Very good video as always mate, however i feel lioe we do need to clarify some things, especially for lower ranked or newer players. (Only make headholes if you are actually using them, and keep in my mind most attackers are going to have an ACOG, while many defends wont, putting you on the defense at a big disadvantage. Make rotates which are likely to be taken by the attack vaultable, to force a soundque, but rotates which will most likely stay in the defenses grasp walkable. And feetholes work best when you are further from them than the attack. Thank you and have a good day
Hey, thanks for the video. I used to blindly follow site setups w/o knowing why i was doing it. This video gives a really good perspective on to why we do certain site setups. It would be really helpful for some or maybe a majority of the players if you could also make a playlist on how to attack as well. ex: how to attack CEO, meeting on consulate, or basement in Oregon or maybe some of the newer maps like server, cc in night haven etc. Your methodology and style of breaking down things and explaining will help a lot of players out. thanks again :)
You know I've quit playing Siege for a few years now, but I keep coming back to these videos just in the seemingly less and less off chance that Ubisoft gets their collective heads and thumbs out of their asses, so I can keep a good idea of how to set up sites.
Another great video man! The moment you mentioned Azami on rafter, I was sold on learning to play Azami there. Any guides solid azami setups on any map would be awesome tbh.
Great video, always so well explained - a niche request but due to the Battle Pass cosmetics I've been playing as Castle more, and would love some site setup guides on his best sites. I've watched loads of your solo queue vids where you've occasionally explained a setup (such as defending 2F from above on Kafe) but would love a dedicated video! Thank you!
This is the type of content that you should be required to play through and learn on siege before going into ranked. You should absolutely be pushing ubisoft to at least think about putting these types of tips, tricks, and hints into the learning mode where everyone is required to learn and play through them before they go into ranked. It may not make a massive difference today, but it will make a large difference in six months
These are things players themselves learned and came up with over time mate, for YEARS.. I don't think Ubisoft ever had the intention of people playing like this.. or even cared cuz money aha They could add it in now for clout but ultimately you can play however you like. People are still coming up with new and creative setups to this day. Especially with new Ops dropping, there's always a new way to attack/defend.
first question i have is why do we have full walkable rotate at 90 from construction entrance. if the enemy gain control by winning a gun fight like you say is perfectly normal, and gets into elbow, the best thing you can do to make it more awkward for them is to make it vaultable. it gives you sound cues of exactly where they are, you can put a frost mat on it (and you wouldnt beleive how many people will jump in it even at higher elo,) or if they have to shoot it out during the vault you can swing them as they shoot the mat. even with no mat, having to do the vault animation changes aim height and makes them do the vault animation makes it harder for them. full walkable makes it easy to enter site silently. and the downside is nearly zero, having to vault as a defender isnt a problem. or the headholes on tower stairs. why wouldnt you make that feet holes, or waist height holes, so you can see them and shoot thier lower half of thier body as they come down stairs, AND at the same time allow you to hold the head holes at ebox. the hardest part i find about making so many headholes, is that the attackers near universally have 2.5 magnification sights and defenders for the most part have 1.0x. putting huge long lines of site across everywhere absolutely gives the attackers favourable fights everywhere. if your in a 5 stack or are pro sure, do this. but in ranked with randoms, you cant watch every angle, it will get defenders killed way more often than it will get attackers killed. open to hear explanations as to why its better though!
The head holes for tower stairs are up high so you can see them when they are at the top of the stairs. If you have it lower the attackers can use them whenever they take pillar. Vaulting is slower than running through a rotate doesn’t matter much but if you die once you’d never do it again
@@darraghwalsh7116 thats an insane answer. if you put it as head holes, then it gives them the opportunity to shoot back, but with stronger weapons, with less drop off on damage, and higher magnification sights. if you make it feet holes, you see and shoot the attacker BEFORE they get a chance to use them. and if they do take pillar, you have a longer line of sight to pillar than they do from pillar to feet holes meaning a favourable line of sight for you as a defender again. you literally just made the argument to support my point. if you get shot vaulting, then running wouldnt make a difference. and if you didnt give up a position for so long that you get shot in the back going through any kind of rotate then you have failed in your positioning and game sense long before that. In what possible scenario could you be killed vaulting in site as a defender? like any kind of example whatsoever?
