Fun fact: there exists an geometry dash icon that was deleted that you could get it by beating 25 demons and the people who had it before it was deleted has a completly blank icon
few things The default mini icon isn’t removed from the game, you can get it by just clicking the option labeled “Default mini icon.” Also the background in the home screen is determined by any level (same with the ground), not only official levels.
quick correction: the background and ground of the menu are actually changed by the ground and background of the most recent level you've played, i just played a level, went back to the menu, and saw that both the background and ground changed to the actual ground of the level.
nessus is possible to make because you need a a extremely high number of fps and because of a bug which get the icon stuck after a long time, which results to be shorter the more fps you have it basically freezes almost instantly and then they make you touch toggle orbs 1 fps apart for a extremely long time, if you do that then they will spawn a x4 speed (I think was 4 times speed portal but I don't remember lol) because the speed of the player also affects that bug, therefore making the player able to move and beat the level
As for the last one, the same thing happens when you go up far enough. I went 1 billion blocks up and by then the only thing, and I mean ONLY thing that rendered were particles. Of course, you will die without noclip. Not sure about any movement bugs up there though, cuz the black bg makes it impossible to tell.
The background changing I already know that, it also works no matter what if you're creating a level for fun it'll display the background you last played, also works with other online levels only if the background is same as the original one not made by themselves
I once saw the same spider I use with the same colours cross the menu. Unfortunately, only spiders that the player uses can appear there, but even the colours are pretty rare.
Nessus was made that long using cheat engine and of course it needs a Shit ton of clicks,but the icon one actually will be rarer in 2.2 because there will much much more icons,so that will be much rarer
I knew about most of these including what group parent actually does, I have also seen the mini cube in the menu (with a picture too) and it definitely confused me a little bit when I first saw it, though due to my critical thinking skills and my fairly good knowledge about this game, I was quickly able to figure that it’s simply by chance as it is treated like all the other icons in the same texture file.
One of your best videos by far, you deserve 40000 SUBS by the end of August. (And i met u when u had like 530, back 2020). I hope u can get more recognition and EVEN have the silver button! You're amazing
He makes the same type of content over and over and over and over again with not much changing outside of the actual topic, and, well, he asks you to sub mid-way through the video, that is a big red flag to anybody who has standards and brain cells. It's fine to like him and all and I'm not trying to attack you, I'm just saying I strongly disagree.
1:30 i didn’t forget to remove the icon in the settings menu there something called default mini icon and you can select them to get the default one so you can’t get it in icon menu but I think this is normal and if it isn’t my b
The weird icon is obtainable... Sorta. Go to options and enable "default mini icon". Your cube will become this instead of a small version of your cube when entering a mini portal. Your cube is also this when in a ship or ufo, and the ball also turns into a similar thing. Just like AeonAir and KrmaL have
The graphical bugs when going super far out have absolutely nothing to do with Minecraft far lands and are a result of floating point precision. Basically every power of 2 you go out floating point numbers get less precise, so the graphical bugs technically always happen, and just increase in magnitude the each power of 2 you get away from 0. This also applies to position, as those are also floating point numbers, which is why when you go out far enough you stop moving. This is also why 30 million fps makes you stop moving, allowing you to scale Sakupen Wall. The game makes it so that you always move at the same amount of speed in real time, by making it so that the lower you fps is, the greater distance you move per frame, so it cancels out. The opposite also happens, the higher you fps is, the lower the distance you move per frame. However, because of floating point precision, if you move a small enough distance per frame, then it rounds to the nearest float, making it so that: If you have high enough fps, you move extremely small distance per frame, which if its small enough, rounds down to nothing, making you not move, and thus, you can scale Sakupen Wall. Also the more powers of 2 you are away from 0, the lower the distance per frame to not move is, which is why you stay still with high fps or going out far enough. It is important to keep in mind that this has absolutely nothing to do with Minecraft far lands. The far lands is a now patched bug that happens because the Perlin noise used glitched out eventually, and it was fixed and doesn't anymore. Where as the aforementioned "Geometry Dash bugs" were only a result of floating point precision. If you randomly selected a modern game, there's a super high chance it uses floating point numbers and the exact same things happen. And if you wanted to make a factual comparison to Minecraft, it also uses floating point numbers, like the majority of games, and thus these bugs occur there, in older versions, because slowly, one by one, in Minecraft java edition, floating point glitches(which are only visual mostly) have been getting fixed. And in the windows bedrock version of Minecraft there is a far lands like phenomenon that is actually caused by floating point precision, unlike some far lands I could mention. Its called the stripe lands and it make parts of the world disappear in a stripe pattern. The further out you go, the more holes there are, and eventually you just see a bunch of flat slices near each other. Unlike on java edition, bedrock edition bugs are not only visual, and because of this and the fact that these bugs are always there, means that in bedrock edition, with a precise enough angle, you can fall through the world. Keep in mind that all of that talk about bedrock edition is actually caused by floating point precision, unlike the unrelated far lands of old java versions, which has nothing to do with floating point precision. So the comparison makes no sense, because they are completely different, and saying they are the same is just plain misinformation. I wonder how dumb the clickbait thumbnail will be next time. Edit: Also Helping hand doesn't use a collision trigger bug, it uses a two player mode bug that can store data through attempts by a portal making you upside down when it shouldn't. And not being subscribed isn't ridiculous.
