Assassin's Creed Mirage vs Valhalla - Parkour Gameplay Comparison (4K 60FPS)

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 474

  • @ACV
    @ACV  ปีที่แล้ว +60

    I recorded parkour gameplay in Valhalla, aligning it with Mirage's new parkour footage for comparison. After watching this, what are your thoughts on Mirage's parkour gameplay compared to Valhalla's?

    • @va11bhav_rana
      @va11bhav_rana ปีที่แล้ว +13

      not good, both not good

    • @CharlesVanexX
      @CharlesVanexX ปีที่แล้ว +11

      Don't see anything different besides they added the swing and pole vaulting.

    • @Eternal-Spectrum
      @Eternal-Spectrum ปีที่แล้ว +16

      Arno: *Laughs in French

    • @Eternal-Spectrum
      @Eternal-Spectrum ปีที่แล้ว +13

      When they said "going back to the roots", they meant sitting in benches.

    • @Remebox
      @Remebox ปีที่แล้ว +6

      @@Eternal-Spectrum That's funny that now they are trying to bring back old fans to the game like this, after they said "We don't care" And also funny that people happy about Assassins stuff .. not magic.. a hope Ubisoft realize that old fans more than they think, and they should consider it and make a normal game about parkour and assassinations using stealth, but I dont think they can develop any game now..

  • @fonryjji
    @fonryjji ปีที่แล้ว +470

    The difference in parkour movement seem subtle if any. I guess they mainly changed the environment to facilitate parkour more in Mirage compared to Valhalla.

    • @Fck_the_atf
      @Fck_the_atf ปีที่แล้ว +48

      Right on target.
      The movement isn’t really any different aside from being sped up.
      But if you look closely in the mirage footage there is actually alot of points where you can branch off of whatever path your on. To go up, down, left, and right. Which you don’t see in Valhalla. There is only one path you can go down and it doesn’t much matter weather you want to go up or down. Where in mirage you can see two times where the player manually goes down allowing you to transverse through 3 dimensions. Up, down, left, and right.

    • @nikshakya7389
      @nikshakya7389 ปีที่แล้ว +19

      ​@@Fck_the_atfman, I don't even see it being sped up. The movement seems bulky just like in valhalla.

    • @pond9875
      @pond9875 ปีที่แล้ว +2

      ​​@@nikshakya7389o watch the developers video on that, they literally just speed up the movement and add some parkour features that were in Origins but lost in Odyssey and Valhalla.

    • @Fck_the_atf
      @Fck_the_atf ปีที่แล้ว +11

      @@nikshakya7389 its not as smooth but it is sped up. At least the climbing is. The free running might be the same speed.

    • @Gandung_007
      @Gandung_007 ปีที่แล้ว +1

      And dont forget about work in progress buddy...
      Never fall about that in Ubisoft gane

  • @smallrestaurant5176
    @smallrestaurant5176 ปีที่แล้ว +134

    I have to tell you the truth, the two games look no different

    • @thumpingblazon7870
      @thumpingblazon7870 ปีที่แล้ว

      Im gonna be fr i did not realize that it showed valhalla until the he showed them side by side

    • @silkwind7618
      @silkwind7618 ปีที่แล้ว +1

      It's because Mirage is originally an expansion to Valhalla but became a Stand-alone DLC like Freedom Cry from Black Flag.

    • @murder_maestro123
      @murder_maestro123 8 หลายเดือนก่อน +1

      It’s because they aren’t. What makes Mirage an improvement over Valhalla is the fact that there is simply more options with parkour than Valhalla. It’s the same parkour system, just a better world design to go with it.

    • @Kelby73
      @Kelby73 8 หลายเดือนก่อน

      @@murder_maestro123ur right but still the same thing

  • @scrubmaster5153
    @scrubmaster5153 ปีที่แล้ว +316

    They look identical to me, I don’t know what they mean by making the parkour faster or smoother. Maybe the vaulting is smoother but that’s about it for the parkour.

    • @LordZanji
      @LordZanji ปีที่แล้ว +11

      fr😂😂

    • @spacemanf3070
      @spacemanf3070 ปีที่แล้ว +64

      lmao this a 60$ game and unity still looks miles better

    • @Gody66
      @Gody66 ปีที่แล้ว +18

      @@spacemanf3070 50$ 🤓☝

    • @Tripolizz770
      @Tripolizz770 ปีที่แล้ว +26

      There's a definitely a difference as Basim is clearly faster but the difference isn't huge at all. Though Baghdad is more compact and buildings are designed with parkour in mind so there's gonna be a lot more opportunity to parkour.

    • @spacemanf3070
      @spacemanf3070 ปีที่แล้ว +22

      @@Gody66 regardless it’s not worth the price when i guarantee 70% of the assets are going to be reused

  • @JGCoolfella
    @JGCoolfella ปีที่แล้ว +300

    just started playing through original and ezio games again, realized how much more attention to detail and complex parkour level design are in those compared to the new trilogy. They are so much more dynamic with ejecting and catch ledge.

    • @unc54
      @unc54 ปีที่แล้ว +70

      Some people overlook it because the animations aren't as flashy as something like Unity but from a mechanical standpoint we never saw that level of depth and freedom again.