@ if you walk down the stairs and there’s feet holes that’s one less angle you have to worry about. Its the same reasoning he uses for head holes and rotates in bunker.
@ if a blitz rushes you on elbow getting around that corner quicker matters a lot. Also if they take the sight behind you and you have to vault the rotate your at a disadvantage. Maybe you want to rotate out late in a 1v1 vaulting gives a sound that the attacker can hear. Attackers very rarely will push through that rotate they use it to hold the cross onto site as there teammates plant e-box door so rotating is more important to defenders than attackers and the negatives for defenders out way the positive
@@darraghwalsh7116 "if you walk down the stairs and there’s feet holes that’s one less angle you have to worry about. Its the same reasoning he uses for head holes and rotates in bunker" ....Wait, your saying attackers DONT have to worry about a 1 way defender sided angle? ...what?
This is good, but assumes the enemies will funnel the same location each time. Which is the beauty in R6. If this is " pro strat" I know to pick different approaches. And then late game, you have a lot of openings to get picked off from
You can do this wherever the attack comes from. If the attack comes from multiple sides you do the same thing just on a smaller scale as you'll only need to burn 1 or 2 ops util
Very good video as always mate, however i feel lioe we do need to clarify some things, especially for lower ranked or newer players. (Only make headholes if you are actually using them, and keep in my mind most attackers are going to have an ACOG, while many defends wont, putting you on the defense at a big disadvantage. Make rotates which are likely to be taken by the attack vaultable, to force a soundque, but rotates which will most likely stay in the defenses grasp walkable. And feetholes work best when you are further from them than the attack. Thank you and have a good day
super helpful video. needed this ngl
Hey, thanks for the video. I used to blindly follow site setups w/o knowing why i was doing it. This video gives a really good perspective on to why we do certain site setups. It would be really helpful for some or maybe a majority of the players if you could also make a playlist on how to attack as well. ex: how to attack CEO, meeting on consulate, or basement in Oregon or maybe some of the newer maps like server, cc in night haven etc. Your methodology and style of breaking down things and explaining will help a lot of players out. thanks again :)
I have a few how to attack videos already. Working on a few more. It's always tough to try and format them in a watchable way.
just started with r6 and this is one of the best channels to learn from as a beginner
Havent played siege in a while but i stay subscribed to alyttleton cause his energy and personality is amazing.
W site setup vid sometimes people just need a little more info to understand what tiny things make a difference
im quite new to siege and your solo q vids help me because you mention educational stuff in it here and there
Thanks mate, appreciate it!
@@alyttleton i treat it as like a pre-workout before i play siege lmao but i still got a long way to go
The goat of siege content has struck again
Thanks for this video, I've been trying to explain this to a friend for a long time now 😅
You know I've quit playing Siege for a few years now, but I keep coming back to these videos just in the seemingly less and less off chance that Ubisoft gets their collective heads and thumbs out of their asses, so I can keep a good idea of how to set up sites.
up the siege up the potters
yo great video m8! Keep it up!
Another great video man! The moment you mentioned Azami on rafter, I was sold on learning to play Azami there. Any guides solid azami setups on any map would be awesome tbh.
Great video, always so well explained - a niche request but due to the Battle Pass cosmetics I've been playing as Castle more, and would love some site setup guides on his best sites. I've watched loads of your solo queue vids where you've occasionally explained a setup (such as defending 2F from above on Kafe) but would love a dedicated video! Thank you!
This is the type of content that you should be required to play through and learn on siege before going into ranked. You should absolutely be pushing ubisoft to at least think about putting these types of tips, tricks, and hints into the learning mode where everyone is required to learn and play through them before they go into ranked. It may not make a massive difference today, but it will make a large difference in six months
These are things players themselves learned and came up with over time mate, for YEARS..
