Perspective Projection Matrix

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 9

  • @TheGruselmops
    @TheGruselmops 5 ปีที่แล้ว +1

    So good, incredible Explanation. Until now I thought I understand that but now I really got it. Thanks a lot!

  • @developerdeveloper67
    @developerdeveloper67 ปีที่แล้ว

    I understood everything, but I can't really make the connection of how the matrix makes the further away points smaller. Like the logic of the matrix abstraction is hard to understand.

  • @rubiskelter
    @rubiskelter 7 ปีที่แล้ว

    I would pay to see your lessons, but you're giving it for free! Thank you so much for your teachings!

  • @Jet-Pack
    @Jet-Pack 6 ปีที่แล้ว +2

    But shouldn't the camera be at -1 on the z?

  • @tesan6047
    @tesan6047 8 ปีที่แล้ว

    Why the front and back doesn't flip ?? In previous video, -3 moves to 1, and -1 still in -1... what are the difference..?

    • @JamieKingCS
      @JamieKingCS  8 ปีที่แล้ว +1

      +Simon Zheng I tracked my code between videos. I didn't want them to flip earlier and throw too many concepts at you in one video. Baby steps.

    • @tesan6047
      @tesan6047 8 ปีที่แล้ว

      Jamie King Oh, I see... But Why do we map -3 to +1 , The camera just can not see it ... Maybe in the following video will explain it... I will figure it out by myself... Thank you :)

  • @dnyanjagtap9
    @dnyanjagtap9 3 ปีที่แล้ว

    What's the tool you'r using it?

  • @MrCybin
    @MrCybin 8 ปีที่แล้ว

    This video is not in the github list. There is no code for this tutorial.