no because he never was now Frozen thrown Priest now that was broken like no other class could do 30+ Damage for basically no coast in one turn (not even Hunter today cannot do that with ability like priest old one) or Shaman do so many battlecrys your turn is over be for can make a move combo/Endless gain all they need do fix priest and mage and everything be good
*Then:* Haha! This 4 mana taunt minion will buy me a turn or two, I'm back in this!!! *Now:* This will summon a full board with rush, divine shield and taunt... but I'm probably still dead.
@@AA-jv6ob because all of the older sets just sit there, all people buy are the new sets, if there's a rotating classic they can market those old cards again, should be worth because the cards already exist
There is no golden age of Hearthstone, it has always been garbage I am a day1 player. Every expansion then the general public consensus was "it has great potential it will become awesome in the future and all current issues will be fixed" Directly fast forward to today
You're day 1? That's psychotic tbh, who tf would play a game they know is trash since day 1 up to today? And if you say you don't play the recent expansions anymore then say its garbage, that's just plain biased even though its probably true. HS sucks but your msg sounds so braindead
it was great back in the early days when naxx came out and for a few years after. its utter shit now. greedy bastards ruined a very good game. slow clap
I unironically actually enjoyed old Hearthstone more tbh. While I do like some of the more creative effects of newer cards, most are way too overtuned just for the sake of it
I think the issue lies less with card design and more player ignorance. Old Hearthstone had it's stupidly OP decks/combos too, but since it was so new to the scene you only really saw them in high rank play or the occasional stream/video. Now a new expansion releases and within 48 hours there's a billion TH-cam videos, Reddit threads, and Twitch streamers showing off "TEH MOST OH-PEE DEEK EVAR IN HARTHSTOON?@!@?#!@?#1?#!" and so everyone and their dog knows the most efficient/busted deck/combo in the game and starts oversaturating it.
nah power creep killed my favorite game of all time. I miss old school card advantage hearthstone. winning games because you were up 1 card was such an amazing feeling
@@TheKingKornflakes I mean the video literally showcases 9-Mana Aviana. Zoolock was a thing all over the higher rankings, and was basically the precursor to all the aggro decks we have today (have a bell-curve of minions to throw out until you throw out the big guy turn 5-7 for lethal). Old Hearthstone was great, don't kid me wrong, but if you take off the rose-tinted glasses of nostalgia you'll notice most of the problems in modern Hearthstone had some sort of precedent in the game's earliest forms.
@@DuskEalain no the problen lies completely within power creep and card design here. Yes old hearthstone has had its tier 0 decks like secret pala, but these decks are just becoming more and more normal. The limited format did nothing to disrupt power creep which was one of the things hoped for. Hearthstone also feels more like ygo in the mid-late game, which isn't what we were here for. Hearthstone has been this grind fiesta back in the day and that's why i played it. Hell there were deck archetypes literally called e.g. Grind mage. These just could not exist anymore.
@@DuskEalain also new cards are printed better than the old cards because players complained about spending money only to get dogshit cards like moorabi and pit lord.
@@Kupferdrahtful you have not played heartstone in 2016... neither have i, but looking at gameplay from it, getting like 12 free damage from 3 turns of attacking with the yeti in seems disasterous
They didn't ruin Warcraft 1, Warcraft 2, Diablo 1 and Starcraft 1 I mean, they dropped into obscurity, but at least they stayed the same(Remastered even got better) as they were on launch
Hearthstone has become like Yu-Gi-Oh In the early ages it was fun to play and had a really good mechanic going on, nowadays you play one card that does it all and you win the game in one or two turns
@@Soulsnatcher89 Depends on the deck and what you're up against. Even when your deck has basically one combo, you still need to think about your Ash, Droll n Lock, Veilers, Infinite Impermanences, CbtG, Crossouts... And these are generic staples any deck will have, we're not even talking about control decks yet. Saying you don't have to think about your plays is either a very unfair exaggeration or something said by someone who doesn't actually play the game. Don't get me wrong though. It *IS* incredibly annoying how the game evolved to the point where your opening hand is so important
I feel like Hearthstone was as successful as it was because game progression felt natural. As players gain more mana, naturally more wild and crazy shit could come out. It seems the developers kinda forgot about that.
My friend and I started playing again a few weeks back and I said this exact thing to him. Something like "it feels like people are getting crazy boards so early you don't have anyway to deal with it. You just have to try and be crazier." I miss play and counter play.
@@salach1049 No, we still got broken stuff while Brode was still there, just not to the extent we're seeing now. The key difference is that he realized some cards were too strong but didn't push back hard enough to change them at launch.
Fatigue warrior main here. And i even managed to have a positive winrate agaisnt big priest back in the days. It's not only you cant even beat warrior pirate or razakus hunter. But also you cant win any rogue/priest/warlock. Any kazakusan is too much value/tempo/card refill I mean... It is just impossible to play control in wild. Only cube/control warlock because it's busted af. And still you have to wake up very early to get a positive winrate.
Man I miss the C’thun days, lowkey that and frozen throne were probably my favorite times in hearthstone. Those death knight hero cards were the coolest thing ever 😂😂 won’t ever be the same it seems
I miss the time when hearing "put your faith in the Light! ( _desideratus bellum!_ )" meant that I was not going to be taking damage for the next 2 or 3 turns (except if the enemy mage hadn't already used both Polymorphs).
@@Syngrafer half the decks you encounter would be mage and warlock. Mage had a stupid quest with the reward giving a permanent +3 spell damage, so it was just run through your deck casting spells as they were required to progress the questline. Others were warlocks with their quest, when they took damage on their turn you would instead. They would also just run through their deck until fatigue. I believe they also had close to no minions. You running minions would only give them targets for the spells to progress the quest, so running minions only helped them. Reaching 10 mana was special.
@@UltimaKrecia That sounds pretty stupid, compared to what I was used to back in 2017 or so. Maybe that's why I keep hearing that most people just play battlegrounds now, not Standard.
I stopped playing hearthstone since last year but damn.... Thanks for the 2016 nostalgia. Remembered having a good time playing these with my friends back in college... Really miss them so much 😭
2016: How can I do more than 10 mana with 10 mana. Do I build a deck around it that requires minions being killed then resummoned? Do I play a powerful minion that costs 9 mana? Do I have only 1 copy of every card? 2022: Blizzards prints cards that cast 20 mana worth of spells, can be discounted, can be replayed with a battlecry minion. Here is a hero which will give you up to 20 mana. Here are cards that reduce the mana cost of all cards. Thanks blizzard!
@@rekamud6635 it's even worse now with some of the most obnoxious sh@t I've ever seen. Jokes on blizzard though I won't spend a dime I'm just going to run the cheapest net decks until I get bored.
that literally almost never happens if you have half a brain cell you would put hand traps in your deck that stop any kind of turn 1 kill from going off
@@friendlyneighborhoodtotall1902 hands trap is the worst mechanic ever. If you NEED put 5-10 cards in your deck to stop your oponent game JUST to have a change to play the game bcs if you dont, he can climb to a omni negate board. Is just not funny. Thats the reason why ygo dont have so many players.