Hello, you might remmember me I was the guy in the stream you were in with joshuao and I can tell you you make really good content never give up just fight and you will reach your goal. Go on champ!
the "farlands" are basically a floating point error,many games have them,if you can reach it,and it uses floating point values,there will be farlands. just a bit of information if anyone doesnt understand
“Did you know there is a secret icon that is unobtainable? If you have been in the menu you have probably seen it.” *the icon shows* Me: hah, jokes on you. I played clutterfunk before this was changed.
@@virturegd5247 "The Far Lands is a terrain generation bug that appears when the noise generators responsible for creating the shape of terrain stop functioning properly. This results in a large, spongy wall of terrain appearing around 12,550,821 blocks from the origin of the Minecraft world."
P.S. pamka never clear is spelt pah-mkah, nessus like Dr. Seuss also I call the wall climbing glitch the nessusian glitch, due to it requiring near 5 million fps
Wait the one that you said you had to be lucky as dream for it to happen has actually happened to me when I found this random youtuber then I switched my icon because I didn't want the same
well u can break the x pos limit without start pos or triggers, in fact idk what are the chances are it happening, well it happened while i was playing "ashley waved trialed" u can break the x pos limit without trillions of triggers, in fact, I don't know if it takes around 1.2 x 10^20000 years/seconds, but ill guarantee that that's the weirdest glitch I've ever saw, the wave isn't broken tho except the trail, and all of the objects in the level dissapeared for no reason, well idk if it's these string of codes that rarely was broken, and the percentage stopped at 0.00%. probably, idk if its weirder than the mysterious gd lite glitch where it does weird stuff in the codes, it's where all objects 2p dissapeared and it does mysterious things like some texture that wasn't in the games files. so that means that x positions can be broken without triggers. or without the ship slopes + noclip.
What is your favorite fact from this video?
the slopes bug, it's pretty much my favorite
idk
The fact that gd players can’t touch grass was interesting
The whole video was good
sup
Fun fact: there exists an geometry dash icon that was deleted that you could get it by beating 25 demons and the people who had it before it was deleted has a completly blank icon
how did it look like
I don't know Rick
I see why I had to beat 10 more demons instead of 5 to get a demon achievement
what did it look like, please tell me i want to know !
no, i need to know !
This comment alone is more interesting than the video.
few things
The default mini icon isn’t removed from the game, you can get it by just clicking the option labeled “Default mini icon.” Also the background in the home screen is determined by any level (same with the ground), not only official levels.
i was about to say that lol i keep that setting on
Yes, I think is activated by default lol
quick correction: the background and ground of the menu are actually changed by the ground and background of the most recent level you've played, i just played a level, went back to the menu, and saw that both the background and ground changed to the actual ground of the level.
We’re is the setting?
also mini icon being changeable was added in 2.1 not 1.7
nessus is possible to make because you need a a
extremely high number of fps and because of a bug which get the icon stuck after a long time, which results to be shorter the more fps you have it basically freezes almost instantly and then they make you touch toggle orbs 1 fps apart for a extremely long time, if you do that then they will spawn a x4 speed (I think was 4 times speed portal but I don't remember lol) because the speed of the player also affects that bug, therefore making the player able to move and beat the level
Thr nessus video has a better explanation
Thank you cob for dropping into my stream earlier :DDD
Along with, ender, echo, dnid, mathgenius and wahoo :)
Wahoo
1:13 "If you've ever been in the menu"
I think I've been in the menu at least once in my life.
btw, the menu screen background is not only the last OFFICIAL level you've played, but any online level/level in general.
