for purely value which may not be the best sometimes
Don't you mean Tafu?Not Hump?
I think you should google what word "Hump" means lol.
Master Bearer Hump's better, lets go with hump :3
Saurus990 I think you should google it, Trump isn't dating hafu and isn't immature.
AColdPotato
On the contrary, it takes maturity to be able to joke like this without taking it too seriously.
Saw someone get a Nerubian Egg from Piloted Shredder earlier. Talk about value.
Not to mention the fact an egg was in the cockpit.
An _egg_ in the cockpit? Must have been Cell.
I had a Hunter trade with the Piloted Shredder and pull out a Doomsayer. It's a shame he didn't play his dudes that turn before trading. :)
*****
I almost said something, but I was worried absolutely no one would know what I was talking about. Good stuff man.
Trogzor, Trogzor, Trogzor, Trogzor, i cant stop saying Trogzor! love that voice acting
I agree on the voices. I swear one of the mech is voiced by the same actor as Gir.
same for me but with the micro machine.. For a little guy, i pack a big punch!
Troggg no stupid!
Monkeybone for a little BOT*
Chugga Chugga Chugga
He lost to every mage. Mages OP.
They really shouldn't be. Because of the addition of 130 new cards, it should be really difficult to get your hands on a Flamestrike, let alone two. I don't know how the draft is randomized, but the fact that Mages are still getting that card a bunch is a signal that it's not done well. If the randomizer was better, you would expect to see a Flamestrike in maybe one in every three Mage matches. Yet almost every Mage I've faced has one (if they don't have it they often just lose the game lol).
I have similar complaints with regards to Shamans and Fire Elementals. I should not have to face 2-3 Fire Elementals every time I face a Shaman. That's not how this new arena thing is supposed to work. >.>
lkjkhfggd It's a soulbound card. it'd be broken if they weren't getting it.
lkjkhfggd I got turn 7 and 8 flamestriked in my free arena run :p Also played a couple shamans and saw a couple fire elemental. PerkSystem seems to have it right
That's stupid as hell. Arena is supposed to offer you a set of three completely random cards each pick. There should be no priority to soulbound cards showing up more, that's just dumb.
lkjkhfggd Random does not mean it's an equal chance of getting each card. It's random in each pack whether or not a card is a legendary, that doesn't mean you get a legendary the same amount of times you get a common.
What if there was a feature where you could right click a minion and a "Taunt" emote would pop up and when you click it the minion would yell a battlecry or taunting type thing. These could also be muted by squelching your opponent and would have a cool down like a hero emote. And the Black Knight's should be "Your mother was a hamster and your father smelled of elder berries!"
On the flipside, I sometimes want an option to make an emote that is obviously directed at a minion, usually along the lines of "good job bomber" or "thanks overcosted flame imp".
But the Black Knight never said that... the French knights did. A far more appropriate one would be "Tis but a flesh wound," or perhaps "I'll bite your legs off!"
Cormac Linehan Same movie, but I see your point.
That. Is a fucking amazing idea.
Perhaps Ragnaros's taunt line could be "FALL TO YOUR KNEES, MORTAL!" :D
Warlord SteelShroom "you are not prepaired for how annoying" this could get
The opponent at 21:30 is totally braindead, and trump plays extremely well and sometimes does plays i can't even think of. To me this totally proves mage needs to be nerfed. I just feel so bad for trump for that match.
14:40 Why no reversing switch on flametounge? would be fun!
I just had a garbage mage deck that had 2 Fel Reavers, and although Fel is an absolutely terrible card, it was hilarious seeing the opponent make stupid plays to get me as many discards as possible, and they never seemed to try to remove it either, just tried to deck me. Suddenly, "play as many cards at once but don't kill the Fel Reaver" strategy was all I saw. That strategy won me most of the games i played with it lol.
(In case you didn't know, Fel Reaver is a 5 mana 8-8 that discards 3 cards from your deck every time your opponent plays a card)
Playing Frost Elemental against Fel Reaver is hilarious. Or Aldor. :D
Marcus Tullius Cicero Not hilarous, more like evil. xD
or using the spare part to freeze it and force 3 burn cards. You can literally burn your opponents entire deck in 2 turns, then kill fel reaver and they lose.
Something about when Trump is playing around with the board makes me LOL.