@@friendlyneighborhoodtotall1902 MTG has counter spells but it is not a very fun mechanic. Somehow there are still fundamentally broken cards that bypass what makes the game interesting or enjoyable.
HS Classic (Naxx to Explorers) was for me a nearly perfect Game. I loved the value a card had, i loved having only a small amount of real counters, i loved the way decs where formed and played.
Which is not necessarily a good thing. Don't get me wrong having lots of deck options for fun is great, but not ever deck needs to be good AF. Makes for a really terrible and unhealthy game.
@@davidmorton6406 good as fuck? We have legendaries that are barery playable. You know the legendary naga for druid? We don't even have a 10 mana spell to use on it!
I really think Quest Rogue and Pirate Warrior (the old one) were the beginning of the end for me. Once I saw aggro decks that could throw in *one* card and suddenly out-value control decks in 20+ round games I decided that I’d sometimes watch other people play, and that’s about it.
yeah i recently got back to hearthstone and man its even more pay to win game whats wrong with teh developers they are like beggars trying to ripp money at any cost
@@virtualworld2231 I just got back and I think it became more f2p friendly. All these rewards from quests (dunno how's the new system called). Free legendaries, solid starting cards. Hell, they even brought buffed azure drake in standard. I'm casul though, silver and all. But I like to spend an hour or two on the game.
quest hunter in wild and secret mage is also quite a pain in the ass. when I see these decks I'm usually in survival mode rather than trying to beat the opponent
@@shinoharuv2519 yh the quest hunter is obnoxious insanity where there entire deck consists of spells that demolish any minion you put out. Then their hero power can target minions and refreshes when they cast spells! Who the f thought that was fun or balanced.
Tbf, aggro decks also had infinte value in 2017, since deathstalker rexxar and kingsbane came out with KotFT. Combo aggro decks were a thing since at least oil rogue (if we don't count force of nature + savage roar, or other Leroy shenanigans). Were those despised as well? Yeah, but we've been at this song and dance for at least 5 years by now
@@Snipfragueur Don't forget about the potential otk with 1 mana smite thx to the colossal. Turns out giving an aggro deck infinite value/otk potential is strong who could guessed
I just came back to hearthstone after a couple of years and I remember the rng debate back then. Its now rng mayhem. You nailed the video +1 for you :)
Первая ошибка ХС была "Большой турнир". И дальше каждым гвоздём в крышку гроба являлась каждая новая карта, которая фармила новые карты из "ничего", тем самым убивая основной принцип игры: расчёт всей своей колоды из 30 карт на матч. Из-за этого увеличение рандома быстро перенёс ХС из спортивной дисциплины в дисциплину простого развлечения.
Solution, make a game mode with a changing set of allowed expansions. Like a combination of wild (any expansion) and standard, maximum of 6 expansions and a core set. Change it every month (or per expansion). That would keep it a bit fresh.
@@douglas29x well you can’t win them all. I’m suggesting a new mode, not to change any current existing ones. At least this is for people who don’t disenchant their cards and wants constant meta change.
I play hearthstone since 2014 and today in 2022 its like the evolution of Yu-gi-oh about all the quick effects of the cards, i like it but i miss the oldschool hearthstone
i wish we could go back to the old days where positioning, trading and board presence meant something. new hearthstone is just 2 players taking turns at how gets the better rng
This video made me feel old. I miss the good ol' times. I've dropped HS in like 2019 and have no regrets! I think the tipping point was Ben Brode leaving. It just wasn't the same without his laughs at presentations. The Blitzchung affair was just the nail in the coffin for me.
This is big reason why I believe card games need to have a big reset every once in a while. Because it just gets to confusing with too many different mechanics to keep up with.
I started with Knights of the frozen throne and after a while it was manageable but now that I have missed every expansions since Witchwood I don't even recognize the game
I just tried playing after not touching it since like 2020 and the first 5 games had me going "...HUH??" opponent plays like 4-7 cards per turn and I don't even have time to read them all before I'm getting roped
This is so accurate! Some cards are an utter joke, basically "win the game". Onyxia for 10 mana summoning 2/1 charges and immune is a frustration in the arena making me want to uninstall the game every damn time. It used to take some skill AND luck to win games. Now it's only luck.
I loved older hearthstone decks, using decks like jade shaman/rogue/druid, elemental Mage, demon warlock and especially dragon Priest. Galakrond decks were also fun, I never liked heavy combo decks where everything revolved around a certain combo. I enjoyed the classic value based decks and gameplay.
Remember force of nature + savage roar + innervate + savage roar? Remember Leeroy + power overwhelming + Faceless manipulator + Soulfire + Soulfire? Remember Leeroy + shadowstep + shadowstep + cold blood + cold blood? There are definitely more combos in the game today but there were popular heavy combo decks since day 1 of hearthstone. This is not a new feature.
@@20the20 he never said they didn't exist back then, just that he enjoyed the value decks more. Shit, he even acknowledges they existed with the line "i never *liked* heavy combo decks"
I played Hearstone in its golden age and still play Yuguioh, and I didn't think Hearstone would top this one in terms of monster spamming and even longer turns
I played this game in its heyday for around one hour every day. I quit it over half a decade ago and while I sometimes miss it, everytime i take a glimpse at current state of affairs I know I made the right decision. In my playing days miracle rogue was the craziest shenanigans you could pull of. Nowadays game is utter chaos by turn 4
Loved the expansions from before. They were amazing. Big turning point when I started playing the game a while back was Ungoro. KotFT was even better, loved the idea of changing the main 9 classes to their DK counterparts. I haven't really caught up on the expansions since I last seen the Scholarly Mage one.
It's shit, everyone plays the same 4-5 decks, no variety, no noob players, everyone is a pro and plays the most broken deck, some cards are not played at all, it's not like you remember it in 2016, i tried playing and almost puked from the same freaking deck over and over again.
@@yiannis777-l9c It's exactly as it was in 2016, everyone play same decks switching couple cards adjusting to pocket meta, mastering their understanding of the game and counting probabilities. If you want to play green cards for the sake of it then play standard.
@@yiannis777-l9c Ah yes. The goold old "rose tinted googles" argument. Ofc it is not that people just want a play a more simple, casual game. No. They are delusional ofc - this argument worked so well for wow classic too, until it became more popular than current wow for like half a year. Ppl tend to forget that HS became popular because it was a simple and coosy game literally ANYBODY could learn and pick up and play for a couple matches to play every day. Introducing so much more mechanics and making it so competitive heavy resultled exactly what you see today: wallheim being more watched on twitch than HS. Sure the "nostalgia". Facepalm.
The main problem is that with the current state of the game you cannot even defend yourself in many situations when you know the right play . Some days ago : I had 33 health , no minion on the board . The opponent killed me in 1 round at 6-7 mana . There was no chance to defend it . This is not too fun at all .
So I've came back to HS to play some arena after few years break. I drew my first deck and thought "Holy SHIET those cards are broken my deck is crazy". Went 1-3.
Yes! And also maybe some custom metas with a set or two out of time making it into rotation. Some recent sets just completely overshadow old ones though so they would have to curate it carefully.
