Minimum Speed to Go Around a Loop

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 52

  • @anepicflyingbrick_4872
    @anepicflyingbrick_4872 4 ปีที่แล้ว +25

    Patrick’s voice changed

  • @diatribeeverything
    @diatribeeverything 4 ปีที่แล้ว +7

    You're back! Keep the content coming! 👍🏻You're awesome and one of the original TH-cam math Gs.

  • @Tracks777
    @Tracks777 4 ปีที่แล้ว +10

    amazing content

  • @gloystar
    @gloystar 4 ปีที่แล้ว +10

    Amazing explanation! Simple, clear, and straight to the point. Thumbs up! ...Just wondering, do you think it can be solved using calculus and optimization?

  • @cyansorcerer6491
    @cyansorcerer6491 3 หลายเดือนก่อน +1

    love vids like this, so clear and easy to understand!

    • @patrickjmt
      @patrickjmt  3 หลายเดือนก่อน

      Glad you like them!

  • @grig8310
    @grig8310 2 ปีที่แล้ว

    How passive aggressive would it be to send this to my teacher?

  • @peterovard5613
    @peterovard5613 3 ปีที่แล้ว +1

    You saved my tail, thank you!

  • @fredsmith6324
    @fredsmith6324 10 หลายเดือนก่อน

    very good, very clear, nice clear writing, pleasant vocal presentation. thanks! edit: make sure your v's look like v's and not u's!

  • @CK-zl1sd
    @CK-zl1sd 4 ปีที่แล้ว +1

    Why is this recommended to me?

  • @tonyn300
    @tonyn300 3 ปีที่แล้ว +1

    5:37 doesn't this step assume uniform circular motion?

    • @yslrock
      @yslrock 11 หลายเดือนก่อน

      right, because the object is going around a loop, which implies "circular" motion

  • @drk5orp-655
    @drk5orp-655 2 ปีที่แล้ว +3

    You are supposed to take into account the energy of rotation of the ball in the final energy. Making the assumption that the ball is pure rolling in all of it's travel, the tangential velocity (Vt) must be equal to the velocity of the center of mass (Vc) which we know is Vc = sqrt(g*R). Then the angular velocity is Vt = Rω ;
    Vc = Rω ; (Vt=Vc)
    ω = Vc/R = sqrt(g*R)/R (Vc=sqrt(g*R).
    Then the rotational energy is:
    Kr = 1/2*ω^2*I ;
    Kr= 1/2* sqrt(g*R)/R* I.
    Remenber that "I" is the moment of inertia of a ball (sphere) or a disk if you simplify the problem (If you need to substitute it search for it (should be in Wikipedia or any proper physics book about classical mechanics)).

  • @sohumsharma2892
    @sohumsharma2892 4 ปีที่แล้ว +1

    4:51 i got preety far while solving this but i forgot about the normal force

  • @gaganc7250
    @gaganc7250 4 ปีที่แล้ว

    Can u make a video about ' Intermediate Axis Theorm'?...
    Btw nice video!

  • @Happy.Traveller
    @Happy.Traveller 2 ปีที่แล้ว +1

    Hi patrickJMT,
    Can you explain why Ei has to equal Ef? Shouldn't Ei

    • @joshuasteiner5568
      @joshuasteiner5568 2 ปีที่แล้ว +1

      Ei=Ef according to conservation of energy. I believe if no external net forces act on a system, then energy is conserved. So the potential energy initially equals the potential energy at the end, plus the kinetic energy at the end. Also, just because Ef is potential + kinetic, doesn’t make Ei < Ef. Gravitational potential energy is greater at the beginning than the top of the loop. The kinetic energy at the top of the loop adds with that potential energy to equal Ei.

    • @Happy.Traveller
      @Happy.Traveller 2 ปีที่แล้ว

      @@joshuasteiner5568 Okay I see, thank you.

  • @league_99
    @league_99 ปีที่แล้ว

    Can you make one with friction loop to find the minimum speed to go around the loop and you know the height

    • @Liam-dn1yg
      @Liam-dn1yg ปีที่แล้ว

      did you ever find out a way to calculate that

  • @particleonazock2246
    @particleonazock2246 3 ปีที่แล้ว

    Smallest possible ratio of dislikes to likes?

  • @manojkumarthumbalam6369
    @manojkumarthumbalam6369 3 ปีที่แล้ว

    It is from which text book?

  • @hummus9118
    @hummus9118 4 ปีที่แล้ว

    thank you!