I wonder if Blizzard has considered removing Flamestrike from arena. Just think about it, it's the only card that absolutely defines the mage vs other classes match up, there is no other card that affects the arena meta so absolutely. You HAVE TO play around flamestrike or you are very likely to lose, and of course, sometimes you can't play around flamestrike (try to play around it when you are behind, good luck). It's not like removing it would absolutely wreck some people either, you can always choose another hero from the three offered if you don't think mages are good enough anymore. Nobody is "majoring" mage in arena as they do in constructed. Other than huge nerds, of course.
vesmo lol Pretty much every single class has cards you need to play around. Holy nova, Consecration, Truesilver and so on. Flamestrike being a 7 mana cost makes it quite poor unless it grants you 4+ minion kills. It's usually easy to bait it out and make the mage get lower value than he should get from it.
TheAllstar22
Those cards you mentioned are NOWHERE as important to play around as flamestrike. The fact it wipes out every minion with 4 or less health and even 5 health minions after turn 7 makes it so much more impactful than holy nova or consecration which only kill 2 health minions, so basically 2-drops. Also, arena is such a slow format that saying flamestrike is poor because it costs 7 mana is ridiculous.
vesmo lol I've got many mages down to 10 health before turn 7, then they used flamestrike on turn 7, and I played big minions then won the game. It isn't that good of a card and has been around since beta, and has never been changed. The card is fine because it is so slow. Turn 7 you flamestrike and do nothing to the board the turn 8 you have to respond to what they put down/minions that survived flamestrike. Yes it more or less defines the mage match up. but other aoe's cost less and can effect the board earlier, and can be combo'd to wipe the enemies board then actually get minions out.
also as many others/Trump has said this deck was bad against flamestrike, and you can look at other comments as to why that is.
vesmo lol I didnt say its a bad card because it costs 7. Only mentioned it. The thing is, if you have three minions on the board and a flamestrike would kill two of em then you can punish them because you get a free attack in. just like any other aoe you have ot play around it while still trying to get value. If you hate flamestrike then you'd hate constructed as thats pretty much all you do in a controll vs controll matchup.
vesmo lol Also the card does nothing but board reset. If a minion lives it's pretty much like giving up tempo completetly.
I got Nat Pagle from a piloted shredder, so I can't wait to see Lorewalker Cho or Millhouse pop out of one.
In the fourth game on turn two, when Trump was facing a 1/2 and a 1/3, playing the Explosive Sheep was DEFINITELY the best play. Besides silence, the card kills the 1/2 and puts the worm in hero ability range. Almost guaranteed 2 for 1. Coining out the Blademaster leaves more counterplays available, which is exactly what happened (it also uses the coin, which is useful in getting the Bomb Lobber out sooner). Explosive Sheep is a super situational card that you cannot play unless you don't mind your board getting nuked as well. This is why I think the Sheep is only viable in Mage because the Mage can ping it immediately for a 4 mana 2 damage Hellfire. Everybody else has to play it and then either play nothing or play things that are okay with taking 2 damage (which isn't much), then hope the opponent doesn't have a silence for it (similar to Abom, but Abom is also a taunt so it's better).
Even if they then don't have silence, the Sheep doesn't have taunt, so the minions that are doomed to die can suicide into your minions or at least get some final damage onto your face. In that sense, the card makes me think of Corruption, which is terrible.
Bomb lobber is never going to get old :')
I had 3 Druid of the Fangs and a Stonetusk Boar for the lulz, turned out that it's amazing. Druid of the Fang is one of my favourite cards.
I was wondering why this episode was named what it was, then I couldn't stop laughing when it happened and Trump said it.
Observing that his 22/30 card options included Wailing Soul, which would have been really interesting for silencing his Ogre, Venture Co., or sheep, in addition to the numerous cards he already had with no card text.
Interesting.
Jeeves is the shit!
Brings you cards, on a silver platter
26:50 ... well played trump, well played
32:45 possibly the most ironic randomness I've EVER seen
I know soul of the forest is below average, but picking stormpike over it? I once got two og the, in a arena deck, ofcourse the other two cards were crap both of the times, it won me atleast two of the 7 games i won, so im just asking, is it really that bad, i mean i had a lot of small minions
i Kinda agree with you. Its not necessarily a win more card imo. If you just have 2 minions by turn 4, its worth it ! But, I'm not the mayor of value town ! I don't make the rules lol.
The real issue is that Soul of the Forest is *much* better against Flamestrike than Stormpike, and his deck had a major weakness to Flamestrike, but he didn't consider that. He was too busy looking at how, individually, cards were above or below average to see that his deck was actually going to get stomped by the most picked/most dangerous arena class.
He also talked about playing around it, but used a Stormpike when he could've used an Abusive for the same purpose. Stormpike is better to keep in hand anyways since the damage can go anywhere and doesn't need a minion. For that matter, Abusive+SotF there would've possibly prevented the loss.
