Bethesday is genius. They've made the same game for 20 years, with a fresh coat of paint each time. People bought one of those games for nearly ten years across a dozen platforms. Today you have the glorious example of their newest iteration of that same game. StarRim. Sky Field. Whatever you want to call it, doesn't matter . . . it is the same game you've played since before oblivion.
Why despite all the previous experience we have with Bethesda Open World RPGs, are people surprised when the games are buggy and broken on release? Because that's *never* happened before right?
I'm confused as to why they'd care? These exploits are pretty much impossible to execute accidentally, so they have pretty much zero impact on the experience of the average player. So it doesn't hurt most people and gives exploit hunters something to look forward to, where's the harm in that?
thats why they are complete garbage then.. makes sense.. this game literally disgusted me. I felt disrespected by it. It was exactly fallout but just in space. RE. TARD.DED
If you have a bounty with UC and then run to board your ship, the guards will also board your ship. But while they spawn, you can then kill them and their corpse will always remain on your ship as "decoration". They also have around 160 storage capacity so having 5 of them would make your ship the biggest container in the game...
Thank you for giving me an idea of what to do about the two Eclipse security guard corpses in my ship. I was wondering how to get rid of them. Now I know they are a blessing and my ship will be filled with very meticulously placed corpses.
@@xLeaDFusioNx I'm 95% sure they won't. Any inanimate object for sure will stay forever, but dead NPCs might glitch out of the ship when traveling or after customizing your ship.
@@aBitTedious They will if you add more to the pile. Each zone can only have so many bodies. If you take on large enough pirate bases you'll even notice that clearing the whole base will start despawning the oldest enemies you defeated.
for new people to this video, stealing from the merchant chests no longer works, the chests have been either removed or rendered invisible and unable to be interacted with per the latest patch.
This is the kind of thing that makes it worth reading TH-cam comments. All the political bullshit, and crazy conspiracy theories, and shitposts about megalodon being alive are worth it for gold like this.
Another perfectly balanced non-exploit is to become allies with the Crimson Pirates, any randomly generated bases of theirs you find will be free to loot and none of them will be at all suspicious if you shot them in stealth.
There are encounters with spacers where you can find notes indicating they used to be pirates but occupied derelict industrial sites to set up honest jobs. They only attack YOU out of fear you're the law. I felt kind of bummed since, by the time i read the note, I'd killed them all already.
There is also a contraband chest like this in the police station of Gagarin Landing on Gagarin in the Alpha Centauri system that restocks. The Neon one is better to exploit though because there's a Trade Authority right there.
@@amberjude2886 I know, and I was also joking. Darkly, but I was only furthering the joke. I have a lot of sympathy for the local people who suffered because of colonialism. I hope I haven't offended you
Simpler way to get the vendors loot is by spawning in the commercial district following the path straight with the big building on your left until you see a point with 3 pointy trees and one flat tree. Hop up on the flat tree and you’ll see a branch attached to the building, hop on that. Climb up and on the corner of the roof you’re now on you’ll see a black grate vent sort of thing and you can hop through that straight under the map and find a few chests down there. Then go to Venus and sleep for 10 hours and come back and do it again. (If you explain this at some point I’m sorry I commented this 45 seconds into the video)
If you put points into crafting you can equip the double barrel shotgun (coachman) with the hornets nest mod which makes the shotgun shoot multiple grenades at once and if you upgrade ballistics, shotgun and explosive perks as well you will get the most powerful explosive weapon in the game.
@@abdullahyusriabdulkarim7100 i'll say what i always say when i accidentally kill innocents with my war crime of a weapon fuck em. also sounds great - doing a crafting focused setup atm without much combat skills, next one was planned to be a serpent's embrace jetpacker dropping bombs on foes anyway. though, you also need rank 1 in special projects, not just rank 3 in weapon engineering. so, not a 7 point endeavor, but 13 points.
finally, the level of exploration and freedom we were promised, all we had to do was play the game exactly as intended because it's perfectly balanced with no bugs or exploits whatsoever, certainly no "out-of-bounds" shenanigans to see here
Presumably when the store chest is in a different location from the NPC, that's got to be an indication that the NPC has been moved from it's initial location during development. You wouldn't need to move the chest unless the geometry was altered.
Pro tip, while in space combat, if you are ever getting overwhelmed. Simply stand up out of your pilots chair. And all of your systems will continue recharging while everything stops targeting you. I used it to cheese the UC Vigilance fight. So its definitely very useful indeed.
Crimson pirates: Ah ha!! You're as good as dead!!! The Spiffing Brit: Hang on, now-- I need to stop for a spot of freshly brewed tea. [Gets up from the pilot's / captain's chair] Crimson pirates: Uh ... right, off you go. Come on, lads, it's time for a break. [Ceases firing, heads into the mess hall]
Man, I'm going to avoid spoilers, sit down, play this game carefully, enjoy the experience for myself. *Spiff posts a starfield video* Welp, nevermind that.
@@thespiffingbrit well, I posted my comment too quickly, and you did mention that. ^_^ Though you almost spoiled your own video by saying you didn't spoil anything in this TH-cam comment, Spiff. Fortunately I couldn't tear myself away from the majesty of Todd Howard's genius until now.
I'm surprised you didnt find the Big Bang. It's an energy shotgun with zero spread that does around 100 physical and 500 energy damage before any perks. You can upgrade that with perks and skills to do several thousands of damage without having to sneak, shooting across half a map.
@paths7969 I got lucky and found a 3 star legendary big bang. It was the 2nd big bang I found. But if you want better luck, House Vu'urun (idk how to spell them) enemies tend to carry particle weapons.
i wonder if my game is bugged or something, because nothing rarely seems to do more than 100 dmg and is usually high rate of fire, 15 damage *at best*.
EDIT: As of the latest patch, all chests hidden under the map are gone :( Just a few notes on these exploits. The New Atlantis chest is easier to get to from the Commercial district. Go around Galbank and up the stairs to the left. Follow the building around to the left on the roof, do some parkour to a roof with tree roots on it, fall through a wall, do a 180 and go forward until you get to the cliff edge, fall down and go right towards the starport. There is a chest under the Stroud-Eklund staryard that has 160k rather than the standard 72k. You have to jump through a display wall to reach it, but there is no floor underneath so you have to boostpack across to the chest or get teleported back onto the map. For xp farming go to Strix-I in the Strix system (near the top right of the galaxy map). The creatures there are flying jellyfish that move slowly and travel in huge herds.
The biggest exploit I found was the ability to buy ship parts that would normally be locked until you have enough piloting or ship designer level. Basically just go into the builder and select the last part you can buy and make sure it's highlighted in red as you select it (it needs to clip into your ship), then you can press the "down" key (S or arrow keys on keyboard) and it will select the part below that's locked, keep pressing down until you have the part you want and then you can just place it like a normal part.