  • @nahiyanifreetshazute9548
    @nahiyanifreetshazute9548 4 ปีที่แล้ว +3

    Hello. Thank you for the video. I had a query. what will happen when the vehicle have more speed than it needs?

    • @diogofilipe3902
      @diogofilipe3902 3 ปีที่แล้ว

      go faster

    • @ludvigpujsek
      @ludvigpujsek 3 ปีที่แล้ว

      The normal force (and centripetal force) will be greater. This would (in real life) result in higher friction with the surface of the loop (so, lower efficiency, but higher speed).

    • @DJTejasMusic28
      @DJTejasMusic28 2 ปีที่แล้ว

      it will travel further along the loop before loosing contact with it

  • @aspectparadox6654
    @aspectparadox6654 2 ปีที่แล้ว

    You never included centripetal force, wtf?

  • @wm1pyro604
    @wm1pyro604 4 ปีที่แล้ว

    thanks - exactly what my textbook had!

  • @abdalrahman.daljam3487
    @abdalrahman.daljam3487 4 ปีที่แล้ว

    Why didn't we take the distance from the launch point into consideration???

    • @Ettoyeaz
      @Ettoyeaz 4 ปีที่แล้ว +2

      Because we assumed there's no friction, so it doesn't matter how far away in the horizontal axis the start point is

    • @donegal79
      @donegal79 4 ปีที่แล้ว +2

      ​ Ettoyea z no: this problem is viewed from an energy standpoint, not a dynamical one where variables such as displacement, acceleration or acceleration along track are considered (so not using suvat equations) Considering conservation of mechanical energy incredibly simplifies the physics, and tedious maths that would be required if a dynamical approach is taken.

    • @Ettoyeaz
      @Ettoyeaz 4 ปีที่แล้ว

      @@donegal79 Ok, got it

    • @vikram03
      @vikram03 4 ปีที่แล้ว +1

      Coefficient of Friction is taken to be 0

    • @gloystar
      @gloystar 4 ปีที่แล้ว

      @@donegal79 Exactly.

  • @gabebonilla7710
    @gabebonilla7710 ปีที่แล้ว

    very nice

  • @nachovmenendez
    @nachovmenendez 4 ปีที่แล้ว +3

    Hi, great video. I just had one doubt. Why is the normal force equal to 0?

    • @neilgordon2879
      @neilgordon2879 3 ปีที่แล้ว +7

      Since v is the minimum velocity, it barely touches the top of the loop so the loop isn’t exerting force back on it

  • @raveen3379
    @raveen3379 3 ปีที่แล้ว

    Thanks

  • @abbbyggrim3288
    @abbbyggrim3288 4 ปีที่แล้ว +1

    Whats 1/2R + 10R?

    • @hummus9118
      @hummus9118 4 ปีที่แล้ว +1

      first give both sides a common denominator by multiplying both the numerator and denominators of the fractions on both sides (in this case I multiplied the left side by 10 and the right side by 20). the reason they are still equal to the original values is because they are equivalent; try dividing the values below (ie 10/20 should give 0.5, or 1/2, and 200/20 should give 10, which are both the original values).
      10/20R + 200/20R
      now just add them: 210/20R
      which can be reduced to 21/2R.

    • @abbbyggrim3288
      @abbbyggrim3288 4 ปีที่แล้ว +1

      @@hummus9118 thanks dude

    • @hummus9118
      @hummus9118 4 ปีที่แล้ว

      @@abbbyggrim3288 no problem :)

  • @vnana2001
    @vnana2001 4 ปีที่แล้ว

    This is so so cool

  • @Hhhhh11388
    @Hhhhh11388 4 ปีที่แล้ว

    thx

  • @lanaali8534
    @lanaali8534 4 ปีที่แล้ว

    which syllabus is this ?

    • @lanaali8534
      @lanaali8534 4 ปีที่แล้ว

      thank you so much

  • @CaptainBigguns
    @CaptainBigguns 4 ปีที่แล้ว

    H= .5R+2R becomes h=5/2 ???????

    • @Unidentifying
      @Unidentifying 4 ปีที่แล้ว +2

      2/2 =1
      5/2 = 2.5

    • @evertonm.junior31
      @evertonm.junior31 4 ปีที่แล้ว +1

      You transform 2R into 4R/2 to be able to add it with 1R/2, thus getting to 5R/2.

    • @vikram03
      @vikram03 4 ปีที่แล้ว

      2 + .5 = 2.5