***** That is exactly what the OP said...
***** It's not necessarily a win more card card though, since you don't really have to be ahead on board to play it. You just have to have guys out. And it doesn't even matter how shitty they are. I can have two 1/1s (from a Haunter Creeper perhaps) against my opponent's Spectral Knight and Boulderfist Ogre, and on turn 6 play a 2-drop and Soul of the Forest for 6/6 worth of stats for 4 mana. In that scenario it's more like catching up than winning more.
Bloodlust is something i'd call "win more" since you can only really play it for the win. A lot of these other cards, like Frostwolf Warlord perhaps, i'd rather call "solidifying your board". And it's oftentime not even that hard to hit 3 minions with Soul (or even just 2, which is acceptable), and it's often not hard to make Frostwolf Warlord a 6/6. Those are value plays, man.
*****
No no. You assume that having things on the board is the same as winning. It's not. The board can be completely even or even in the opponent's favour, and you can play a card like this to greatly improve your position. That was the point of my silly, exaggerated example. There are better plays in that scenario, sure, but you definitely don't have to be winning in order to play Soul for good value.
I think 4/4 for 4 is completely acceptable. And it makes your current minions sticky, which in some cases i would value a lot more than having another Yeti out. This is the reason Harvest Golem and Haunted Creeper and Cairne are so good. Because killing them will often not even change the board position that much, unless you can get rid of the deathrattles at the same time. They limit your opponent's options, and Soul can accomplish that as well.
Yeah, i brought up the Frostwolf just because it was the only thing i could think of on the fly that is at its peak when you have basically already won. There are probably better examples :]
Obviously you will always want to hit three+ minions with Soul, in which case it's great value, but if there's no better option in sight i have no problem playing it on two and not seeing it as much worse than a Yeti. I don't think it's a great card and there is lots i would pick above it in arena, but i don't think it's a terrible card either.
I mean, if Soul of the Forest cost 3 mana it would be disgustingly good, right? Or do you think it's unfairly priced?
Edit: I wouldn't define a win more-card as just something that scales linearly with your position, by the way. Like i've said, that would also apply to Frostwolf (kind of). I would define it as something that is only good if you have pretty much already won. Bloodlust is mostly that in arena, since you need solid minions to secure a board in the first place. You can't guarantee to get sticky minions and good removal in there.
This arena run represents the insanity that is going on right now. There are Mages EVERYWHERE right now. There had always been a high amount of Mage in arena, but since GvG, Every arena run I've done has had Mage opponents at least half of the time, which is far too many. I don't think Mage is OP, and on the contrary, Mage is a complete pushover if she has zero Flamestrikes, but I'm getting super tired of facing them.
I want to see the new GvG cards, not the same old Water Elemental/Fireball/Flamestrike story over and over again...
On a side note, the new Bomb Lobber is absolutely insane. 5 mana 3/3 random 4 damage is basically an Argent Commander for 1 mana cheaper. All it requires is you to first kill the minions you don't want it to hit, which is usually easy to do. Madder Bomber is sometimes amazing, but it has sooo much RNG. Every single arena game now is really RNG reliant. Shredders making random 2 mana dudes, Recombobulator giving you a completely random dude, Mechanical Yeti's random Spare Part, and so on. It's a wonder I can actually get through games with the basic 2 mana 3/2 and 3 mana 3/3 when players can have a 3 mana 3/4 and even worse, a 3 mana 4/4... Spider Tank and Ogre Brute are super OP, and imo the new top neutral minions in arena.
Madder bomber killed 2 of my opponents in the last draft. took out a value minion of theirs or hit them enough times in the face that i had lethal. That's lead me to believe it's a bad card, but rng just probably wasn't on their side that day.
Spider tank is amazing. No 2 drop can kill it, very little 3 drops can kill it. Spider tank trades with just about 80% of all 2-3 drops.
gvg has released a whole new set of early game combinations, previously everyone tries to draft lots of 2 drop 3/2 and 3 drop 3/3, scarlet and harvest. all for value. now the new 2/2 with divine shield wrecks all 3/2 and spider tank wrecks your 3/3. every card now has their specific purpose in killing another card making drafting sooo much harder now. in arena we draft for consistency and now gvg introduced so much variance and rng into the game. its like playing rock paper scissors now, if your turn 2 and turn 3 dies for free just because of the wrong combination of minions you had in hand, you're screwed.