I don't think Ubisoft ever had the intention of people playing like this.. or even cared cuz money aha
They could add it in now for clout but ultimately you can play however you like. People are still coming up with new and creative setups to this day.
Especially with new Ops dropping, there's always a new way to attack/defend.
Awesome video
Cheers Nath!
first question i have is why do we have full walkable rotate at 90 from construction entrance. if the enemy gain control by winning a gun fight like you say is perfectly normal, and gets into elbow, the best thing you can do to make it more awkward for them is to make it vaultable. it gives you sound cues of exactly where they are, you can put a frost mat on it (and you wouldnt beleive how many people will jump in it even at higher elo,) or if they have to shoot it out during the vault you can swing them as they shoot the mat. even with no mat, having to do the vault animation changes aim height and makes them do the vault animation makes it harder for them. full walkable makes it easy to enter site silently.
and the downside is nearly zero, having to vault as a defender isnt a problem.
or the headholes on tower stairs. why wouldnt you make that feet holes, or waist height holes, so you can see them and shoot thier lower half of thier body as they come down stairs, AND at the same time allow you to hold the head holes at ebox. the hardest part i find about making so many headholes, is that the attackers near universally have 2.5 magnification sights and defenders for the most part have 1.0x. putting huge long lines of site across everywhere absolutely gives the attackers favourable fights everywhere. if your in a 5 stack or are pro sure, do this. but in ranked with randoms, you cant watch every angle, it will get defenders killed way more often than it will get attackers killed.
open to hear explanations as to why its better though!
The head holes for tower stairs are up high so you can see them when they are at the top of the stairs. If you have it lower the attackers can use them whenever they take pillar. Vaulting is slower than running through a rotate doesn’t matter much but if you die once you’d never do it again
@@darraghwalsh7116 thats an insane answer. if you put it as head holes, then it gives them the opportunity to shoot back, but with stronger weapons, with less drop off on damage, and higher magnification sights. if you make it feet holes, you see and shoot the attacker BEFORE they get a chance to use them. and if they do take pillar, you have a longer line of sight to pillar than they do from pillar to feet holes meaning a favourable line of sight for you as a defender again. you literally just made the argument to support my point.
if you get shot vaulting, then running wouldnt make a difference. and if you didnt give up a position for so long that you get shot in the back going through any kind of rotate then you have failed in your positioning and game sense long before that. In what possible scenario could you be killed vaulting in site as a defender? like any kind of example whatsoever?
@ if you walk down the stairs and there’s feet holes that’s one less angle you have to worry about. Its the same reasoning he uses for head holes and rotates in bunker.
@ if a blitz rushes you on elbow getting around that corner quicker matters a lot. Also if they take the sight behind you and you have to vault the rotate your at a disadvantage. Maybe you want to rotate out late in a 1v1 vaulting gives a sound that the attacker can hear. Attackers very rarely will push through that rotate they use it to hold the cross onto site as there teammates plant e-box door so rotating is more important to defenders than attackers and the negatives for defenders out way the positive
@@darraghwalsh7116 "if you walk down the stairs and there’s feet holes that’s one less angle you have to worry about. Its the same reasoning he uses for head holes and rotates in bunker"
....Wait, your saying attackers DONT have to worry about a 1 way defender sided angle? ...what?
This is good, but assumes the enemies will funnel the same location each time. Which is the beauty in R6. If this is " pro strat" I know to pick different approaches. And then late game, you have a lot of openings to get picked off from
You can do this wherever the attack comes from. If the attack comes from multiple sides you do the same thing just on a smaller scale as you'll only need to burn 1 or 2 ops util
helped a lot
WE NEED AN ATTACK VERSION OF WHEN TO
OK I'LL ADD IT TO THE LIST!
I think you need a bigger desk.
*hat tip*
Not off to a good start when you misspell "Defense" 🤣
I'm English pal, I speak English English and not American English
NEW PLAYERS WATCH THIS VIDEO!
Thanks mate!
W
goon fights
Hi