There's one important thing you missed about infernus. His dash T3 now makes the ability have charges. So if you get extra charge or rapid recharge, you'll have 2/3 flame dashes. Thats HUGE for his kit, being able to go in AND get out now.
As I said on last patch review as well it's super well done, straight to the point with the most big game effecting changes and a few minor tweaks sprinkled in! And of course keep up the great work!
Not sure if you noticed it but in the first updste changes to the patch, Silence glyph had a description saying that it will give a lower cooldown for missed projectiles. This was actually something they decided to implment from my feedback, but unfortunately at some point either the same day of the patch or the next day, a few update changes later they had removed the description, but overall it didnt seem to work at all and had no function and unsure if they will re-add it
The buffs and nerfs here make no sense… but I don’t mind seeing hard CC become curses or silences instead… then again, if this patch is a flop, it’ll just be reworked in two weeks anyway lol
I like the lash ult changes. They make it much more reliable in the late game, where you cant really ever get your follow up damage off on a decent chunk of characters and you needed teammates to lock people down. I think its definitely more powerful than before but it is going to feel soo much better to use. I hope it stays this way.
I think the Bebop uppercut changes affect to people you hit in the air only (Hitting a flying Vindicta will only push her for 0.5 seconds and then she can keep controlling her movement)
@@Midknighttxt This has been on going since I started playing months ago. People say you can strafe in the air but no matter what I try I'm locked into the same trajectory.
@@Midknighttxtyeah i thought it was an interesting change considering there's really only 2 unambiguous frontliners in the game. for what it's worth, lash is referred to as a bruiser through ingame text as well.
yeah I know they want to reduce queue time by combining ranked and norms but I feel like that's just making half of the player base quit so it wont matter
@@Midknighttxt i think it was gutted man, went from 1.3 to 1.1 scaling and 120 to 90 base dmg in t2. Im missing a whole other stat that I forgot I think
I really don't like what they did this patch. This "curse instead of getting locked down" thing seens awful in general. Wraith ult was really good the way it was and not something too strong. Also changes to etheral shift, sleep dagger, talon trap(since last patch already) and other stuff that just doesn't seem to be anything but annoying. Looks like some valve employee just woke up and said "U Know what? I hate things not moving"
As a mcginnis player not a fan of the changes with her turrets. They already sucked and didn't need nerfing further, the best mcginnis build is already a gun build and this discourages playing anything other than that even more
There's one important thing you missed about infernus. His dash T3 now makes the ability have charges. So if you get extra charge or rapid recharge, you'll have 2/3 flame dashes. Thats HUGE for his kit, being able to go in AND get out now.
Yo wait wtf.. I didnt know they did this! Even tho his play rate is top 3, i might have to add him to my roster again
As I said on last patch review as well it's super well done, straight to the point with the most big game effecting changes and a few minor tweaks sprinkled in! And of course keep up the great work!
thank you!
changes allways will be good, nice video bro
Not sure if you noticed it but in the first updste changes to the patch, Silence glyph had a description saying that it will give a lower cooldown for missed projectiles. This was actually something they decided to implment from my feedback, but unfortunately at some point either the same day of the patch or the next day, a few update changes later they had removed the description, but overall it didnt seem to work at all and had no function and unsure if they will re-add it
I think it was broken on release. Seemed so for me. Prob removed it temporarily as to not confuse ppl
weird I did miss it
The buffs and nerfs here make no sense… but I don’t mind seeing hard CC become curses or silences instead… then again, if this patch is a flop, it’ll just be reworked in two weeks anyway lol
yeah I wouldn't be surprised if a lot is walked back
You really missed Viscous's goo ball nerfs
goober
Yeah I probably should have given them a line or two
I like the lash ult changes. They make it much more reliable in the late game, where you cant really ever get your follow up damage off on a decent chunk of characters and you needed teammates to lock people down.
I think its definitely more powerful than before but it is going to feel soo much better to use. I hope it stays this way.
yeah for sure, especially with dynamo 2
Lash is the most fun and enjoyable character on deadlock tbh
I think the Bebop uppercut changes affect to people you hit in the air only (Hitting a flying Vindicta will only push her for 0.5 seconds and then she can keep controlling her movement)
oh I see, thank you
So Geist now sucks multiple people at a time you say? That's definitely a buff in the eyes of everyone but her parents.
Lmfao 😂
u can steal rejuv with maxed visc puddle punch ?
no, someone mentioned that in my discord and I checked. But you can knock urn off someone
great vid
I think some people have bugged in air movement. I'm not able to strafe in the air after going off a bounce pad/air vent.
humm interesting, I spent today making the video so I haven't had time to play or experience that
@@Midknighttxt This has been on going since I started playing months ago. People say you can strafe in the air but no matter what I try I'm locked into the same trajectory.
@@Damanticore weird
As a pocket main it feels more like a buff to me.
It's a buff for early burst damage but it is overall less damage
Reverb ult exists now lmao 34% current health instant
@DrMrMLG While it does proc it's not supposed too and it's not for the correct damage values.
@@Midknighttxt you forgot to mention they reduced the range from 14m to 9m. Ouch!
so wait maybe i missed it on the patch notes but do we know who is counted as a "front liner"? mo, abrams and...? kelvin or shiv or something?
I don't think they said but I would assume bruisers like Shiv would count probably not kelvin though
@@Midknighttxtyeah i thought it was an interesting change considering there's really only 2 unambiguous frontliners in the game. for what it's worth, lash is referred to as a bruiser through ingame text as well.
@@odonah yeah it would be nice if they would clarify it
How do we feel about infernus’ flame dash now getting charges?
I missed it when reading the notes but it seems pretty bad, especially in low elo where he already performs well
Pocket nerfs really breaks my heart
yeah I just started playing them too
slowing hex is way to good makes it impossible to escape
yeah there's a lot of stuff that's felt really strong last patch that completely escaped a nerf, that's why I didn't like the patch
gameplay wise, i like a lot of the ability and item changes. if the matchmaking has improved, i think i'll play it more this patch for sure.
Yeah mm is just so rough rn and Geist metas feel so bad
Matchmaking is still atrocious. 3 games so far with people who barely know how to move
yeah I know they want to reduce queue time by combining ranked and norms but I feel like that's just making half of the player base quit so it wont matter
first , still have brain dmg from yesterdays 12 man game
never again
@@Boulder-4 No more 12 man new hero customs pls , normal customs but midknight plays the new hero
@@matrix9155 sounds like a good idea
Nice vid, dude
Nobody talking about how they gutted goo ball for no reason
I should have mentioned it, but I wouldn't call it gutted the damage they removed isn't anything crazy
@@Midknighttxt i think it was gutted man, went from 1.3 to 1.1 scaling and 120 to 90 base dmg in t2. Im missing a whole other stat that I forgot I think
@@dasuberpanda I think it's only ~20% so viscous 3 max builds aren't too op
I really don't like what they did this patch. This "curse instead of getting locked down" thing seens awful in general. Wraith ult was really good the way it was and not something too strong. Also changes to etheral shift, sleep dagger, talon trap(since last patch already) and other stuff that just doesn't seem to be anything but annoying. Looks like some valve employee just woke up and said "U Know what? I hate things not moving"
yeah they want to move away from lockdown and hard cc but with things like haze sleep it just feels so off
the only people against hard cc were braindead shooter players it seems they managed to get their voice heard
As a mcginnis player not a fan of the changes with her turrets. They already sucked and didn't need nerfing further, the best mcginnis build is already a gun build and this discourages playing anything other than that even more
how did her turrets suck lol?????
@@boyman7823 they were just a minor annoyance
@@lewisbirkett4428 no???