@@drewpeacock9087 Totally agree. I remember when knife juggler and Implosion was the most controversial shit in the game. Now its really out of hand. Classic is great but i want more of the older stuff 🤣
its funny how HS from 2016 is now basically how u should play arena, there are no REAL INSANE combo's, a lot of straight up good cards alone and just gotta be efficient with ur cards, like smart trades, playing on curve and shit like that
they should produce a proper, premium physical version with a 3d playing box for the arena, the 3d textures on the card backs etc, and only drop extensions once a year. some people just want to play with their friends and not keep track of a meta
honestly, that's the exact evolution every card game goes through. That's just how it is. In this one regard, don't blame blizzard. That's just how card games work. They have to make the cards better and more interesting. That's why different formats of play are so important. So everyone can enjoy the game the way they like. I think if you can freely play Wild & Standard & Classic, then you already get to choose quite a bit. I think thinking about Hearthstones formats more, will be very important in the future to keep the games longjevity.
Man, I wish when the game was fun and balanced, with just some 4 mana 7/7, Doctor Boom at turn seven, Secret Paladin... now is just a shitshow. At least Mage still can OTK you while ignoring the board all game, at least that's some consistency.
I mean sure, now HS is more complex and a meta is more agressive. But I've noticed that with every expansion players are like "hey, remember the classic?", "remember the first expansion?". Back then HS was all about stats on the board and such. That is why Yeti was considered good. Now there are many things every class can do. One card is broken, that is true, it will be changed soon enough. Old cards like Naxxramas and League of explorers were abscent from wild for the last 4 years at least with the few exceptions like Loatheb, Reno, etc. I can understand that people want to do something that was old and effective, but you can try to give cards a second chance by being creative. Majordomo was given a chance with a Tess interaction, and it was quiete effective! Some old things like inner fire priest hasn't changed except for a few cards that make a combo more consistent. If you don't like current state of the game which I can completely understand, you can play classic mode. But wishing for era when it was all about stats on the board is wierd to me. Edited for grammar.
i completely agree. they all also forget stuff like undertaker, jade druid and many other annoying and op decks that didn't get fixed in months. nowaday we atleast have nerfs more than 6 times a year(or less)
@@hagger4858 and I think you're remembering things worse than they really were. Most classes could answer the undertaker deck fairly consistently, jade druid was only strong after like turn 15, and the conservative card design made release days bearable instead of the clownfest we have now.
@@hagger4858 Or because they liked the older version of it? I agree that it's part of it, but current hearthstone is also just less fun for some people.
The same. Destroy all minions, destroy all minions, destroy all minions, destroy all minions, destroy all minions, legendary, legendary, legendary, legendary, legendary, legendary, legendary. Win.
There are places you just can't explore so deep at the same time in a cardgame without destroying it completely. If you have a mana system, don't break it! discounting mana costs/ramping should be a niche thing with considerable restraints otherwise the parity of tempo is lost. Also never reach a critical number of efficient card draw/tutoring from the deck engines, otherwise the game loses its variability. If both errors have been comitted, you must have a way to disrupt cards that are outside the field to prevent a linear, non-variable and polarized fast agro/inevitable combo dominated meta, which hearthstone's innate design doesn't allow at all. From this perspective, this game is doomed.
Best example currently, Mech Mage. While I understand that it is not the top tier deck, it is frustrating to watch them play their entire hand due to discounts creating a huge synergistic board...and even if you deal with it, the many, many card generating effects of their mechs means that they are often left with a near full hand to start vormiting onto the board again.
Hearthstones base mechnics are much more limited/stremlined than other card games. They would have to make some fundamental change instead of just adding more and more powerful cards.
I recently played a match where my opponent would literally have a full side of 2/2 ghouls at the end of every one of their turns. It just doesn’t even feel like strategy so much as “do I have the card that beats everything?” You can 100% tell when people buy countless packs vs when someone is playing free/ cheap.
There's a reason why ppl don't play hearthstones classic mode,and that's because it's fckin boring.nostalgia is one thing,but the game's better than ever
A friend of mine got me into Heartstone during GvG, I put in a good three years and maybe $1000 in cards. This game makes me so angry. The same few ideas get recycled into new cards you have to buy each cycle to be competitive, and the meta never improves, card designs and interactions will sometimes deliberately work around existing mechanics (silence for example with Caverns Rogue wrecked Priest when Silence could have been good and promoted then Core cards). Playing the game was more about making up for lost ego than ever having fun, with so many degenerate decks always there to stomp you out. I hate this game.
@@jwj4535 Nice work! To get enough dust to craft decks from playing alone takes a lot of time, and with a full time job and family that was not possible, if I wanted to play new decks when they would be relevant in the meta.
@@jwj4535 Cool, yeah that helps for sure, to have that time. Which classes did you prefer to main? I was pretty hard into Priest, which was a path of punishment for sure 😅
Some people may dislike what its like now, but I dont. I love playing wild FOR THIS exsct reason. Some of the most creative, exciting insanity in a card game.
I remember smashing ranked games with my murloc shaman deck. Recently I downloaded the game again to check it out and I couldn't understand anything. I played a few solo adventures and uninstalled it.
People love to look back to the past with nostalgia but they usually forget all the terrible parts. For example, old school secret paladin was both so strong and so simple to play that bots would hit legend with it.
The right perspective. Every era of hearthstone has flaws, but I would rather they take risks and innovate and then nerf and buff quickly like they do today, than play things safe every expansion and then when something is overturned they wouldn’t fix it for like 6 months (undertaker for example)
Yeah most ppl are sheep like that, always gloryfing the past witout thinking. Classic HS had extremely broken aggro. Remember charge ? Yeah fun times. Or freeze mage, where you couldn't even play the game..
Yeah you got a point here, every meta had their own stupid combo decks. But imo it never was as painfull as having a meta full of aggro/combo decks, like nowadays. I mean : that’s ok to have to add some tech cards in your decks in order to counter some strong combos... but now it’s about having ten heals, ten taunts, and maybe ten silences to get a chance to pass turn 5.
I've never played hearthstone but was thinking about playing it, anything I should know about? Also, if you're looking for something similar, consider giving inscryption a try - a layer part has similar mechanics.
There were always a couple stronger decks at every point of HS,but that's what meta means. Some decks are generally stronger,but there's always one or two decks that prey on them,and when people start playing them you had to switch to another that preys on them etc... I played since start and I stopped playing HS at FiB because every game started to feel like a shitstorm of RNG with massive impact or low mana plays with unimaginable value and no counterplay regardless of the class. Every turn was taking hella long and filled with frustration either for me or my opponent. There were no winners. Loser would be venting over how he got randomly buttfucked by the rng and winner would feel the uneasyness of having to live the rest of the day with bad luck because he spent all his luck on a 1 mana spell that somehow randomly cleared the board and put multiple minions on the board. Based on my experience and based on videos I see,this is no longer a game,it's just a clown fiesta.