Raymond Wong I don't think drafting is much harder. It's still the same old 'pick the best card of the 3 in the first half or so picks, then pick based on mana curve/potential synergy.' If you see 2/2 divine shield, you probably take it, and if you see Spider Tank, you almost definitely take it. Not hard at all.
take note that those are only 2 cards from 100+ cards, in which most of them are terrible
goblin vs gnomes is shaping out to be an amazing expasion. I dont know how they are gonna top this.
Maybe a dragon expansion
MyViolador God I hope so. I NEED a paladin dragon deck, that'd be badass
MyViolador Yesss that would be very good.
I got to disagree, at least in Arena. The variance between decks is insane with GvG, much more luck is required.
Marcus Tullius Cicero The only way to not have that happen is to not release expansions at all. Since Hearthstone is a collectible card game, that simply wasn't going to happen ever.
In some ways, I'd even argue that less luck is required in arena now: there are now more neutral options for AoE and spot removal in Explosive Sheep, Madder Bomber, Bomb Lomber, etc. Also, in an overall sense, everyone is less likely to get multiple copies of particularly powerful cards: so Mages with an overwhelming number of flamestrikes will be less common. As more cards are released, being able to skillfully draft a feasible deck will become more and more important since you'll be having less copies of any individual cards in your deck.
I ended up setting off the big firework and both bombs yesterday however they went off before the ones in the box and it may just be luck to set them off
You guys know you can get Gahz'rilla and Malorne out of webspinners in constructed? Is this a glitch or intended? Has anyone got the new other beasts out of webspinners?
I rolled Malorne once. Unfortunately, I had lethal the turn I played it, so I only got to see its animation when it hits the field.
It's probably a glitch.
It's intended. Both of those are beasts, and since webspinner drops any random beasts, its fair game. Everything from silver patriach, to king crush, and now Gahrillza and Malorne are intentional.
Try playing the Naxxramas Hunter class challenge vs. Loatheb (the deck is made entirely of webspinners). I played it today and got a wide variety of GvG beasts
MrZablinx But the facts that it gives you cards that are not out yet in constructed we dont know about.
Grove Tender is basically a tech card, like MC Tech or BGH. Super situational, but insane value in it's given situation.
Considering how much value MCT and BGH get when they are successfully activated, what is the situation where Grove Tender gets that much value?
Sorry if I sound vain, I'm genuinely curious.
Tyler Esmon
An example of value play is in this very video, a turn where Trump otherwise would have played inefficiently, was made efficient due to the extra mana.
Hexerin Null Oh gotcha, commented before watching the video.
Its a ramp card, its not situational. Because druids generally have more benefit from ramping up then other classes, you don't mind giving your opponent a mana crystal if that means you can pop your big minions one turn sooner.
Tech card... I feel like that term is being thrown around like it was some fad. :P
Is Rogue still good? I been winning in Play mode, then got to 18 - 17 ranked then suddenly everyone I faced .. mostly preist .. just had such a rush early on me that I died instantly o.o
Don't get me started on Priests. All of them have such bullshit combo's that are impossible to deal with unless you have Silence. I'm talking about the 40/40 Lightwells, and the 20+ attack Gurubashi Berserkers.
Thallanar Rabidtooth
If you're facing those two cards, you're still in the experimental range. Not once have I seen either of them in sub-5.
michaelthepsycho Yeah, I often frequent the ranks 20-15 because I don't really play Hearthstone enough to rank up a lot.
Thallanar Rabidtooth dude don't forget the stupid 3/4 that also buffs things.. oh and recently I had a nice card draw all day 12 HP cleric...
Didn't help my question but Ya I hate em too lmao
at 9:10 would it not be better to go face? he has direct damage and if the priest trades and heals for value its too slow and he probs loses
5:00 I think the better play here would be to coin dark iron -> chow kill and save the sheep.
I understand that he doesn't want the sheep to stick for when he plays more minions, but at this point it hits the dark iron anyways, so he could send it in next turn in stead for the same effect to his own board... but with added effect to the opponent's future board.
His alternative play here turns out to be very comparable, but I stick by my comment.
explosive sheep + poison seeds. Finally a good way to use poison seeds? 6 mana board clear?
no card tracking at the side?
Did anyone notice they changed Ragnaros? He looks a little different and says 'Die!' at the end of the turn before he fires. Pretty cool.
Hey guys how do you set it so that the cards in your deck (not your hand) are visible during the game. Like what cards are left in your deck.
Hire an editor for your TH-cam videos.
mrjerrio Oh I thought it was an ingame option.