Here's a nice little ship building trick I stumbled upon. It allows you to build ship modules that you shouldn't yet have access to (assuming it hasn't been patched out). 1. In the ship builder, using mouse and keyboard, press G to open the module list and find a category - eg, cargo - that includes greyed-out modules towards the bottom of the list. The method I'm about to describe will allow you to place them without spending the skill points to unlock them. 2. Close the list for now. We need to be specific about when we open it. Reposition your camera so that its focal point (in the middle of the screen) is buried somewhere inside your ship, and move your mouse cursor away so that no connection points are hilighted. 3. Press G to reopen the module list and hilight a valid, unlocked module. A preview of your hilighted module should be showing in red, clipping with the ship in an invalid spot. This is what we want. Press E to select the module. This will close the list and allow you to move the module freely for placement. 4. But there's a twist! If you press W or S, even with the module list closed, you can still move up and down in the list, choosing a different module for placement... including the greyed-out options! So just work out which locked module you want, and place it down. The game will not stop you doing this, therefore, it is perfectly legal and not even slightly cheating. 5. Fill your enormous new cargo hold with Tranquilitea Breakfast and laugh maniacally. Starfield was clearly designed for controllers first, and then keyboard controls were lazily hacked on top of that. This is a blessing and a curse, as this trick proves. Now if only we keyboard users could walk faster.
The most OP power you can get is the slow down time. It slows time for everyone but you for like 12 seconds, which is quite powerful in itself. But it glitches out quite often (if you can find out what makes it glitch out that would be interesting) in a way that it also affects you partially. Meaning instead of lasting for 12 seconds it then lasts for 12 minutes. It also slows down your shooting so you can't spam trigger, but switching weapons makes the weapon you switch to fire instantly, so basically can switch between two weapons and fire insanely fast. Reload runs at normal speed. At which point you can run through an area and essentially kill everything while no one can move but you. Only downside is that if you are done with your deeds and the effect is still running you have to wait till it wears off, can't change area or fast travel either while it is still running.
Probably because of the gravity of the planet. Since if you wait in the game, There's a local time and universal time. Like the interstellar movie explain time dilation, heavier the gravity, the slower the time become. Time power probably stop time for 12 seconds in universal time, so if you go to a planet with lower gravity then effects also stretch to match 12 second in universal time
@@rahmadrenaldi2624that's not how the local/universal time works. The local time is how long a planet takes to spin on it's axis once relative to the star it's orbiting and dividing that into 24 "local time hours". The universal time is just tracking time as it would be tracked on earth. Time dilation is another thing entirely and is moreso about travelling really fast causes the person travelling to experience time much quicker than observers would.
Beth games are almost made to be exploited. Morrowind even had an immortal demigod NPC who challenged you to kill him, and had a unique death animation if you managed to break the game and do it.
When they were designing merchants in this game. There had to be at least one person on the team that muttered under their breath "Spiff is going to have a field day with this game"
I honestly believe it's somewhat intentional at this point. There's no reason it has to be under the vendor, it could be a 1cm wide invisible box 50km above the map and it would work the exact same
@@thespiffingbritI have no points in combat perks but through modification I achieve the same kind of damage numbers you do while also having a lot of fun perks
Keep in mind the armor and weapons have a upgrade sequence in the names ( Basic - Calibrated - Refined - Advanced) I remember it with a mnemonic, Basic crap really annoys me. So if you can find an advanced sniper and a legendary with armor pen it can get even more insane!
I was a tad bit surprised you never talked about the fun shipbuilding glitch that lets you build whatever you want, even if it’s locked. First, get very close to your ship in shipbuilder so that whatever item you select will clip into the ship and be highlighted as ‘Red - Can’t be placed’. Attempt to place it anyways and the menu disappears and you can move the part away from the ship, and using up/down, select your forbidden part. Easy as can be, and you can get all the good ship bits without all the levels in the skills. Still need piloting lvled for Ship class B and C to fly, but other than that? If it’s in the shipwrights builder, you can glitch any piece in the category.
FYI: Weapon damage is based on the weapons tier. This includes Normal, Calibrated, Refined, and Advanced, with each dealing far more damage than the last. You were using 'normal' tier weapons for the alien hunting.
It seemed like the hunting weapon was chosen for cheap ammo and rate of fire for just slogging through the numbers. It was probably just in his inventory and worked!
mustard gas is easy bro, just pee in a bottle of bleach and seal the lid tight, leave it somewhere for about 2 months or so and then either throw it and the pressure will make it pop or unseal the lid with a gas mask on all you need for the actual chemical is ammonia and chlorine, ammonia is free in pee and bleach has chlorine but if you just do it straight away it will be tiny affects but leaving it for a while increases its affects 😉
It's always a pleasure seeing you liberating the locals and relaxing on your own safari planet. I can't believe the vender chests are still a thing. Next time Howard should have them floating above a void.
@@PootisPenserPow The engine has no relevance to where they place chests during level creation. Also, Creation Engine 2 is so far removed from an engine even pre-dating gamebryo.
*The most cost effective and safe Stealth builds tend to be very slow. When i was a kid I used to swear by stealth builds until I realised I was taking like quadruple the time and being bored to death as I did it. You also have to put a lot of perk investment into very specific skills, and that starts to make it restrictive. A run and gunner can always take an occasional stealth shot, but a sniper can rarely go guns-blazing
From the moment I saw the perfectly lootable vendor chests I knew that Todd kept that " Skyrim feature" for the Spiffin Brit :) It probably was more work to make visible vendor chests like that, in Akila city you can even get to these chest by just crouching down in front of the vendors in the street, no map glitching needed :)
In my mind, Todd knew that Spiff was going to break his new jewel of a game, and he put the tea shop in the game to try to distract/pacify Spiff from breaking the game
What a brilliant observation. I actually can't think of any other reason its in there. We Americans literally don't put tea into anything we create, unless - we're specifically pandering to a brittish.
Thoughts and prayers to all the inhabitants and wildlife of Starfield. Unfortunately there was nothing that could have been done to prevent the tragedy, but the few who survived will have thoughts and prayers.
There's a much easier trader chest in Akila City in the Cheyenne system. Once you enter the town (after the entrance corridor) there are two puddles, the smaller of the two allows access the items in Shepards General Goods
@@losmosquitos1108 If you're going to the trouble of no-clipping anyway, why not just give yourself as many credits as you want? They're both just console commands
Oh and something you didnt pick up : look from legendary enemies get decided when they die. so clear out normal enemies and leave legendary enemies last, get them to low HP and either they will start crazling or you can use EM weapon to stun them. Then just drop a quicksave with your gun aimed at their head and start savescumming for the legendary weapons of your dreams
watching you walk into starfield, go under the map to get infinite money and then finding the equivalent of stealth archery build instantly warms my cold, dead heart
Considering how buggy some of the prior releases of their games have been. Compared to them Starfield is damn near flawless lol. Yeah the game isn't perfect, but damn I really love it.
I'm already at 112 hours and only have 3 issues with companions and 2 quest bug so far. Nothing else which is pretty damn good compare to Skyrim, Fallout 4 or even Baldur's Gate. It's nothing a save and reload or ~recycleactor cant fix.
Don't worry after a year u will start downloading mods and make the game buggy yourself. Just cause Bethesda made a game that isn't very buggy doesn't mean we will follow suit.
"Thank you very much! Don't mind if I do! Robbing the world, living in your floorboards, you can't stop meee!" is officially the cheekiest thing that I have heard today! 15:00
Spiff I discovered that you can easily reset detection to hidden by spamming 1st to 3rd person in the mouse wheel. you can basically walk in front of them as long as your scrolling up and down going to 1st and 3rd persion.
That was one of my favorite things about the drop date of Starfield. I knew a Spiffing Brit video would follow soon after. I've spent the whole game with 2 meteorites orbiting my ship in a permanent state of facked, and I couldn't be happier with the game.