Majority of Current standard dev team have only been employed since covid so won't have even had that much to do with this expansions initial creation. I think your right though, there was a time where team five all loved and played the game they had helped invent. Nowadays it is fair to say nobody is even really playing it, otherwise decks like switcheroo Priest and Kel Druid would have been picked up on long ago in testing.
@@Yusukeseru Reading hands and playing around damage breakpoints to know your outs took skill. Those things no longer exist. The game is literally just discover and draw rng these days, top 100 legend is full of average skill players piloting the best decks.
I remember some years ago i had regularly 9 win or more arenas. But now its more often over at 3 wins. I didn't change my strategy much, i play the trump way of curve, spend mana efficient but i get stomped over regularly by overpowered decks.
@@mr.nazareth4501 what do you mean how? Draft better decks and make better decisions in game, countless people average over 6 wins, it's not a game problem, it's a you problem
@@youraveragenikiriumconsume9640 with the edwin kingpin otk deck you can actually get exactly 40/40 stealth on turn 1 with coin (draw and play 18 cards, 10 minions, 2 backstab, 2 shadowstep, 2 prep conceal, and another spell to get a 4/4 with +36/+36.) Switcharoo is easier to hit early though, and you can otk on turn 1 with some luck, but you can get unlucky and draw darkness or boar.
Remember when Dr Boom was considered utterly broken and unbalanced? Good times.
Yeah and now dr boom in 2022 is pure garbage
Turned out, Dr Boom was just the beginning
:')
Ando remember 4 mana 7/7...
no because he never was now Frozen thrown Priest now that was broken like no other class could do 30+ Damage for basically no coast in one turn (not even Hunter today cannot do that with ability like priest old one) or Shaman do so many battlecrys your turn is over be for can make a move combo/Endless gain
all they need do fix priest and mage and everything be good
*Then:* Haha! This 4 mana taunt minion will buy me a turn or two, I'm back in this!!!
*Now:* This will summon a full board with rush, divine shield and taunt... but I'm probably still dead.
Yeah, needs to be rush, divine shield, taunt, and lifesteal to stay alive. Windfury to win.
i hope we get rotating classic format
good old times
@@andrewgrow5711 but how will bli$$ard milk more money out of that?
@@AA-jv6ob because all of the older sets just sit there, all people buy are the new sets, if there's a rotating classic they can market those old cards again, should be worth because the cards already exist
I'm glad that I've been able to experience the golden age of hearthstone.
There is no golden age of Hearthstone, it has always been garbage
I am a day1 player. Every expansion then the general public consensus was "it has great potential it will become awesome in the future and all current issues will be fixed"
Directly fast forward to today
its not even that it was good back then its just worse now.
You're day 1? That's psychotic tbh, who tf would play a game they know is trash since day 1 up to today? And if you say you don't play the recent expansions anymore then say its garbage, that's just plain biased even though its probably true. HS sucks but your msg sounds so braindead
it was great back in the early days when naxx came out and for a few years after. its utter shit now. greedy bastards ruined a very good game. slow clap
@@goochipoochieHate to say it, but you're absolutely right. I played that era, started in late 2014.
2016: 1 mana 12 12 thanks to a 9 mana cost minion.
2022: 3 mana 24 24 thanks to 3 cost spell.
You can topple it with Boar with darkness, with that card that copies the minion but leaving it with 1 hp
4 mana 40/21 with charge
@@Adusakful Fair and balanced.
@@illidanstormrage9149 perfectly balanced
@@mangouschase As all things should be
@@dangerwildman7051 in our dreams...
I unironically actually enjoyed old Hearthstone more tbh. While I do like some of the more creative effects of newer cards, most are way too overtuned just for the sake of it
I think the issue lies less with card design and more player ignorance.
Old Hearthstone had it's stupidly OP decks/combos too, but since it was so new to the scene you only really saw them in high rank play or the occasional stream/video.
Now a new expansion releases and within 48 hours there's a billion TH-cam videos, Reddit threads, and Twitch streamers showing off "TEH MOST OH-PEE DEEK EVAR IN HARTHSTOON?@!@?#!@?#1?#!" and so everyone and their dog knows the most efficient/busted deck/combo in the game and starts oversaturating it.
nah
power creep killed my favorite game of all time.
I miss old school card advantage hearthstone. winning games because you were up 1 card was such an amazing feeling
@@TheKingKornflakes I mean the video literally showcases 9-Mana Aviana. Zoolock was a thing all over the higher rankings, and was basically the precursor to all the aggro decks we have today (have a bell-curve of minions to throw out until you throw out the big guy turn 5-7 for lethal).
Old Hearthstone was great, don't kid me wrong, but if you take off the rose-tinted glasses of nostalgia you'll notice most of the problems in modern Hearthstone had some sort of precedent in the game's earliest forms.
@@DuskEalain no the problen lies completely within power creep and card design here. Yes old hearthstone has had its tier 0 decks like secret pala, but these decks are just becoming more and more normal. The limited format did nothing to disrupt power creep which was one of the things hoped for. Hearthstone also feels more like ygo in the mid-late game, which isn't what we were here for. Hearthstone has been this grind fiesta back in the day and that's why i played it. Hell there were deck archetypes literally called e.g. Grind mage. These just could not exist anymore.
@@DuskEalain also new cards are printed better than the old cards because players complained about spending money only to get dogshit cards like moorabi and pit lord.
2016: a battle of efficient plays
2022: playing flashy solitaire
True
Sooo its basically Yugioh Now
that made me quit the game.. and I would buy every expansion
2017: murloc paladin is annoying
2022: double 12/12 murloc with rush in 4 turn
Boomsday: APM boar priest is annoying
2022 - wild: double 20/20 boar with charge in turn 2
Why the hell did he absorb Deathwing's stats on draw? I quit when DH came out.
Man I fondly remember Kripparian getting salty over the infamous shaman card: 4 mana 7/7 (Flamewreathed Faceless)
Ah yes when turn 1 chilldwind yeti was considered amazing play.
Amazing? 99% of times it was an insta concede for opponent Lol
Ahhh, good old times
@@dr.freeman8983 no it isn’t in traditional no good player would concede to turn 1 yeti
@@Kupferdrahtful you have not played heartstone in 2016... neither have i, but looking at gameplay from it, getting like 12 free damage from 3 turns of attacking with the yeti in seems disasterous
@@jackspedicy2711 of course I have, at high legend even
Hell, just playing yeti on curve was strong
I personally think that the game peaked in the old gods expansion. That one was so fun.
Old gods was great. Knights of the Frozen Throne was also cool
this.
Indeed
C'thun decks were the most fun decks I have ever played
@@jwj4535 I wish I could play my old c'thun druid from back then, but Innervate gives you only one mana now :(
I love how Blizzard systematically ruined every game they have.
They didn't ruin Warcraft 1, Warcraft 2, Diablo 1 and Starcraft 1
I mean, they dropped into obscurity, but at least they stayed the same(Remastered even got better) as they were on launch
@@The-jy3yq Yeah, its more the games after 2000's
They haven't ruined Overwatch....yet... *Edit* OK FINE. THEY FUCKED IT UP. YA HAPPY NOW?!?!
