Friendly advice from my Editing days: When you plan to have multiple short shots in succession, NEVER use easy in and out on the camera; stick to Linear motions...
not NEVER, just sometimes. by default most 3d apps are set to ease in ease out and ppl associate its excessive use with beginners. However, there's not reason not to use it in certain situations when you end a sequence and before you switch spaces, a transition in mood or even score etc. Never say never, it makes you seem ignorant to how artmaking works in practice. Good editors, motion artists and animators know when to apply and break rules so there is no NEVER.
honestly unreal is very difficult for beginners, and for this quality of scene in ue5, i believe need so much effort for this awesome scene. thanks for this comparison, it's great ❤❤
Thank you for your time and effort in making this comparison. I've always preferred Vantage over UE5 for now, because it's really simple and I don't have much time to invest into learning UE5 as the learning curve is huge. Especially with the material creation and blueprints in general.
So as someone that's worked with and have been working with both since inception. Chaos = great for stills and architecture and displays , product stills for production. Unreal for everything else. One is free, one costs an arm and leg, nevermind if you are a max or maya user and also need to purchase vray to make vantage worth it. Yes unreal learning curve is steep, but the fact that I can render Realtime, have vfx, have media plates, intricate animation, panning shots are smooth out the box and the quality is far far superior especially if you understand lumen and how to use it correctly , unreal literally seal clubs vantage into the ground. But then again, the hardware used for really epic work in unreal is far steeper than what vantage needs out the box. So shell out money for software or shell out money for hardware. Choice is yours
You would need to use the new experimental Substrate materials in UE5 to get the best glass material I would assume. Rasterized glass and even Ray traced glass is one of the bigger disadvantages of unreal I would say with Arch Viz
Although I am in love with unreal and will stick to it due to it's versatile customization options I must admit that both fur and glass look amazing in this video (vantage variant). I want to test if I can replicate the glass using new substrate material workflow in unreal, I know it has improved glass effects a lot recently. But the fur - I wouldn't know how to replicate it so easily as you did it here in vantage. This seems to me by the way to be the most exciting and overwhelming feature of unreal for me - you can do practically anything there, but you have to figure it out and make it work in your particular scenrio - but then - there you have it, your own customized asset to use and modify further on your projects. You are right - the users are the winners, just a matter of veryfing which soft fits your needs best :)
@@MIMVizStudio Thanks for the comparison video man :) learning one software can be consuming enough to be stuck in a loop for that one program - but it's nice to look around and see what's going on in other corners ;))
It's well made! The refractive effect of chaos ventage is so beautiful In the case of unreal, the refraction effect is still unfortunate, so there is room for better later
You can create similar glass material in Unreal aswell. Unreal is not an arch viz tool, it is a game engine, it require us to spend some time to learn.
Cualquier youtuber te dirá que los productos de chaos son mejores que los de unreal. Mucha gente opina de Unreal pero no sabe manejarlo, ni configurar sus materiales. El sólo hecho de que Unreal sea realidad virtual, interactivo ya lo hace superior. Para Renders todo se mejora con phoshop u otros editores de video. me llama mucho la atención que todos los render de unreal se presenten sin contraste ni corrección de luz. Bueno, hay que pagar la oficina y los gastos. Los software de 2000 dolares no pueden morir frente a un software gratuito. Lo mejor es que cada uno haga sus comparaciones en su casa con su propio modelo. Lo unico que le falta a Unreal son los mapas de oclusion ambiental, el resto es muy superior... en fin disfruten.
if you use Path Tracing you have a more detailed and accurate rendering ..... dont forget the inteactive render in Unreal Engine from my opinion Unreal Engine the goat
looks like chaos did quite a few versions since this video came out. I doubt they will ever surpass lumin and nanite but it looks like there's plenty of new functionality. I also don't think the comparison is complete if you dont consider LiveLink. Standalone Vantage(vrscene) has very limited camera moves and animation controls but when you consider livelink its basically whatever you can do in max, cinema, maya etc. Unreal on the other hand is only standalone and requires either a full commitment to working in UE or extensive exporting import.
Vray (Vantage) has the same as nanite, it's called Proxy, and they are still or animated. Vray has animated proxies since year 2007. What he should do is to convert that displaced wall to a proxy, and all the vegetation should be proxy as well.
@@MIMVizStudio i usually have these noise or light flickers around my light source whenever i render animation using chaos vantage. Ps. I use the default value of 100 in the sample.