Different infinite money trick if the other one ever gets fixed: Hab Junk Items. Any time you change ANYTHING in the ship editor beyond the basic upgrade interface (i.e. using the parts editor) then ALL the junk items in EVERY hab unit are put into the ship's cargo hold, even if there isn't room for them. This happens even if you just rearrange some windows and weapon mountings without buying (paying for) anything. Key is, all habs come with Misc items artisinally scattered through them, and when the game goes "ok they just changed something, all items into the cargo" it THEN generates NEW items to populate the habs with. See where this is going? INFINITE VENDOR TRASH LOOP. There's even a Taiyo 1x1 that has a crapload of Erdbrau and Superfood Paste as part of its clutter. I've got a large B class ship I've been working on and I just completely emptied out a trade ship's credits offloading the stacks of notebooks and note pads and pens and pots empty Terrabrew cups and TP I've built up from it. I wonder if any of these modules have a kitchen that has tomatoes sitting out in it so I can really start production on a supply of Grandpa's Meatloaf. For that matter, I wonder if any hab in the entire game besides the Frontier's unique one has a dimmadamn cooking station to begin with...
You can get all those chests by simply breaking the entire game (lol) by stealing a ship, docking it at the Den, change your homeship, enter said ship and poof, parts of the city disappear. After that you can simply just pop through the floor. Its a great and perfectly balanced game. Also. For XP. Just set up an outpost mining alu and iron and craft frames. Rest to fill up the containers. 1xp per piece :)
I'm sure you've seen it by now Spiff but you don't need to parkour all around the map to get that 72k crate of credits in New Atlantis. You can literally phase through the wall at the bottom of the platform by pulling back to 3rd person, jumping, blocking with a melee weapon, and pressing forward.
Todd: spiff is gonna break this game. Put a coffee shop on every corner. Also Todd: he gets us even more sales, give him tea for when he breaks it in his video.
You missed out on the ultimate XP farm. Build an outpost on Bessel III-B where you get both aluminum and iron then craft Adaptive Frames. You can get to level 100 in about an hour and a half.
@@chiefpoupon5643 No, any planet with aluminum and iron will work. If you can’t find a planet with both, you can make two separate outposts, one with iron and one with aluminum. On both outposts, make a ton of linked storage containers and extractors. Go to Venus and wait a planetary day so that all containers fill up. Get your iron from one outpost and your aluminum from another, and go to town. (Note that you can’t actually die from running while over encumbered, so feel free to go wild and carry thousands of pounds of aluminum.)
@@chiefpoupon5643 they can't patch it, it's how outposts/crafting works in this game. but, no, they're not working on game balance like, a week after launch. got something similar going on andraphon in narion system.
Easiest way under the terrain is blocking with a melee weapon mid jump into the wall of the landing area near the security checkpoint building. Blocking mid jump makes your character teleport forward a few feet. Also for the chest to replenish, land on venus sleep 24 hours (ends up being like 1200 hours or some stupid shit like that) and money's back. Also the ecklund stroud staryard has a super easy chest for another 72k
To be fair, this is a Bethesda game. Some of the stuff he finds he already found in earlier titles -- like clipping under the map and looting the inventory of vendors from hidden chests. This game is basically Skyrim with space elements -- functional space elements, mind you -- but the core on-world gameplay is still pretty much the same as Skyrim/Fallout 4.
@@romxxii Honestly, 'functional' is... well, mostly accurate but it's functional the same way the appendix is. It does what it does, I guess, but it really has little purpose existing as a part of the whole.
Two tips, setting up a Outpost using resources and crafting is a lazier way to earn exp in the long run. Second, for ships that land on the ground that you want to steal, leave one enemy alive outside the ship then board it. If you kill everyone the ship takes off without you.
Idea for your ship, make the dangling part into a big doughnut shape, the shots might just pass through the hole instead of some hitting the line. Maybe make the entire ship into a doughnut shape for ideal performance.
Dunno if you’ve seen it but there’s a popular build that’s just a box frame with nothing in the middle. Since the AI is coded to shoot at the middle of your ship everything misses you lol
Todd Howard's lack of attention is now a meme on itself. Someone probably tells him in their meetings "hey, someone is gonna notice that" and he's like "Naaah, don't bother! They love it!"
Like - Mr. Howard, after the latest update we remade this area a little bit and as a result there are a lot of leftover objects all over the underground. Walls, pipes, floors... we should clean it up to save memory. Plus, if you somehow manage to clip under the map you could use the geometry of those leftovers to reach the hidden chests that for some reason we keep using after 20 years developing RPGs. Todd: hum, that sounds like a ton of work. Leave it as it is, the player that manage to clip under the ground will find it hilarious. It's a win win. - But, the memory problem... Todd: It's gonna be great. Don't worry.
So after finding a loophole to basically steal from the natives without it being classified as a crime you discovered tea and decided to go on a wildlife Safari eradicating the local wildlife in the name of progress? Truly the most British play through there is!
Akila city has three chests you can reach without any clipping through the terrain. The easiest one is right when you come inside the city. There is a small puddle in front of the shepherds shop.
Run past outlander then galbank on the left jump up the trees and pass through the fake broken door on the right. The tree/vines in front of the door have collision but the door doesn't. Jump pack required and don't hit the ground at full speed or your ankles break every time.
I love the way they re-did the over-encumber system. With that being said, I found a jetpack that makes it so I drain O2 75% less when over-encumbered along with a few other helpful carry weight related perks. Because of this pack, I don't even realize I'm encumbered until I try to fast travel on foot and it wont let me. I regularly walk around with +300/165 weight.
@@gumie3579 Its a perk, so when you level up and go to physical you lvl up strength I think? Its a picture of a little weight if im not mistaken. Conversely, if you dont mind modding your game, you can go to the Nexus and get mods that let you carry pretty much anything. From twice vanilla to unlimited. I got a mod for my ship hold cos I thought it was ridiculously small, no matter what ship i was in. Now any ship can carry 5000lbs so its basically unlimited storage in my ship.
@@mikeyfreeman5776 Yeah, I mean...they DO help a little bit, but im finding the weight limit to just be a complete pain in the ass. We need ground vehicles so we dont have to spend 20 mins covering each part of a planet and 20 mins trying to manage our inventory so we dont run out of friggin O2.
Cheesiest XP harvest in Starfield is building outpost to harvest iron and aluminum, then crafting thousands of adaptable frames with those two infinite resources.
Small tip for you... ignore the sniper rifle and go for the Breach shotgun. If you configure it for range and give it slugs it turns into a one hit railgun. Best of all it has bunch of legendary configurations that increase firerate. And for gun an run burst fire kodama or magshear. But im pretty sure you need to be higher lvl to get access to them.
I'm playing Starfield for the first time as I'm watching this and ironically It crash after finishing character creation and then again as I try to get back into it. Shaping up to be a GREAT GAME!!
I choose to believe that Bethesda was thinking of you specifically when they added the tea shop, and they intentionally made getting to the chest a puzzle for you to solve.
continually unimpressed that Starfield has no references to a spacefaring lasaga cat, but it's always good to see more Spiff exploi- REANU'S BREACHED CONTAINMENT I REPEAT REANU HAS ESCAPED
Every time a new Bethesda game comes out, exploiters have a feeding frenzy. Not that you're an exploiter Spiff! You are an educator, and a gentleman of the first water :)
This is just like the build I did in Cyberpunk when I played through it. Except I was being stealthy with pistols because you could remove the damage falloff on them. I was oneshotting very single enemy I encountered outside of bosses.
Cyberpunk was chilling for me. Just like things like I'd run into elevators and be standing there waiting for Silverhand to get in. This was also an issue with Starfield, you stand there waiting for Sarah to get in the lift or airlock with you and she wont do it. The only difference is Sarah is there and Silverhand wasn't.