I don’t think Hearthstone is ruined, per se. I love the additions of Battlegrounds and Mercenaries!
@GeGe Maybe if your some hardcore OG person.
Hearthstone has become like Yu-Gi-Oh
In the early ages it was fun to play and had a really good mechanic going on, nowadays you play one card that does it all and you win the game in one or two turns
The unique difference is that yugioh requires having brain cells
@@luizpeloso1744 but you also lose your brain cells every second its not your turn
@@luizpeloso1744 since when? You build the deck and it plays itself in YGO and has since 2016. YGO has gone wildly out of control
Sad but true
@@Soulsnatcher89 Depends on the deck and what you're up against. Even when your deck has basically one combo, you still need to think about your Ash, Droll n Lock, Veilers, Infinite Impermanences, CbtG, Crossouts... And these are generic staples any deck will have, we're not even talking about control decks yet.
Saying you don't have to think about your plays is either a very unfair exaggeration or something said by someone who doesn't actually play the game.
Don't get me wrong though. It *IS* incredibly annoying how the game evolved to the point where your opening hand is so important
I feel like Hearthstone was as successful as it was because game progression felt natural. As players gain more mana, naturally more wild and crazy shit could come out. It seems the developers kinda forgot about that.
it all started when Ben Brode left :-(
My friend and I started playing again a few weeks back and I said this exact thing to him. Something like "it feels like people are getting crazy boards so early you don't have anyway to deal with it. You just have to try and be crazier." I miss play and counter play.
@@salach1049 No, we still got broken stuff while Brode was still there, just not to the extent we're seeing now. The key difference is that he realized some cards were too strong but didn't push back hard enough to change them at launch.
@@salach1049 So glad he did though cause now he's worked on marvel snap!
@@salach1049Ben Brode literally killed Patron Warrior nerfing its core card to the ground (not patron actually) which was never meta since launch.
I Miss the times where Control Decks could actually Beat Aggro
Play Control Paladin . More fun than CW and eat aggro
They still can Kaiba. You just have to believe in the heart of the cards
@@al3exify xD
Fatigue warrior main here.
And i even managed to have a positive winrate agaisnt big priest back in the days.
It's not only you cant even beat warrior pirate or razakus hunter.
But also you cant win any rogue/priest/warlock.
Any kazakusan is too much value/tempo/card refill
I mean... It is just impossible to play control in wild.
Only cube/control warlock because it's busted af.
And still you have to wake up very early to get a positive winrate.
so current meta?
Man I miss the C’thun days, lowkey that and frozen throne were probably my favorite times in hearthstone. Those death knight hero cards were the coolest thing ever 😂😂 won’t ever be the same it seems
I miss the time when hearing "put your faith in the Light! ( _desideratus bellum!_ )" meant that I was not going to be taking damage for the next 2 or 3 turns (except if the enemy mage hadn't already used both Polymorphs).
This comment put it better than anyone else could
I think the most disappointing thing about hearthstone is that minion trading is no longer a thing whatsoever
Really? I started in the beta and quit forever shortly after the releases of Rastakhan’s Rumble. Does everyone just go face with everything now?
@@Syngrafer the last time i played was in the stormwind Expansion and half the decks didnt use minions.
@@UltimaKrecia That sounds weird. How is a typical game played these days?
@@Syngrafer half the decks you encounter would be mage and warlock. Mage had a stupid quest with the reward giving a permanent +3 spell damage, so it was just run through your deck casting spells as they were required to progress the questline. Others were warlocks with their quest, when they took damage on their turn you would instead. They would also just run through their deck until fatigue. I believe they also had close to no minions. You running minions would only give them targets for the spells to progress the quest, so running minions only helped them. Reaching 10 mana was special.
@@UltimaKrecia That sounds pretty stupid, compared to what I was used to back in 2017 or so. Maybe that's why I keep hearing that most people just play battlegrounds now, not Standard.
back when Chillwind Yeti was a thing.
dogshit times
chilldwind yeti turn 1 video is legend
Back then you didn't need to worry about dying on turn 8 when you have 30 health and 10 armor.
Make it 40 health now.
Jokes on you, worgen OTK/ Freeze mage with 0 mana infinite fireballs and many more were a thing back then
@@m.b7030 THAT WAS ON TURN 10-12
@@polololo17 That's just two more turns of your entire board being frozen and your opponent being literally unkillable.
I stopped playing hearthstone since last year but damn.... Thanks for the 2016 nostalgia. Remembered having a good time playing these with my friends back in college... Really miss them so much 😭
2016: How can I do more than 10 mana with 10 mana. Do I build a deck around it that requires minions being killed then resummoned? Do I play a powerful minion that costs 9 mana? Do I have only 1 copy of every card? 2022: Blizzards prints cards that cast 20 mana worth of spells, can be discounted, can be replayed with a battlecry minion. Here is a hero which will give you up to 20 mana. Here are cards that reduce the mana cost of all cards. Thanks blizzard!
instead of fine tuning the game,
they tune out your wallet
@@rekamud6635 it's even worse now with some of the most obnoxious sh@t I've ever seen. Jokes on blizzard though I won't spend a dime I'm just going to run the cheapest net decks until I get bored.
@@TheMADmk u from macedonia?
@@rekamud6635 I'm afraid not.
…Aviana Kun has been in the game for ages and only costs 2 deckslots…..
I downloaded this game again last month, played 2 games and almost cried, they literally destroyed a perfect game, one of the goat
Slowly becoming Yu Gi Oh? Basically the same thing. Old school yugioh was fun and now its literally turn 1 mega combo kills.
that literally almost never happens if you have half a brain cell you would put hand traps in your deck that stop any kind of turn 1 kill from going off
@@friendlyneighborhoodtotall1902 It's still stupid that it can at all
@@friendlyneighborhoodtotall1902 hands trap is the worst mechanic ever. If you NEED put 5-10 cards in your deck to stop your oponent game JUST to have a change to play the game bcs if you dont, he can climb to a omni negate board. Is just not funny. Thats the reason why ygo dont have so many players.
@@friendlyneighborhoodtotall1902
Tech is not a replacement for game design.
@@friendlyneighborhoodtotall1902
MTG has counter spells but it is not a very fun mechanic. Somehow there are still fundamentally broken cards that bypass what makes the game interesting or enjoyable.
HS Classic (Naxx to Explorers) was for me a nearly perfect Game. I loved the value a card had, i loved having only a small amount of real counters, i loved the way decs where formed and played.
Back in the day most classes only had one deck archetype or two and they varied in a few cards, nowadays theres way more variety.
But just 1 for each class is really played.
Which is not necessarily a good thing. Don't get me wrong having lots of deck options for fun is great, but not ever deck needs to be good AF. Makes for a really terrible and unhealthy game.
variety? for mage we have mech. for druid ramp, for warrior pirate etc.
I think the variaty isnt the real problem game lenght and a lac of interaction is
@@davidmorton6406 good as fuck? We have legendaries that are barery playable. You know the legendary naga for druid? We don't even have a 10 mana spell to use on it!
Hitting an extra card on NAT Pagle in 2014-2015 was awesome.