    • @2INSNE
      @2INSNE ปีที่แล้ว +16

      you are correct, in the Ezio trilogy you could get some what creative with the parkour. The new ones became to easy creating a one way path of scaling.

    • @praneetbasu5151
      @praneetbasu5151 ปีที่แล้ว +1

      right now i am playing brotherhood and the opportunity of parkour in that game is so much i am overwhelmed

    • @BairdOThello
      @BairdOThello ปีที่แล้ว +5

      That’s why I didn’t like Unity’s parkour as much.

    • @GRR1MN1R
      @GRR1MN1R ปีที่แล้ว +10

      the Altair and Ezio games had the best challenging parkour system
      all the latest games does parkour with just moving forward on one button and always jumps towards ledge or places designed as spots
      but the older games had more reacting parkour , one wrong jump and you can fall off

  • @MatarikaToribash
    @MatarikaToribash ปีที่แล้ว +137

    Hey game dev here, it seems what they’re missing in this game is shorter animation transitions hopping across the bars. There’s like a little pause instead of being a smooth blend into the following jump. Which makes the character feel weighty and kills illusion of flow. Also when the character is walking across a narrow platform, he does this slow crouch walk that also kills momentum completely. It’s basically the same parkour from Valhalla

    • @mizzix
      @mizzix ปีที่แล้ว +3

      To be fair the crouch walk is not new, it's just oddly really slow in the newer games

    • @jahozzy8311
      @jahozzy8311 ปีที่แล้ว +2

      thanks, i was looking for this. I dont have that much problem with the new games except the way they "pause" when they run through beams. I know it's supposed to mimic how parkour people pause and regain balance but Assassins are supposed to be as fast as the wind you won't even notice their shadow. but still, as long as they give a good story, I'm go for it.

    • @susnatende
      @susnatende 5 หลายเดือนก่อน

      still bad

  • @belinxio
    @belinxio ปีที่แล้ว +140

    Finally an actual good comparison.

    • @IamGod534
      @IamGod534 ปีที่แล้ว

      Just looks like valhalla in origins setup

    • @Growmetheus
      @Growmetheus ปีที่แล้ว

      Barely discernable was softer swing-offs, snatchy pole grabs instead of swingy arches, and dynamic clothing.

    • @Growmetheus
      @Growmetheus ปีที่แล้ว

      Basically less air when possible

  • @sjneow
    @sjneow ปีที่แล้ว +139

    If you compare it directly to the Ezio games, they dont have this “pause” whey Ezio hop from bar to bar. The animation in Mirage feels “unsmoove”

    • @NJWebCrawler
      @NJWebCrawler ปีที่แล้ว +10

      Yeah, and i've noticed that anytime basim is on a wire/fence walk type obstacle he doesnt exactly rush / run on it like ezio could.

    • @dignusdingus3709
      @dignusdingus3709 ปีที่แล้ว +6

      Along with not showing any wall ejects, manual jumps or grasping, I wish the beam hopping had a smoother leap like in the Ezio and Kenway games.

    • @Dr9Os
      @Dr9Os ปีที่แล้ว +7

      That's better, so be more realistic

    • @themadtitan728
      @themadtitan728 ปีที่แล้ว +2

      @@Dr9Os no they are just lazy

    • @kiranvnair1133
      @kiranvnair1133 ปีที่แล้ว

      The game isnt finished yet

  • @ZX-wf5ju
    @ZX-wf5ju ปีที่แล้ว +31

    I dont see any differences the only difference is Basim used his hand on the rope while Eivor was, smarter he used his axe..

    • @IAmMuffin.
      @IAmMuffin. ปีที่แล้ว

      Basim used his glove to prevent his hands from burning at least

    • @maxm.m.7219
      @maxm.m.7219 ปีที่แล้ว

      The 'climb up'-animation is faster with Basim. He just immediately jumps up, whereas Eivor briefly pauses, or simply climbs up slower.
      Although, I hold on to my theory that his parkour improves as his rank improves. Besides, the gameplay shown was in still in development, so maybe they'll hear the people complaining, and modify it to be faster.

    • @ZX-wf5ju
      @ZX-wf5ju ปีที่แล้ว

      @@maxm.m.7219 I was having the same thoughts of the parkour improvement while ranking up but I am not sure because it is not mentioned by any of Ubisoft Devs

  • @ANI-lv7lf
    @ANI-lv7lf ปีที่แล้ว +31

    As I can see, the parkour is still the same in both the games and I finally realised that Valhalla's environment was the main problem that why people hated it's Parkour. Also the fluidity and complexity mechanics are absent from the old AC games like Unity, Ezio trilogy, etc.
    I am not hoping anything but I still wish the devs could add the parkour physics and animation from Unity and older AC games as Mirage is still a work in progress (or they can add it as a future update in the game).

    • @infinitespinergy1220
      @infinitespinergy1220 ปีที่แล้ว +8

      The map design will show players how mechanicly dry and unfun the rpg parkour system is. It will certainly improve the experience a bit, having a huge dense city to climb around, but having no real way to do anything unique aside from following the set pathes, it will not be as good as the old games.