@jhowardsupporter Silverhand is a setpiece that loads in and out into pre-set areas If you actually played the game instead of being a walking propaganda mouthpiece that would be obvious
Hey Starfield is all about crafting your own story. This is the Spiffing Brits story we are seeing here. His unique experience. ... I hope it was worth it. Rofl! :D. On a serious note, yeah this video might have taken some time to get to the end of making.
22:31 The ship starts the takeoff sequence when the final enemy on the ground dies. If you'd kept him alive, you could have entered the ship and taken it for your own!
*"It Just Works"*
- Todd Howard (After Inventing the same exploits for 20 years in a row)
Is this about the casino expolit?
wise words.
Your welcome
It just works.
@@thegodhoward8037You're ***
The fact that Bethesda still puts "hidden" chests five feet away from the npc 20 years later is crazy.
Why bother, if people want to break the game let them do it, everyone has his fun
it's the same shit engine and they can't code
If ain’t broke, don’t fix-wait it’s broken, they should fix it!
Bethesday is genius. They've made the same game for 20 years, with a fresh coat of paint each time. People bought one of those games for nearly ten years across a dozen platforms. Today you have the glorious example of their newest iteration of that same game. StarRim. Sky Field. Whatever you want to call it, doesn't matter . . . it is the same game you've played since before oblivion.
@@WhatWillYouFindstop regurgitating comments everyone's already read a thousand times
You rarely see people get as excited as spiff when he finds out a game has tea
I knew this would happen when I saw the tea in the game.
I got very excited too, because I know spiff would love it as much as the rest of us Brits
Nobody tell him about the Paradiso coffee shop quest. I don't know if he can handle the outcome....
Now I ve understood why it only took the Americans to drop some tea leaves for you guys to get so angry that the only possible outcome was war.
I'm not far behind. Aha
You'd think by this point, Bethesda would know that giving the player a jetpack means that it's easier to leave the map
they know it, they also know that glitches, weird bugs and exploits keep the game alive for years and years even more than any obscure, nonsense lore
E
@@EEEEEEEE E
Why despite all the previous experience we have with Bethesda Open World RPGs, are people surprised when the games are buggy and broken on release? Because that's *never* happened before right?
I'm confused as to why they'd care? These exploits are pretty much impossible to execute accidentally, so they have pretty much zero impact on the experience of the average player. So it doesn't hurt most people and gives exploit hunters something to look forward to, where's the harm in that?
i love the idea that todd howard personally made the entirety of every game he directs
Me too
Todd Howard would agree too.
It just works
thats why they are complete garbage then.. makes sense.. this game literally disgusted me. I felt disrespected by it. It was exactly fallout but just in space. RE. TARD.DED
@@raidermaxx2324 I curse you with corrupt save files
If you have a bounty with UC and then run to board your ship, the guards will also board your ship. But while they spawn, you can then kill them and their corpse will always remain on your ship as "decoration". They also have around 160 storage capacity so having 5 of them would make your ship the biggest container in the game...
Do they ever despawn after time ?
Thank you for giving me an idea of what to do about the two Eclipse security guard corpses in my ship. I was wondering how to get rid of them. Now I know they are a blessing and my ship will be filled with very meticulously placed corpses.
@@xLeaDFusioNx I'm 95% sure they won't. Any inanimate object for sure will stay forever, but dead NPCs might glitch out of the ship when traveling or after customizing your ship.
@@aBitTedious They will if you add more to the pile. Each zone can only have so many bodies. If you take on large enough pirate bases you'll even notice that clearing the whole base will start despawning the oldest enemies you defeated.
i love that the leveling up part is pretty much just spiff going on a galactic safari
Returning to British traditions
Treating the wildlife as only an Anglican can!
More like galactic extintion event... he definitely endangered or fully erased entire species on multiple planets
@@thespiffingbrit very based
Level up? It reminds me of the hunt!
for new people to this video, stealing from the merchant chests no longer works, the chests have been either removed or rendered invisible and unable to be interacted with per the latest patch.
Oh :(
i was going to buy the game just to do this, bullet dodged!
Todd trying to polish a turd 😂
Crazy how they patched it for starfield in less than a month but it’s still a feature in Skyrim 12 years later
If there is a way, there is a Spiffing Brit 😆
Spiffing running around a planet on an extinction level safari is the most British thing he's done yet.
Killing weak Lion Bears is one thing but wait till the legendary Man Bear Pig shows up. No amount of Harrogate Gold Tea will save him
Using exploits to empty other people's pockets, abundance of tea and big game hunting. This is truly the game for British gentlemen.
This is the kind of thing that makes it worth reading TH-cam comments. All the political bullshit, and crazy conspiracy theories, and shitposts about megalodon being alive are worth it for gold like this.
What are you talking about? The cities were already there when he arrived lol.
knew it wouldnt be long before we'd see you breaking starfield
no way
Such a good game.
hi willy bum bum
My favorite Rust player Hello
To be fair, it comes pre-broken.
Another perfectly balanced non-exploit is to become allies with the Crimson Pirates, any randomly generated bases of theirs you find will be free to loot and none of them will be at all suspicious if you shot them in stealth.
There are encounters with spacers where you can find notes indicating they used to be pirates but occupied derelict industrial sites to set up honest jobs. They only attack YOU out of fear you're the law. I felt kind of bummed since, by the time i read the note, I'd killed them all already.
A small exploit I found is that the contraband chest in Neons security HQ will restock after a few days so you’ll easily get credits
Mee too lool
There is also a contraband chest like this in the police station of Gagarin Landing on Gagarin in the Alpha Centauri system that restocks. The Neon one is better to exploit though because there's a Trade Authority right there.
The sheer joy at finding a tea shop might be the most wholesome thing I've ever seen in a Spiff video.
And then he did the British thing and ransacked the entire city.
@@randomstranger1188 as is only right
@@amberjude2886 said none of the natives
@@randomstranger1188 to be clear, colonialism is absolute bullshit. I only meant in the sense of joking and being a proper brit in a video game.
@@amberjude2886 I know, and I was also joking. Darkly, but I was only furthering the joke. I have a lot of sympathy for the local people who suffered because of colonialism. I hope I haven't offended you
Simpler way to get the vendors loot is by spawning in the commercial district following the path straight with the big building on your left until you see a point with 3 pointy trees and one flat tree. Hop up on the flat tree and you’ll see a branch attached to the building, hop on that. Climb up and on the corner of the roof you’re now on you’ll see a black grate vent sort of thing and you can hop through that straight under the map and find a few chests down there. Then go to Venus and sleep for 10 hours and come back and do it again. (If you explain this at some point I’m sorry I commented this 45 seconds into the video)
I do believe this is faster and more reliable than my path
E
There's a staircase to the roof next to the tree so you don't need to climb anything, just walk through the door to the left of the tree
@thespiffingbrit yes but watching you clip thru the ground is a bit funnier
@@thespiffingbritStinklord must have had one more cup of tea then you to find a better exploit. Quite a feat.
If you put points into crafting you can equip the double barrel shotgun (coachman) with the hornets nest mod which makes the shotgun shoot multiple grenades at once and if you upgrade ballistics, shotgun and explosive perks as well you will get the most powerful explosive weapon in the game.