😢
there's a card now that gets a draw guaranteed and it's only 1 mana more with attack stats
I really think Quest Rogue and Pirate Warrior (the old one) were the beginning of the end for me. Once I saw aggro decks that could throw in *one* card and suddenly out-value control decks in 20+ round games I decided that I’d sometimes watch other people play, and that’s about it.
yeah i recently got back to hearthstone and man its even more pay to win game whats wrong with teh developers they are like beggars trying to ripp money at any cost
@@virtualworld2231 I just got back and I think it became more f2p friendly. All these rewards from quests (dunno how's the new system called). Free legendaries, solid starting cards. Hell, they even brought buffed azure drake in standard. I'm casul though, silver and all. But I like to spend an hour or two on the game.
IM IN CHARRRGE HERE
quest hunter in wild and secret mage is also quite a pain in the ass.
when I see these decks I'm usually in survival mode rather than trying to beat the opponent
@@shinoharuv2519 yh the quest hunter is obnoxious insanity where there entire deck consists of spells that demolish any minion you put out. Then their hero power can target minions and refreshes when they cast spells! Who the f thought that was fun or balanced.
2013: Mass silence + card = 4 mana
2022: Mass silence + trade = 1 mana
I Remember time when senjin shieldmaster was good taunt.
Hearthstone in 2022: We have an aggro deck that also have infinite value (Pirate Warrior), and an aggro deck who's is also a combo deck (Mech Mage)
Tbf, aggro decks also had infinte value in 2017, since deathstalker rexxar and kingsbane came out with KotFT. Combo aggro decks were a thing since at least oil rogue (if we don't count force of nature + savage roar, or other Leroy shenanigans).
Were those despised as well? Yeah, but we've been at this song and dance for at least 5 years by now
@@sosukelele Deathstaker Rexxar was not played in Face Hunter tho, it was played in Midrange hunter, which is a midrange deck not an aggro deck.
@@Snipfragueur even in facehunter
@@sosukelele and kingsbane can be countered by the 5 mana 4/4 pirate literally win the game against kingsbane rogue
@@Snipfragueur Don't forget about the potential otk with 1 mana smite thx to the colossal. Turns out giving an aggro deck infinite value/otk potential is strong who could guessed
I just came back to hearthstone after a couple of years and I remember the rng debate back then. Its now rng mayhem. You nailed the video +1 for you :)
Первая ошибка ХС была "Большой турнир". И дальше каждым гвоздём в крышку гроба являлась каждая новая карта, которая фармила новые карты из "ничего", тем самым убивая основной принцип игры: расчёт всей своей колоды из 30 карт на матч. Из-за этого увеличение рандома быстро перенёс ХС из спортивной дисциплины в дисциплину простого развлечения.
Solution, make a game mode with a changing set of allowed expansions. Like a combination of wild (any expansion) and standard, maximum of 6 expansions and a core set. Change it every month (or per expansion). That would keep it a bit fresh.
Well, i don't have dust for that, so, please no.
You mean arena?
Traditional is the answer can’t wait for naxx and gvg. The golden years
@@satibel well arena, you draft. I’m still suggesting constructed format
@@douglas29x well you can’t win them all. I’m suggesting a new mode, not to change any current existing ones. At least this is for people who don’t disenchant their cards and wants constant meta change.
I play hearthstone since 2014 and today in 2022 its like the evolution of Yu-gi-oh about all the quick effects of the cards, i like it but i miss the oldschool hearthstone
The only thing I think is actually cool are the categorized spells (fire, ice, etc).
I miss the times when i wouldn't lose to my opponent playing 40 Mana of stuff on Turn 6
i wish we could go back to the old days where positioning, trading and board presence meant something. new hearthstone is just 2 players taking turns at how gets the better rng
I've recently returned to Hearthstone and I am having fun, but man I do miss the old days...
This video made me feel old. I miss the good ol' times. I've dropped HS in like 2019 and have no regrets!
I think the tipping point was Ben Brode leaving. It just wasn't the same without his laughs at presentations. The Blitzchung affair was just the nail in the coffin for me.
This is big reason why I believe card games need to have a big reset every once in a while. Because it just gets to confusing with too many different mechanics to keep up with.
They have sets rotating, they just keep cranking out crazier and crazier cards.
I started with Knights of the frozen throne and after a while it was manageable but now that I have missed every expansions since Witchwood I don't even recognize the game
Have you even played hearthstone for once? They have sets rotating
I just tried playing after not touching it since like 2020 and the first 5 games had me going "...HUH??" opponent plays like 4-7 cards per turn and I don't even have time to read them all before I'm getting roped
This is so accurate! Some cards are an utter joke, basically "win the game". Onyxia for 10 mana summoning 2/1 charges and immune is a frustration in the arena making me want to uninstall the game every damn time. It used to take some skill AND luck to win games. Now it's only luck.
Well in standard onyxia aint a problem for my control lock, i got like 10+ aoe variants :D
Next expansion entirely focused on healing to counter all of that xd
I loved older hearthstone decks, using decks like jade shaman/rogue/druid, elemental Mage, demon warlock and especially dragon Priest. Galakrond decks were also fun, I never liked heavy combo decks where everything revolved around a certain combo. I enjoyed the classic value based decks and gameplay.
Remember force of nature + savage roar + innervate + savage roar?
Remember Leeroy + power overwhelming + Faceless manipulator + Soulfire + Soulfire?
Remember Leeroy + shadowstep + shadowstep + cold blood + cold blood?
There are definitely more combos in the game today but there were popular heavy combo decks since day 1 of hearthstone. This is not a new feature.
@@20the20 he never said they didn't exist back then, just that he enjoyed the value decks more. Shit, he even acknowledges they existed with the line "i never *liked* heavy combo decks"
Thanks for making me feel old, Legend Stuff. I needed to see the gray streaks in my hair. Very prestigious.
I played Hearstone in its golden age and still play Yuguioh, and I didn't think Hearstone would top this one in terms of monster spamming and even longer turns
Hearthstone 2016: haha funny adventure in Karazhan and card battle
Hearthstone 2023:
-IM BRUTAL
-NO I CONTROL YOUR BRUTAL
-BUT IM MORE BRUTAL
Контроль мета. Помним , любим , скорбим .
I played this game in its heyday for around one hour every day. I quit it over half a decade ago and while I sometimes miss it, everytime i take a glimpse at current state of affairs I know I made the right decision. In my playing days miracle rogue was the craziest shenanigans you could pull of. Nowadays game is utter chaos by turn 4
Loved the expansions from before. They were amazing. Big turning point when I started playing the game a while back was Ungoro. KotFT was even better, loved the idea of changing the main 9 classes to their DK counterparts. I haven't really caught up on the expansions since I last seen the Scholarly Mage one.
fuck dude, i wanna play 2016 hearthstone again so much..
It's time to move on to classic Hearthstone
It's shit, everyone plays the same 4-5 decks, no variety, no noob players, everyone is a pro and plays the most broken deck, some cards are not played at all, it's not like you remember it in 2016, i tried playing and almost puked from the same freaking deck over and over again.
