Snorkers is out here making old games better! this is my favorite web video series. thank you for the time and effort you put into making snorkifications, James. hope everything is well!
Thank you very much! I could have gone further, and had ideas for more, but that goes away from "improvements" into modification, if that makes sense. Hidden movement for the Allies, for instance. Or changing the combat system to be more like that of Battle for Moscow. Or completely like Battle for Moscow, with step losses and that. But a nice fun project to do!
Yes, it's easier to identify what the pieces are. You lose the knowledge of their exact strength, but when a 4 moves 4 spaces but a 3 moves 10 or 4, and a 6 moves 10 or 12 it gets awfully confusing.
Yes indeed. I did a bit of reading about the Ardennes Offensive and it wasn't pleasant at all. I doubt many offensives are that nice, but this had quite a few war crimes. It did have people cosplaying as Americans, which was different. The Americans found that offensive though, and shot them as spies...
Watched the previous video and thought this was absolutely ripe for unit UDGs. Nice work! A certain irony in the Germans facing to the left, but carry on!
The Germans are facing their enemies, who are to the left of them (as they're far right or something). This graphical design would need to be reversed for "War in the East" where the Baddies are going to the right... and for "Fall of the Third Reich" where they have to face both directions wouldn't work at all. Technically not UDGs as he spent most of the UDG budget on the rivers, also the town and the forest. But effectively UDGs, I just use lower case letters instead. This makes ZX Spectrum messages like "Press record and play on tape and then press a key" weird as there are little tanks in it....
When I loaded the game after changing the font, it went "Ardennes by Mark L Stueber" And lower-case s is a tank, and so is t! Just upper-cased it. Job done. Variables don't matter as the ZX Spectrum doesn't care.
Precisely! I don't know which pink house is meant to be Bastogne. It'd be nicer if the towns had names, wouldn't it? Or the Germans could capture fuel...
@@WhatHoSnorkersit would’ve been easier to tell if they showed the roads. One of the fundamental truths during a war: NEVER live near a road/rail hub because it WILL be the site of a battle!
@@DocZFlux Yeah. The Ardennes had a good road system. It just lacked everything else. Going off-road meant lots of mud. Here the clear bits are fine. Also there are no supply considerations. The Germans had 6 days supply of fuel only and needed to capture more. Not in this game though.
Superb! That is a huge improvement. Have you ever considered writing a book on ZX Spectrum basic programming? Perhaps give it a thought? I'd preorder a copy!!
Thank you! I haven't! There are some lovely books out there already, and I sadly don't have the time. I'd have more time if I wasn't dressing up but that's the fun bit!
Excellent question! I shall send it to my mate Jim Blimey and ask him to add it to his archive. www.jimblimey.com/ I shall get on with that as soon as I've had my breakfast!
Any suggestions (no guarantees, mind)? Some of these games are unloved, and sometimes there are reasons. But they can be interesting with a bit of spit and polish. This chap did four wargames that don't have any manuals or instructions at all! I was quite pleased that I was able to document and then improve a Spanish Civil War wargame that was only available via mail order in 1991.
@@WhatHoSnorkers I do like seeing what you do on these obscure games, so I'm just curious what you would do with a Jet Set Willy or something else that everybody knows and loves.
I think with some of the beloved games (Jet Set Willy, Lords of Midnight) either they are tuned to an immense degree, incredibly complex or the known bugs are fixed. I've got my eye on "The Evil Crown", an absolutely baffling game that Ashens gave me. It came with a manual! It still makes no damn sense...
Honestly I always love the snorkifed version brilliant
I've finished Snorkifying another of his games, "Fall of the Third Reich" too!
Snorkers is out here making old games better! this is my favorite web video series.
thank you for the time and effort you put into making snorkifications, James. hope everything is well!
Thank you! This one was fun to do! All is good here... working on more content, this time with COSTUMES!
Spendiferous Snokification!
Thank you very much! I could have gone further, and had ideas for more, but that goes away from "improvements" into modification, if that makes sense.
Hidden movement for the Allies, for instance.
Or changing the combat system to be more like that of Battle for Moscow. Or completely like Battle for Moscow, with step losses and that.
But a nice fun project to do!
@WhatHoSnorkers Legend.
The little icons look way better than just letters. Not a million miles off something like advance wars.
Yes, it's easier to identify what the pieces are. You lose the knowledge of their exact strength, but when a 4 moves 4 spaces but a 3 moves 10 or 4, and a 6 moves 10 or 12 it gets awfully confusing.
This is how you make war pleasant.
Yes indeed. I did a bit of reading about the Ardennes Offensive and it wasn't pleasant at all. I doubt many offensives are that nice, but this had quite a few war crimes.
It did have people cosplaying as Americans, which was different. The Americans found that offensive though, and shot them as spies...
Watched the previous video and thought this was absolutely ripe for unit UDGs. Nice work! A certain irony in the Germans facing to the left, but carry on!
The Germans are facing their enemies, who are to the left of them (as they're far right or something). This graphical design would need to be reversed for "War in the East" where the Baddies are going to the right... and for "Fall of the Third Reich" where they have to face both directions wouldn't work at all.
Technically not UDGs as he spent most of the UDG budget on the rivers, also the town and the forest. But effectively UDGs, I just use lower case letters instead.
This makes ZX Spectrum messages like "Press record and play on tape and then press a key" weird as there are little tanks in it....
@ We didn’t use lower case letters on computers in those days anyway
When I loaded the game after changing the font, it went
"Ardennes by Mark L Stueber"
And lower-case s is a tank, and so is t!
Just upper-cased it. Job done.
Variables don't matter as the ZX Spectrum doesn't care.
“NUTS!”
Precisely! I don't know which pink house is meant to be Bastogne. It'd be nicer if the towns had names, wouldn't it? Or the Germans could capture fuel...
@@WhatHoSnorkersit would’ve been easier to tell if they showed the roads.
One of the fundamental truths during a war: NEVER live near a road/rail hub because it WILL be the site of a battle!
@@DocZFlux Yeah. The Ardennes had a good road system. It just lacked everything else.
Going off-road meant lots of mud.
Here the clear bits are fine.
Also there are no supply considerations. The Germans had 6 days supply of fuel only and needed to capture more. Not in this game though.
Superb! That is a huge improvement. Have you ever considered writing a book on ZX Spectrum basic programming? Perhaps give it a thought? I'd preorder a copy!!
Thank you! I haven't! There are some lovely books out there already, and I sadly don't have the time. I'd have more time if I wasn't dressing up but that's the fun bit!
Where can i download the snorker edition?
Excellent question! I shall send it to my mate Jim Blimey and ask him to add it to his archive.
www.jimblimey.com/
I shall get on with that as soon as I've had my breakfast!
www.jimblimey.com/games/
It's already there! I'll add it to the description.
That's nice. You should try improving some well-known games, if at all possible.
Any suggestions (no guarantees, mind)?
Some of these games are unloved, and sometimes there are reasons. But they can be interesting with a bit of spit and polish. This chap did four wargames that don't have any manuals or instructions at all!
I was quite pleased that I was able to document and then improve a Spanish Civil War wargame that was only available via mail order in 1991.
@@WhatHoSnorkers I do like seeing what you do on these obscure games, so I'm just curious what you would do with a Jet Set Willy or something else that everybody knows and loves.
I think with some of the beloved games (Jet Set Willy, Lords of Midnight) either they are tuned to an immense degree, incredibly complex or the known bugs are fixed.
I've got my eye on "The Evil Crown", an absolutely baffling game that Ashens gave me. It came with a manual! It still makes no damn sense...