Haha ok I love the sound of this
celeteral demage tho
@@abdullahyusriabdulkarim7100 i'll say what i always say when i accidentally kill innocents with my war crime of a weapon
fuck em.
also sounds great - doing a crafting focused setup atm without much combat skills, next one was planned to be a serpent's embrace jetpacker dropping bombs on foes anyway.
though, you also need rank 1 in special projects, not just rank 3 in weapon engineering. so, not a 7 point endeavor, but 13 points.
finally, the level of exploration and freedom we were promised, all we had to do was play the game exactly as intended because it's perfectly balanced with no bugs or exploits whatsoever, certainly no "out-of-bounds" shenanigans to see here
Sssh... Tod will hear you and try to fix it 🤔🥺🙉
The only bounds we recognize are the ones that crash the engine :P
@@2friedfish yup, you said it! It's severely limited
Presumably when the store chest is in a different location from the NPC, that's got to be an indication that the NPC has been moved from it's initial location during development. You wouldn't need to move the chest unless the geometry was altered.
Pro tip, while in space combat, if you are ever getting overwhelmed. Simply stand up out of your pilots chair. And all of your systems will continue recharging while everything stops targeting you. I used it to cheese the UC Vigilance fight. So its definitely very useful indeed.
Ugh thank you. I needed this. I suck so bad at space combat. Or any vehicle combat, for that matter lol.
I got my ass blown out of the sky when I accidentally hit the x button and stood up.
Crimson pirates: Ah ha!! You're as good as dead!!!
The Spiffing Brit: Hang on, now-- I need to stop for a spot of freshly brewed tea. [Gets up from the pilot's / captain's chair]
Crimson pirates: Uh ... right, off you go. Come on, lads, it's time for a break. [Ceases firing, heads into the mess hall]
Spaciards and Crimson fleet be like: "huh oh! he not on deck, CEASE FIRE!"
Man, I'm going to avoid spoilers, sit down, play this game carefully, enjoy the experience for myself.
*Spiff posts a starfield video*
Welp, nevermind that.
if it helps I dont cover any real spoilers
@@thespiffingbritexploits in Bethesda games are basically spoilers 😅, that's half of the fun in Bethesda games
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@@buckduck3624the only fun
@@thespiffingbrit well, I posted my comment too quickly, and you did mention that. ^_^
Though you almost spoiled your own video by saying you didn't spoil anything in this TH-cam comment, Spiff. Fortunately I couldn't tear myself away from the majesty of Todd Howard's genius until now.
I'm surprised you didnt find the Big Bang. It's an energy shotgun with zero spread that does around 100 physical and 500 energy damage before any perks. You can upgrade that with perks and skills to do several thousands of damage without having to sneak, shooting across half a map.
ah yes, the sniper shotgun
ive played for 75+ hours and havent found it yet, tho ive found a similar shotgun. sounds like a cool weapon
@paths7969
I got lucky and found a 3 star legendary big bang.
It was the 2nd big bang I found.
But if you want better luck, House Vu'urun (idk how to spell them) enemies tend to carry particle weapons.
i wonder if my game is bugged or something, because nothing rarely seems to do more than 100 dmg and is usually high rate of fire, 15 damage *at best*.
@@Scampcam it scales with your level
EDIT: As of the latest patch, all chests hidden under the map are gone :(
Just a few notes on these exploits.
The New Atlantis chest is easier to get to from the Commercial district. Go around Galbank and up the stairs to the left. Follow the building around to the left on the roof, do some parkour to a roof with tree roots on it, fall through a wall, do a 180 and go forward until you get to the cliff edge, fall down and go right towards the starport.
There is a chest under the Stroud-Eklund staryard that has 160k rather than the standard 72k. You have to jump through a display wall to reach it, but there is no floor underneath so you have to boostpack across to the chest or get teleported back onto the map.
For xp farming go to Strix-I in the Strix system (near the top right of the galaxy map). The creatures there are flying jellyfish that move slowly and travel in huge herds.
Just tried this New Atlantis way and it’s much easier. Ty!
Why!?!? Just player.additem 0f 100000
Boom there's your credits without all this exploit nonsense.
This is the easier way?? HAHAHA
@@gumie3579 the easiest way is just console command
You dare question the knowledge of God king Reanu Keeves?!?
The biggest exploit I found was the ability to buy ship parts that would normally be locked until you have enough piloting or ship designer level.
Basically just go into the builder and select the last part you can buy and make sure it's highlighted in red as you select it (it needs to clip into your ship), then you can press the "down" key (S or arrow keys on keyboard) and it will select the part below that's locked, keep pressing down until you have the part you want and then you can just place it like a normal part.
I BELIEVE that they may only change the appearance? Because the stats don't change on the side.
@@wasbear they dont change until you buy the part
how many lag spikes have you encountered on pc
Same goes for placing parts that clip into other parts lol its pretty funny.
@@redcoatdestroyer55 I've found almost none, I'm playing on a 2k ultrawide and it's smooth as butter
Special thanks to Todd Howard for giving Spiff years and years of new content with Starfield!
Also, new Keanu looks like Ezra Miller
Almost as dangerous to the public, as well
Keanu??? I believe you mean Reanu Keeves.
You're wrong, he's Adam Driver LOL
He reminded me a bit of Markiplier as well.
This Reanu Keeves lore is amazing! From Skyrim to Fallout to Stargate. This man is Todd Howard’s dream
I think you meant he's Hodd Toward's dream.
Been here all along!
he is his nightmare lmao
he looks like adam driver tho
at this point hes cannon to the lore idc😂
Here's a nice little ship building trick I stumbled upon. It allows you to build ship modules that you shouldn't yet have access to (assuming it hasn't been patched out).
1. In the ship builder, using mouse and keyboard, press G to open the module list and find a category - eg, cargo - that includes greyed-out modules towards the bottom of the list. The method I'm about to describe will allow you to place them without spending the skill points to unlock them.
2. Close the list for now. We need to be specific about when we open it. Reposition your camera so that its focal point (in the middle of the screen) is buried somewhere inside your ship, and move your mouse cursor away so that no connection points are hilighted.
3. Press G to reopen the module list and hilight a valid, unlocked module. A preview of your hilighted module should be showing in red, clipping with the ship in an invalid spot. This is what we want. Press E to select the module. This will close the list and allow you to move the module freely for placement.
4. But there's a twist! If you press W or S, even with the module list closed, you can still move up and down in the list, choosing a different module for placement... including the greyed-out options! So just work out which locked module you want, and place it down. The game will not stop you doing this, therefore, it is perfectly legal and not even slightly cheating.
5. Fill your enormous new cargo hold with Tranquilitea Breakfast and laugh maniacally.
Starfield was clearly designed for controllers first, and then keyboard controls were lazily hacked on top of that. This is a blessing and a curse, as this trick proves. Now if only we keyboard users could walk faster.
The most OP power you can get is the slow down time. It slows time for everyone but you for like 12 seconds, which is quite powerful in itself. But it glitches out quite often (if you can find out what makes it glitch out that would be interesting) in a way that it also affects you partially. Meaning instead of lasting for 12 seconds it then lasts for 12 minutes. It also slows down your shooting so you can't spam trigger, but switching weapons makes the weapon you switch to fire instantly, so basically can switch between two weapons and fire insanely fast. Reload runs at normal speed. At which point you can run through an area and essentially kill everything while no one can move but you. Only downside is that if you are done with your deeds and the effect is still running you have to wait till it wears off, can't change area or fast travel either while it is still running.