    • @Regalieth9143
      @Regalieth9143 ปีที่แล้ว +5

      If you think that’s why people hated it’s parkour then you’ve really haven’t been paying attention.
      Compare Unity’s parkour to Origina, Odyssey and Valhalla. Then you’ll understand why people hate it.
      Look at the combat in All the AC games starting from Unity and before Unity and compare it to Origins-Valhalla. Then you’ll understand.
      For some reason Ubisoft thought if they downgraded the parkour and changed to combat to some weird World of Warcraft style of combat then people would like it. Strange.

    • @Noctuam734
      @Noctuam734 ปีที่แล้ว +2

      @@Regalieth9143 Ironically enough, people did like it because of the combat changes lol... the new rpg trilogy is only hated on the internet, it increased the franchise popularity by a lot. So not strange at all.

    • @Regalieth9143
      @Regalieth9143 ปีที่แล้ว +2

      @@Noctuam734 Really? Show me who these people are then, because all I’ve been hearing, mainly when Odyssey came out is how much they steered from the older games. How they’ve downgraded the Free Flow parkour and changed the combat.
      Out of 20, there’s probably 2 people That’ll say they like the games. You’re one of the very few.

    • @Regalieth9143
      @Regalieth9143 ปีที่แล้ว +1

      @@Noctuam734 I’ll get 15 individuals right now to hop on this thread and tell you how much they disliked those new mainline rpg assassin’s creed games.

  • @highrepublic3264
    @highrepublic3264 ปีที่แล้ว +7

    so they literally took all that time making an environment built for parkour, but didn’t implement a good parkour system? 💀💀💀💀

  • @pnk2370
    @pnk2370 ปีที่แล้ว +22

    ah yes, the "unity parkour" ubisoft told us about..

    • @cordisdie8109
      @cordisdie8109 ปีที่แล้ว +3

      they should have used origins parkour

    • @_sam.__
      @_sam.__ ปีที่แล้ว +10

      @@cordisdie8109 they should've used the parkour from any of the games before origins*

    • @Noir-c9k
      @Noir-c9k ปีที่แล้ว +3

      "basim will be the most fastest & agile assassin ever in the series" 🧢🧢

    • @hawken796
      @hawken796 ปีที่แล้ว +5

      They said they were inspired by Unity's world, not unity's parkour itself.

    • @emranhazom7113
      @emranhazom7113 ปีที่แล้ว +1

      @@hawken796 well they should've used the unity parkour engine.. NOt this shit and crap, that looks like a slow moving man

  • @jahzelortiz1123
    @jahzelortiz1123 ปีที่แล้ว +3

    One thing I feel nobody has noticed is that every single time they do parkour in the video, it is never at Basim’s full speed. In Valhalla you could jog forward and still parkour, it’s the same for this game. Throughout 99% of the demonstration they never press the sprint button, HOWEVER, after Basim kills the guy who shoots down his bird, he crosses a rope with full speed, scales up a wall pretty fast, and runs foward on the roof stupidly quick. That run speed on the roof right there, IS the full speed on display, they just for some reason wanted to show it slowly first which I never understand why demonstrative videos like these do that but aye, just thought i’d point that out somewhere

  • @thanos_karagiannhs5320
    @thanos_karagiannhs5320 ปีที่แล้ว +7

    Basim seems a bit lighter and more nimble than Eivor/Eyvar despite the basic animations being the same. I think the tweaking was just enough so as to get rid of the unnecessary weight pulling you down every time you made a leap in Valhalla. Its not the same as Unity, nor will it ever be in an engine like this, but i hope we can have a decent parkour experience with what technical means are available to us.

  • @BrokenOpus
    @BrokenOpus ปีที่แล้ว +8

    Can’t help but notice the ropes getting jumped on being absolutely stiff like steel beams. But I guess this is the case in both games.

    • @kylelucien7632
      @kylelucien7632 ปีที่แล้ว +1

      I have absolutely no idea how Unisoft made perfectly smoothly flapping ropes in Unity, and abandoned it in all new games after it, it is such a huge visual thing, almost like they don't play the game

  • @tobiaszkukotko8655
    @tobiaszkukotko8655 ปีที่แล้ว +2

    I saw it myself and started to searching some comparisons like that. Nothing changed. Our dreams about Unity parkour system will stay only dreams.

  • @gweedus
    @gweedus ปีที่แล้ว +144

    this makes me really worried for mirage. Ubisoft is literally lying to our faces

    • @anthonygiangreco3621
      @anthonygiangreco3621 ปีที่แล้ว +7

      How did they lie? Ubisoft's head production director (Anne Laure Condamine) explained in an interview what Ubisoft is doing with Assassins Creed Mirage and she said they are not going back to the old school gameplay mechanics but will will add old features like hiding places and bribing officials and guards, but the game will still have the RPG style movement parkour and fighting, I will have new obstacles and interactive environments plus new abilities because Basim is the reincarnated ISU Loki.

    • @dionpierre5847
      @dionpierre5847 ปีที่แล้ว +19

      @@anthonygiangreco3621people like to pretend that they never said they would improve parkour. It’s crazy. The whole lead up to this game was about parkour. Wether you all want to deny it like it never happened that’s up to you

    • @anthonygiangreco3621
      @anthonygiangreco3621 ปีที่แล้ว +2

      @@dionpierre5847 no it wasn't. People need to stop saying Assassins Creed is getting back to their roots, they never left their roots. Ubisoft's head production director Anne Laure Condamine explained everything Ubisoft is doing with Mirage, and she said Mirage is going to be a new version of the RPG style gameplay from Origins Odyssey and Valhalla, it will have more obstacles to vault over and new environments to interact with, and Basim will have special abilities because he is the reincarnated ISU Loki.

