Wwise Unreal - Chapter 02D: Wwise - Adding New Platforms V2

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 5

  • @layalef7122
    @layalef7122 2 ปีที่แล้ว

    If the Android SDK wasn't integrated during Wwise installation how can we deploy this platform SDK again when we decide to add it to the Platform Manager?

    • @gameaudioresource6853
      @gameaudioresource6853  2 ปีที่แล้ว +2

      If you need to add more platforms to your Wwise project, return to the Wwise launcher.
      find the version of Wwise you are using in the Wwise side tabg.
      Then select modify under the spanner icon.
      Then you can add any platform or plugin to that version of Wwise.
      Follow the Next UI until the process is completed.
      Once completed you can open Wwise.
      The platform should then be listed in the Platform Manager.
      From here a programmer may need to build the binaries in the game engine you are working in.
      Then (IF UE4) it should be simply be generated sound data or rebuild sound banks (depending on which pipeline you use) to generate the new platform files.

    • @layalef7122
      @layalef7122 2 ปีที่แล้ว

      @@gameaudioresource6853 Thank you for the help. Is there a video to know how we can build the binaries in Unreal 4 because we still can't see the platform in the Wwise Project Settings in Unreal.

    • @gameaudioresource6853
      @gameaudioresource6853  2 ปีที่แล้ว +1

      @@layalef7122 Unfortunately we are not programmers / the right people to advise. Binaries can be built within MS Visual studios.
      Your best bet to approach Audio kinetic directly
      www.audiokinetic.com/contacts/
      or ask on a e.g. community site
      facebook.com/groups/wwisewwizards

    • @layalef7122
      @layalef7122 2 ปีที่แล้ว

      @@gameaudioresource6853 Thank you for the help and the videos helped us alot :)