You can reverse the effect by sitting in a chair :)
it could slow down time for everybody but yourself, or it could slow down time for only you, i guess if we look at a clock we could figure it out
Probably because of the gravity of the planet. Since if you wait in the game, There's a local time and universal time. Like the interstellar movie explain time dilation, heavier the gravity, the slower the time become. Time power probably stop time for 12 seconds in universal time, so if you go to a planet with lower gravity then effects also stretch to match 12 second in universal time
Lol so it’s just outer worlds?? it’s like people forgot about that dumpster fire
@@rahmadrenaldi2624that's not how the local/universal time works.
The local time is how long a planet takes to spin on it's axis once relative to the star it's orbiting and dividing that into 24 "local time hours". The universal time is just tracking time as it would be tracked on earth.
Time dilation is another thing entirely and is moreso about travelling really fast causes the person travelling to experience time much quicker than observers would.
I can only imagine the purified despair someone feels when Spiff makes a video on their game
For Bethesda, that just feels like another Thursday
Beth games are almost made to be exploited. Morrowind even had an immortal demigod NPC who challenged you to kill him, and had a unique death animation if you managed to break the game and do it.
I mean, it does help in some ways because you can then try and fix the exploits... in theory
A few games have sponsored him to find bugs and exploits pre-release so sometimes they like it
When they were designing merchants in this game. There had to be at least one person on the team that muttered under their breath "Spiff is going to have a field day with this game"
I honestly believe it's somewhat intentional at this point. There's no reason it has to be under the vendor, it could be a 1cm wide invisible box 50km above the map and it would work the exact same
Every time spiff uploads Todd jolts upright with a chill down his spine.
I absolutely love that he has taken the time to avoid as many spoilers as possible thanks spiff :)
you arent missing much lmfao. this game is BORING
@@secretagentcat i'm a skeptical, but this is really a matter of taste here. There are pros and cons, but the game definitely isn't boring.
Their really isn’t any spoilers because the game has no immersion or depth
Wym? He spoiled so many cool glitches!
what spoilers? the story is non-existent
Shenanigans? In my Bethesda game? On the Spiffing Brit channel? What an extraordinarily unlikely situation!
truly unprecedented times we live in
@@thespiffingbritI have no points in combat perks but through modification I achieve the same kind of damage numbers you do while also having a lot of fun perks
Advanced is the highest quality of weapon, your sniper is actually pretty low quality. Regular-calibrated-refined-Advanced
Also I set up a money making factory that mass produces materials
Your bethesda game? Are we speaking to man tod Howard himself?
After playing for a few hours, its nice to see a game played as intended.
I admire the fact that he's gone fully into classical British Safari mode for the XP
Spiff is the only man that truly scares Bethesda when a new game comes out.
Nothing scares Bethesda, when it come to bugs they embrace what they can and fix what they must.
Breaking the game is fully intentional. They leave the bugs in on purpose.
not sure they are scared, they have a massive hit again in starfield
They thought they could buy him off with a tea shop, the fools.
@@xRosaliax but he already has a tea monopoly.
Keep in mind the armor and weapons have a upgrade sequence in the names ( Basic - Calibrated - Refined - Advanced) I remember it with a mnemonic, Basic crap really annoys me. So if you can find an advanced sniper and a legendary with armor pen it can get even more insane!
Most complex bethesda game system
I love when John starfield said "is starfielding time!" and the glitched all over the spaceship
E
i was reading this while he was saying that
@@iseygeegm5796 wait did he actually say that? lmao I just opened the video leaved the comment and closed the video
@@pallescorto😂
I was a tad bit surprised you never talked about the fun shipbuilding glitch that lets you build whatever you want, even if it’s locked.
First, get very close to your ship in shipbuilder so that whatever item you select will clip into the ship and be highlighted as ‘Red - Can’t be placed’.
Attempt to place it anyways and the menu disappears and you can move the part away from the ship, and using up/down, select your forbidden part. Easy as can be, and you can get all the good ship bits without all the levels in the skills.
Still need piloting lvled for Ship class B and C to fly, but other than that? If it’s in the shipwrights builder, you can glitch any piece in the category.
FYI: Weapon damage is based on the weapons tier. This includes Normal, Calibrated, Refined, and Advanced, with each dealing far more damage than the last. You were using 'normal' tier weapons for the alien hunting.
It seemed like the hunting weapon was chosen for cheap ammo and rate of fire for just slogging through the numbers. It was probably just in his inventory and worked!
This is one of the things I hated about the the outer limits. So glad to see Bethesda learned nothing from their failure.
@@knilorebardus2519correct. My normal weapon took one of the cheapest ammos in the game and had great range. Perfect for my Safari
@@thespiffingbrit might have infinite money exploits, but being cheap is a principle
@@MertcanAkardere indeed that is YOUR hard-earned infinite money not the greedy vendors infinite money
Spiffing brit is the kind of guy to guide you through the process of making mustard gas and then wink and leave
I prefer my mustard in a liquid state, but to each their own
@@ryanhiggins8869 I prefer mine in plasma form ngl
mustard gas is easy bro, just pee in a bottle of bleach and seal the lid tight, leave it somewhere for about 2 months or so and then either throw it and the pressure will make it pop or unseal the lid with a gas mask on
all you need for the actual chemical is ammonia and chlorine, ammonia is free in pee and bleach has chlorine but if you just do it straight away it will be tiny affects but leaving it for a while increases its affects
😉
@@randym3602 I'm more a Bose-Einstein condensate guy myself.
This is the only Starfield video I'll watch and I'm sure it will be a perfectly accurate representation of the average gamer's experience.
these are pretty classic exploits at this point I'm sure Bethesda left them in for modders
@@infernaldaedra ah no, because this is the only way they known how to create their games so it's always leek this.
You reaching 100k credits without using any glitch is already a proof that Bethesda is improving.
It's always a pleasure seeing you liberating the locals and relaxing on your own safari planet. I can't believe the vender chests are still a thing. Next time Howard should have them floating above a void.
I can only assume the devs use them for debugging, and this is somehow the easiest way for them to do it. Not that "tcl" takes very long to type.
Haha!. or Chained to the Vendors Angle, at least they can keep an eye on it
Keep in mind, Starfield is technically running on the same engine as Morrowind, just updated.
@@PootisPenserPowand is it not glorious, n’wah?
@@PootisPenserPow The engine has no relevance to where they place chests during level creation. Also, Creation Engine 2 is so far removed from an engine even pre-dating gamebryo.
I love how in the end stealth archer build is still the most powerful build in this game. Even though there are sniper rifles instead of bows
I'm not sure it is. Explosives are very strong.
*The most cost effective and safe
Stealth builds tend to be very slow. When i was a kid I used to swear by stealth builds until I realised I was taking like quadruple the time and being bored to death as I did it.
You also have to put a lot of perk investment into very specific skills, and that starts to make it restrictive.
A run and gunner can always take an occasional stealth shot, but a sniper can rarely go guns-blazing
Stealth isn't that powerful in this game without minmaxing, and if you do that anything can be powerful
From the moment I saw the perfectly lootable vendor chests I knew that Todd kept that " Skyrim feature" for the Spiffin Brit :) It probably was more work to make visible vendor chests like that, in Akila city you can even get to these chest by just crouching down in front of the vendors in the street, no map glitching needed :)
Todd's games are so perfectly balanced that no exploits will surpass the number of times they can re-sell skyrim
Literally bought skyrim again 😭😭
@@jordanparker8089 bought it, never played it once. Is it worth a go?