    • @dionpierre5847
      @dionpierre5847 ปีที่แล้ว

      @@anthonygiangreco3621 🤣 they never left their roots? First off Ubisoft is the one saying that not the people and it’s clear they left and abandoned what made assassins creed great a long time ago. And what you are referring to is after the gameplay dropped. They can’t drop the gameplay and continue to lie about how parkour was supposed to be improved. And look at you prop up basims bullshi magic that no one likes. Once again abandoning their roots. You sound like an Ubisoft employee or you’re getting paid to promote the game.
      The game looks great but it isn’t what they said it would be

    • @swifto12usedtobetaken
      @swifto12usedtobetaken ปีที่แล้ว +4

      @@anthonygiangreco3621as someone who loves the rpg gameplay i am more hyped

  • @RainSennin_ismyAlt
    @RainSennin_ismyAlt ปีที่แล้ว +41

    Literally nothing changed about the parkour, but that's not a bad thing. I'm just glad you can traverse the city without having to touch the ground anymore which was always one of my favorite things about Assassin's Creed.

    • @pinseekergaming4760
      @pinseekergaming4760 ปีที่แล้ว

      People are just upset that it’s not gonna be as flashy as unity people forget those at the original creators of unity don’t work at Ubisoft anymore

    • @mariox7070
      @mariox7070 ปีที่แล้ว

      Honestly, I keep noticing a pattern within the AC fanbase where whenever a new game is announced they always try to look at the minor details to predetermine whether it's good or bad and regardless they hate on it anyways. From the look of it, Mirage's movement is more fluid and responsive but that could also be due to a change in environment.

    • @pinseekergaming4760
      @pinseekergaming4760 ปีที่แล้ว

      @@mariox7070 you hit the nail on the head. You’re right the van base is toxic and they have nothing better to do than to complain about a new game.

  • @Randomized_tv
    @Randomized_tv ปีที่แล้ว +5

    Idk the gameplay looks different than the trailer. Seems as if basims pole swing was also faster at the playstation fest trailer. And that the camera moved along with the swings. This just looked mehh.

    • @lfer5116
      @lfer5116 ปีที่แล้ว +9

      I agree, and also on the play station trailer, he is in his master assassin robes. Maybe that implies he will be faster and get better at parkour as he progresses? I would hope but we’ll see

  • @arkadiusznagorny3111
    @arkadiusznagorny3111 ปีที่แล้ว +3

    It's just slightly faster, hopefully they smooth out the animation a bit because it looks like Basim "sticks" to what he lands on. Other than that it's the city that will make a difference, it's just so much more dense than what Valhalla had

  • @EagleInHay
    @EagleInHay ปีที่แล้ว +2

    Unfortunately, parkour from unity is unlikely to be repeated, maybe it was so hard to make... especially considering that it was 2014 then..

  • @Cardinal_Prince
    @Cardinal_Prince ปีที่แล้ว +4

    Cannot wait to use Altair's outfit in Mirage

  • @anony88
    @anony88 ปีที่แล้ว

    I just replayed assassins creed 3 and it looks identical to that... They rehash the same animations for every game. Every new game is basically just a new map with a new story on the same game.

  • @OmniMac
    @OmniMac ปีที่แล้ว +1

    You can tell Basim wasn't moving as fast as he could have. And that's backed by the fact that if you watch the full gameplay they have him jogging through the whole thing until toward the end where, for a brief moment, he begins to sprint. I would say that the pause before leaping to another platform is hopefully because of them not having him moving at full speed in the showcase. But that's probably just how they designed the mechanics honestly. My main pet peeve is with that awful zip-line with almost bare hands, that shouldn't even be a thing.

  • @Lodestar.
    @Lodestar. ปีที่แล้ว +1

    Thanks for putting this together

  • @iliketrainsguy5918
    @iliketrainsguy5918 ปีที่แล้ว

    Finally somebody did this video, now what are going to say those AC fans which said Mirage has a different parkour

  • @gamblingKidd
    @gamblingKidd ปีที่แล้ว +10

    Valhalla looks smoother but i hope since its still in development….mirage will be better 🤞🏻

  • @fauken1994
    @fauken1994 ปีที่แล้ว

    Im an old fan of the old Parkour system back in the Altair and Ezio generation. I also think The Black Flag Edward parkour system also very good too.
    I dont like Unity parkour for some reason:
    + Animation very decent but lack of realistic approach - Superhuman jump , climbing too fast - There a re no sign of holding breath between each climb -> made it ver fake and not keen in the eyes.
    + Glitchy Parkour up and down system.
    The Fourth AC generation (trio modern ac from Origin to Vahalla) reduce flashy move and comback to old school ac - for me thats good but some environment feature have been cut off for a suitable era so they also cut down climbing time , thats why higher edge very easily reach by only one push with their legs - totally killing immersive for me.
    Altair and Eizio trilogy still hold the best for excellent and aiming for a more calculated climb, you will failed if you not careful enough. EDWARD Black Flag is the best example of how flashy animation should head to - slow, require thought again - fixed most of Conor Parkour issues (Too fast and glitchy).
    A realistic parkour system still the best - don’t like flashy move at all with too fast height reaching - like we dont actually thinking at all when climbing.
    AC MIRAGE will be ok if it can balance things between realistic and fun + calculating time and effort to reach for higher height as well as no superhuman jump and glitchy system too many flashy move. Each jump require body power to move on so a slight pause between jump is good for me.