I know
in roblox there's also farlands, but i call it "flylands" because you need to be flying up really high so your character can start shaking
I personally call it the floating point
Fun fact: Return 0 is planned to go over the 16 minute limit, since the level is planned to be 17 minutes long
1:40 Guess I'm a bit lucky then, I've seen that icon about 5 times.
Same
Buy a lottery ticket
I saw it once before
I saw it 3 times
Burger king foot lettuce vibes. Actually really cool facts though
0:43 this really scared me
As for the last one, the same thing happens when you go up far enough. I went 1 billion blocks up and by then the only thing, and I mean ONLY thing that rendered were particles. Of course, you will die without noclip. Not sure about any movement bugs up there though, cuz the black bg makes it impossible to tell.
Interesting
I’ve seen someone with the exact same icons and colors, and a couple people with really similar ones, it can’t be THAT rare
Thing is, it's not directly yours lol
@@Cobgd wdym?
The background changing I already know that, it also works no matter what if you're creating a level for fun it'll display the background you last played, also works with other online levels only if the background is same as the original one not made by themselves
same
I once saw the same spider I use with the same colours cross the menu. Unfortunately, only spiders that the player uses can appear there, but even the colours are pretty rare.
Nessus was made that long using cheat engine and of course it needs a Shit ton of clicks,but the icon one actually will be rarer in 2.2 because there will much much more icons,so that will be much rarer
True
@@Cobgd Very true but especially the icon one will increase in difficulty the more updates we get
I knew about most of these including what group parent actually does, I have also seen the mini cube in the menu (with a picture too) and it definitely confused me a little bit when I first saw it, though due to my critical thinking skills and my fairly good knowledge about this game, I was quickly able to figure that it’s simply by chance as it is treated like all the other icons in the same texture file.
fun fact: i used the random icon hack and got the exact AeonAir cube (colors included)
3:21 this was the only thing new to me, but nice editing!
7:36 you can go further by lowering the fps just like I say in the other comment about the fps
It will not let you go further on an fps lower than 60
One of your best videos by far, you deserve 40000 SUBS by the end of August. (And i met u when u had like 530, back 2020).
I hope u can get more recognition and EVEN have the silver button! You're amazing
He makes the same type of content over and over and over and over again with not much changing outside of the actual topic, and, well, he asks you to sub mid-way through the video, that is a big red flag to anybody who has standards and brain cells.
It's fine to like him and all and I'm not trying to attack you, I'm just saying I strongly disagree.
3:45 i actually know this.
it doesn't only work with offical levels, but also custom levels too!
“Theres a obscure feature almost nobody knows”
Ad: WAWA SIPTOPIA IS BACK
well... now 150,000 people know about these facts.😕
3:38 I knew it since about 1 month of playing gd for first time (2017/2018), I was surprised somebody don’t know about it.
Also technically the limit for stars is the amount of stars added up from every rated level
1:30 i didn’t forget to remove the icon in the settings menu there something called default mini icon and you can select them to get the default one so you can’t get it in icon menu but I think this is normal and if it isn’t my b
1:53 happened to me a few days ago but the cube only appeared
could happen a lot if you’re using default icons
Vanilla geometry dash lol ur slowly becoming a Minecraft TH-camr. :)
TRUE
Is it because of the content he's doing or the type of content he's doing, being boring, overdone, overrated, content?
He's slowly becoming a typical cringe and boring content creator
4:11 lmao
6:14 no it didn't? everyone know it happens at 12 million (specifically 12,550,824)
^
I’ve touched grass… trust me , it’s crazy.
Hm? Whats Grass?
the thumbnail: "Things you didn't know"
1. *Black orb*
1:24 its still an option and i use it
The weird icon is obtainable... Sorta. Go to options and enable "default mini icon". Your cube will become this instead of a small version of your cube when entering a mini portal. Your cube is also this when in a ship or ufo, and the ball also turns into a similar thing. Just like AeonAir and KrmaL have
i use this option myself
@@Lunaticboi956 tf the you are an idiot level creator replied to my comment whatt
1:25 i got that with thick lined default colored ball on 1.4 gdps
mini icon isn't deleted, just go to settings and enable "Default mini icon" misinformation.