In my mind, Todd knew that Spiff was going to break his new jewel of a game, and he put the tea shop in the game to try to distract/pacify Spiff from breaking the game
What a brilliant observation. I actually can't think of any other reason its in there. We Americans literally don't put tea into anything we create, unless - we're specifically pandering to a brittish.
Thoughts and prayers to all the inhabitants and wildlife of Starfield. Unfortunately there was nothing that could have been done to prevent the tragedy, but the few who survived will have thoughts and prayers.
There's a much easier trader chest in Akila City in the Cheyenne system. Once you enter the town (after the entrance corridor) there are two puddles, the smaller of the two allows access the items in Shepards General Goods
Thank you
But shepard has only 5k the ship seller has 70k, still incredible tho
@@justzcross6236 Been at it for a hr still haven't broken through so....
@@losmosquitos1108you know pc isn't the only way to play games right?
@@losmosquitos1108 If you're going to the trouble of no-clipping anyway, why not just give yourself as many credits as you want? They're both just console commands
Oh and something you didnt pick up : look from legendary enemies get decided when they die. so clear out normal enemies and leave legendary enemies last, get them to low HP and either they will start crazling or you can use EM weapon to stun them. Then just drop a quicksave with your gun aimed at their head and start savescumming for the legendary weapons of your dreams
watching you walk into starfield, go under the map to get infinite money and then finding the equivalent of stealth archery build instantly warms my cold, dead heart
Considering how buggy some of the prior releases of their games have been. Compared to them Starfield is damn near flawless lol. Yeah the game isn't perfect, but damn I really love it.
As someone who just played a release build of skyrim this is infinitely more stable
But it still always just works🌚
I'm already at 112 hours and only have 3 issues with companions and 2 quest bug so far. Nothing else which is pretty damn good compare to Skyrim, Fallout 4 or even Baldur's Gate. It's nothing a save and reload or ~recycleactor cant fix.
Don't worry after a year u will start downloading mods and make the game buggy yourself. Just cause Bethesda made a game that isn't very buggy doesn't mean we will follow suit.
E
Classic Spiff, taking "i live in your walls" very serious. As always, quality time with Spiff and good cup of tea.
"Thank you very much! Don't mind if I do! Robbing the world, living in your floorboards, you can't stop meee!" is officially the cheekiest thing that I have heard today! 15:00
Things that are inevitable:
Death
Taxes
Broken Bethesda games
Correction:
*amazing BrokenBethesda games*
E
@@Crackheadcentral2188Fallout '76.
@@EEEEEEEEare you a dealer?
E
Technically it's not cheating, if an NPC can clip thru the terrain so easily, why shouldn't the player not be able? It is not a bug, it's a feature
E
I imagine they will do terrain fixes this time around
@@infernaldaedra Surely!
Todd added tea in an attempt to placate Spiff, but also added coffee to remind him who the boss is.
Adding coffee to the game was like waving the proverbial red flag to the bull.... it was just asking for trouble lols XD
Spiff I discovered that you can easily reset detection to hidden by spamming 1st to 3rd person in the mouse wheel. you can basically walk in front of them as long as your scrolling up and down going to 1st and 3rd persion.
I am 100% certain this is the way this game was intended to be played, a tip of the hat to you Spiffing Brit
More starfield please! We all know Todd Howard only makes games for spiff to show how balanced they are
That was one of my favorite things about the drop date of Starfield. I knew a Spiffing Brit video would follow soon after. I've spent the whole game with 2 meteorites orbiting my ship in a permanent state of facked, and I couldn't be happier with the game.
What does that mean about the asteroids?
I destroyed a meteor with my ship early game and those meteor fragments glitched out and became a part of my ships orbit for the rest of the game.
Different infinite money trick if the other one ever gets fixed: Hab Junk Items. Any time you change ANYTHING in the ship editor beyond the basic upgrade interface (i.e. using the parts editor) then ALL the junk items in EVERY hab unit are put into the ship's cargo hold, even if there isn't room for them. This happens even if you just rearrange some windows and weapon mountings without buying (paying for) anything. Key is, all habs come with Misc items artisinally scattered through them, and when the game goes "ok they just changed something, all items into the cargo" it THEN generates NEW items to populate the habs with. See where this is going? INFINITE VENDOR TRASH LOOP. There's even a Taiyo 1x1 that has a crapload of Erdbrau and Superfood Paste as part of its clutter. I've got a large B class ship I've been working on and I just completely emptied out a trade ship's credits offloading the stacks of notebooks and note pads and pens and pots empty Terrabrew cups and TP I've built up from it. I wonder if any of these modules have a kitchen that has tomatoes sitting out in it so I can really start production on a supply of Grandpa's Meatloaf. For that matter, I wonder if any hab in the entire game besides the Frontier's unique one has a dimmadamn cooking station to begin with...
You can get all those chests by simply breaking the entire game (lol) by stealing a ship, docking it at the Den, change your homeship, enter said ship and poof, parts of the city disappear. After that you can simply just pop through the floor. Its a great and perfectly balanced game.
Also. For XP. Just set up an outpost mining alu and iron and craft frames. Rest to fill up the containers. 1xp per piece :)
I love how Spiff just casually slips into the Backrooms and loots the global economy.
Like any good english speaking billionaire
I imagine it's him climbing through the vents or smth like in a heist movie.
Love when I heard Todd Howard made this new game, I instantly said, “ It has to be a perfectly balanced game.”
I'm sure you've seen it by now Spiff but you don't need to parkour all around the map to get that 72k crate of credits in New Atlantis.
You can literally phase through the wall at the bottom of the platform by pulling back to 3rd person, jumping, blocking with a melee weapon, and pressing forward.
Todd: spiff is gonna break this game. Put a coffee shop on every corner.
Also Todd: he gets us even more sales, give him tea for when he breaks it in his video.
You missed out on the ultimate XP farm. Build an outpost on Bessel III-B where you get both aluminum and iron then craft Adaptive Frames. You can get to level 100 in about an hour and a half.
Did they patch this?
@@chiefpoupon5643 it's a feature not a glitch
@@chiefpoupon5643 nope peps still doing forms of the mining material and crafting stuff for xp.
@@chiefpoupon5643 No, any planet with aluminum and iron will work. If you can’t find a planet with both, you can make two separate outposts, one with iron and one with aluminum.
On both outposts, make a ton of linked storage containers and extractors. Go to Venus and wait a planetary day so that all containers fill up. Get your iron from one outpost and your aluminum from another, and go to town.
(Note that you can’t actually die from running while over encumbered, so feel free to go wild and carry thousands of pounds of aluminum.)
@@chiefpoupon5643 they can't patch it, it's how outposts/crafting works in this game.
but, no, they're not working on game balance like, a week after launch.
got something similar going on andraphon in narion system.
Hahahaha ... I actually had heard of most of these "special features" but Spif nailed the logic and timing. Well done.
Easiest way under the terrain is blocking with a melee weapon mid jump into the wall of the landing area near the security checkpoint building. Blocking mid jump makes your character teleport forward a few feet. Also for the chest to replenish, land on venus sleep 24 hours (ends up being like 1200 hours or some stupid shit like that) and money's back. Also the ecklund stroud staryard has a super easy chest for another 72k
Britt always somehow managed to find 29 game breaking bugs in a new game.
E
E
To be fair, this is a Bethesda game. Some of the stuff he finds he already found in earlier titles -- like clipping under the map and looting the inventory of vendors from hidden chests.
This game is basically Skyrim with space elements -- functional space elements, mind you -- but the core on-world gameplay is still pretty much the same as Skyrim/Fallout 4.