  • @buccaneercat
    @buccaneercat ปีที่แล้ว +5

    I’m so sad watching this… we all knew it would run on the same engine… but damn… they prettied it up by speeding the parkour .1%, and adding more dense parkour options… but it’s 99.99999% the same.
    I just wish they would drop this engine, and make something 10x more fluid for AC Red, and Hexe… but who am I kidding?
    I’m still excited for Mirage, and I’m willing to give them financial support for giving us a much better traditional entry… I just wish the parkour was better

    • @lucasbelmonte2832
      @lucasbelmonte2832 ปีที่แล้ว +2

      When it started development it was meant to be a dlc for Valhalla before they decided to make it it’s own game that’s why the parkour is so similar. Asking to scrap it is unrealistic as they would be dumping thousands of dollars down the drain and seeing as the game is only selling for $50 wasting all that money would of made it very hard for them to have made a decent profit.

    • @Noir-c9k
      @Noir-c9k ปีที่แล้ว +1

      Fr I feel you bro, I was expecting better than this when they said "basim was going to be one of the fastest"... This guy doesn't even look faster than altair lol

    • @Fck_the_atf
      @Fck_the_atf ปีที่แล้ว +1

      @@lucasbelmonte2832 i see what you mean but c’mon this game has been in the oven for 3 years. They went from syndicate(old ac) to origins(new ac) in two years. But they can’t go to new ac to old ac in three years? Oh but i know what it is. They are focusing on the other 999 ac games they are making at the same time. So while this game is being developed over the span of 3 years. I bet a fraction of that time, if not less has been spent on mirage and instead was spent on
      Assassins creed: micro-transactions
      Smh

    • @buccaneercat
      @buccaneercat ปีที่แล้ว

      @@lucasbelmonte2832 I just want them to drop this parkour system in their upcoming (next gen exclusive) games. Unfortunately Mirage was never going to be entirely different than Valhalla… but I do appreciate them for making this traditional (and cheaper) step for the original fans!

    • @lucasbelmonte2832
      @lucasbelmonte2832 ปีที่แล้ว +1

      @@Fck_the_atf if this is bothering you so much take comfort in the fact that ac red which is releasing next year, will be built on a whole new engine with a brand new parador system, like how they went prom the first and ezios a trilogy’s parkour, to 3a and black flags, to unity and syndicates, to origins, odyssey’s and valhallas and now to red.

  • @Scorpionsan5
    @Scorpionsan5 ปีที่แล้ว

    Parkour is good but AC games should add advanced acrobatic moves (ACB had Ezio jump to beam from horse and do acrobatic flip). Its not fun if player is limited to small number or parkour moves and acrobatics, they should add more in my opinion.

  • @iSauronx
    @iSauronx ปีที่แล้ว

    OH MY GOD. That’s it unity was a peak. They will never going to make a game like it. It’s so frustrating I swear

  • @vamp0669
    @vamp0669 ปีที่แล้ว

    i think they're saving Unity parkour for the Assassins Creed 1 or 2 remake

  • @RedOtter100
    @RedOtter100 ปีที่แล้ว

    Some people like myself will just play this game because it’s a new game and what not I believe people have had they’re fill with Valhalla and Odin whispering in your ear every damn time.

  • @elweegee3575
    @elweegee3575 ปีที่แล้ว

    It's the same parkour which makes sense since they're using the same game engine.
    The only difference will be where it happens.

  • @AThousandLives-
    @AThousandLives- ปีที่แล้ว +1

    Didnt need this video to let me know it was an exact copy of the horrible parkour in Valhalla. The clothing physics have the same issue as Valhalla. You'll be charged full priced for a dlc

    • @mizzix
      @mizzix ปีที่แล้ว

      The clothing are way better wdym

  • @boro-5411
    @boro-5411 ปีที่แล้ว +1

    Can we stop comparing games ,and enjoy that we atleast have a new unique game on a way?

  • @raphaeljaggerd3585
    @raphaeljaggerd3585 ปีที่แล้ว

    They should have just done a capcom like remake of AC1

  • @HuskySansVergogne
    @HuskySansVergogne ปีที่แล้ว +1

    The same old shit.
    I'm waiting for the next game which hopefully will have a complete parkour rework

  • @paweleszek6632
    @paweleszek6632 ปีที่แล้ว

    This is valhalla dlc, still every ac games are masterpices

  • @GnomeKr
    @GnomeKr ปีที่แล้ว

    I feel like Mirage has the same movement sets as in Valhalla but is more fluid and feels more natural

  • @recess7
    @recess7 ปีที่แล้ว

    Honestly I think they should make AC more grounded. Make combat harder and a better stealth mechanic overall.