1:50 people that use Defaut icon:
I already knew about the title one but good video!
The graphical bugs when going super far out have absolutely nothing to do with Minecraft far lands and are a result of floating point precision. Basically every power of 2 you go out floating point numbers get less precise, so the graphical bugs technically always happen, and just increase in magnitude the each power of 2 you get away from 0. This also applies to position, as those are also floating point numbers, which is why when you go out far enough you stop moving. This is also why 30 million fps makes you stop moving, allowing you to scale Sakupen Wall. The game makes it so that you always move at the same amount of speed in real time, by making it so that the lower you fps is, the greater distance you move per frame, so it cancels out. The opposite also happens, the higher you fps is, the lower the distance you move per frame. However, because of floating point precision, if you move a small enough distance per frame, then it rounds to the nearest float, making it so that: If you have high enough fps, you move extremely small distance per frame, which if its small enough, rounds down to nothing, making you not move, and thus, you can scale Sakupen Wall. Also the more powers of 2 you are away from 0, the lower the distance per frame to not move is, which is why you stay still with high fps or going out far enough. It is important to keep in mind that this has absolutely nothing to do with Minecraft far lands. The far lands is a now patched bug that happens because the Perlin noise used glitched out eventually, and it was fixed and doesn't anymore. Where as the aforementioned "Geometry Dash bugs" were only a result of floating point precision. If you randomly selected a modern game, there's a super high chance it uses floating point numbers and the exact same things happen. And if you wanted to make a factual comparison to Minecraft, it also uses floating point numbers, like the majority of games, and thus these bugs occur there, in older versions, because slowly, one by one, in Minecraft java edition, floating point glitches(which are only visual mostly) have been getting fixed. And in the windows bedrock version of Minecraft there is a far lands like phenomenon that is actually caused by floating point precision, unlike some far lands I could mention. Its called the stripe lands and it make parts of the world disappear in a stripe pattern. The further out you go, the more holes there are, and eventually you just see a bunch of flat slices near each other. Unlike on java edition, bedrock edition bugs are not only visual, and because of this and the fact that these bugs are always there, means that in bedrock edition, with a precise enough angle, you can fall through the world. Keep in mind that all of that talk about bedrock edition is actually caused by floating point precision, unlike the unrelated far lands of old java versions, which has nothing to do with floating point precision. So the comparison makes no sense, because they are completely different, and saying they are the same is just plain misinformation. I wonder how dumb the clickbait thumbnail will be next time.
Edit: Also Helping hand doesn't use a collision trigger bug, it uses a two player mode bug that can store data through attempts by a portal making you upside down when it shouldn't. And not being subscribed isn't ridiculous.
nerd 🤡🤓
Yep
Yes
I’ve actually gotten the 0.0001% before, never knew it was THAT lucky
I saw wulzys icon
was it your spider? because only your spider can appear, which means it’s only based off the colour
@@TYsdrawkcaB it was my icon
PAQOE JUST VERIFIED OLD SILENT CLUBSTEP
Hello, you might remmember me I was the guy in the stream you were in with joshuao and I can tell you you make really good content never give up just fight and you will reach your goal. Go on champ!
Thank you BTD6 enjoyer :)
the "farlands" are basically a floating point error,many games have them,if you can reach it,and it uses floating point values,there will be farlands.
just a bit of information if anyone doesnt understand
I got my icon the same as someone else and it is so sad
1:20 u can literally get that by turning on the option default mini icon
?
In settings there's a button that says default mini icon and if you click it then when your in mini mode you will be using that icon
He was talking about the chances of when the mini icon in the menu
3:38 so you're telling me that most people don't know about this? I thought everyone knew about that lol
2:00
default users: hold my beer
???
@@daviesfamilyof8321 bro are you stupid
so many people have the same skin (default)
ONE TIME I SAW TRIDEPTHBEAR'S CUBE ON THE HOME SCREEN
COB YESSIR NEW UPLOAD
2:31 haven't seen that level in a while lol
1:55- Ive seen 2 youtubers with the same icon than me, with the same colors. Only the cube not the icon kit
Why is there Ben's game over screen...