@@mae2309 yes I agree its about how you use lumen, a talented person can make materials and other settings to be better quality than this, this video doesnt know how to properly use lumen. Lighting and colors dont even adjusted to match in both rendering, its obvious in this video, even sun angle is different, shadows are perfectly different he didnt even make things equal , there cant be such comparison., But let people believe such comparisons :)) they dont notice simple lighting difference and still say this is the proof of lumen is bad. its interesting really,
Having watched the video, I am convinced that sticking with Chaos Vantage is the best decision for me instead of investing time to learn Unreal. The video helped me realize the benefits that Chaos Vantage can offer, and I am confident that it will enable me to achieve my goals.
I like these comparisons but they are always comparing straight forward approach in UE5, the result would be much better if an experience unreal artist doing it (it takes time but worth it), thanks ❤.
But if Vantage's advantage only works in Arch-Viz then it's kinda useless to me since I'm more in the film/VFX side of computer graphics. But hey, good to know it does what it does well! Might look into it if it becomes versatile enough for film/VFX.
Vantage render time would significantly decrease if you turn off the fur, and if you were able to get the glass right in UE5 the rendering time might increase as well.
If you're looking to invest in a 3D rendering software, it's important to know which one will give you the best results. That's why I'm requesting a video that compares Twinmotion and Chaos Vantage. By seeing the differences between the two, we can make an informed decision on which one is better suited for our needs. Your help in creating this video would be greatly appreciated.
From what I see in terms of quality and definition, Chaos projects are better, it seems that global illumination is better... but that's my perception.
I think U need to learn UE 5.4 in a better way. UE has a very detailed Displacement way. moreover nanite supports displacment. it depends on how good your displacement textures are
Real-Time Rendering. Chaos Vantage excels at providing real-time ray tracing capabilities. It allows users to view their 3D scenes with highly realistic lighting, reflections, and shadows in real-time, eliminating the need for time-consuming pre-rendering.
The results for 900 frames and realtime rendering is "hours" ? 10 Hours for Vantage and 4.5 Hours for Unreal on a 3090 RTX? This sounds just like path racing to me. I'd believe it if you said minutes.
vantage ...advantage doesn't need to porting...unreal and twinmotion can get great result but the workflow is just haywired.. cons is vantage need $$ =_=
Friendly advice from my Editing days:
When you plan to have multiple short shots in succession, NEVER use easy in and out on the camera; stick to Linear motions...
Thanks for the tips.🙏🏻🌱
not NEVER, just sometimes. by default most 3d apps are set to ease in ease out and ppl associate its excessive use with beginners. However, there's not reason not to use it in certain situations when you end a sequence and before you switch spaces, a transition in mood or even score etc. Never say never, it makes you seem ignorant to how artmaking works in practice. Good editors, motion artists and animators know when to apply and break rules so there is no NEVER.
@@MrMadvillan You're right; I should say 99.99% of times... :)
honestly unreal is very difficult for beginners, and for this quality of scene in ue5, i believe need so much effort for this awesome scene.
thanks for this comparison, it's great ❤❤
Thank you for posting a comment. Yes, with the help of vantage, you can reach the result faster.
agree
Thank you for your time and effort in making this comparison. I've always preferred Vantage over UE5 for now, because it's really simple and I don't have much time to invest into learning UE5 as the learning curve is huge. Especially with the material creation and blueprints in general.
Great to hear!
So as someone that's worked with and have been working with both since inception. Chaos = great for stills and architecture and displays , product stills for production. Unreal for everything else. One is free, one costs an arm and leg, nevermind if you are a max or maya user and also need to purchase vray to make vantage worth it. Yes unreal learning curve is steep, but the fact that I can render Realtime, have vfx, have media plates, intricate animation, panning shots are smooth out the box and the quality is far far superior especially if you understand lumen and how to use it correctly , unreal literally seal clubs vantage into the ground. But then again, the hardware used for really epic work in unreal is far steeper than what vantage needs out the box. So shell out money for software or shell out money for hardware. Choice is yours
I might add, yes I know you get twinmotion, D5 etc, but those things are B tier in comparison to Vantage and Unreal
Thank you for posting a comment😊❤️
You would need to use the new experimental Substrate materials in UE5 to get the best glass material I would assume. Rasterized glass and even Ray traced glass is one of the bigger disadvantages of unreal I would say with Arch Viz
Thanks for your help & support ❤️🌱
The comparison makes things more clear. Thanks for your effort.
❤❤❤❤❤❤❤
But we want more comparisons. 😊😊😊
I will try my best
UE5 is 10 times better than Vantage. he just noob in UE
@@noeegel9627 flooted glass, daimond, and such types other if you plz help us. We are also new to unreal engine.