  • @ShayPatrickCormac911
    @ShayPatrickCormac911 ปีที่แล้ว

    I want to see a developer who will roll off the rope with his bare hands

  • @maxvinesjr4212
    @maxvinesjr4212 ปีที่แล้ว

    I can’t really compare anything because it seemed like he or she wasn’t really running more like jogging you can see he switches in between the two in other videos

  • @everrunic8375
    @everrunic8375 ปีที่แล้ว

    Should’ve used basim outfit in valhalla

  • @parthjain5397
    @parthjain5397 2 หลายเดือนก่อน

    which of these was mirage?

  • @beast_xyz610
    @beast_xyz610 7 หลายเดือนก่อน

    The parkour looks no different. I've played both and trust me even Valhalla feels like a better game (not an AC game... just a game in general) when compared to Mirage. The thing is, Valhalla is a complete RPG so lack of parkour is considerable. It does not even try to be an AC game. But Mirage promises to bring AC back to it's roots. To do so, they should've used the parkour mechanics of earlier AC games like black flag or brotherhood.

  • @Sup_itsBesh_
    @Sup_itsBesh_ ปีที่แล้ว

    If I'm not mistaken, before when they first announced this game, they said there would be major improvements to the parkour system.
    This seems like "copy and paste", to me.

  • @ianace5639
    @ianace5639 ปีที่แล้ว

    I swear to god if the parkour is auto pilot i wont even bother to play Mirage.

  • @ELdASenSei
    @ELdASenSei ปีที่แล้ว

    I thought the parkour in Mirage would be faster and smoother. Can't really see the difference with Valhalla, unfortunately.

  • @Regalieth9143
    @Regalieth9143 ปีที่แล้ว

    Big difference. Mirage looks more grounded in reality in terms of the animations when free running.

  • @ekremdilber
    @ekremdilber ปีที่แล้ว

    So we see that they swallow a dlc as if it is a full game

  • @Rondog.
    @Rondog. ปีที่แล้ว +2

    The parkour up to AC3/4 era felt responsive with no delay between moves or changing directions. The RPG era games feel as though the game is deciding where to go before letting you get there. The leaps feels very stiff and telegraphed. Very little looks different in Mirage sadly. Hopefully the more complex parkour environment can make up for it

  • @bautistamartinez7999
    @bautistamartinez7999 ปีที่แล้ว

    i was really considering buying mirage (the last game i bought was origins) but after seeing this, is a big no for me

  • @Codysnotreal
    @Codysnotreal ปีที่แล้ว

    To be honest I do see a slight change in mirage it is a little bit faster but to similar

  • @rupankakalita150
    @rupankakalita150 ปีที่แล้ว

    Atleast we don't have to go to Asgard.

    • @m.r4841
      @m.r4841 ปีที่แล้ว

      You never had to

  • @FohzNA
    @FohzNA ปีที่แล้ว

    is it just me or does jumping down/falling look unaturally quick like the gravity is stronger than it should be

    • @uxynergy2209
      @uxynergy2209 ปีที่แล้ว

      Yes because this game using god damn Valhalla parkour

  • @sepvanharten9102
    @sepvanharten9102 ปีที่แล้ว

    There’s just no flow to the parkour at all. Especially when jumping from beam to beam there is almost a full stop every jump.

  • @blackmaster5759
    @blackmaster5759 ปีที่แล้ว

    I thought its gonna be agile as ac unity😥😢

  • @faruqjunior8966
    @faruqjunior8966 ปีที่แล้ว +1

    I was wishing they would make the parkour like AC unity, DISAPPOINTED!!!

  • @androidmodding6663
    @androidmodding6663 ปีที่แล้ว

    The AC fanbase after this: time to vanish

  • @유튜브떠돌이-f5j
    @유튜브떠돌이-f5j ปีที่แล้ว

    Both physics engine is same

  • @enenrax
    @enenrax ปีที่แล้ว

    Eivor manages to be faster to climb

  • @arkixyt
    @arkixyt ปีที่แล้ว +1

    Porque el valhalla se ve mejor

  • @babyspoot
    @babyspoot ปีที่แล้ว

    Glad they fixed the dogshit audio that's been present in the last 3 games. The innovation!

  • @okaninhoo
    @okaninhoo ปีที่แล้ว

    its literally the same. i dont care what anybody says. but the environment in mirage looks better of course so..

  • @lucasbelmonte2832
    @lucasbelmonte2832 ปีที่แล้ว +3

    All these bozos need to understand that this game started development as a dlc for Valhalla before they turned it into a stand alone. Meaning all the animations form Valhalla had been added and adjusted and by scraping the project and starting again they would have lost thousands qnd because they games is selling for cheaper it would have been difficult to turn a profit. One thing I notice with ac fans is no matter what Ubisoft do be it good or bad they find something to complain about, even if they did reintroduce unitys parkour you’d still complain. Just be happy that the game has very obviously gone back to a more assassin focused game with assassin focused gameplay and that the game is cheaper.

    • @ZeroHxC07
      @ZeroHxC07 ปีที่แล้ว

      Yeah we should be glad that assassins creed is about assassins. I think Ubisoft should be glad that assassins creed fans are so gullible.