@@romxxii Honestly, 'functional' is... well, mostly accurate but it's functional the same way the appendix is. It does what it does, I guess, but it really has little purpose existing as a part of the whole.
This is more like a skyrim texture pack. Not really a new game developement wise
Two tips, setting up a Outpost using resources and crafting is a lazier way to earn exp in the long run. Second, for ships that land on the ground that you want to steal, leave one enemy alive outside the ship then board it. If you kill everyone the ship takes off without you.
You can actually board and they'll take you to space with them
Idea for your ship, make the dangling part into a big doughnut shape, the shots might just pass through the hole instead of some hitting the line. Maybe make the entire ship into a doughnut shape for ideal performance.
Dunno if you’ve seen it but there’s a popular build that’s just a box frame with nothing in the middle. Since the AI is coded to shoot at the middle of your ship everything misses you lol
Of course we want to see more Starfield videos. Always great to see a classic Spif video.
Todd Howard's lack of attention is now a meme on itself. Someone probably tells him in their meetings "hey, someone is gonna notice that" and he's like "Naaah, don't bother! They love it!"
tbf that doesn't sound like a lack of attention.
that sounds more like, he noticed, and just dismissed it as 'ok'.
Like
- Mr. Howard, after the latest update we remade this area a little bit and as a result there are a lot of leftover objects all over the underground. Walls, pipes, floors... we should clean it up to save memory. Plus, if you somehow manage to clip under the map you could use the geometry of those leftovers to reach the hidden chests that for some reason we keep using after 20 years developing RPGs.
Todd: hum, that sounds like a ton of work. Leave it as it is, the player that manage to clip under the ground will find it hilarious. It's a win win.
- But, the memory problem...
Todd: It's gonna be great. Don't worry.
I want to see Spiff building the perfect ship, not a straight line, but more like a hollow cube.
Maybe a ship like Thanos's
@@paulquaife7974 It's going to be a flying box of Yorkshire Tea.
As soon as I saw you could craft Alien Tea I knew Spiff would be making a tea empire.
So after finding a loophole to basically steal from the natives without it being classified as a crime you discovered tea and decided to go on a wildlife Safari eradicating the local wildlife in the name of progress? Truly the most British play through there is!
Akila city has three chests you can reach without any clipping through the terrain. The easiest one is right when you come inside the city. There is a small puddle in front of the shepherds shop.
Ah, yes, the epitome of Bethesda games. Not only does it bring back all the favorites, it adds new ones. Truly, one of the games if all time
Before I even watch this video, I just have to say how excited I am for it. Since this game was released, I've been waiting for this video to be made.
I need a mod that makes Tod Howard appear as god in game, as seen at 1:07
You can clip through the false door with a tree in front of it. The rock is super slow. Literally next to the spot you squat clipped.
E
where exactly?
@marksasoldier where
Run past outlander then galbank on the left jump up the trees and pass through the fake broken door on the right. The tree/vines in front of the door have collision but the door doesn't. Jump pack required and don't hit the ground at full speed or your ankles break every time.
I love the way they re-did the over-encumber system. With that being said, I found a jetpack that makes it so I drain O2 75% less when over-encumbered along with a few other helpful carry weight related perks. Because of this pack, I don't even realize I'm encumbered until I try to fast travel on foot and it wont let me. I regularly walk around with +300/165 weight.
You can always put a point or two in strength and get 10% more carry weight, which actually does make a difference.
Great! Where do I get a pack like that because my game sucks.
@@gumie3579 Its a perk, so when you level up and go to physical you lvl up strength I think? Its a picture of a little weight if im not mistaken. Conversely, if you dont mind modding your game, you can go to the Nexus and get mods that let you carry pretty much anything. From twice vanilla to unlimited. I got a mod for my ship hold cos I thought it was ridiculously small, no matter what ship i was in. Now any ship can carry 5000lbs so its basically unlimited storage in my ship.
The perks are 100% useless when I have 29k/250 encumbrance lol
@@mikeyfreeman5776 Yeah, I mean...they DO help a little bit, but im finding the weight limit to just be a complete pain in the ass. We need ground vehicles so we dont have to spend 20 mins covering each part of a planet and 20 mins trying to manage our inventory so we dont run out of friggin O2.
Britt's dream coming true, robbing a bunch of tea in a bethesda game
Cheesiest XP harvest in Starfield is building outpost to harvest iron and aluminum, then crafting thousands of adaptable frames with those two infinite resources.
That ship targeting AI proves once again that the ultimate spacecraft is in fact a pod racer
Small tip for you... ignore the sniper rifle and go for the Breach shotgun. If you configure it for range and give it slugs it turns into a one hit railgun. Best of all it has bunch of legendary configurations that increase firerate. And for gun an run burst fire kodama or magshear. But im pretty sure you need to be higher lvl to get access to them.
You'd think that Bethesda would just start putting the vendor inventories out in the open and force you to actually steal it.
I'm playing Starfield for the first time as I'm watching this and ironically It crash after finishing character creation and then again as I try to get back into it. Shaping up to be a GREAT GAME!!
What you playing on a game boy?
I choose to believe that Bethesda was thinking of you specifically when they added the tea shop, and they intentionally made getting to the chest a puzzle for you to solve.
continually unimpressed that Starfield has no references to a spacefaring lasaga cat, but it's always good to see more Spiff exploi- REANU'S BREACHED CONTAINMENT I REPEAT REANU HAS ESCAPED
Deploy MTF Tau-5 "Samsara", notify the O5 Council immediately!
Every time a new Bethesda game comes out, exploiters have a feeding frenzy. Not that you're an exploiter Spiff! You are an educator, and a gentleman of the first water :)
I have a feeling Spiffing Brit and Let's Game It Out would get along
This is just like the build I did in Cyberpunk when I played through it. Except I was being stealthy with pistols because you could remove the damage falloff on them. I was oneshotting very single enemy I encountered outside of bosses.
Cyberpunk was chilling for me. Just like things like I'd run into elevators and be standing there waiting for Silverhand to get in. This was also an issue with Starfield, you stand there waiting for Sarah to get in the lift or airlock with you and she wont do it. The only difference is Sarah is there and Silverhand wasn't.
@jhowardsupporter Silverhand is a setpiece that loads in and out into pre-set areas
If you actually played the game instead of being a walking propaganda mouthpiece that would be obvious
That money scene translates to real life flawlessly.
"Everything's possible when you have money."
-Spif
IIIIIIIIIIIIIIIIIIIIIIIIIII don't believe you.
Money won't buy you class.
@@ThwipThwipBoom Tell that to the 1% who consider everyone lower class
@@ellocosjchushhxha well who cares about them
"Silly sausage cant see me through this glass window" nearly killed me
he really said 'if' there are exploits without laughing. that takes strength
It's funny how he does all the exploits in the hardest way he can, though I think he did it before people found out easier ways to do them
Hey Starfield is all about crafting your own story. This is the Spiffing Brits story we are seeing here. His unique experience. ... I hope it was worth it. Rofl! :D. On a serious note, yeah this video might have taken some time to get to the end of making.
22:31 The ship starts the takeoff sequence when the final enemy on the ground dies. If you'd kept him alive, you could have entered the ship and taken it for your own!
Todd truly has created one of the games of all time
What?
He has created one of the games of all time.
Yes truly
definetely one game of all time
Certainly a game
For the ship vendor money glitch it would be so much easier to to go through the pass through- able door above the Va'Ruun’s embassy