CORRECTIONS & NOTES: 1:11:56 - That was a $34 total run, not $32. This means $9 per share should have been paid out. 1:17:48 - Standard track costs $10, not $5. 1:29:12 - It would have been better to run from Chicago -> Milwaukee -> Madison would have been $8 more than Chicago -> Dit -> Madison. 1:32:26 - This is a $36 run, not $41. So the overall run should have been $72. 1:33:59 - I forgot to double the dits :( They should have generated $46 which would have doubled to $92. 1:35:01 - If Orange had built north-west out of Green Bay instead then we could have had a much better $76 run by starting there instead!
That was a really great video on a fun "18XX-lite" game. I've been playing a bit of 18XX recently and have not done very well because it might be punching a little bit above my weight class. It seems like this game would fit nicely between those cutthroat games and even lighter train games.
Minor correction at 1:11:55 - The route should be $34 total, which would pay out $9 per share. Enjoying the playthrough so far! I've played a couple of 18xx games, but this might be a bit easier to get to the table.
1:29:15 Going in and out of Milwaukee was better. 1:32:25 I make that $36 pre-doubling 1:34:00 You mention the dits are doubled but still give a total of $38 which would be correct were they not doubled. 1:36:00 Not a mistake as such but I think there was a really nice move if you'd placed narrow gauge north out of Green Bay then started a loopy route via Madison from there. Thanks for the full playthrough, always a fan of these!
#1. Huh, yeah I didn't notice that alternate option at all. A pretty sizable $8 better. #2. Dang, I must have accidentally counted a single station city as if it was a double. I'll add a note about this. They still would have taken that last bonus stock though. #3. That's disappointing, you are right. I'll add a note, this means the total payout for The Soo Line should have been $16 more. #4. Wow-what a good move! That would have been a $38x2 run instead of $26x2! Awesome notes, thank you so much! Glad you enjoyed the video :)
I would love to play a game on a detailed Wisconsin map like this as I'm from a small town there. However, it's not a game I could get to the table, and from what I can tell they omitted my small town, Washburn, but included the next one over, Bayfield *spit on the floor*. (Corner Gas reference: th-cam.com/video/yio3Pin43eA/w-d-xo.html) They're just to the right of the white Lake Superior hex.
Getting to Lake Superior seems like a rough task that only the blue company would ever go for. Wonder how many games include that strategy. Great playthrough as always
I wonder that too. This is my only play of Wisconsin so far, and I'm curious to see how future plays go. I could see a world where the blue and orange companies team up to blast up to Lake Superior, perhaps if the same person was the president of both companies.
Great tutorial! I don't like the rule/model of stockprices dropping when a company invests money in assets (trains / stations) and increasing when payingout. Stockprices could have followed more logical stockprice movement. Or am i missing something?
I really wonder if as a last action, making the orange stock go under to make all tan token get a 0 value too could make the end better for you? Did you make the math before choosing not to do it?
Huh, that hadn’t occurred to me! This was my first time playing with the Wisconsin map and in retrospect I certainly should have at least considered that.
I just remembered that this alternate turn is actually against the rules. I may have forgotten to mention this in the video, but once an end-game trigger has been hit a company MUST pay out as long as it has at least 1 train and built at least 1 track (also, if it can lay track in the last round then it must so that the forced pay out happens).
CORRECTIONS & NOTES:
1:11:56 - That was a $34 total run, not $32. This means $9 per share should have been paid out.
1:17:48 - Standard track costs $10, not $5.
1:29:12 - It would have been better to run from Chicago -> Milwaukee -> Madison would have been $8 more than Chicago -> Dit -> Madison.
1:32:26 - This is a $36 run, not $41. So the overall run should have been $72.
1:33:59 - I forgot to double the dits :( They should have generated $46 which would have doubled to $92.
1:35:01 - If Orange had built north-west out of Green Bay instead then we could have had a much better $76 run by starting there instead!
That was a really great video on a fun "18XX-lite" game. I've been playing a bit of 18XX recently and have not done very well because it might be punching a little bit above my weight class. It seems like this game would fit nicely between those cutthroat games and even lighter train games.
Minor correction at 1:11:55 - The route should be $34 total, which would pay out $9 per share.
Enjoying the playthrough so far! I've played a couple of 18xx games, but this might be a bit easier to get to the table.
Good catch! I've added a note, thanks for mentioning it. I love this game, I've played it 16 times now.
Great video! I've been loving cube rails games lately and this looks like a perfect 'step up' to introduce my group to.
It's so great!
great playthrough, Jon! I really enjoyed it. I generally play 18xx, but these cube rail games look like a lot of fun too!
1:29:15 Going in and out of Milwaukee was better.
1:32:25 I make that $36 pre-doubling
1:34:00 You mention the dits are doubled but still give a total of $38 which would be correct were they not doubled.
1:36:00 Not a mistake as such but I think there was a really nice move if you'd placed narrow gauge north out of Green Bay then started a loopy route via Madison from there.
Thanks for the full playthrough, always a fan of these!
#1. Huh, yeah I didn't notice that alternate option at all. A pretty sizable $8 better.
#2. Dang, I must have accidentally counted a single station city as if it was a double. I'll add a note about this. They still would have taken that last bonus stock though.
#3. That's disappointing, you are right. I'll add a note, this means the total payout for The Soo Line should have been $16 more.
#4. Wow-what a good move! That would have been a $38x2 run instead of $26x2!
Awesome notes, thank you so much! Glad you enjoyed the video :)
I would love to play a game on a detailed Wisconsin map like this as I'm from a small town there. However, it's not a game I could get to the table, and from what I can tell they omitted my small town, Washburn, but included the next one over, Bayfield *spit on the floor*. (Corner Gas reference: th-cam.com/video/yio3Pin43eA/w-d-xo.html)
They're just to the right of the white Lake Superior hex.
Getting to Lake Superior seems like a rough task that only the blue company would ever go for. Wonder how many games include that strategy. Great playthrough as always
I wonder that too. This is my only play of Wisconsin so far, and I'm curious to see how future plays go. I could see a world where the blue and orange companies team up to blast up to Lake Superior, perhaps if the same person was the president of both companies.
Great tutorial! I don't like the rule/model of stockprices dropping when a company invests money in assets (trains / stations) and increasing when payingout. Stockprices could have followed more logical stockprice movement. Or am i missing something?
It's just a different way to do it and it adds variety to how various train themed games work. I think it's a very cool mechanism, personally.
I really wonder if as a last action, making the orange stock go under to make all tan token get a 0 value too could make the end better for you? Did you make the math before choosing not to do it?
Huh, that hadn’t occurred to me! This was my first time playing with the Wisconsin map and in retrospect I certainly should have at least considered that.
I just remembered that this alternate turn is actually against the rules. I may have forgotten to mention this in the video, but once an end-game trigger has been hit a company MUST pay out as long as it has at least 1 train and built at least 1 track (also, if it can lay track in the last round then it must so that the forced pay out happens).
@@JonGetsGames You did cover that at one point, don't have a timestamp though.