  • @tarnishedpose
    @tarnishedpose ปีที่แล้ว

    Any subsequent AC game where it's climbing system is missing the mechanics/features(and thus, missing control over the character and possibilities for fun traversal) of Unity and every previous game is an AC game with a bad climbing system.
    This game, in spite of taking place in a more dense city, trying to replicate that of AC1, is already a dissapointment in that sense. This climbing system is the same mediocre dumbed down devoid of any essence bullshit from the last 3 games.
    And that's not to mention that in plain 2023 those one billion companies can't make use of technology(the mocap animations from AC Unity!) they had almost 10 years ago.
    A joke of a gaming development company is Ubisoft. The only reason they keep being financially successful is because there are too many clueless casuals in the world who throw money at anything with above decent looking graphics.

  • @leonardopinto6651
    @leonardopinto6651 ปีที่แล้ว

    It's sadly funny how the look like the same game

  • @blackdynamite_5470
    @blackdynamite_5470 ปีที่แล้ว

    They both look the exact same

  • @praveene5921
    @praveene5921 ปีที่แล้ว

    Same

  • @MDzstation567
    @MDzstation567 ปีที่แล้ว +3

    Basim is faster and more agile that's cool ❤ and parkour difference is also coming

  • @faisalazizi836
    @faisalazizi836 ปีที่แล้ว

    Graphically Valhalla looks better 😅

  • @TheSCIOnce
    @TheSCIOnce ปีที่แล้ว

    Exactly the same

  • @randomgamingvideos4373
    @randomgamingvideos4373 ปีที่แล้ว +1

    I feel mirage is one of those games where the changes look very subtle but when you play it’s a whole different beast

  • @thabro0939
    @thabro0939 ปีที่แล้ว

    Ubisoft mate wtf is this copy and paste bullshit. forever letting us down with the same game output every year really thought we had the REAL assassins creed back again. Looks like it's another crappy RPG copy n paste. Nvm boys we'll probably get it next time. "Proabably".

  • @aks19880
    @aks19880 ปีที่แล้ว

    It's the same parkour system

    • @m.r4841
      @m.r4841 ปีที่แล้ว

      It's similar but not the same

  • @Henavet007
    @Henavet007 ปีที่แล้ว

    Why does Valhalla look better lol..and why does unity look better than both of these

  • @WilliamKalagayan
    @WilliamKalagayan ปีที่แล้ว

    sheesh

  • @NoName-yw1pt
    @NoName-yw1pt ปีที่แล้ว

    I see no difference

  • @ahmedkawar
    @ahmedkawar ปีที่แล้ว

    Ach mirage is better

  • @sebwilson8212
    @sebwilson8212 ปีที่แล้ว

    Looks slow as shit in both games

  • @druid3694
    @druid3694 ปีที่แล้ว +1

    People are forgetting that the game is not ready yet.

    • @LoneWolfO1
      @LoneWolfO1 ปีที่แล้ว

      And originally a DLC for Valhallah. But yeah we have 3 1/2-4 months left, look at the Spider-Man PS4 first Gameplay reveal and it was a little slower. As a Ytber said for that "I'm sure the person who's playing is also being super careful to not mess anything up for the reveal." So I wouldn't be surprised if the person playing is being careful.

    • @hyro3292
      @hyro3292 ปีที่แล้ว

      It won’t change much if any. And we both know it. In few months to drastically change parkour system? Naah.

  • @timons777
    @timons777 ปีที่แล้ว

    I played AC2 and Brotherhood after Valhalla and Origins: and OMFG.
    We got robed, you guys.

  • @johnlyon7
    @johnlyon7 ปีที่แล้ว +1

    God I was only interested cause they said “heavily borrows from Unity”. Completely false advertising & looks dated.

  • @Cor_02_
    @Cor_02_ ปีที่แล้ว

    Comunque hai una voce super rilassante qui

  • @Regalieth9143
    @Regalieth9143 ปีที่แล้ว

    Compare Unity’s parkour to Origina, Odyssey and Valhalla. Then you’ll understand why people hate it.
    Look at the combat in All the AC games starting from Unity and before Unity and compare it to Origins-Valhalla. Then you’ll understand.
    For some reason Ubisoft thought if they downgraded the parkour and changed to combat to some weird World of Warcraft style of combat then people would like it. Strange

  • @Andy-hi3yt
    @Andy-hi3yt ปีที่แล้ว +33

    Something about the running seemed slow to me, now it’s obvious it’s a reskin

  • @GreeKurdChannelMilan
    @GreeKurdChannelMilan ปีที่แล้ว +22

    Same parkour animations, the only difference is that Basim is faster than Eivor.

  • @shuteye2702
    @shuteye2702 ปีที่แล้ว +8

    Looks the exact same lol

  • @GarpuSiomay31
    @GarpuSiomay31 ปีที่แล้ว +18

    Well, at first i'm hoping for the parkour will be smooth and fluid like unity, but here we go, just the same as the past 3 games before.

