Why 2 things make hard mode easy in Going Medieval

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  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • I've gotten requests for help with dealing with hard mode or people mentioning they hate losing villagers, so I made on a video on the two things you need to beat back those brutal early game raids once you up the difficulty. I know I didn't focus on dealing with them enough my first couple of tries and lost a couple villages before I realized how much you need to invest in strengthening your defenses to stand a chance.
    #goingmedieval #goingmedievaltips #lowpoly

ความคิดเห็น • 23

  • @JustDontDie
    @JustDontDie  2 ปีที่แล้ว +6

    I'm trying a slightly more active cutting/editing style. Is it too fast? Does it make it hard to take in what I'm saying and showing at the same time? I'd love some feedback 😊

    • @Jules_Diplopia
      @Jules_Diplopia 2 ปีที่แล้ว

      It's fast paced, and I can always rewind and replay anything that I want to study. I approve. But then I have 3-4 hours worth of TH-cam to watch every morning.

  • @eraz0rhead
    @eraz0rhead 2 ปีที่แล้ว +6

    Enemies love to target buildings. It may be cheesy, but putting about 4-6 cooking fires right near the archer's line of fire can encourage the enemies to stand around attacking something easily replaceable while being shot at from the high ground.

  • @Benzski
    @Benzski 2 ปีที่แล้ว +7

    I noticed that putting a merlon right in front of an open window will decrease the chance of incoming arrow hits even further, at least that's what I noticed when training my villagers to shoot each other.

    • @JustDontDie
      @JustDontDie  2 ปีที่แล้ว +3

      Oh? I'd tried multiple merlons and it messed with it, but I hadn't tried other stuff like windows. I'll have to test that out! Thanks!

    • @konichiwa3744
      @konichiwa3744 ปีที่แล้ว +1

      I like windows being useful. Rimworld they are an after thought. Everyone gets a wood box.

    • @konichiwa3744
      @konichiwa3744 ปีที่แล้ว

      I like windows being useful. Rimworld they are an after thought. Everyone gets a wood box.

  • @eduardoborges506
    @eduardoborges506 9 หลายเดือนก่อน +1

    Archers are still broken specialy whith crossbows. In theory they need to reload in practice they dont. Just keep switching targets and they keep firing like small machine guns. Even if you dont do this, they will still shred even hard diff raiders

    • @Mifey05
      @Mifey05 4 หลายเดือนก่อน

      i define switching targets as cooldown cancel. you can also cancel by ordering them to move.
      it works with melee as well.

  • @MESTRESUPREMOGAMEPLAY
    @MESTRESUPREMOGAMEPLAY 8 หลายเดือนก่อน

    I just put a corridor of 10 enforced doors, the game is on max difficulty, now is really easy, impossible to lose, my archers kill everyone of them

  • @sullyvanbastien4526
    @sullyvanbastien4526 ปีที่แล้ว

    Hard difficulty is clearly not that hard. I hadn't even any fortifications for the first raid, i only made one for the second. And then, we just need to rush for heavy crossbows and it's easy

  • @cholder9112
    @cholder9112 2 ปีที่แล้ว +3

    I usually place a couple pyres outside my main gate. The enemy always focus fires on the pyres while I take them down with archers

    • @Jules_Diplopia
      @Jules_Diplopia 2 ปีที่แล้ว +2

      Campfire works too, and is cheaper to set up.

    • @JustDontDie
      @JustDontDie  2 ปีที่แล้ว +1

      That can definitely help. Any production building will draw attention and eat shots, though I prefer using doors because they're 1 wide, which limits how many enemies attack them.

    • @Jules_Diplopia
      @Jules_Diplopia 2 ปีที่แล้ว

      @@JustDontDie That gives me an idea. One wide corridor. Space, trap, campfire, door. That should keep them busy for a while. I will have to try it.

    • @JustDontDie
      @JustDontDie  2 ปีที่แล้ว +1

      @@Jules_Diplopia Careful with the trap. Without a way to walk around it, your villagers can set it off and injure themselves when running in/out

    • @Jules_Diplopia
      @Jules_Diplopia 2 ปีที่แล้ว

      @@JustDontDie This is true and traps only "injure" the first raider, the rest of them step over.

  • @konichiwa3744
    @konichiwa3744 ปีที่แล้ว +1

    I keep thinking of making trap gauntlets for wild animals to come in my kitchen and free meat when I hold open door.

  • @BennysGamingAttic
    @BennysGamingAttic 2 ปีที่แล้ว +1

    "It's over raiders. I have the high ground!"

  • @cse_20_sandipansett87
    @cse_20_sandipansett87 2 ปีที่แล้ว +1

    Hey can you do a run with winter only challenge. You can start with 5 people and 5 domesticated wolves like the starks in game of thrones. And the weather will always be winter season.

    • @JustDontDie
      @JustDontDie  2 ปีที่แล้ว +2

      It won't be out for at least a little while, but I'm planning on doing a perma-winter challenge at some point. Not quite what you have, but something vaguely along those lines.

  • @Willtopia
    @Willtopia 2 ปีที่แล้ว +1

    Great video, one question do you even use melee villagers ? I get away easily with full archer settlers but when I try to use melee they always die as soon as a I watch any other things and melee seem barely useful when you have a full defensive structure. I always play on max difficulty.

    • @JustDontDie
      @JustDontDie  2 ปีที่แล้ว +1

      I think you can definitely go with all range, and that that might even be better, but I tend to let settlers that are naturally better at melee go melee just to spice things up a bit. You definitely have to keep an eye on them more, since they tend to like running out from behind doors to attack people. I just think it's more fun to include some risk, plus gGood melee weapons do do like 3x the DPS, so a few with longswords will cut through enemies just as fast as a handful with heavy crossbows. My current settlement (The 'A Going Medieval Tale' playlist on my channel) has like 7 archers and 4 melee fighters near the end.