@@yiannis777-l9c It's exactly as it was in 2016, everyone play same decks switching couple cards adjusting to pocket meta, mastering their understanding of the game and counting probabilities. If you want to play green cards for the sake of it then play standard.
@@yiannis777-l9c so you are mad, caus you are bad?
@@yiannis777-l9c Ah yes. The goold old "rose tinted googles" argument.
Ofc it is not that people just want a play a more simple, casual game. No. They are delusional ofc - this argument worked so well for wow classic too, until it became more popular than current wow for like half a year.
Ppl tend to forget that HS became popular because it was a simple and coosy game literally ANYBODY could learn and pick up and play for a couple matches to play every day. Introducing so much more mechanics and making it so competitive heavy resultled exactly what you see today: wallheim being more watched on twitch than HS.
Sure the "nostalgia".
Facepalm.
If I were to go back now. I probably would be like "Pick me up mom, I'm scared."
Old hearthstone meta is so nostalgic :D !
So basically the new Yu-Gi-Oh.
Acolyte of pain is a 3 mana cars but if it were released today i am pretty sure that it would be a 1 mana card lol
"Who am I, None of your Business" (Secret noise) ... the Victory is yours.
The main problem is that with the current state of the game you cannot even defend yourself in many situations when you know the right play . Some days ago : I had 33 health , no minion on the board . The opponent killed me in 1 round at 6-7 mana . There was no chance to defend it . This is not too fun at all .
I love when you play 10 games you face the exact same deck 8 times and get crushed, yet when you copy it too your rng sucks so bad you lose too
The funny thing about this is I would've considered ramp druid to be the absolutely busted deck in old hearthstone too
So I've came back to HS to play some arena after few years break. I drew my first deck and thought "Holy SHIET those cards are broken my deck is crazy". Went 1-3.
Thats why classic is so great. Hearthstone needs more of it. Year 1 lobbies. Year and and 2 lobbies. That would be amazing.
I like the idea. I only play classic anymore because standard just makes me feel terrible the cards are so unbelievably stupid.
Yes! And also maybe some custom metas with a set or two out of time making it into rotation. Some recent sets just completely overshadow old ones though so they would have to curate it carefully.
@@drewpeacock9087 Totally agree. I remember when knife juggler and Implosion was the most controversial shit in the game. Now its really out of hand. Classic is great but i want more of the older stuff 🤣
Classic is dead so this is clearly an unpopular opinion
I haven't played this game in over two years. I will continue like this for a few more years.
its funny how HS from 2016 is now basically how u should play arena, there are no REAL INSANE combo's, a lot of straight up good cards alone and just gotta be efficient with ur cards, like smart trades, playing on curve and shit like that
opponent: "tazdingo"
me: hmmm... how to trade with it... seems no, next turn.
this is my memory of hearthstone
Watching this now, it seems that the game has gone from "player vs. player in tests of skill and luck" to just "rock paper scissors who wins first"
Man in 2022 you could get to round 5? Wow what an amazing game!
can we have Hearthstone classic please?
Ohhh... That's why I haven't played hearthstone for 2 years now... Thanks for reminding
2016-2017 was peak hearthstone
no its wasnt, stop the cope
they should produce a proper, premium physical version with a 3d playing box for the arena, the 3d textures on the card backs etc, and only drop extensions once a year. some people just want to play with their friends and not keep track of a meta
honestly, that's the exact evolution every card game goes through. That's just how it is. In this one regard, don't blame blizzard. That's just how card games work. They have to make the cards better and more interesting.
That's why different formats of play are so important. So everyone can enjoy the game the way they like.
I think if you can freely play Wild & Standard & Classic, then you already get to choose quite a bit. I think thinking about Hearthstones formats more, will be very important in the future to keep the games longjevity.
Magic the gathering didnt for 20 years starting 1996.
The power creep truly is ridiculous.
Seen they've now brought back charge stuff...which they wanted to move away from, so they said.
It's slowly become yu-gi-oh without handtrap at this point.
Maybe blizzard will add hand traps later on lol
miss my zoo build and mage 1 turn freeze kill.
Man, I wish when the game was fun and balanced, with just some 4 mana 7/7, Doctor Boom at turn seven, Secret Paladin... now is just a shitshow. At least Mage still can OTK you while ignoring the board all game, at least that's some consistency.
I stopped playing Hearthstone in 2016 and after seeing this I think I made the right call.
I mean sure, now HS is more complex and a meta is more agressive. But I've noticed that with every expansion players are like "hey, remember the classic?", "remember the first expansion?". Back then HS was all about stats on the board and such. That is why Yeti was considered good. Now there are many things every class can do. One card is broken, that is true, it will be changed soon enough. Old cards like Naxxramas and League of explorers were abscent from wild for the last 4 years at least with the few exceptions like Loatheb, Reno, etc. I can understand that people want to do something that was old and effective, but you can try to give cards a second chance by being creative. Majordomo was given a chance with a Tess interaction, and it was quiete effective! Some old things like inner fire priest hasn't changed except for a few cards that make a combo more consistent. If you don't like current state of the game which I can completely understand, you can play classic mode. But wishing for era when it was all about stats on the board is wierd to me.
Edited for grammar.
i completely agree. they all also forget stuff like undertaker, jade druid and many other annoying and op decks that didn't get fixed in months. nowaday we atleast have nerfs more than 6 times a year(or less)
@@hagger4858 and I think you're remembering things worse than they really were. Most classes could answer the undertaker deck fairly consistently, jade druid was only strong after like turn 15, and the conservative card design made release days bearable instead of the clownfest we have now.
I think you're just having a knee jerk reaction to boomerisms. People don't think the old days of Hearthstone were better for no reason, you know.
@@mr.nazareth4501 the reason is that people forget bad stuff and remember good. that is proven.
@@hagger4858 Or because they liked the older version of it? I agree that it's part of it, but current hearthstone is also just less fun for some people.
Ideal: No mana cheats for future expansions, and give that stupid priest combo the saronite mine slave treatment
sounds boring, go play classic then
The same.
Destroy all minions, destroy all minions, destroy all minions, destroy all minions, destroy all minions, legendary, legendary, legendary, legendary, legendary, legendary, legendary.
Win.
There are places you just can't explore so deep at the same time in a cardgame without destroying it completely.
If you have a mana system, don't break it! discounting mana costs/ramping should be a niche thing with considerable restraints otherwise the parity of tempo is lost. Also never reach a critical number of efficient card draw/tutoring from the deck engines, otherwise the game loses its variability.
If both errors have been comitted, you must have a way to disrupt cards that are outside the field to prevent a linear, non-variable and polarized fast agro/inevitable combo dominated meta, which hearthstone's innate design doesn't allow at all.
From this perspective, this game is doomed.
Best example currently, Mech Mage. While I understand that it is not the top tier deck, it is frustrating to watch them play their entire hand due to discounts creating a huge synergistic board...and even if you deal with it, the many, many card generating effects of their mechs means that they are often left with a near full hand to start vormiting onto the board again.
100% correct. the game expanded its design space so much it allowed for degenerate strategies.