Congrats on 30k!
1:16 I use happy mod on my phone and if i do a level reset it give me the icon
The real version of the menu is mod menu 0.6 on TH-cam
1:52 THIS HAPPENED TO ME
I still have it down in the notes of my phone
“September 6th, 2020, 6:32 PM, my exact own cube slid across the screen”
W
the main menu background and ground change due the most recent level you've played, not just official levels
Fun to wait
yes
Not fun to wait
Why does he use junipers icons in the thumbnails
1. Idk either 2. I like your name (:
The default mini cube is in the game as player_00 (at least in 2.2) and I've seen it on the menu twice.
Congrats on 30k
Wait a minute I saw the default mini icon on the title screen today...
“Did you know there is a secret icon that is unobtainable? If you have been in the menu you have probably seen it.”
*the icon shows*
Me: hah, jokes on you. I played clutterfunk before this was changed.
3:18 - The Teleport Portal's "Smooth Ease" option should be on by default, in my opinion.
the farlands were actually 12.5 million blocks away, not 30 :)
actually it was 30 mil.
@@virturegd5247 "The Far Lands is a terrain generation bug that appears when the noise generators responsible for creating the shape of terrain stop functioning properly. This results in a large, spongy wall of terrain appearing around 12,550,821 blocks from the origin of the Minecraft world."
@@znotchill sounds gay
@@virturegd5247 you clearly know nothing about far lands lol
@@SOTP. sounds gay
Fun Fact: In GD Settings, you can activate the default mini icon.
P.S. pamka never clear is spelt pah-mkah, nessus like Dr. Seuss also I call the wall climbing glitch the nessusian glitch, due to it requiring near 5 million fps
Me: one more video won’t hurt
Also me: watch’s 500 TH-cam videos
Wait the one that you said you had to be lucky as dream for it to happen has actually happened to me when I found this random youtuber then I switched my icon because I didn't want the same
Default mini icon setting be like. Also the menu BG depends on the last any level you played, not just official ones
I will imidetally prove the title wrong, he learned these facts from somewhere or someone so atleast someone knows about them
All I want to say is …………………………. BADA BADA BADA BEDE BEDE BEDE
I saw that, it was in Fingerdash 8% :skull:
Naw my limit is 13 minutes in the editor
3:48
I knew that
This video is very cool!
3:48 knew that one
Maybe the KeyMaster is doing a RP
This was such a good video and im sad it ended 🥺
Thanks :)
Oh I was happy when it ended.
wait this was premiere
Fun fact a number with 10k 0s is called a googolplex
I have seen someone with the same colours and two of the same icons as me
3 million blocks is what I'd call the Geometry Dash Null Zone
I saw the old default icon on GD and also got the achievement "catch them all!"
claim your here before 1k views
I'm yes
I knew the background jn menu fact since I started playing
3:36 i believe this also applies to the ground not just the background
I have seen me in lobby but it was only cube
1:50
Default icon: Am i a joke to you?
cob:nothing is impossibale for the gd community exept of touching grass
also every grass patch in the world has fucking dog poop
well u can break the x pos limit without start pos or triggers, in fact idk what are the chances are it happening, well it happened while i was playing "ashley waved trialed" u can break the x pos limit without trillions of triggers, in fact, I don't know if it takes around 1.2 x 10^20000 years/seconds, but ill guarantee that that's the weirdest glitch I've ever saw, the wave isn't broken tho except the trail, and all of the objects in the level dissapeared for no reason, well idk if it's these string of codes that rarely was broken, and the percentage stopped at 0.00%. probably, idk if its weirder than the mysterious gd lite glitch where it does weird stuff in the codes, it's where all objects 2p dissapeared and it does mysterious things like some texture that wasn't in the games files. so that means that x positions can be broken without triggers. or without the ship slopes + noclip.
I LITTERLY TURN INTO THE DEFAULT MINI ICON WHEN IM MINI?!
These are the facts i WANT TO KNOW
3:00 TobRob
3:43 i knew that imo
Same
Hi Cob!
Wait this isnt juniper
Finally my favorite yter uploaded (I have a lot tho)
i know we can pass sakupen wall. sci pred showed us many ways to beat this wall
💀