Drew Deeds
xD lol its amazing to think Jens does such a great job isn't it? Looks so natural.
Grove tender gives you a coin over your ennemy since you are the one who gets to spend mana on the turn. Somehow it's a 2mana 2/4 "give you and your opponent an empty mana crystal". Just wanted to bring that up.... yeah I'm just talking myself into believing it's an awesome card because I love the card's looks.
I love this card so much.
oh well trump talks about it at some point.
It's hard to make use of symmetrical effects in hearthstone, in one of the games Trump used the gain mana crystal his opponent couldn't use the extra mana efficiently so that was a win.
In the other game his opponent got out an early water elemental then just held him off until skillstrikes could fall on him.
To me it seems very much like a card where you try and supplement your own strategy with the deck, In Trump's case I think the card draw would have been more useful most of the time.
The extra mana gained later just propelled his opponents into their late game faster and as Trump discovered later his own arena deck lacked late game punch.
In constructed however I think this card could really shine.
Mad Hatters in jeans Yeah I agree. I hardly every play arena, too, so I essentially think about constructed. I suppose it is indeed weak in arena. Maybe ?
In general I think so.
Explain the usefulness of the Shrinkmeister.
EDIT: NVM I can see how it could be potentially very, very good in the right situation. Migraine is making it hard to think.
8 Mana Ysera + 0 Mana coin = They have a Ysera.
2 Mana Shrinkmeister + 6 Mana Cabal Shadow Priest = You have Shrinkmeister, Cabal, AND ysera.
Best case scenario. You can steal a lot more minions with that combo too.
Hoang-Khiem Ha or if something has 4-5 attack and you dont have SW death
Reduces minions attack to 2 or less and use Cabal Shadow Priest (this includes Ysera, Cairne, non enraged Gromash Hellscream, Malygos, etc). Or you can set up a Shadow Madness target. Or simply reducing a target attack to avoid getting your minions getting killed.
Gonzalo Ferrin The minion that you lower the attack on will get it back to normal when you end your turn.
Alfred Taver Picture you and your opponent both having 4/4s. Or 3/2s. Or anything where the attack is equal to or only one greater than the health. Normally they'd trade. Play Shrinkmeister and attack their minion with yours, all of a sudden your card lives and their's doesn't. Value.
That's neither a mana crystal nor the legend icon. That's the eye from Jungle arena.
Where is the decklist?
(we still love your editing, Jens!)
Can sme tell me when will be available to draft the gvg cards?
Right now in arena
Phillip Satola i mean in normal game
9 th
I have had such bad luck with the gvg draws in arena so far. With the notable exception of Warlock with an easy 12-1. Anecdotally it seems to me that Warlock got a big power spike in Arena with gvg, judging by some of the decks I've been up against.
I had a Warlock arena that had a pretty fun moment with double Fel Cannons. I was barely able to play anything afterwards, but my opponent wasn't able to play much either as far as I could tell lol
The 5 mana 4/4 that gets +2/+2 whenever your hero takes damage on your turn is so good, had 3 of them in a warlock run and went 12-1 with the deck. Those won me so many games by themselves.
Llamanator
Yeah, as soon as you get it out, if it doesnt die you nearly win the game on that alone lol.
Llamanator
It feels kind of like a 7 mana 6/6 draw a card, but sometimes better than that. Or the mana cost split over 2 turns.
I was wonder why people complained about Trump's videos not being in 60 fps... But now I know. I recently turned my Hearthstone game on high performance, which I didn't do before because I was sure that it'd lag, but it didn't and it looked amazing. Way better than 30 fps. Then I saw one of Noxious' videos in 1080p fps, and I was taken. I beg you for 60 fps Jens.
Ok, I exaggerated about the begging, but it really would add I think.
Schiff Granger I'm pretty sure trump mentioned 60fps was unnecessary for a card game.
Halfgosu It is unnecessary. It's really only to make the gold cards look shinier.
Sylvester Holmes You can definitely see the difference. TH-cam started supporting it recently but only in Chrome. If you have a setting that says "1080(60)p" you can see it. Looks great.
Schiff Granger Yes you can see the difference but it is largely unnecessary for a card game.
Does anyone know what server he plays his arena runs on? Is it still EU?
I think Bomb Lobber might be my new favorite card. It makes me smile. XD
No idea why he didn't kill the annoyotron at 33:25 and instead played the ravenhold which was going to be useless next turn due the the 1/2 taunt.