Hearthstones base mechnics are much more limited/stremlined than other card games.
They would have to make some fundamental change instead of just adding more and more powerful cards.
I was Competing from 2016 to 2018, I actually miss those days...Hearthstone will never be the same :(
Sometimes I think malygos druid is more preferable to the current hearthstone
At least you could mill Malygos druid tho
I recently played a match where my opponent would literally have a full side of 2/2 ghouls at the end of every one of their turns. It just doesn’t even feel like strategy so much as “do I have the card that beats everything?” You can 100% tell when people buy countless packs vs when someone is playing free/ cheap.
There's a reason why ppl don't play hearthstones classic mode,and that's because it's fckin boring.nostalgia is one thing,but the game's better than ever
This is footage from whisper of the old Gods
I stopped playing for good by the gnoll expansion, and came back for a minute when they added a playable demon hunter class,
A friend of mine got me into Heartstone during GvG, I put in a good three years and maybe $1000 in cards. This game makes me so angry. The same few ideas get recycled into new cards you have to buy each cycle to be competitive, and the meta never improves, card designs and interactions will sometimes deliberately work around existing mechanics (silence for example with Caverns Rogue wrecked Priest when Silence could have been good and promoted then Core cards). Playing the game was more about making up for lost ego than ever having fun, with so many degenerate decks always there to stomp you out. I hate this game.
I have never put money into the game to be competitive, and right now I have around 9 decks and 9k dust. WTf did you need to spend $1000 for? 🤣
@@jwj4535 Nice work! To get enough dust to craft decks from playing alone takes a lot of time, and with a full time job and family that was not possible, if I wanted to play new decks when they would be relevant in the meta.
@@BrandonZeeb fair enough, I reached consistency in dust/season when I was in highschool so I had much more time
@@jwj4535 Cool, yeah that helps for sure, to have that time. Which classes did you prefer to main? I was pretty hard into Priest, which was a path of punishment for sure 😅
@@BrandonZeeb zoo warlock 🤣 ~5 min per game
We’ve come quite a long way with this game, haven’t we?
i think people overvalue the old days like i have more fun and can play for hours on end if i get bored i just play bg, arena or solo player.
people always glamorize the "good old days" even tho they where just as tilted back then.
Hearthstone is a prime example why power creeping is a bad thing and can kills a game
When Hearthstone was a CCG / mathematician paradise VS when Hearthstone was coin flip dice roll paradise.
coin flip? literal skill issue, stop coping
Some people may dislike what its like now, but I dont. I love playing wild FOR THIS exsct reason. Some of the most creative, exciting insanity in a card game.
I played in beta and end my history in Kobolds... the best deck I remember was Cubelock, broken and very funny, I miss it
I miss standard cubelock too, I unlocked the golden warlock with that deck
This and recruit hunter
God I miss recruit hunter
it was broken, and it wasent funny, people where perma crying back in the days
I remember smashing ranked games with my murloc shaman deck. Recently I downloaded the game again to check it out and I couldn't understand anything. I played a few solo adventures and uninstalled it.
Good thing I stopped playing heathstone.
haha the choice of music for the "old times" made me laugh a lot :D
People love to look back to the past with nostalgia but they usually forget all the terrible parts. For example, old school secret paladin was both so strong and so simple to play that bots would hit legend with it.
The right perspective. Every era of hearthstone has flaws, but I would rather they take risks and innovate and then nerf and buff quickly like they do today, than play things safe every expansion and then when something is overturned they wouldn’t fix it for like 6 months (undertaker for example)
Yeah most ppl are sheep like that, always gloryfing the past witout thinking. Classic HS had extremely broken aggro. Remember charge ? Yeah fun times. Or freeze mage, where you couldn't even play the game..
@@ninototo1 yes there is a reason standard is more played than classic
@@ninototo1 poro poro?
Yeah you got a point here, every meta had their own stupid combo decks. But imo it never was as painfull as having a meta full of aggro/combo decks, like nowadays.
I mean : that’s ok to have to add some tech cards in your decks in order to counter some strong combos... but now it’s about having ten heals, ten taunts, and maybe ten silences to get a chance to pass turn 5.
I've never played hearthstone but was thinking about playing it, anything I should know about?
Also, if you're looking for something similar, consider giving inscryption a try - a layer part has similar mechanics.
There were always a couple stronger decks at every point of HS,but that's what meta means. Some decks are generally stronger,but there's always one or two decks that prey on them,and when people start playing them you had to switch to another that preys on them etc... I played since start and I stopped playing HS at FiB because every game started to feel like a shitstorm of RNG with massive impact or low mana plays with unimaginable value and no counterplay regardless of the class. Every turn was taking hella long and filled with frustration either for me or my opponent. There were no winners. Loser would be venting over how he got randomly buttfucked by the rng and winner would feel the uneasyness of having to live the rest of the day with bad luck because he spent all his luck on a 1 mana spell that somehow randomly cleared the board and put multiple minions on the board. Based on my experience and based on videos I see,this is no longer a game,it's just a clown fiesta.
Dude you are goddamn right
Like my board full with taunts but i still think "probably i dead next turn" then poof
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i played that old times, like 2016-18 until the heroes that change your hero expansion, then i came back this month and still a pretty good game imo
2016 version took way more player skill as well. Current dev team has no idea what made hearthstone fun and it really shows.
Kek
Majority of Current standard dev team have only been employed since covid so won't have even had that much to do with this expansions initial creation. I think your right though, there was a time where team five all loved and played the game they had helped invent. Nowadays it is fair to say nobody is even really playing it, otherwise decks like switcheroo Priest and Kel Druid would have been picked up on long ago in testing.
Playing on curve and value trade or going face needed skill?
@@Yusukeseru Reading hands and playing around damage breakpoints to know your outs took skill.
Those things no longer exist. The game is literally just discover and draw rng these days, top 100 legend is full of average skill players piloting the best decks.
@@v0iidb0w No. This game was always about [draw] rng. Just look what people complained in the past.
I remember some years ago i had regularly 9 win or more arenas. But now its more often over at 3 wins. I didn't change my strategy much, i play the trump way of curve, spend mana efficient but i get stomped over regularly by overpowered decks.
Then get better at the game, good players still can easily go infintie
@@tetenangkwae y'all always wanna say "get better" but never explain how, might as well not say anything at all, your input is useless.
@@mr.nazareth4501 what do you mean how? Draft better decks and make better decisions in game, countless people average over 6 wins, it's not a game problem, it's a you problem
they nerfed aviana cos the combo was too fast
*laughs in turn 3 40/40*
Miracle rogue?
@@satibel the switcharoo priest.. much worse than any miracle rogue
@@youraveragenikiriumconsume9640 with the edwin kingpin otk deck you can actually get exactly 40/40 stealth on turn 1 with coin (draw and play 18 cards, 10 minions, 2 backstab, 2 shadowstep, 2 prep conceal, and another spell to get a 4/4 with +36/+36.)
Switcharoo is easier to hit early though, and you can otk on turn 1 with some luck, but you can get unlucky and draw darkness or boar.
You should check it now you can fill your board with only one card ...