From Actor to Game Developer with Abubakar Salim | AIAS Game Maker's Notebook Podcast

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • Alexa Ray Corriea chats with actor turned game developer Abubakar Salim. Together they discuss his career including how he got his first gig in games with Ubisoft's Assassin's Creed: Origins; wanting to make his own game and starting his own studio; the lessons he learned from working with Ridley and Luke Scott that he applied to game development; how he wanted to tell a story of grief with his first title, Tales of Kenzera™: ZAU; and what the business side of games can learn from film.
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ความคิดเห็น • 3

  • @RevaliHeeHo
    @RevaliHeeHo 3 หลายเดือนก่อน

    Hi, just found out your channel, but its filled with interesting interviews from the industry. Thanks for your effort

  • @-saintsiiirow-6795
    @-saintsiiirow-6795 3 หลายเดือนก่อน

    I agree with Mr.Salim that it's interesting how different and similar games and cinema are. When it comes to movies the actors and the director are part of the selling point. Although with games people mostly pay attention to the gameplay and the studio that made the game not the names behind it. That's why I'm happy there's more interviews like this out there.

    • @petarrakoc1416
      @petarrakoc1416 3 หลายเดือนก่อน +1

      Yeah i think more auteurs are needed nowadays. People like Suda51 or Kojima. It's important for creators to have their personal touch in games, so people realize they aren't made in a vacuum.
      If someone becomes a bigger name, that adds more cache to their name which can lead to riskier, edgier games.