I think a lot of classes really rely on their class cards showing up (mage) but with GvG making an even bigger influx of neutral cards, warlock should now surely be a big power in arena thanks to less powerful class cards but almighty hero power
I've gone 6-3 6-3 5-3 11-3 12-2 so far since gvg cards were added ^^
3-3 2-3 3-3 5-3 ... my arena performance has absolutely collapsed in the last month or so.
i wasnt playing much hs for the last 2 months, i´m a 3k wins arena player with over 70% win rate and got crushed today in all 10 or more arenas i tried mb rusty, better opponents then in the past or rng was not on my side i dunno really, just got rkt not even went more than 8 wins
What happend at 13:50?
I like to think of both Troggs as having "Spell Taunt". While they don't force a spell to be cast at them, no player is going to want to give you a free buff by casting spells at other minions (or spells that affect their side of the board) without trading into it.
In essence, Blizzard created a "Spell Taunt" creature without actually giving it the words Spell Taunt! :)
I was playing against a mage that had a lot of board presence then drawed into his flame leviathan and wiped his own board board. Man that was hilarious also had it happen to another guy on turn one and he auto conceded. Flame leviathan confirmed as best legendary hands down.
does any1 know how to get these cards when theyre released? it it a new pack? In regular packs? A new adventure?
New packs.
They will have their own packs in the store, separate from Expert packs. To my knowledge, they have the same price. They will also replace Expert packs as the minimum reward in arena (no idea if high wins can get you Expert packs in addition to the GvG pack.)
STUPID FACEBOOK SOUND MADE ME CHECK FACEBOOK! On a more serious note, I don't mind the Goblins/Gnome cards. I like the Giblin personally because it's a 2/3 that can't be Frostbolted or AOEd easily. Bomber and Arcane Missile needs to be VERY accurate to kill it off. In arena as a rogue I could snipe off so many turn 1 plays the enemy had because of knife/little stealthed 2/3.
Wow the new board is so fun :D
I've been having the same problems as trump in this video. My opponents just have so many more cards than I do when I'm losing. It's so weird. I guess I probably didn't have that much late game either. Some decks that I thought were so good, so I was so disappointed in.
you probably draft too much early game like trump does. Zombie chow sucks. especially having a 2nd one. you don't want 1 drops after turn 3
GvG will stay forever ?
I had a Paladin run last night with 5 Shieldbots... it was beautiful... I went 5/3 lol
Guys, how to get GvG cards ?I dont see any options for buying them !
Grim Grin Ty for the info .have to save a reasonable amount of money for 9th ;)
pooya payvar 8th actually
glad I'm not the only one who bomb their free arena
Did the Burly Rockjaw Trogg say Trogzor instead of Trogdor? If so, greatest pop culture reference.
best moment in the whole GvG is ... when u spawn a yeti and a mechanical yeti at the same turn :)
So wait.... Why haven't mages been nerfed? The flamestrike is beyond ridiculous.
The expansion alone should be enough of a nerf. With 130 more cards to be offered, you should only really expect to be offered a Flamestrike once every few Mage drafts, certainly not every time. The fact that almost every Mage I've been facing has Flamestrike is a testament to how the randomizer is not doing a great job.
lkjkhfggd To me, they seem to be the same amount. It's a basic mage card. It's not an epic, hell it's not even a rare. It will still be popping up all the time.
Yes, it's a basic card, but they added forty or so neutral commons and Mage cards, meaning you should be seeing those cards show up, meaning seeing Flamestrike show up far less often.
It's less. Obviously. Just not as much as you think. That's the point you're not getting.
Because balance mainly revolves around constructed. You can't really balance around someone getting 3 of a card; that's why constructed has card limits to begin with.
Mage unfortunately got good arena cards (except Echo and Leviathan, but they're higher rarities). It may make arena unbalanced enough to matter balancewise.
Jens, I hope you'll make some sort of compilation where Trump called Leviathan draw 3 games in a row a few hours ago on the stream :'D Or do we just leave that to Trolden?
Wow... he didn't even see a single Druid of the Fang!
In the 3-ish Druid runs I've made, I've seen an average or 2 per run.
And still no shredders.
On the other hand: He saw 2 Grove Tenders, of which I have seen absolutely none.
The Ramp Dream: Turn 2, Wild Growth; Turn 3 Grove Tender into Wild Growth.
I had a micro machine get up to 5-4 because of power word: shield and I had no spells doing 8 damage to my face. He refused to trade it on turn 5 which let me play Argent Protector into Sea Giant. The face damage didn't matter in the end.
This was a very good video for explaining why Explosive Sheep sucks.