Although I am in love with unreal and will stick to it due to it's versatile customization options I must admit that both fur and glass look amazing in this video (vantage variant). I want to test if I can replicate the glass using new substrate material workflow in unreal, I know it has improved glass effects a lot recently. But the fur - I wouldn't know how to replicate it so easily as you did it here in vantage. This seems to me by the way to be the most exciting and overwhelming feature of unreal for me - you can do practically anything there, but you have to figure it out and make it work in your particular scenrio - but then - there you have it, your own customized asset to use and modify further on your projects. You are right - the users are the winners, just a matter of veryfing which soft fits your needs best :)
Thanks for sharing your experience 🙏🏻🤍
@@MIMVizStudio Thanks for the comparison video man :) learning one software can be consuming enough to be stuck in a loop for that one program - but it's nice to look around and see what's going on in other corners ;))
It's well made!
The refractive effect of chaos ventage is so beautiful
In the case of unreal, the refraction effect is still unfortunate, so there is room for better later
thank you. Yes, there are problems with refraction in UE that they should think about solving.
You can create similar glass material in Unreal aswell. Unreal is not an arch viz tool, it is a game engine, it require us to spend some time to learn.
Thank you. Yes, vantage is the beginning of the way and should improve to meet people's needs.🌱
Substrate has many issues though but once it is fully developed glass and metals will be able to look great without any issues.
Cualquier youtuber te dirá que los productos de chaos son mejores que los de unreal. Mucha gente opina de Unreal pero no sabe manejarlo, ni configurar sus materiales. El sólo hecho de que Unreal sea realidad virtual, interactivo ya lo hace superior. Para Renders todo se mejora con phoshop u otros editores de video. me llama mucho la atención que todos los render de unreal se presenten sin contraste ni corrección de luz. Bueno, hay que pagar la oficina y los gastos. Los software de 2000 dolares no pueden morir frente a un software gratuito. Lo mejor es que cada uno haga sus comparaciones en su casa con su propio modelo. Lo unico que le falta a Unreal son los mapas de oclusion ambiental, el resto es muy superior... en fin disfruten.
Thank you for your complete explanation and valuable comments.
Thank you very much amazing video ❤❤
🙏🏻🤍
I'd love to see a comparison with Vantage vs Twinmotion as well!
We will definitely produce it.
if you use Path Tracing you have a more detailed and accurate rendering
.....
dont forget the inteactive render in Unreal Engine
from my opinion Unreal Engine the goat
Thank you for sending your comment.🙏🏻🤍
Wouldn't path tracing make unreal slower than vantage in this situation? Interior GI and glossy refraction is the bread and butter for chaos.
@@mrdwilkster never
just try then judge by yourself
looks like chaos did quite a few versions since this video came out. I doubt they will ever surpass lumin and nanite but it looks like there's plenty of new functionality. I also don't think the comparison is complete if you dont consider LiveLink. Standalone Vantage(vrscene) has very limited camera moves and animation controls but when you consider livelink its basically whatever you can do in max, cinema, maya etc. Unreal on the other hand is only standalone and requires either a full commitment to working in UE or extensive exporting import.
Vray (Vantage) has the same as nanite, it's called Proxy, and they are still or animated. Vray has animated proxies since year 2007.
What he should do is to convert that displaced wall to a proxy, and all the vegetation should be proxy as well.
Thank you for your complete explanations and valuable experiences 🌱🤍
Great job, i am huge fan of vantage…
Please i will like to know the value of samples you used in the vantage rendering…
Thanks 🙏🏻. Description will be added.
@@MIMVizStudio i usually have these noise or light flickers around my light source whenever i render animation using chaos vantage. Ps. I use the default value of 100 in the sample.
@@abubakarabdul9755 try increasing "light tree" parameter
for the wall rocks just grab a megascan Rocks mate. call it a day and it will be 100% detail....
Thank you for your opinion. 💕
For a few minutes I prefer Vantage, more realistic in my opinion
Thanks for your comment 🙏🏻🌱
you know nothing jon snow then... unreal can shite on vantage anytime... just lumen kills it.
@@mae2309the proof is in this video. Lumen isn't cut out for this level of realism.
Absolutely! UE is a rasterizer with some raytracing processes (a game engine) while Vantage is a pure bidirectional pathtracer.
@@mae2309 yes I agree its about how you use lumen, a talented person can make materials and other settings to be better quality than this, this video doesnt know how to properly use lumen. Lighting and colors dont even adjusted to match in both rendering, its obvious in this video, even sun angle is different, shadows are perfectly different he didnt even make things equal , there cant be such comparison., But let people believe such comparisons :)) they dont notice simple lighting difference and still say this is the proof of lumen is bad. its interesting really,
Hi! nice video, Thank you! one question, where you find the normal texture of the glass?
With a simple search, you can find all types of texture for bump and normal.