  • @sillyninja65
    @sillyninja65 ปีที่แล้ว +17

    they need to remove frames from the parkour animations in mirage. its WAY too stompy

    • @lordnix82nd
      @lordnix82nd ปีที่แล้ว +9

      They could've used any animations and they chose to use the shittiest ones

    • @Noir-c9k
      @Noir-c9k ปีที่แล้ว +3

      ​​@@lordnix82ndhe same can be said about the dialogue scenes as well.. shitty animations 🤦

    • @lordnix82nd
      @lordnix82nd ปีที่แล้ว +1

      @@Noir-c9k very true

  • @Wilkinstine
    @Wilkinstine ปีที่แล้ว +12

    Mirage cloth physics👌🏻

  • @lilytea6423
    @lilytea6423 ปีที่แล้ว +31

    Unity raised the bar so high I don't think any ac game will ever get to that level of parkour fluidity even if they tried

    • @sapphirus217
      @sapphirus217 ปีที่แล้ว

      Just reuse that wtf!!!

    • @fauken1994
      @fauken1994 ปีที่แล้ว

      Too many flashy move - glitchy parkour system and superhuman jump - It will be a disaster.

    • @DayNineteen369
      @DayNineteen369 ปีที่แล้ว +1

      @@fauken1994 too many flashy moves aha have you ever done parkour in real life

    • @ADOWAITE
      @ADOWAITE ปีที่แล้ว +1

      ​@@DayNineteen369I share the same opinion, people talk so much about the AC1 has the most realistic climbing... Because of how slow climb is...
      But, seeing real life parkour videos, they seems far more fast in climbing than Altair 😂
      The only thing that is anormal its the "infinite stamina" of assassins, but nobody want stamina system...
      Yes, ubi has window to make even more animations of parkour... We are talking about masters of parkour

  • @christiancalderas5198
    @christiancalderas5198 ปีที่แล้ว +15

    My only main issues with Valhalla’s parkour was the little hop Eivor does when climbing a ledge up, the recovery when dropping down, and not being able to roll from average height like Origins. So far, Mirage doesn’t have that little hop, and the recovery is faster which is relieving (for me at least)

  • @griyad7622
    @griyad7622 ปีที่แล้ว +7

    They just sped up the animations a little, the only difference is the setting, it's really disappointing, imagine if they reused unity's engine and recreated baghdad within it.

    • @David-nq8cv
      @David-nq8cv ปีที่แล้ว

      It is Unity's engine, which is the Anvil engine

  • @Dojocartwheel
    @Dojocartwheel ปีที่แล้ว +3

    Yep, still the same. I mean, I’m still stoked but to all those who wanted unity style parkour…I bid the farewell :/

  • @1rkhachatryan
    @1rkhachatryan ปีที่แล้ว +72

    Honestly the parkour was fine in Valhalla to me, the issue was the cities weren't designed for it so we didn't really use it too often. With this game, Baghdad was specifically designed for parkour in mind so it feels smoother and since there's so many buildings and connection points between them, you can actually stay off the ground in Mirage where as I felt that was harder to do in Valhalla.

    • @沒穿內褲的3080
      @沒穿內褲的3080 ปีที่แล้ว +1

      In fact, there are many hidden parkour routes in Valhalla, you just need to find it and get a sense of accomplishment

    • @1rkhachatryan
      @1rkhachatryan ปีที่แล้ว +2

      @@沒穿內褲的3080 I know there are but my point is that it wasn't the norm, so while you could, it wasn't the standard.

    • @RustyBagel11
      @RustyBagel11 ปีที่แล้ว

      Nah. I’m convinced sheep like u aren’t real gamers and are Ubisoft community reps spitting the same old shit they been saying. It’s bad it’s a bad system irrespective of the environment

    • @jalil3192
      @jalil3192 ปีที่แล้ว

      True!

    • @trumpflavourednugget9325
      @trumpflavourednugget9325 ปีที่แล้ว +11

      I'd prefer a parkour system with more agency, this is just lame.

  • @Zaq80
    @Zaq80 ปีที่แล้ว +2

    Idk y but these parkour looks so.... unnatural
    AC3, BF, Rogue had the most natural parkours (Unity & Syndicate was something different)

  • @jahjahanonymous6386
    @jahjahanonymous6386 ปีที่แล้ว +4

    The entire time Basim was free running he was doing so at a jog. I wonder if sprinting while free running gives you a whole different set of animations that weren’t available in Valhalla. Would be a nice surprise but unlikely.

  • @brokenbridge6316
    @brokenbridge6316 ปีที่แล้ว +14

    This looks good. But we should all ask ourselves if AC: Mirage itself will be a good game? How many of us want to sit through another disappointment? These are questions we should ask ourselves.

    • @ANI-lv7lf
      @ANI-lv7lf ปีที่แล้ว +1

      "Expect Disappointment and you won't be Disappointed"
      - MJ

    • @brokenbridge6316
      @brokenbridge6316 ปีที่แล้ว +1

      @@ANI-lv7lf---TBH I'm asking these questions because I feel someone needs too.

    • @brokenbridge6316
      @brokenbridge6316 ปีที่แล้ว +1

      @@ANI-lv7lf---But thanks for the advice.

    • @Traxotetir
      @Traxotetir ปีที่แล้ว +1

      ​@@ANI-lv7lf or from Kratos.

    • @hawken796
      @hawken796 ปีที่แล้ว

      Depends on expectations. If you're expecting a flagship system seller type ac game, then no, it definetly won't be that. It's a spinoff of Valhalla afterall, trying to tie into that story and set up the future of the modern day. I think the story will be better than Unity and Syndicate, but other than that, it'll be a simple game.