Druid of the Fang is very very good when you have druid of the claw, power of wild and a two beast, win every time I have them on the board
bomb lobber is one of the best cards, went 10 wins today because of it. it's a 3/3 minion plus the new mage card that does 4 damage for 2 mana. fuking great
aaah the great out doors.. oh so warcraft 3 :D just love it
So this is super situational, but if you went first and played Grove Tender on turn 10 and went mana crystals, you would get a card draw and your opponent would get a crystal they would have gotten anyway their next turn (no benefit).
In this case, it would be 3 mana for a 2/4 with card draw. (Unless I'm missing something)
Bomb lobber is such a cost efficient minion ,basically it can be considered a 3 drop 3/3 with a 2 drop flame cannon.
Won't surprise me if it shows up in future constructed control deck ,should the zoos become everywhere.
Also it is odd that despite so many good hearthstone players predicted unstable portal would be unreliable ,and now it is such a broken card that has the potential to turn the table .
I guess it is more similar like mind games ,none know what will be the outcome ,but when the outcome favors the mage , the mage basically win .
2x Bomb Lobber just carried me to 12 wins, that guy is way good in arena indeed.
It's basically a cheaper Argent Commander, which is incredible. I hate when opponents play it on me...
"Baa and Daah" lmao
i currently have a priest deck, i managed to get two of the 4 cost shredders, a normal yeti and a mech yeti, i think its 3/1 atm, has an amazing curve, shredders are godly, at worst it ends up being like a 5/4 worth of stats (getting novice engineer which happened too me the first time i used it) best case its an 8/7 (the mighty milhouse manastorm!)
I also drafted a Druid deck and got Malorne and Mekgineer Thermaplugg. 4-0 so far.
32:40 trump makes a bomb in the machine then mage plays bomb lobber :P
When you mostly have minions at 4 or less health, with just three at 5, and one at more than 5 that _requires other minions out to be very good_, you will lose to flamestrike. The sheep and abusive were just icing on the cake for Mage.
Trump too psyched about new meta to remember Mage is still stupidly OP in arena and draft against it.
Some of the new card sounds for GvG are way too loud compared to current cards. Why the hell does that bother me...?
Just played match on arena with Rogue and recombinator saved my ass. Ttransformed ogr in sunwalker when i was at 4 health when Paladin had board control. After that i get consecration and eye for an eye and with one health just pullув out of the whole game) This card i think will be just OP!
Jeez, i got...3 goblin versus gnome cards in my free draft :/ You would've thought they'd rig the free ones to show off more of the cards...
I would've made about 10 different picks. My curve would've been even lower so I guess he just had a very unfortunate draft.
Anyone else notice he had like two opportunities to take the combo at the start of the draft?
i think they should raise flame strikes rarity for arena purposes.
40:49 its robo-bearon geddon!
I honestly think this is the first arena run where Zombie Chow has lost Trump the game 3 times, with this specific deck i think the 10 health (5 from each chow) kept the opponents alive where he could have finished them off. Does anyone agree?
EDIT: plus the flame-strikes stole the board control he gained from the chows :(
The first loss the mage didn't get any health from zombie chow she was at 30 health when it was killed. The second mage his two zombie chows healed her for 7, but they still did important board control like kill the water elemental that would probably have ruined him otherwise. Furthermore the mage was at 22 health by the end of the game, even in some imaginary world where the zombie chows did everything they did without healing the mage being at 15 health wouldn't have changed anything. Then the final match the zombie chows didn't do much because of the flamestrike, but there was no point where the mage having five less health (or 3 if you really want to evaluate it realistically since the zombie chow did damage) would have mattered.
K
I guess trump doesn't think the explosive sheep is that baaaad
fuck
Sheep is pretty good. Certain control decks might include it. It can easily clear a zoo board by itself.
The ogre brute man, so many people picking it and not a single one has won against me? Am I missing something? (For reference I believe zombie chow is a GREAT card.)
The stats are great for 3 mana so it trades well I find
***** See I understand that logic but good on paper doesn't always result in good results. I don't know, maybe my opponents have just been bad examples of it's quality. I still have faith in the card but as of now I'm not picking it and doing well ^_^
It all depends on the situation really. A 3 for 4/4 is really dangerous by itself, so the attacking the wrong target tends to be irrelevant. It can really great if they are hiding something behind taunt and you smack a Demolisher behind a Shieldmasta or something, but sometimes it can be really bad if they have a bunch of 1/1s or something and you just wanna kill that damn Spider Tank.
So it's situationally better or worse than Spider tank. That said, it's just a 4/4, so you won't just win if you get a bunch of them.