Having watched the video, I am convinced that sticking with Chaos Vantage is the best decision for me instead of investing time to learn Unreal. The video helped me realize the benefits that Chaos Vantage can offer, and I am confident that it will enable me to achieve my goals.
We are glad to hear this. Thank you for sending your comment.🙏🏻🌱
I like these comparisons but they are always comparing straight forward approach in UE5, the result would be much better if an experience unreal artist doing it (it takes time but worth it), thanks ❤.
thanks for your comment.
But if Vantage's advantage only works in Arch-Viz then it's kinda useless to me since I'm more in the film/VFX side of computer graphics. But hey, good to know it does what it does well! Might look into it if it becomes versatile enough for film/VFX.
Thankful. Yes, vantage is in its infancy and still needs to improve to meet people's needs.🌱
@@MIMVizStudio Fair enough. But wow, solid starting point! 👍🔥
10h renders in architecture makes no sense. So many things change in the process of building. A decent close to realtime export is enough.
Thanks for your comment 🙌
How to create an stone wall like this? This is 3D scan?
This stone is made of PBR textures and is a material.
Vantage render time would significantly decrease if you turn off the fur, and if you were able to get the glass right in UE5 the rendering time might increase as well.
Thank you for your opinion. 💕
If you're looking to invest in a 3D rendering software, it's important to know which one will give you the best results. That's why I'm requesting a video that compares Twinmotion and Chaos Vantage. By seeing the differences between the two, we can make an informed decision on which one is better suited for our needs. Your help in creating this video would be greatly appreciated.
Thank you for posting a comment. We will definitely plan its production.
Nice comp , even u try new lumion or twinmotion?
A comparison with these softwares will be produced soon.❤️
Good to know, although, you could add ambient sound, the video is awkward
Thanks for reporting the problem. We are solving this problem.🙏🏻🤍
Thanks. Very useful!
🙏🏻🤍😌
2:17 , FROM WHERE DO U got this material and its maps?
There are many websites to download textures.
quixel.
Do you have a tutorial for Vantage?
You can follow free tutorials from our TH-cam. More complete training packages will be prepared in the near future.
From what I see in terms of quality and definition, Chaos projects are better, it seems that global illumination is better... but that's my perception.
Thanks for sharing your experience.🙏🏻🌱
where can i find this wood texture?
There are many websites to download textures.
Vantage for small scenes (fast setup) . Unreal for large environment ( plants, trees etc)
Thank you for sending your comment.🌱🤍
how is Vantage compare to blender Eevee?
Thank you for your comment. We are trying to record a video on this topic.
I think U need to learn UE 5.4 in a better way. UE has a very detailed Displacement way. moreover nanite supports displacment. it depends on how good your displacement textures are
🙏🏻🌱
Good job🥇
🙏🏻🌱
Thanks for teaching ^^
My pleasure❤️
Does Vantage have path tracing?
Real-Time Rendering.
Chaos Vantage excels at providing real-time ray tracing capabilities. It allows users to view their 3D scenes with highly realistic lighting, reflections, and shadows in real-time, eliminating the need for time-consuming pre-rendering.
You can easily see where those extra 5 hours of rendertime went. Quality is just heaps better with Vantage compared to UE5.
Thanks for your comment 🤍🙏🏻
Vantage, can you share this scene file?
Not at the moment. But this may happen in the future.🙏🏻🌱
great ✨🔥👍🏻
Thanks 🔥
The results for 900 frames and realtime rendering is "hours" ? 10 Hours for Vantage and 4.5 Hours for Unreal on a 3090 RTX? This sounds just like path racing to me. I'd believe it if you said minutes.
Additional information will be added in the description in the near future.
cool😊
🌱🙏🏻
Unreal does not have fur built in? That is strange.
The project has been tested with the same conditions in two software.
unreal has effects and lots of things but vantage has limit
It is true. Each should be used in the right place. The speed of work should also be considered.
es la primera vez que escucho que le ganan a unreal
Thanks for your comment 🌱
If Time is Money = Unreal. If time not money = Vantage.
🙏🏻🌱
vantage ...advantage doesn't need to porting...unreal and twinmotion can get great result but the workflow is just haywired.. cons is vantage need $$ =_=
thanks for your comment🙏🏻
The rendering effect of UE5 is much worse than that of CV. Moreover, what UE5 renders is floating and has strange shadows
Thank you for your comment🙏🏻
They are not warriors in the same field
You are completely right. In this video, we tried to see their outputs together.
😅😅😅good
🙏🏻🌱❤️
I'm sorry but... the picture for UE was deliberately made worse !
I see it without any words from you
Thanks for your comment 🌱