It forces the opponent to deal with it, so it usually does work before it can even attack.
However, as seen quite clearly here, it's no turn 3 Yeti due to Flamecannon and Flamestrike, plus Yeti trades favorably with it. That I think makes it actually only an average card since you're going to see a lot of Mages and Yetis in arena.
If that is the case then you are probably a good player. Ogre brute is storng, its a turn 3 4/4, I mean that's as good as you're going to get stat wise with this low of a draw back. Your opponent will have to deal with it eventually even if it misses, and if it doesnt its just insane value. I mean, imagine your opponent clearing your 3/2 and playing a 4/4, how do you react on that board?
Humility, a skill you lack. Without it you will never be a true champion.
I think Trumps is very humble. At least, i never saw any egocentrisms like i've saw with Kripp, Kolento, ReyNard and others.
Run 2 explosive sheep in the deck. Thats a 4 mana flamestrike in best case scenario. Value
6 mana, you have to ping one of them, and it requires two cards. In comparison, I never really feel that bad if the opposing Paladin clears my board with two Consecrates...
That sheep is terrifying..
The flamestrike is OP, it shoud cost 8 i think.
It's fine. The damn arena card randomizer needs to do a better job though. With 130 more cards in the pool, Mages should be getting offered Flamestrike much more rarely. Almost every Mage I face in arena as of late has one or even two, and that's really retarded.
lkjkhfggd Flamestrike is a common. Chances of getting at least one offered in 24 common packs you are presented with are high.
Trump has a new mouse? Sounds more clickier than usual.
27:02 did I just get a FB message? Is FB Broken? Is my internet down now?! WHAT IS THIS MADNESS?!!
Cant get past rank 15 this season. WTF! I want to get a higher rank I have an amazing paladin deck, decked out with all good cards, control paladin, yet I still lose
28:56 Use hero ability, suicide sheep and play assassin. Stop.
Next turn he survives with 1hp (7+5+1=13) and hope mage picks useless card.
Best play.
I thought I was crazy and missing something. Unless we are both wrong. His opponent drew into the dwarf though, so I guess he would have lost anyway.
Am I the only one who thinks explosive sheep + wrath is a pretty sweet combo?
Somebody explain me why chow is so good specialy in arena. Arena is alot of topdeck wars in lategame and chow is probably the worst card to topdeck + lowering 1 mana and healing enemy for 5 healh is bad imo. I never picked chow neither in arena nor constructed i just think its terrible.
If arena is about topdecking for you, then you need to pick more card draw, good sir
Chow is good in arena because life doesnt tend to matter in arena its much more board control oriented
EDIT: And a 1 mana minion that trades with most 2 mana cards is really good
arena is about board control. a 2/3 on turn 1 kills almost every 1 drop and survives, kills some 2 drops and survives and after that it maybe trades with another 2 health minion. if you have a good manacurve to follow that up to hold that early gained boardcontrol, it often leads you to the win.
still i dont like it becaue you need to have it on turnt 1 2 3. later its not that good.. xD
DarkLightLTU You can literally say that about every low mana cost card
Explosive sheep should have killed the mecha driver wolf...
It's kind of like, sure wolves > sheep, but mecha sheep > mecha wolves you know? It's just science.
I couldn't stop talking to my tablet during this run,...*play that ugly dog*, *play the robot dog!!!*, ...*you drafted the dog, play the damn dog!!!*...he was making me crazy, not playing that stupid dog.
Argon Suramar Are you talking about Salty Dog? That's a pirate, not a robot. And if you're talking about Explosive Sheep, that ones not a dog at all.
Justin Smith What are you talking about, of course it's a dog... it's just disguised as a mechanical sheep. Everyone knows that.
SoulerVids lol what? xD
Micromachine isn't that good. You get a 3/2 your next turn if you start with it so its a 2 mana 3/2. Then the opponent plays something that either kills it or brings it down to 1 so your next turn you have a 5/1. Yes it has the possibility to scale pretty fast but it's not as good as you make it out to be
then its its already served its 'purpose of being a 2 mana 3/2 :P, its just it can go above and beyond other 2 drops, while already meeting the requirements
Have you ever be crushed by a huntard for 23 damage on turn 3 because you didnt had a 2 drop and he coined it out?
Bill Qiu I meant trump is saying it's insanely good. Yah its an above average card but it's not crazy
And then there is me who had no answer to a micro-machine and died on turn 5 because of it.
i love bomb lobber it basically says:I DARE YOU TO PLAY AN AZURE DRAKE U HEAR ME!?